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  1. Wayfinding: ‘Public’ as Interactive/ Information Display and the New Sciences of Mind.Patrick Maynard - forthcoming - Review of Philosophy and Psychology.
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  2. Fourfolded objects, or toward a philosophy of object-oriented curation.Jan Gresil Kahambing - 2024 - Curator: The Museum Journal 67 (2).
    This paper attempts to contextualize a philosophy of curation that is object-oriented or toward a “return to the object.” In the museum, three interrelated philosophical problems pervade curation practices that prevent access to the object as it is. Here, the subject-object relations or idealism-realism issues are reconsidered as a specific niche of the philosophy of curation. To address these issues, this paper claims that Jean-Paul Martinon and Graham Harman's philosophical return to the Heideggerian fourfold (das Geviert) can introduce creative pathways (...)
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  3. Introduction to Design Theory Philosophy, Critique, History and Practice.Michalle Gal - 2023 - London: Routledge.
    ntroduction to Design Theory introduces a comprehensive, systematic, and didactic outline of the discourse of design. Designed both as a course book and a source for research, this textbook methodically covers the central concepts of design theory, definitions of design, its historical milestones, and its relations to culture, industry, body, ecology, language, society, gender and ideology. -/- Demonstrated by a shift towards the importance of the sociocultural context in which products are manufactured and embedded, this book showcases design theory as (...)
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  4. Sociotechnical Infrastructures of Dominion in Stefan L. Sorgner’s We Have Always Been Cyborgs.Steven Umbrello - 2023 - Etica & Politica / Ethics & Politics 25 (1):336-351.
    In We Have Always Been Cyborgs (2021), Stefan L. Sorgner argues that, given the growing economic burden of desirable welfare programs, in order for Western democratic societies to continue to flourish it will be necessary that they establish some form of algocracy (i.e., governance by algorithm). This is argued to be necessary both in order to maintain the sustainability and efficiency of these programs, but also due to the fact that further integration of humans into technical systems provides the only (...)
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  5. The Implied Designer of Digital Games.Nele Van de Mosselaer & Stefano Gualeni - 2023 - Estetika: The European Journal of Aesthetics 60 (1):71-89.
    As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the gameworld. Influenced by their sociocultural backgrounds, sensitivities, gameplay preferences, and familiarity with game conventions, players construct a subjective interpretation of the intentions with which they believe the digital game in question was created. By analogy with the narratological notion of the implied author, we call the (...)
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  6. Situating Krippendorff's Critical Cybernetics.Claudia Westermann - 2023 - Constructivist Foundations 19 (1):109-111.
    This Open Peer Commentary on “A Critical Cybernetics” by Klaus Krippendorff outlines that enacting alternative not-yet existing realities goes beyond discourse and can be considered design practice. A Critical Cybernetics for enacting alternative not-yet existing realities, such as Krippendorff proposed, would benefit from associating itself with the expertise in the technicity of society that has been central to cybernetics since its inception.
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  7. Cultura & Diseño de Experiencias.Jesús Aparicio de Soto - 2022 - Figshare, Digital Science and Research Solutions Ltd: DOI: 10.6084/M9.FIGSHARE.21317.
    This overview opens with a discussion of human holistic and analytic kinds of understanding, comparing eastern and western viewpoints, focusing on their impact for usability studies. Then, the understanding of human groups and the ability to reach group agreements are briefly addressed moving on to a comparative detail regarding their impact on commercial relations. Further on, this allows approaching systems’ design while focusing on culture, moving on to a cross-country research review. Finally, based on a folkloric sketch for Chile, a (...)
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  8. Technology as Mimesis: Biomimicry as Regenerative Sustainable Design, Engineering, and Technology.Vincent Blok - 2022 - Techné: Research in Philosophy and Technology 26 (3):426-446.
    In this article, we investigate how to explain the difference between traditional design, engineering, and technology—which have exploited nature and put increasing pressure on Earth’s carrying capacity since the industrial revolution—and biomimetic design—which claims to explore nature’s sustainable solutions and promises to be regenerative by design. We reflect on the concept of mimesis. Mimesis assumes a continuity between the natural environment as a regenerative model and measure for sustainable design that is imitated and reproduced in biomimetic design, engineering, and technology. (...)
