Results for 'Stefano Gualeni'

988 found
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  1.  79
    Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds.Stefano Gualeni & Daniel Vella - 2020 - Basingstoke, UK: Palgrave Pivot.
    This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be (...)
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  2. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this essay, (...)
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  3. Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability.Stefano Gualeni - 2020 - Journal of Virtual Worlds Research 13 (1).
    This article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion. The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the (...)
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  4.  62
    Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Basingstoke, UK: Palgrave.
    What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing? -/- Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively textual, its contents (...)
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  5. The Experience Machine: Existential reflections on Virtual Worlds.Stefano Gualeni - 2016 - Journal of Virtual Worlds Research 9 (3).
    Problems and questions originally raised by Robert Nozick in his famous thought experiment ‘The Experience Machine’ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. -/- This article does not articulate whether or not the virtual worlds of video games, digital simulations, and virtual technologies currently (...)
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  6. A Philosophy of “Doing” in the Digital.Stefano Gualeni - 2018 - In Alberto Romele & Enrico Terrone (eds.), Towards a Philosophy of Digital Media. Springer Verlag. pp. 225-255.
    Playing in counterpoint with the general theoretical orientation of the book, this chapter does not focus its attention on the recording and archiving capabilities of the digital medium. Instead, it proposes an understanding of the digital medium that focuses on its disclosing various forms of “doing.” Gualeni’s chapter begins by offering an understanding of “doing in the digital” that methodologically separates “doing as acting” from “doing as making.” After setting its theoretical framework, the chapter discusses an “interactive thought experiment” (...)
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  7. Existential Ludology and Peter Wessel Zapffe.Stefano Gualeni & Daniel Vella - 2021 - In Victor Navarro-Remesal & Oliver Perez-Latorre (eds.), Perspectives on the European Videogame. Amsterdam University Press. pp. 175-192.
    A relatively common approach in game studies understands gameworlds as constituting an existential situation for the player. Taking that stance, which is rooted in the European philosophical tradition of Existentialism, in this chapter we investigate the relationships and similarities between our existence within and without gameworlds. To do so, we first provide a review of existing literature in ‘existential ludology’ - work in game studies which considers our engagement with gameworlds from an existential perspective. In the second part of the (...)
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  8. A Theodicy for Artificial Universes: Moral Considerations on Simulation Hypotheses.Stefano Gualeni - 2021 - International Journal of Technoethics 12 (1):21-31.
    ‘Simulation Hypotheses’ are imaginative scenarios that are typically employed in philosophy to speculate on how likely it is that we are currently living within a simulated universe as well as on our possibility for ever discerning whether we do in fact inhabit one. These philosophical questions in particular overshadowed other aspects and potential uses of simulation hypotheses, some of which are foregrounded in this article. More specifically, “A Theodicy for Artificial Universes” focuses on the moral implications of simulation hypotheses with (...)
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  9. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand (...)
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  10.  7
    Situated Knowledges through Game Design : A Transformative Exercise with Ants.Michelle Westerlaken & Stefano Gualeni - unknown
    The increasing body of knowledge in fields like animal ethology, biology, and technology has not necessarily led to the improvement of animal welfare. On the contrary, it has enabled humans to exploit animals more functionally and on increasing scales of magnitude. Building on approaches that stem from posthumanism and critical animal studies, we argue that instead of aiming for more general production of scientific knowledge, what is needed to counter exploitation and oppression is an increased sensitivity towards animals that arises (...)
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  11. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  12. De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game (...)
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  13. Augmented Ontologies or How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Philosophy and Technology 27 (2):177-199.
    Could a person ever transcend what it is like to be in the world as a human being? Could we ever know what it is like to be other creatures? Questions about the overcoming of a human perspective are not uncommon in the history of philosophy. In the last century, those very interrogatives were notably raised by American philosopher Thomas Nagel in the context of philosophy of mind. In his 1974 essay What is it Like to Be a Bat?, Nagel (...)
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  14.  19
    Fictional Games: A Philosophy of Worldbuilding and Imaginary Play.Stefano Gualeni & Riccardo Fassone - 2023 - London (UK): Bloomsbury Publishing. Edited by Riccardo Fassone.
    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions that different (...)
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  15. Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.Daniel Vella & Stefano Gualeni - 2019 - Techné: Research in Philosophy and Technology 23 (2):115-136.
