Ludic Unreliability and Deceptive Game Design

Journal of the Philosophy of Games 3 (1):1-22 (2021)
  Copy   BIBTEX

Abstract

Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand the game, but also as decisions devised to give rise to experiential and emotional effects that are in the interest of players. Finally, we propose to introduce a distinction between two varieties of deceptive design approaches based on whether they operate in an overt or a covert fashion in relation to player experience. Our analysis casts light on expressive possibilities that are not customarily part of the dominant paradigm of user-centered design, and can inform game designers in their pursuit of wider and more nuanced creative aspirations.

Links

PhilArchive

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

The banality of simulated evil: Designing ethical gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.
Ludic Constructivism: Or, Individual Life and the Fate of Humankind.Avery Kolers - 2018 - Sport, Ethics and Philosophy 13 (3-4):392-405.
Making games for social change.Mary Flanagan - 2006 - AI and Society 20 (4):493-505.
Rancang Bangun Permainan "Werkudara" menggunakan Djikstra pada Agen Musuh.Saiful Yahya & Setiabudi Sakaria - 2014 - The 1st International Conference for Arts and Arts Education on Indonesia (ICAAE) 2014 1:444-454.
No player is ideal.Erica L. Neely - 2017 - Acm Sigcas Computers and Society 47 (3):98-111.
Teaching Engineering Ethics using BLOCKS Game.Shiew Wei Lau, Terence Peng Lian Tan & Suk Meng Goh - 2013 - Science and Engineering Ethics 19 (3):1357-1373.

Analytics

Added to PP
2021-09-29

Downloads
409 (#45,984)

6 months
136 (#23,007)

Historical graph of downloads
How can I increase my downloads?

Author Profiles

Stefano Gualeni
University of Malta
Nele Van de Mosselaer
Tilburg University

Citations of this work

No citations found.

Add more citations