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  9. The Wise Designer. [REVIEW]Monika Favara-Kurkowski - 2022 - Eidos. A Journal for Philosophy of Culture 6 (2):98-106.
    Preview: /Review: Brian S. Dixon, Dewey and Design: A Pragmatist Perspective for Design Research, 200 pages./ Brian S. Dixon’s book Dewey and Design provides, as the book’s subtitle declaims, a pragmatist perspective for design research. Design research is an academic field that specifically deals with the design process. Its domain-specific knowledge led to the establishment of design as an independent discipline of study in the second half of the last century. According to Dixon’s description, design research consists of three major (...)
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  10. Philosophical Games.Stefano Gualeni - 2022 - The Encyclopedia of Ludic Terms.
    Philosophical games are games designed to invite players to think philosophically within (and about) their gameworlds. They are interactive fictions allowing players to engage with philosophical themes in ways that often set them apart from non-interactive kinds of speculative fictions (such as philosophical novels or thought experiments). To better understand philosophical games, this entry proposes to distinguish two primary ways in which a philosophical game can approach its themes: dialectically or rhetorically.
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  11. Horizons of Difference: Rethinking Space, Place and Identity with Irigaray.Ruthanne Crapo Kim, Yvette Russell & Brenda Sharp (eds.) - 2022 - Albany, NY, USA: The State University of New York Press.
    Horizons of Difference offers twelve original essays inspired by Luce Irigaray's complex, nuanced critique of Western philosophy, culture, and metaphysics, and her call to rethink our relationship to ourselves and the world through sexuate difference. Contributors engage urgent topics in a range of fields, including trans feminist theory, feminist legal theory, film studies, critical race theory, social-political theory, philosophy of religion, environmental ethics, philosophical aesthetics, and critical pedagogy. In so doing, they aim to push the scope of Irigaray's work beyond (...)
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  12. Being and the screen: How the digital changes perception. [REVIEW]Anthony Longo - 2022 - Information, Communication and Society 26 (14):2881-2884.
  13. DKVERSE - Bunga Rampai Pemikiran Desain.Aditya Nirwana, Mahendra Wibawa, Andhika Putra Herwanto & Andika Agung Sutrisno (eds.) - 2022 - Malang: Ma Chung Press.
    Buku ini merupakan kumpulan esai yang berisi gagasan, pandangan, maupun kritik yang membangun diskursus mengenai DKV dari berbagai sudut pandang. Disiplin DKV yang sangat luas dan relasinya hampir dengan semua kehidupan manusia yang menjadi sumber inspirasi yang kaya keberagaman. Dari topik mendasar namun esensial seperti dikotomi desain dan seni sampai dengan branding, tipografi, kemasan dan sebagainya dikaji secara ilmiah dari sudut pandang kritis para penulisnya. Pengalaman dari para penulis sebagai akademisi maupun profesional akan memperkaya sudut pandang mengenai DKV dari berbagai (...)
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  14. Creativity and Innovation Affairs: Are They or Are They Not...?Katja Tschimmel, Andrzej Klimczuk, Daniel Santos, Daniela Marzavan, Dirk Loyens, Fátima Pombo, Fernando Mendes, Gijs van Wulfen, Jens Unger, Joana Alves dos Santos, Joana Moreira, Joăo Menezes, Joăo Petiz, Juan Fernando de Laiglesia, Julio Martins, Kärt Summatavet, Laura Ferreira, Maria Stashenko, Mariana Serra, Renata Gastal Porto, Rocío Cervino, Rui Coutinho, Rute Sousa, Shujoy Chakraborty, Tomás Gamboa, Violeta Clemente, Virpi Kaartti & Wiebke Borgers - 2022 - Porto: Mindshake.
    This book is dedicated to clarify ambiguous concepts from the world of creativity and innovation. One of the initial triggers for the development of the book was the perceived ambiguity of the binomials Design vs. Design Thinking and Innovation vs. Invention. Frequently, designers and innovation consultants are questioned by their clients about the relationships between these kind of concepts. Has the second emerged through the first, or vice-verse? Is one part of the other? Where are the similarities and which are (...)