    This paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual’s orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game environments, the (...)
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  16.  40
    Fictional Games and Utopia: The Case of Azad.Stefano Gualeni - 2021 - Science Fiction Film and Television 14 (2):187-207.
    ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot – or at least were not originally meant to – be actually played. This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. Its objective is that of exploring how fictional games can function as utopian devices. Drawing on game studies, utopian studies, and sf studies, the first half of the article introduces the notion of fictional (...)
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  17. A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty rainy minutes in Krakow.Michelle Westerlaken & Stefano Gualeni - 2017 - Proceedings of the 2017 International Conference of the Philosophy of Computer Games.
    ‘Philosophical dialogue’ indicates both a form of philosophical inquiry and its corresponding literary genre. In its written form, it typically features two or more characters who engage in a discussion concerning morals, knowledge, as well as a variety of topics that can be widely labelled as ‘philosophical’. Our philosophical dialogue takes place in Krakow, Poland. It is a rainy morning and two strangers are waiting at a tram stop. One of them is dressed neatly, and cannot stop fidgeting with his (...)
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  18. The Implied Designer of Digital Games.Nele Van de Mosselaer & Stefano Gualeni - 2023 - Estetika: The European Journal of Aesthetics 60 (1):71-89.
    As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the gameworld. Influenced by their sociocultural backgrounds, sensitivities, gameplay preferences, and familiarity with game conventions, players construct a subjective interpretation of the intentions with which they believe the digital game in question was created. By analogy with the narratological notion of the implied author, we call the (...)
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  19. Old Lies, New Media A Review of "A Defense of Simulated Experience: New Noble Lies" by Mark Silcox. [REVIEW]Nele Van de Mosselaer & Stefano Gualeni - 2019 - Journal of the Philosophy of Games 2 (1).
  20. "Ein Bewußtsein, das selbst Pflicht ist": Fichtes unkantische Auffassung des Gewissens und ihr philosophischer Kontext.Stefano Bacin - 2017 - Fichte-Studien 44:306-325.
    Aim of the paper is contributing to a context-informed understanding of Fichte’s theory of conscience. This crucial element in his moral philosophy (and, in fact, in his whole philosophy) represents the last of the many significant accounts of conscience in the 18th century, before in the following century the role of conscience in moral life was repeatedly put into question. Accordingly, in my paper I argue that: (1) Fichte puts forward an un-Kantian account of conscience, following, instead, a quite different (...)
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  21. Moral Realism by Other Means: The Hybrid Nature of Kant’s Practical Rationalism.Stefano Bacin - 2017 - In Elke Elisabeth Schmidt & Robinson dos Santos (eds.), Realism and Anti-Realism in Kant’s Moral Philosophy. De Gruyter. pp. 155-178.
    After qualifying in which sense ‘realism’ can be applied to eighteenth-century views about morality, I argue that while Kant shares with traditional moral realists several fundamental claims about morality, he holds that those claims must be argued for in a radically different way. Drawing on his diagnosis of the serious weaknesses of traditional moral realism, Kant proposes a novel approach that revolves around a hybrid view about moral obligation. Since his solution to that central issue combines elements of realism with (...)
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  22.  8
    Transhumanismo y Gnosis: Un Paralelismo.Stefano Abbate - 2022 - Scientia et Fides 10 (1):197-217.
    Transhumanism and Gnosis: A Parallelism The aim of this paper is to draw a parallel between the phenomenon of gnosis and transhumanism together with its ultimate version, posthumanism. After some methodological clarifications, the paper focuses on four confrontational axes: self-recognition, cosmic and anthropological dualism, the meaning of morality, death and suffering, and finally the promise of salvation. Finally, the two doctrines are framed within the context of the Gnostic revolution, emphasizing the sense of uprootedness and post-modernity to explain the resurgence (...)
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  23.  8
    Il senso della realtà: l'orizzonte della fenomenologia nello studio del mondo sociale.Stefano Besoli & Letizia Caronia (eds.) - 2018 - Macerata: Quodlibet.
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  24.  4
    La sapienza dei medievali: la filosofia cristiana da san Paolo a Guglielmo di Occam.Stefano Fontana - 2018 - Verona (Italy): Fede & cultura.
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  25.  8
    Pedagogia e visual education: la Vienna di Otto Neurath.Stefano Oliverio - 2006 - Milano: UNICOPLI.
