Results for 'game master group interaction'

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  1.  4
    A Special Kind of Game.Nicholas Moll - 2018 - In James South & Kimberly Engels (eds.), Westworld and Philosophy. Wiley-Blackwell. pp. 15–25.
    This chapter argues that Westworld functions as a role‐play experience that continually entices its guests with suggested but unrealized layers of meaning and significance in its immersive western landscape. Where traditional role‐play experiences deliver meaning through player and Game Master group interaction, Westworld provides its guests with violent escapism, sexual fantasy, and nostalgic indulgence. Within the series, the Westworld park presents itself as a combination of two aspects of tabletop role‐playing game: sandbox format and Live (...)
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  2.  47
    Experiments with interactional expertise.Harry Collins, Rob Evans, Rodrigo Ribeiro & Martin Hall - 2006 - Studies in History and Philosophy of Science Part A 37 (4):656-674.
    ‘Interactional expertise’ is developed through linguistic interaction without full scale practical immersion in a culture. Interactional expertise is the medium of communication in peer review in science, in review committees, and in interdisciplinary projects. It is also the medium of specialist journalists and of interpretative methods in the social sciences. We describe imitation game experiments designed to make concrete the idea of interactional expertise. The experiments show that the linguistic performance of those well socialized in the language of (...)
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  3.  56
    Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.Jeff Huang, Eddie Yan, Gifford Cheung, Nachiappan Nagappan & Thomas Zimmermann - 2017 - Topics in Cognitive Science 9 (2):437-466.
    The study of expertise is difficult to do in a laboratory environment due to the challenge of finding people at different skill levels and the lack of time for participants to acquire mastery. In this paper, we report on two studies that analyze naturalistic gameplay data using cohort analysis to better understand how skill relates to practice and habit. Two cohorts are analyzed, each from two different games. Our work follows skill progression through 7 months of Halo matches for a (...)
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  4.  11
    Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.Angelica B. Ortiz de Gortari & Jayne Gackenbach - 2021 - Frontiers in Psychology 12.
    The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conceptualization of which is supported by the paradigms of addiction. Research into Game Transfer Phenomena examines the interplay between video game features, events while playing, and the manipulation of hardware, which can lead to sensory-perceptual and cognitive intrusions and self-agency transient changes related to video games. GTP can influence the interpretation of stimuli and everyday interactions and, in contrast to gaming disorder, are relatively (...)
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  5.  60
    Dialogue games as dialogue models for interacting with, and via, computers.Nicolas Maudet & David Moore - 2001 - Informal Logic 21 (3).
    The purpose of this paper is to discuss some ways in which dialectical models can be put to computational use. In particular, we consider means of facilitating human-computer debate, means of catering for a wider range of dialogue types than purely debate and means of providing dialectical support for group dialogues. We also suggest how the computational use of dialectical theories may help to illuminate research issues in the field of dialectic itself.
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  6.  32
    Using History of Science to Teach Nature of Science to Elementary Students.Valarie Akerson, Heidi Masters & Khadija Fouad - 2015 - Science & Education 24 (9-10):1103-1140.
    Science lessons using inquiry only or history of science with inquiry were used for explicit reflective nature of science instruction for second-, third-, and fourth-grade students randomly assigned to receive one of the treatments. Students in both groups improved in their understanding of creative NOS, tentative NOS, empirical NOS, and subjective NOS as measured using VNOS-D as pre- and post-test surveys. Social and cultural context of science was not accessible for the students. Students in second, third, and fourth grades were (...)
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  7.  36
    What's Missing? Discussing Stem Cell Translational Research in Educational Information on Stem Cell “Tourism”.Zubin Master, Amy Zarzeczny, Christen Rachul & Timothy Caulfield - 2013 - Journal of Law, Medicine and Ethics 41 (1):254-268.