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  15. Designing Genetic Engineering Technologies For Human Values.Steven Umbrello - 2022 - Etica E Politica (2):481-510.
    Genetic engineering technologies are a subclass of the biotechnology family, and are concerned with the use of laboratory-based technologies to intervene with a given organism at the genetic level, i.e., the level of its DNA. This class of technologies could feasibly be used to treat diseases and disabilities, create disease-resistant crops, or even be used to enhance humans to make them more resistant to certain environmental conditions. However, both therapeutic and enhancement applications of genetic engineering raise serious ethical concerns. This (...)
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  16. Cybernetic Musings on Open Form(s): Learning to float.Claudia Westermann - 2022 - Proceedings of Relating Systems Thinking and Design (Rsd11) Symposium.
    Second-order cybernetics conceives of human beings as agents and participants in the making of worlds, embedded in the design process. This conception of designing as a practice of living with and in a world grants it both urgency and hope. -/- The paper proposes that design practitioners, in the widest sense, can learn from design cybernetics when conceiving new methodologies for the post-Anthropocene era. Further, it proposes that these methodologies’ development can take advantage of comparative studies of design cybernetics and (...)
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  17. From Within, or the Domain of Design Practice.Claudia Westermann - 2022 - Constructivist Foundations 18 (1):137-139.
    Presenting an Open Peer Commentary on “In Maturana’s Wake: The Biology of Cognition’s Legacy and its Prospects” by Randall Whitaker, the article suggests that engaging with Maturana's biology of cognition in the context of design is a form of practice rather than application. Maturana's biology of cognition, the article argues, can be conceived of as initiating an educational process that supports agents to act “from within” rather than “from without.”.
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  18. Parodi dan Politik dalam Desain Grafis.Mahendra Wibawa - 2022 - In Aditya Nirwana, Mahendra Wibawa, Andhika Putra Herwanto & Andika Agung Sutrisno (eds.), DKVERSE - Bunga Rampai Pemikiran Desain. Malang: Ma Chung Press. pp. 152 - 172.
    Parodi adalah sebuah seni mengimitasi sebuah fenomena yang umumnya bernuansa humor, sarkastis, ironi, dan bahkan secara vulgar mengejek secara berlebihan dalam ruang sandiwara. Meskipun ada yang merupakan konten yang asli dan otentik, namun sering kali melibatkan fenomena-fenomena nyata yang sedang terjadi dan sedang ramai dibicarakan. Sesuai dengan definisi Simon Dentith yang menyatakan bahwa dalam setiap kebudayaan, seluruh praktik imitatif atau peniruan yang bernuansa sindiran yang diproduksi secara sadar serta relatif menimbulkan polemik dari praktik kebudayaan lainnya adalah parodi. Dalam dunia politik, (...)
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  19. A conversation on a paradise on earth in eight frames.Tordis Berstrand, Amir Djalali, Yiping Dong, Jiawen Han, Teresa Hoskyns, Siti Balkish Roslan, Glen Wash Ivanovic & Claudia Westermann - 2021 - East Asian Journal of Philosophy 1 (3):95-116.
    Once known as the city of silk, Suzhou 苏州 has become the centre of wedding dress production, selling paradise on earth for one day, including copies of the last royal wedding dress, out of shops at the foot of mythic Tiger Hill. Suzhou is also the host of what is known as the Silicon Valley of the East. It has attracted millions of migrants searching for a better future; millions of tourists visit every year to experience the past, strolling through (...)
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  20. Revisiting Giancarlo De Carlo’s Participatory Design Approach: From the Representation of Designers to the Representation of Users.Marianna Charitonidou - 2021 - Heritage 4 (2):985-1004.
    The article examines the principles of Giancarlo De Carlo’s design approach. It pays special attention to his critique of the modernist functionalist logic, which was based on a simplified understanding of users. De Carlo′s participatory design approach was related to his intention to replace of the linear design process characterising the modernist approaches with a non-hierarchical model. Such a non-hierarchical model was applied to the design of the Nuovo Villaggio Matteotti in Terni among other projects. A characteristic of the design (...)
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  21. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand (...)
