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Daniel Vella
University of Malta
  1. Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.Daniel Vella & Stefano Gualeni - 2019 - Techné: Research in Philosophy and Technology 23 (2):115-136.
    This paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual’s orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game environments, the (...)
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    Existential Ludology and Peter Wessel Zapffe.Stefano Gualeni & Daniel Vella - 2021 - In Victor Navarro-Remesal & Oliver Perez-Latorre (eds.), Perspectives on the European Videogame. Amsterdam (The Netherlands): Amsterdam University Press. pp. 175-192.
    A relatively common approach in game studies understands gameworlds as constituting an existential situation for the player. Taking that stance, which is rooted in the European philosophical tradition of Existentialism, in this chapter we investigate the relationships and similarities between our existence within and without gameworlds. To do so, we first provide a review of existing literature in ‘existential ludology’ - work in game studies which considers our engagement with gameworlds from an existential perspective. In the second part of the (...)
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    Beyond Agency: Games as the Aesthetics of Being.Daniel Vella - 2021 - Journal of the Philosophy of Sport 48 (3):436-447.
    In digital game studies, approaches to the aesthetics of games have primarily focused on games’ narrative or sensory qualities, considered the status of games as em...
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