    Stem cell tourism is a growing industry in which patients pursue unproven stem cell therapies for a wide variety of illnesses and conditions. It is a challenging market to regulate due to a number of factors including its international, online, direct-to-consumer approach. Calls to provide education and information to patients, their families, physicians, and the general public about the risks associated with stem cell tourism are mounting. Initial studies examining the perceptions of patients who have pursued stem cell tourism indicate (...)
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  8.  26
    In Our Own Words: A Qualitative Exploration of Complex Patient-Provider Interactions in an LGBTQ Population.Saba Malik, Zubin Master, Wendy Parker, Barry DeCoster & Lisa Campo-Engelstein - unknown
    While sexual and gender minorities are at increased risk for poor health outcomes, there is limited data regarding patient-provider interactions. In this study, we explored the perspectives of LGBTQ patients and their encounters with physicians in order to improve our understanding of patient-physician experiences. Using purposive selection of self-identified LGBTQ patients, we performed fourteen in-depth semi-structured interviews on topics of sexual orientation and gender identity, as well as their perceived role in the patient-provider relationship. Coding using a modified grounded theory (...)
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  9. The Importance of Feminist Critique for Contemporary Cell Biology.the Biology Group & Gender Study - 1988 - Hypatia 3 (1):61-76.
    Biology is seen not merely as a privileged oppressor of women but as a co-victim of masculinist social assumptions. We see feminist critique as one of the normative controls that any scientist must perform whenever analyzing data, and we seek to demonstrate what has happened when this control has not been utilized. Narratives of fertilization and sex determination traditionally have been modeled on the cultural patterns of male/female interaction, leading to gender associations being placed on cells and their components. (...)
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  10.  45
    Book Review: Heroic Virtue, Comic Infidelity: Reassessing Marguerite de Navarre's Heptameron. [REVIEW]G. Masters - 1995 - Philosophy and Literature 19 (1):150-151.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Heroic Virtue, Comic Infidelity: Reassessing Marguerite de Navarre’s HeptaméronG. Mallary MastersHeroic Virtue, Comic Infidelity: Reassessing Marguerite de Navarre’s Heptaméron, by Dora E. Polachek; 170 pp. Amherst: Hestia Press, 1993, $19.00.The volume of essays edited by Professor Polachek represents one of the most attractive collections of symposium papers I have seen in recent years. Attractive to see and to read, it contains a variety of approaches dealing with a (...)
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  11.  15
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data (...)
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  12. How pandemic has influenced the game between interest groups and politics. A theoretical Model.Anjeza Xhaferaj - 2021 - Polis 20 (2):103-113.
    When parties and interest groups interact, they can do so in several ways which could be on an informal level, lobbying for a party candidate, or group representatives approach party leaders in the parliament to lobby them on an issue. There is a plethora of studies on the extent to which major political parties and major interests have related in the past and continue to relate or interact at the organizational level. Researchers have investigated to what extent parties and (...)
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  13.  35
    A Sense of ‘Special Connection’, Self-transcendent Values and a Common Factor for Religious and Non-religious Spirituality.Philippa Wheeler, Kevin S. Masters, Michael E. Hyland & Shanmukh Kamble - 2010 - Archive for the Psychology of Religion 32 (3):293-326.
    We examined the hypothesis that a tendency to experience the world in terms of a sense of ‘special’ connection is responsible for the self-transcendent value dimension identified by multi-dimensional scaling and constitutes a common factor for different religious and non-religious interpretations of spirituality. Eight different groups were studied including: six different types of faith leaders in India and the UK, people who self-rated as spiritual but not religious, and those self-rating as neither spiritual nor religious. They completed a questionnaire that (...)
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  14.  39
    The Cognitive Foundations of Group Attitudes and Social Interaction.Emiliano Lorini & Andreas Herzig (eds.) - 2015 - Cham: Springer.