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  22. Conceptualizing Policy in Value Sensitive Design: A Machine Ethics Approach.Steven Umbrello - 2021 - In Steven John Thompson (ed.), Machine Law, Ethics, and Morality in the Age of Artificial Intelligence. Hershey, PA, USA: pp. 108-125.
    The value sensitive design (VSD) approach to designing transformative technologies for human values is taken as the object of study in this chapter. VSD has traditionally been conceptualized as another type of technology or instrumentally as a tool. The various parts of VSD’s principled approach would then aim to discern the various policy requirements that any given technological artifact under consideration would implicate. Yet, little to no consideration has been given to how laws, regulations, policies and social norms engage within (...)
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  23. The Ecological Turn in Design: Adopting A Posthumanist Ethics to Inform Value Sensitive Design.Steven Umbrello - 2021 - Philosophies 6 (2):29.
    Design for Values (DfV) philosophies are a series of design approaches that aim to incorporate human values into the early phases of technological design to direct innovation into beneficial outcomes. The difficulty and necessity of directing advantageous futures for transformative technologies through the application and adoption of value-based design approaches are apparent. However, questions of whose values to design are of critical importance. DfV philosophies typically aim to enrol the stakeholders who may be affected by the emergence of such a (...)
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  24. Mapping Value Sensitive Design onto AI for Social Good Principles.Steven Umbrello & Ibo van de Poel - 2021 - AI and Ethics 1 (3):283–296.
    Value Sensitive Design (VSD) is an established method for integrating values into technical design. It has been applied to different technologies and, more recently, to artificial intelligence (AI). We argue that AI poses a number of challenges specific to VSD that require a somewhat modified VSD approach. Machine learning (ML), in particular, poses two challenges. First, humans may not understand how an AI system learns certain things. This requires paying attention to values such as transparency, explicability, and accountability. Second, ML (...)
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  25. László Moholy-Nagy and Alvar Aalto’s Connections: Between Biotechnik and Umwelt.Marianna Charitonidou - 2020 - Enquiry The ARCC Journal for Architectural Research 17 (1):28-46.
    Departing from the fact that László Moholy-Nagy’s Von Material zu Architektur (1929), had been an important source of inspiration for Alvar Aalto, this article examines the affinities between László Moholy-Nagy and Alvar Aalto’s intellectual positions. The article places emphasis on two particular ideas: how Aalto and Moholy-Nagy conceived the connection of biology with standardization and technology and its relationship to light and perception. Special attention is paid to the notions of “flexible standardisation” and rationalisation in Aalto’s thought, as well as (...)
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  26. The Future of Value Sensitive Design.Batya Friedman, David Hendry, Steven Umbrello, Jeroen Van Den Hoven & Daisy Yoo - 2020 - Paradigm Shifts in ICT Ethics: Proceedings of the 18th International Conference ETHICOMP 2020.
    In this panel, we explore the future of value sensitive design (VSD). The stakes are high. Many in public and private sectors and in civil society are gradually realizing that taking our values seriously implies that we have to ensure that values effectively inform the design of technology which, in turn, shapes people’s lives. Value sensitive design offers a highly developed set of theory, tools, and methods to systematically do so.
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  27. Values, Imagination, and Praxis : Towards a Value Sensitive Future with Technology. [REVIEW]Steven Umbrello - 2020 - Science and Engineering Ethics 26 (1):495-499.
    A new book by Batya Friedman and David G. Hendry, Value Sensitive Design: Shaping Technology with Moral Imagination, is reviewed. Value Sensitive Design is a project into the ethical and design issues that emerge during the engineering programs of new technologies. This book is intended to build on the over two decades of value sensitive design research, however with a greater emphasis on the developments of the theoretical underpinnings of the approach as well as initial steps that designers can employ (...)
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  28. Imaginative Value Sensitive Design: Using Moral Imagination Theory to Inform Responsible Technology Design.Steven Umbrello - 2020 - Science and Engineering Ethics 26 (2):575-595.
    Safe-by-Design (SBD) frameworks for the development of emerging technologies have become an ever more popular means by which scholars argue that transformative emerging technologies can safely incorporate human values. One such popular SBD methodology is called Value Sensitive Design (VSD). A central tenet of this design methodology is to investigate stakeholder values and design those values into technologies during early stage research and development (R&D). To accomplish this, the VSD framework mandates that designers consult the philosophical and ethical literature to (...)