  26.  7
    Emil Lask: un secolo dopo.Stefano Besoli & Roberto Redaelli (eds.) - 2017 - Macerata: Quodlibet.
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  27.  8
    Fenomenologia e pornografia.Stefano Bancalari - 2015 - Pisa: Edizioni ETS.
  28.  4
    Dialettica e socialità.Stefano Garroni - 2000 - Roma: Bulzoni.
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  29.  7
    La chiave musicale di Wittgenstein: tautologia, gesto, atmosfera.Stefano Oliva - 2016 - Milano: Mimesis.
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  30.  13
    Conscious awareness of motor fluidity improves performance and decreases cognitive effort in sequence learning.Stefano Ioannucci, Arnaud Boutin, Thomas Michelet, Alexandre Zenon & Arnaud Badets - 2021 - Consciousness and Cognition 95 (C):103220.
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  31.  19
    Autonomous agents modelling other agents: A comprehensive survey and open problems.Stefano V. Albrecht & Peter Stone - 2018 - Artificial Intelligence 258 (C):66-95.
  32.  5
    Teoria, osservazione ed esperienza nella discussione epistemologica contemporanea.Stefano Fenyö - 1982 - Roma: Ateneo.
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  33.  4
    Forza, potere e teoria politica: la "fisica del potere" di Foucault tra filosofia e scienza politica.Stefano Procacci - 2018 - Novi Ligure (AL): Edizioni Epoké.
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  34.  11
    La magia dei saggi: Blake, Goethe, Husserl, Lawrence.Stefano Zecchi - 1984 - Milano: Jaca Book.
  35.  20
    Configurations of masculinity: a feminist perspective on modern political theory.Christine Di Stefano - 1991 - Ithaca: Cornell University Press.
    On the underwater environment and the mechanisms of deterioration of the materials likely to found on a shipwreck, and the theory and practice of conserving the artifacts recovered. Covers on-site storage, transport of artifacts, and requirements for exhibition after conservation treatment. Di Stefano (political science, U. of Washington) offers a new perspective on the dimension of gender in modern political thought in order to elucidate what is specifically masculine in political theory. Attempting to clear some conceptual space for feminist (...)
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  36. Kant und die Philosophie in weltbürgerlicher Absicht. Akten des XI. Internationalen Kant-Kongresses.Stefano Bacin, Alfredo Ferrarin, Claudio La Rocca & Margit Ruffing (eds.) - 2013 - Boston: de Gruyter.
    The five-volume set Kant and Philosophy in a Cosmopolitan Sense contains the proceedings of the Eleventh International Kant Congress, which took place in Pisa in 2010. The proceedings consist of 25 plenary talks and 341 papers selected by a team of international referees from over 700 submissions. The contributions span 14 sections: Kant’s Concept of Philosophy; Theory of Cognition and Logic; Ontology and Metaphysics; Ethics; Law and Justice; Religion and Theology; Aesthetics; Anthropology and Psychology; Politics and History; Science, Mathematics, and (...)
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  37.  10
    Il mistico: sentimento del mondo e limiti del linguaggio.Stefano Oliva - 2021 - Milano: Mimesis.
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  38.  2
    Metamorfosi: dalla verità al senso della verità.Stefano Agosti, Giuseppe Barbieri & Paolo Vidali (eds.) - 1986 - Roma: Laterza.
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  39.  5
    The Search for a Theory of Cognition: Early Mechanisms and New Ideas.Stefano Franchi & Francesco Bianchini (eds.) - 2011 - BRILL.
    The book brings into relief the variety of approaches and disciplines that have informed the quest for a theory of cognition. The center of interest are the historical, geographical, and theoretical peripheries of classic AI's mainstream research program. The twelve chapters bring back into focus the variety of strategies and theoretical questions that researchers explored while working toward a scientific theory of cognition and pre-cognition. The volume is organized in four parts, each one including three essays. The first one deals (...)
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  40.  50
    Proof nets and the lambda-calculus.Stefano Guerrini - 2004 - In Thomas Ehrhard (ed.), Linear logic in computer science. New York: Cambridge University Press. pp. 316--65.
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  41.  4
    Introduzione a il positivismo.Stefano Poggi - 1987 - Roma: Laterza.