    This book offers a widely interdisciplinary approach to investigating important questions surrounding the cognitive foundations of group attitudes and social interaction. The volume tackles issues such as the relationship between individual and group attitudes, the cognitive bases of group identity and group identification and the link between emotions and individual attitudes. This volume delves into the links between individual attitudes and how they are reflected in shared attitudes where common belief, collective acceptance, joint intentions, and (...)
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  15.  54
    Researchers’ Perceptions of Ethical Authorship Distribution in Collaborative Research Teams.Elise Smith, Bryn Williams-Jones, Zubin Master, Vincent Larivière, Cassidy R. Sugimoto, Adèle Paul-Hus, Min Shi, Elena Diller, Katie Caudle & David B. Resnik - 2020 - Science and Engineering Ethics 26 (4):1995-2022.
    Authorship is commonly used as the basis for the measurement of research productivity. It influences career progression and rewards, making it a valued commodity in a competitive scientific environment. To better understand authorship practices amongst collaborative teams, this study surveyed authors on collaborative journal articles published between 2011 and 2015. Of the 8364 respondents, 1408 responded to the final open-ended question, which solicited additional comments or remarks regarding the fair distribution of authorship in research teams. This paper presents the analysis (...)
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  16.  47
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  17.  4
    Group Membership Modulates Fairness Consideration Among Deaf College Students—An Event-Related Potential Study.Yuqi Gong, Li Yao, Xiaoyi Chen, Qingling Xia, Jun Jiang & Xue Du - 2022 - Frontiers in Psychology 13.
    Group interaction is an essential way of social interaction and plays an important role in our social development. It has been found that when individuals participate in group interactions, the group identity of the interaction partner affects the mental processing and behavioral decision-making of subjects. However, little is known about how deaf college students, who are labeled distinctly different from normal hearing college students, will react when facing proposers from different groups in the ultimatum (...)
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  18.  40
    Math Is for Me: A Field Intervention to Strengthen Math Self-Concepts in Spanish-Speaking 3rd Grade Children.Dario Cvencek, Jesús Paz-Albo, Allison Master, Cristina V. Herranz Llácer, Aránzazu Hervás-Escobar & Andrew N. Meltzoff - 2020 - Frontiers in Psychology 11:593995.
    Children’s math self-concepts—their beliefs about themselves and math—are important for teachers, parents, and students, because they are linked to academic motivation, choices, and outcomes. There have been several attempts at improving math achievement based on the training of math skills. Here we took a complementary approach and conducted an intervention study to boost children’s math self-concepts. Our primary objective was to assess the feasibility of whether a novel multicomponent intervention—one that combines explicit and implicit approaches to help children form more (...)
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  19.  48
    A Sense of 'Special Connection', Self-transcendent Values and a Common Factor for Religious and Non-religious Spirituality.Michael E. Hyland, Philippa Wheeler, Shanmukh Kamble & Kevin S. Masters - 2010 - Archive for the Psychology of Religion 32 (3):293-326.
    We examined the hypothesis that a tendency to experience the world in terms of a sense of ‘special’ connection is responsible for the self-transcendent value dimension identified by multi-dimensional scaling and constitutes a common factor for different religious and non-religious interpretations of spirituality. Eight different groups were studied including: six different types of faith leaders in India and the UK, people who self-rated as spiritual but not religious, and those self-rating as neither spiritual nor religious. They completed a questionnaire that (...)
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  20.  36
    On religious practices as multi-scale active inference: Certainties emerging from recurrent interactions within and across individuals and groups.Inês Hipólito & Casper Hesp - 2023 - In Robert Vinten (ed.), Wittgenstein and the Cognitive Science of Religion: Interpreting Human Nature and the Mind. London: Bloomsbury Academic. pp. 179-198.