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  29. Combinatory and Complementary Practices of Values and Virtues in Design: A Reply to Reijers and Gordijn.Steven Umbrello - 2020 - Filosofia 2020 (65):107-121.
    The purpose of this paper is to review and critique Wessel Reijers and Bert Gordijn’s paper Moving from value sensitive design to virtuous practice design. In doing so, it draws on recent literature on developing value sensitive design (VSD) to show how the authors’ virtuous practice design (VPD), at minimum, is not mutually exclusive to VSD. This paper argues that virtuous practice is not exclusive to the basic methodological underpinnings of VSD. This can therefore strengthen, rather than exclude the VSD (...)
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  30. Designing the Smart Operator 4.0 for Human Values: A Value Sensitive Design Approach.Steven Umbrello, Antonio Padovano & Lucia Gazzaneo - 2020 - Procedia Manufacturing 42:219-226.
    Emerging technologies such as cloud computing, augmented and virtual reality, artificial intelligence and robotics, among others, are transforming the field of manufacturing and industry as a whole in unprecedent ways. This fourth industrial revolution is consequentially changing how operators that have been crucial to industry success go about their practices in industrial environments. This short paper briefly introduces the notion of the Operator 4.0 as well as how this novel way of conceptualizing the human operator necessarily implicates human values in (...)
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  31. Design as aesthetic education: On the politics and aesthetics of learning environments.Christina Vagt - 2020 - History of the Human Sciences 33 (1):175-187.
    The article, speaking from the double perspective of media history and political aesthetics, discusses the impact of behaviourism and early computer technology on the design of learning environments in the United States after the Second World War. By revisiting B. F. Skinner’s approaches to behavioural techniques and cultural engineering, and by showing how these principles were applied first at US design departments, and later to prison education, it argues that cybernetic and behavioural techniques merged in the common field of design (...)
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  32. When is Architecture Not Design?Saul Fisher - 2019 - Laocoonte: Revista de Estética y Teoría de Las Artes 1 (6):183-198.
    If there is nothing more to architecture than design –and to its attendant thinking processes–than design thinking, then core dimensions of the architectural enterprise from the perspective of (a) production and (b) use have no special character, over and above their counterparts in general design. Yet that does not appear to be true by the lights of architects or design specialists or the public at large. So what is it, at the core or periphery of the discipline or its objects, (...)
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  33. Interoperability of disparate engineering domain ontologies using Basic Formal Ontology.Thomas J. Hagedorn, Barry Smith, Sundar Krishnamurty & Ian R. Grosse - 2019 - Journal of Engineering Design 31.
    As engineering applications require management of ever larger volumes of data, ontologies offer the potential to capture, manage, and augment data with the capability for automated reasoning and semantic querying. Unfortunately, considerable barriers hinder wider deployment of ontologies in engineering. Key among these is lack of a shared top-level ontology to unify and organise disparate aspects of the field and coordinate co-development of orthogonal ontologies. As a result, many engineering ontologies are limited to their scope, and functionally difficult to extend (...)
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  34. Atomically Precise Manufacturing and Responsible Innovation: A Value Sensitive Design Approach to Explorative Nanophilosophy.Steven Umbrello - 2019 - International Journal of Technoethics 10 (2):1-21.
    Although continued investments in nanotechnology are made, atomically precise manufacturing (APM) to date is still regarded as speculative technology. APM, also known as molecular manufacturing, is a token example of a converging technology, has great potential to impact and be affected by other emerging technologies, such as artificial intelligence, biotechnology, and ICT. The development of APM thus can have drastic global impacts depending on how it is designed and used. This paper argues that the ethical issues that arise from APM (...)
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  35. Steps to Designing AI-Empowered Nanotechnology: A Value Sensitive Design Approach.Steven Umbrello - 2019 - Delphi - Interdisciplinary Review of Emerging Technologies 2 (2):79-83.