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  42.  7
    Socrate e Gesù: Hegel dall'ideale della grecità al problema dell'Uomo-Dio.Stefano Semplici - 1987 - Padova: CEDAM.
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  43.  53
    On Paraconsistent Weak Kleene Logic: Axiomatisation and Algebraic Analysis.Stefano Bonzio, José Gil-Férez, Francesco Paoli & Luisa Peruzzi - 2017 - Studia Logica 105 (2):253-297.
    Paraconsistent Weak Kleene logic is the 3-valued logic with two designated values defined through the weak Kleene tables. This paper is a first attempt to investigate PWK within the perspective and methods of abstract algebraic logic. We give a Hilbert-style system for PWK and prove a normal form theorem. We examine some algebraic structures for PWK, called involutive bisemilattices, showing that they are distributive as bisemilattices and that they form a variety, \, generated by the 3-element algebra WK; we also (...)
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  44.  3
    Überschüsse der Erfahrung: Grenzdimensionen des Ich nach Husserl.Stefano Micali - 2008 - Dordrecht: Springer.
    Die vorliegende Arbeit zielt darauf ab, Momente der Husserlschen Phänomenologie hervorzuheben, in denen diese an ihre Grenzen stößt. Der Ausweis dieser Grenzphänomene, die in der Husserl-Literatur bisher noch nicht systematisch untersucht worden sind, steht im Zentrum der Arbeit. Der Autor hat sich systematisch mit phänomenologisch orientierten Autoren zeitgenössischer Philosophie auseinandergesetzt u. a. mit der Absicht, die Fruchtbarkeit der Husserlschen Analysen für die zeitgenössische Philosophie hervorzuheben.
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  45.  11
    .Stefano Conti - 2016 - 98 (1):228-240.
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  46.  80
    Primary Care Doctors’ Assessment of and Preferences on Their Remuneration.Stefanos Karakolias, Catherine Kastanioti, Mamas Theodorou & Nikolaos Polyzos - 2017 - Inquiry: The Journal of Health Care Organization, Provision, and Financing 54:004695801769227.
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  47.  39
    Ontology Makes Sense, Essays in honor of Nicola Guarino.Stefano Borgo, Roberta Ferrario, Claudio Masolo & Laure Vieu (eds.) - 2019 - Amsterdam: IOS Press.
    Nicola Guarino is widely recognized as one of the founders of applied ontology. His deep interest in the subtlest details of theoretical analysis and his vision of ontology as the Rosetta Stone for semantic interoperability guided the development and understanding of this domain. His motivations in research stem from the conviction that all science must be for the benefit of society at large, and his motto has always been that ontologies are not just for making information systems interoperable, but – (...)
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  48.  23
    Apperception and Self-Knowledge in Kant.Stéfano Straulino - 2024 - In Roberto Casales García (ed.), Practical and Theoretical Reason in Modern Philosophy. Delaware: Vernon Press. pp. 105-124.
    In several places of his work, Kant distinguishes between two senses of self-consciousness: a pure one and an empirical one. The aim of this work is to analyze these two senses of consciousness and show that, for Kant, self-consciousness does not occur unrestrictedly: a relation with something other than consciousness is needed for it to become conscious of itself. I carry out these objectives throughout six sections. In the first one I lay out the Kantian principle of pure apperception. In (...)
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  49. Kant’s Idea of Human Dignity: Between Tradition and Originality.Stefano Bacin - 2015 - Kant Studien 106 (1):97-106.
    This paper focuses on the relationship between Kant and the traditional view of dignity. I argue that some amendments to Sensen’s description of the traditional paradigm enable us to see more clearly both where Kant adheres to the latter and where his view is original. First, a consideration of Pufendorf’s use of dignity suggests (1) that, contrary to Sensen’s reconstruction, the traditional paradigm does not entail a connection between dignity and duties to oneself, and (2) that Pufendorf’s understanding of dignity (...)
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  50.  82
    Increased Alpha Band Functional Connectivity Following the Quadrato Motor Training: A Longitudinal Study.Stefano Lasaponara, Federica Mauro, Filippo Carducci, Patrizio Paoletti, Mario Tombini, Carlo C. Quattrocchi, Carlo A. Mallio, Yuri Errante, Laura Scarciolla & Tal D. Ben-Soussan - 2017 - Frontiers in Human Neuroscience 11.
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