    This chapter takes inspiration from Wittgenstein’s thinking to formulate a non-reductive toolbox for the study of religion associated with generative modelling, specifically as applied in complex adaptive systems theory. It converges on a communal perspective on religion as multiscale active inference that contrasts starkly with common ‘straw person’ perspectives on religion that reduce it to ‘erroneous’ theorising generated by the brain. In contrast, we argue, religious practices at the enculturated level of description involve implicit and explicit meanings, experienced both individually (...)
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  21.  6
    Games, Norms and Reasons: Logic at the Crossroads.Johan van Benthem, Amitabha Gupta & Eric Pacuit (eds.) - 2011 - Dordrecht, Netherland: Springer.
    Games, Norms, and Reasons: Logic at the Crossroads provides an overview of modern logic focusing on its relationships with other disciplines, including new interfaces with rational choice theory, epistemology, game theory and informatics. This book continues a series called "Logic at the Crossroads" whose title reflects a view that the deep insights from the classical phase of mathematical logic can form a harmonious mixture with a new, more ambitious research agenda of understanding and enhancing human reasoning and intelligent (...). The editors have gathered together articles from active authors in this new area that explore dynamic logical aspects of norms, reasons, preferences and beliefs in human agency, human interaction and groups. The book pays a special tribute to Professor Rohit Parikh, a pioneer in this movement. (shrink)
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  22.  50
    Mastering Mary.Gabriel Oak Rabin - 2019 - American Philosophical Quarterly 56 (4):361-370.
    I make three claims about the interactions between concept mastery and the knowledge argument. First, I argue that, contra Ball, the concept mastery response to the knowledge argument does not suffer from the heterogeneity of concept mastery. Second, I argue that, when doing metaphysics by relating propositions on the basis of whether a hypothetical agent who knew a base collection could infer a target proposition, it is legitimate to rely on propositions that are not contained in the base, as long (...)
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  23.  4
    Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective.Rafael Luchoro-Parrilla, Pere Lavega-Burgués, Sabrine Damian-Silva, Queralt Prat, Unai Sáez de Ocáriz, Enric Ormo-Ribes & Miguel Pic - 2021 - Frontiers in Psychology 12.
    UNESCO in the 2030 agenda for sustainable development establishes respect for the environment and sustainability education as key elements for the challenges of society in the coming years. In the educational context, physical education can have a vital role in sustainability education, through Traditional Sporting Games. The aim of this research was to study from an ethnomotor perspective the different characteristics of two different groups of TSG in the Canary Islands, Spain. The corpus of this investigation was made up of (...)
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  24.  14
    From Games to Graphs: Evolving Networks in Cultural Evolution.Karim Baraghith - 2023 - In Agathe du Crest, Martina Valković, André Ariew, Hugh Desmond, Philippe Huneman & Thomas A. C. Reydon (eds.), Evolutionary Thinking Across Disciplines: Problems and Perspectives in Generalized Darwinism. Springer Verlag. pp. 2147483647-2147483647.
    What is it that evolves in cultural evolution? This is a question easily posed but not so easily answered. According to common interpretations of cultural evolutionary theory, it is not strictly agents that change over time or proliferate during cultural transmission, but their socially transmitted behavior, what they communicate or acquire via social learning – in short: their interactions. This means that we have to put these cultural interactions into an evolutionary setting and show how they evolve within cultural populations, (...)
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  25.  42
    Serious Game Platform as a Possibility for Home-Based Telerehabilitation for Individuals With Cerebral Palsy During COVID-19 Quarantine – A Cross-Sectional Pilot Study.Talita Dias da Silva, Paula Lumy da Silva, Elisa de Jesus Valenzuela, Eduardo Dati Dias, Amanda Orasmo Simcsik, Mariana Giovanelli de Carvalho, Anne Michelli Gomes Gonçalves Fontes, Camila Aparecida de Oliveira Alberissi, Luciano Vieira de Araújo, Murilo Vinícius da Costa Brandão, Helen Dawes & Carlos Bandeira de Mello Monteiro - 2021 - Frontiers in Psychology 12.