    Advanced nanotechnology promises to be one of the fundamental transformational emerging technologies alongside others such as artificial intelligence, biotechnology, and other informational and cognitive technologies. Although scholarship on nanotechnology, particularly advanced nanotechnology such as molecular manufacturing has nearly ceased in the last decade, normal nanotechnology that is building the foundations for more advanced versions has permeated many industries and commercial products and has become a billion dollar industry. This paper acknowledges the socialtechnicity of advanced nanotechnology and proposes how its convergence (...)
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  36. Explorative Nanophilosophy as Tecnoscienza: An Italian Perspective on the Role of Speculation in Nanoindustry.Steven Umbrello - 2019 - TECNOSCIENZA: Italian Journal of Science and Technology Studies 10 (1):71-88.
    There are two primary camps in which nanotechnology today can be categorized normal nanotechnology and speculative nanotechnology. The birth of nanotechnology proper was conceived through discourses of speculative nanotechnology. However, current nanotech-nology research has detracted from its speculative promises in favour of more attainable material products. Nonetheless, normal nanotechnology has leveraged the popular support and consequential funding it needs to conduct research and development (R&D) as a result of popular conceptions of speculative nanotechnology and its promises. Similarly, the scholarly literature (...)
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  37. Beneficial Artificial Intelligence Coordination by means of a Value Sensitive Design Approach.Steven Umbrello - 2019 - Big Data and Cognitive Computing 3 (1):5.
    This paper argues that the Value Sensitive Design (VSD) methodology provides a principled approach to embedding common values in to AI systems both early and throughout the design process. To do so, it draws on an important case study: the evidence and final report of the UK Select Committee on Artificial Intelligence. This empirical investigation shows that the different and often disparate stakeholder groups that are implicated in AI design and use share some common values that can be used to (...)
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  38. A Poetics of Designing.Claudia Westermann - 2019 - In Thomas Fischer & Christiane M. Herr (eds.), Design Cybernetics: Navigating the New. Basel, Switzerland: Springer. pp. 233-245.
    The chapter provides an overview on what it means to be in a world that is uncertain, e.g., how under conditions of limited understanding any activity is an activity that designs and constructs, and how designing objects, spaces, and situations relates to the (designed) meta-world of second-order cybernetics. Designers require a framework that is open, but one that supplies ethical guidance when ‘constructing’ something new. Relating second-order design thinking to insights in philosophy and aesthetics, the chapter argues that second-order cybernetics (...)
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  39. The technological fix as social cure-all: origins and implications.Sean F. Johnston - 2018 - IEEE Technology and Society 37 (1):47-54.
    On the historical origins of technological fixes and their wider social and political implications.
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  40. Stamp Ornamented Pottery From the Kniazha Hora Site (based on excavations 1958–1965).Andrij Moskalenko - 2018 - NaUKMA Research Papers. History and Theory of Culture 1:76-78.
    The article is devoted to the publication of the pottery with a stamp design from the Kniazha Hora Old Rus fortress. During field seasons of 1958–1965, a representative collection of ceramic products was found on the settlement by a detachment of the Slavic-Rus archaeology of the Kaniv complex expedition under the direction of Halyna Mezentseva. Pots that are decorated with geometric figures-stamps are noteworthy because they are rare for the Kniazha Hora area. Studying ornamentation is very important because the décor (...)
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  41. El símbolo vacío.Fabián Podrabinek - 2018 - Revista Lindes 16:5.
    El diseño gráfico basa su esencia en la creación de símbolos que definen identidades (mal que les pese y que no quieran hacerlo tanto los diseñadores como los destinatarios del diseño, porque es un proceso ideológico, es decir no voluntario ni consciente). Este podríamos definirlo como el primer intercambio simbólico que se da entre el diseño a través de los diseñadores y la sociedad.
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  42. Designing a Nano-Safe Future.Steven Umbrello - 2018 - Solutions Journal 9 (4):1-3.
    A short position paper on how we can preemptively anticipate and design nanotechnology-safe futures.