    IntroductionThere is a need to maintain rehabilitation activities and motivate movement and physical activity during quarantine in individuals with Cerebral Palsy.ObjectiveThis paper sets out to evaluate the feasibility and potential benefits of using computer serious game in a non-immersive virtual reality implemented and evaluated completely remotely in participants with CP for Home-Based Telerehabilitation during the quarantine period for COVID-19.MethodsUsing a cross-sectional design, a total of 44 individuals participated in this study between March and June 2020, 22 of which had (...)
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  26.  10
    Interacting with others while reacting to the environment.Ilan Fischer, Simon A. Levin, Daniel I. Rubenstein, Shacked Avrashi, Lior Givon & Tomer Oz - 2022 - Behavioral and Brain Sciences 45.
    Here, we revise Pietraszewski's model of groups by assigning participant pairs with two triplets, denoting: the type of game that models the interaction, its critical switching point between alternatives, and the perception of strategic similarity with the opponent. These triplets provide a set of primitives that accounts for individuals' strategic motivations and observed behaviors.
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  27. Team reasoning and a measure of mutual advantage in games.Jurgis Karpus & Mantas Radzvilas - 0201 - Economics and Philosophy 34 (1):1-30.
    The game theoretic notion of best-response reasoning is sometimes criticized when its application produces multiple solutions of games, some of which seem less compelling than others. The recent development of the theory of team reasoning addresses this by suggesting that interacting players in games may sometimes reason as members of a team – a group of individuals who act together in the attainment of some common goal. A number of properties have been suggested for team-reasoning decision-makers’ goals to (...)
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  28.  47
    Meeting Galileo: Testing the Effectiveness of an Immersive Video Game to Teach History and Philosophy of Science to Undergraduates.Logan L. Watts & Peter Barker - 2018 - Transversal: International Journal for the Historiography of Science 5:133-145.
    Can video games teach students about the history and philosophy of science? This paper reports the results of a study investigating the effects of playing an educational video game on students’ knowledge of Galileo’s life and times, the nature of scientific evidence, and Aristotle’s and Galileo’s views of the cosmos. In the game, students were immersed in a computer simulation of 16th century Venice where they interacted with an avatar of Galileo and other characters. Over a period of (...)
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  29. Minimal Cooperation and Group Roles.Katherine Ritchie - 2020 - In Anika Fiebich (ed.), Minimal Cooperation and Shared Agency.
    Cooperation has been analyzed primarily in the context of theories of collective intentionality. These discussions have primarily focused on interactions between pairs or small groups of agents who know one another personally. Cooperative game theory has also been used to argue for a form of cooperation in large unorganized groups. Here I consider a form of minimal cooperation that can arise among members of potentially large organized groups (e.g., corporate teams, committees, governmental bodies). I argue that members of organized (...)
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  30.  6
    Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football.Alexandre Oboeuf, Sylvain Hanneton, Joséphine Buffet, Corinne Fantoni & Lazhar Labiadh - 2020 - Frontiers in Psychology 11.
    The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers. In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To carry out this work, we suggest a method for assessing motor creativity into ecological situations based on the analysis of praxical communications. Creativity originates from an interaction between divergence and convergence. In our case, (...)
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  31.  8
    Group Morality and Forms of Life.Rick Davis - 2012 - European Journal of Pragmatism and American Philosophy 4 (2).
    In this paper, I attempt to establish connections between the pragmatist philosophical tradition and the later philosophy of Ludwig Wittgenstein. I argue that among these connections is the affinity between John Dewey’s account of the development of group morality as articulated in his early work and Wittgenstein’s admittedly vague concept, ‘form of life.’ I argue that this affinity is evident in that both are dependent on inter-subjective experience. Moreover, both Dewey’s account of the development of group morality and (...)
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  32.  41
    Group size and sincere communication in experimental social dilemmas.Peter Richerson - manuscript
    This paper makes two contributions to the research on cooperation in experimental social dilemmas. First, we demonstrate an interaction between group size and communication in which the effectiveness of communication in promoting cooperation declines as group size increases. Second, we corroborate some previous research showing the positive effect of communication is due to sincere signaling of cooperative intentions. The experimental data comes from 289 undergraduate student subjects playing public goods games over a computer network. These findings suggest (...)
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  33. The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.
    In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., “come on, it’s only a game!” The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the (...)
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  34.  25
    Fix the Game, Not the Dame: Restoring Equity in Leadership Evaluations.Jamie L. Gloor, Manuela Morf, Samantha Paustian-Underdahl & Uschi Backes-Gellner - 2018 - Journal of Business Ethics 161 (3):497-511.
    Female leaders continue to face bias in the workplace compared to male leaders. When employees are evaluated differently because of who they are rather than how they perform, an ethical dilemma arises for leaders and organizations. Thus, bridging role congruity and social identity leadership theories, we propose that gender biases in leadership evaluations can be overcome by manipulating diversity at the team level. Across two multiple-source, multiple-wave, and randomized field experiments, we test whether team gender composition restores gender equity in (...)
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  35.  9
    Philosophers, Carers, and Psychodramatic Games.Corinne Gal, Alexandre Chapy, Marielle Fau & Muriel Guaveia - 2023 - Philosophy Psychiatry and Psychology 30 (3):231-233.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophers, Carers, and Psychodramatic GamesCorinne Gal (bio), Alexandre Chapy (bio), Marielle Fau (bio), and Muriel Guaveia (bio)Dear Jonathan D. Moreno,Thank you for the honor of taking the time to comment on the work we do. It is very meaningful for us to be able to talk with you.We, too, see a big difference between philosophers and carers (in the broadest sense) who deal with the suffering of patients and (...)
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  36.  35
    Movement Synchrony Forges Social Bonds across Group Divides.Bahar Tunçgenç & Emma Cohen - 2016 - Frontiers in Psychology 7:191604.
    Group dynamics play an important role in the social interactions of both children and adults. A large amount of research has shown that merely being allocated to arbitrarily defined groups can evoke disproportionately positive attitudes toward one’s in-group and negative attitudes toward out-groups, and that these biases emerge in early childhood. This prompts important empirical questions with far-reaching theoretical and applied significance. How robust are these inter-group biases? Can biases be mitigated by behaviors known to bond individuals (...)
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  37. "Shining Lights, Even in Death": What Metal Gear Can Teach Us About Morality (Master's Thesis).Ryan Wasser - 2019 - Dissertation, West Chester University
    Morality has always been a pressing issue in video game scholarship, but became more contentious after “realistic” violence in games became possible. However, few studies concern themselves with how players experience moral dilemmas in games, choosing instead to focus on the way games affect postplay behavior. In my thesis I discuss the moral choices players encounter in the Metal Gear series of games; then, I analyze and compare the responses of players with and without martial career experiences. My argument (...)
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  38.  42
    A minimal logic for interactive epistemology.Emiliano Lorini - 2016 - Synthese 193 (3):725-755.
    We propose a minimal logic for interactive epistemology based on a qualitative representation of epistemic individual and group attitudes including knowledge, belief, strong belief, common knowledge and common belief. We show that our logic is sufficiently expressive to provide an epistemic foundation for various game-theoretic solution concepts including “1-round of deletion of weakly dominated strategies, followed by iterated deletion of strongly dominated strategies” ) and “2-rounds of deletion of weakly dominated strategies, followed by iterated deletion of strongly dominated (...)
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  39. Explaining Universal Social Institutions: A Game-Theoretic Approach.Michael Vlerick - 2016 - Topoi 35 (1):291-300.