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  43. Imaginative Value Sensitive Design: How Moral Imagination Exceeds Moral Law Theories in Informing Responsible Innovation.Steven Umbrello - 2018 - Dissertation, University of Edinburgh
    Safe-by-Design (SBD) frameworks for the development of emerging technologies have become an ever more popular means by which scholars argue that transformative emerging technologies can safely incorporate human values. One such popular SBD methodology is called Value Sensitive Design (VSD). A central tenet of this design methodology is to investigate stakeholder values and design those values into technologies during early stage research and development (R&D). To accomplish this, the VSD framework mandates that designers consult the philosophical and ethical literature to (...)
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  44. The moral psychology of Value Sensitive Design: the methodological issues of moral intuitions for responsible innovation.Steven Umbrello - 2018 - Journal of Responsible Innovation 5 (2):186-200.
    This paper argues that although moral intuitions are insufficient for making judgments on new technological innovations, they maintain great utility for informing responsible innovation. To do this, this paper employs the Value Sensitive Design (VSD) methodology as an illustrative example of how stakeholder values can be better distilled to inform responsible innovation. Further, it is argued that moral intuitions are necessary for determining stakeholder values required for the design of responsible technologies. This argument is supported by the claim that the (...)
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  45. Visualizando Signos.Priscila Farias & Joao Queiroz - 2017 - Sao Paulo: Blucher.
    Os signos e as classes dos signos estão entre os tópicos mais importantes do sistema filosófico de Charles S. Peirce. As 10, 28, e 66 classes de signos são classificações desenvolvidas especialmente a partir de 1903 e representam um grande refinamento da divisão fundamental de signos – ícone, índice, símbolo. Nossa abordagem aqui define uma estratégia de visualização das classificações dos signos, com especial atenção para as 10 e 66 classes de signos. O livro está dividido em duas partes: (i) (...)
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  46. PARSONS, GLENN. The Philosophy of Design. Polity Press, 2016, 192 pp., $22.95 paper. [REVIEW]G. A. L. Michalle - 2017 - Journal of Aesthetics and Art Criticism 75 (2):214-217.
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  47. Features and Components in Product Models.Emilio M. Sanfilippo, Claudio Masolo, Stefano Borgo & Daniele Porello - 2016 - In Formal Ontology in Information Systems - Proceedings of the 9th International Conference, {FOIS} 2016, Annecy, France, July 6-9, 2016. Frontiers in Artificial Intelligence and Applications 283. pp. 227-240.
    Product structures are represented in engineering models by depicting and linking components, features and assemblies. Their understanding requires knowledge of both design and manufacturing practices, and yet further contextual reasoning is needed to read them correctly. Since these representations are essen- tial to the engineering activities, the lack of a clear and explicit semantics of these models hampers the use of information systems for their assessment and exploita- tion. We study this problem by identifying different interpretations of structure rep- resentations, (...)
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  48. The Aesthetics of Design, by Jane Forsey. [REVIEW]R. De Clercq - 2015 - Mind 124 (494):627-630.
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  49. Composing conferences.Michael Hohl & Ben Sweeting - 2015 - Constructivist Foundations 11 (1).
    The design of academic conferences, in which settings ideas are shared and created, is, we suggest, of more than passing interest in constructivism, where epistemology is considered in terms of knowing rather than knowledge. The passivity and predominantly one-way structure of the typical paper presentation format of academic conferences has a number of serious limitations from a constructivist perspective, which are both practical and epistemological. While alternative formats abound, there is nevertheless increasing pressure reinforcing this format due to delegates’ funding (...)
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  50. Design Knowledge Representation: An Ontological Perspective.Emilio M. Sanfilippo, Claudio Masolo & Daniele Porello - 2015 - In Proceedings of the 1st Workshop on Artificial Intelligence and Design, {A} workshop of the {XIV} International Conference of the Italian Association for Artificial Intelligence (AI*IA 2015), Ferrara, Italy, September 22, 2015. pp. 41-54.
    We present a preliminary high-level formal theory, grounded on knowledge representation techniques and foundational ontologies, for the uniform and integrated representation of the different kinds of (quali- tative and quantitative) knowledge involved in the designing process. We discuss the conceptual nature of engineering design by individuating and analyzing the involved notions. These notions are then formally charac- terized by extending the DOLCE foundational ontology. Our ultimate purpose is twofold: (i) to contribute to foundational issues of design; and (ii) to support (...)
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