    Universal social institutions, such as marriage, commons management and property, have emerged independently in radically different cultures. This requires explanation. As Boyer and Petersen point out ‘in a purely localist framework would have to constitute massively improbable coincidences’ . According to Boyer and Petersen, those institutions emerged naturally out of genetically wired behavioural dispositions, such as marriage out of mating strategies and borders out of territorial behaviour. While I agree with Boyer and Petersen that ‘unnatural’ institutions cannot thrive, this one-sided (...)
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  40.  76
    Exploring sociality and engagement in play through game-control distribution.Marco C. Rozendaal, Bram A. L. Braat & Stephan A. G. Wensveen - 2010 - AI and Society 25 (2):193-201.
    This study explores how distributing the controls of a video game among multiple players affects the sociality and engagement experienced in game play. A video game was developed in which the distribution of game controls among the players could be varied, thereby affecting the abilities of the individual players to control the game. An experiment was set up in which eight groups of three players were asked to play the video game while the distribution (...)
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  41.  50
    Logical Dynamics of Information and Interaction.Johan van Benthem - 2011 - New York: Cambridge University Press.
    This book develops a view of logic as a theory of information-driven agency and intelligent interaction between many agents - with conversation, argumentation and games as guiding examples. It provides one uniform account of dynamic logics for acts of inference, observation, questions and communication, that can handle both update of knowledge and revision of beliefs. It then extends the dynamic style of analysis to include changing preferences and goals, temporal processes, group action and strategic interaction in games. (...)
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  42.  8
    Tutor’s Role in WhatsApp Learning Groups: A Quali-Quantitative Methodological Approach.Susanna Annese, Francesca Amenduni, Vito Candido, Katherine Francis McLay & Maria Beatrice Ligorio - 2022 - Frontiers in Psychology 12.
    In recent years, digital tools, such as WhatsApp, have been increasingly deployed to support group interaction and collaboration in higher education contexts. To understand contemporary, digitally-mediated collaborative dynamics – including the role played by tutors and the situated nature of group development – robust and innovative methodologies are needed. In this paper, we illustrate how integrating qualitative methods with quantitative tools used in qualitative ways makes it possible to trace how tutors adapt their style to support (...) development, which in turn triggers student development in a circular and responsive process. To make visible this contemporary phenomenon, we combine thematic content analysis – a qualitative tool – with a quantitative method: Social Network Analysis. Drawing on data generated by two WhatsApp learning groups in research exploring the collaborative construction of boundary objects in a master’s level “E-learning Psychology” course, we suggest that our methodological approach has the potential to support interrogation of complex and dynamic digitally-mediated group interactions. Our results show the situational nature of an effective tutorship style through its complex adaptation to learners’ maturity, digital tools, and learning goals. (shrink)
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  43.  7
    An Integrative Perspective on Interpersonal Coordination in Interactive Team Sports.Silvan Steiner, Anne-Claire Macquet & Roland Seiler - 2017 - Frontiers in Psychology 8:268221.
    Interpersonal coordination is a key factor in team performance. In interactive team sports, the limited predictability of a constantly changing context makes coordination challenging. Approaches that highlight the support provided by environmental information and theories of shared mental models provide potential explanations of how interpersonal coordination can nonetheless be established. In this article, we first outline the main assumptions of these approaches and consider criticisms that have been raised with regard to each. The aim of this article is to define (...)
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  44.  27
    From illustrations to an interactive art installation.Erika Pavlin, Žiga Elsner, Tadej Jagodnik, Borut Batagelj & Franc Solina - 2015 - Journal of Information, Communication and Ethics in Society 13 (2):130-145.
    Purpose– The purpose of this paper is to set an example of how people with severe learning difficulties could be more integrated into our society.Design/methodology/approach– The installation consists of puzzles in the form of a specially designed table with an integrated touch screen. As the visual templates for the puzzles serve pictures painted by a person with severe learning difficulties. The pieces of the puzzles are manipulated directly by the player on the touch screen presenting an intuitive and easily learned (...)
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  45.  55
    Sort out your neighbourhood: Public good games on dynamic networks.Kai P. Spiekermann - 2009 - Synthese 168 (2):273 - 294.
    Axelrod (The evolution of cooperation, 1984) and others explain how cooperation can emerge in repeated 2-person prisoner’s dilemmas. But in public good games with anonymous contributions, we expect a breakdown of cooperation because direct reciprocity fails. However, if agents are situated in a social network determining which agents interact, and if they can influence the network, then cooperation can be a viable strategy. Social networks are modelled as graphs. Agents play public good games with their neighbours. After each game, (...)
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  46.  12
    Gaze Coordination of Groups in Dynamic Events – A Tool to Facilitate Analyses of Simultaneous Gazes Within a Team.Frowin Fasold, André Nicklas, Florian Seifriz, Karsten Schul, Benjamin Noël, Paula Aschendorf & Stefanie Klatt - 2021 - Frontiers in Psychology 12.
    The performance and the success of a group working as a team on a common goal depends on the individuals’ skills and the collective coordination of their abilities. On a perceptual level, individual gaze behavior is reasonably well investigated. However, the coordination of visual skills in a team has been investigated only in laboratory studies and the practical examination and knowledge transfer to field studies or the applicability in real-life situations have so far been neglected. This is mainly due (...)
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  47.  5
    Promoting prosocial behaviors in children through games and play: making social emotional learning fun.Renee O. Hawkins & Laura Anne Nabors (eds.) - 2018 - New York: Nova Science Publishers.
    This ground-breaking textbook focuses on the use of play techniques and games to facilitate the positive behavioral, social, and emotional development of children with and without special needs. The chapters in this book center on the use of games and play to facilitate emotional expression, develop friendships and encourage appropriate behaviors in community contexts, such as schools, that are critical to children's adaptation in the world. For example, there are chapters explaining the importance of playground interactions for children, role play (...)
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  48.  25
    Using Network Science to Analyse Football Passing Networks: Dynamics, Space, Time, and the Multilayer Nature of the Game.Javier M. Buldú, Javier Busquets, Johann H. Martínez, José L. Herrera-Diestra, Ignacio Echegoyen, Javier Galeano & Jordi Luque - 2018 - Frontiers in Psychology 9.
    During the last decade, Network Science has become one of the most active fields in applied physics and mathematics, since it allows the analysis of a diversity of social, biological and technological systems [24]. From the diversity of applications of Network Science, in this Opinion paper we are concerned about its potential to analyse one of the most extended group sports, Football (soccer in U.S. terminology) [29], since it allows addressing different aspects of the team organization and performance not (...)
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  49.  4
    Mechanism of User Participation in Co-creation Community: A Network Evolutionary Game Method.Fanshun Zhang, Congdong Li & Cejun Cao - 2021 - Complexity 2021:1-24.
    Active participation closely associates with the sustainable operation of co-creation communities. Different from recent studies on the promotion of sustainable operation by identifying the internal and external motivations of user participation, this paper aims to analyze the mechanism regarding how different motivations affect the decision of user participation from group-level perspective. To better understand the mechanism, internal and external motivations are, respectively, captured by return-cost analysis and user interactive network. Afterwards, a network evolutionary game model was formulated to (...)
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  50.  15
    A Computer-Based Method for the Investigation of Human Behavior in the Iterative Chicken Game.Sung-Phil Kim, Minju Kim, Jongmin Lee, Yang Seok Cho & Oh-Sang Kwon - 2021 - Frontiers in Psychology 12.
    The present study develops an artificial agent that plays the iterative chicken game based on a computational model that describes human behavior in competitive social interactions in terms of fairness. The computational model we adopted in this study, named as the self-concept fairness model, decides the agent’s action according to the evaluation of fairness of both opponent and self. We implemented the artificial agent in a computer program with a set of parameters adjustable by researchers. These parameters allow researchers (...)
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