8 found
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  1.  15
    Human Brain Activity Related to the Tactile Perception of Stickiness.Jiwon Yeon, Junsuk Kim, Jaekyun Ryu, Jang-Yeon Park, Soon-Cheol Chung & Sung-Phil Kim - 2017 - Frontiers in Human Neuroscience 11.
  2.  32
    EEG Beta Oscillations in the Temporoparietal Area Related to the Accuracy in Estimating Others' Preference.Jonghyeok Park, Hackjin Kim, Jeong-Woo Sohn, Jong-Ryul Choi & Sung-Phil Kim - 2018 - Frontiers in Human Neuroscience 12.
  3.  23
    Characteristics of Human Brain Activity during the Evaluation of Service-to-Service Brand Extension.Taeyang Yang, Seungji Lee, Eunbi Seomoon & Sung-Phil Kim - 2018 - Frontiers in Human Neuroscience 12.
  4.  14
    Neural Activity Patterns in the Human Brain Reflect Tactile Stickiness Perception.Junsuk Kim, Jiwon Yeon, Jaekyun Ryu, Jang-Yeon Park, Soon-Cheol Chung & Sung-Phil Kim - 2017 - Frontiers in Human Neuroscience 11.
  5.  34
    Self-concept in fairness and rule establishment during a competitive game: a computational approach.Sang Ho Lee, Sung-Phil Kim & Yang Seok Cho - 2015 - Frontiers in Psychology 6.
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  6.  34
    Distributed functions of detection and discrimination of vibrotactile stimuli in the hierarchical human somatosensory system.Junsuk Kim, Klaus-Robert Mã¼Ller, Yoon Gi Chung, Soon-Cheol Chung, Jang-Yeon Park, Heinrich H. Bã¼Lthoff & Sung-Phil Kim - 2014 - Frontiers in Human Neuroscience 8.
  7.  13
    A Computer-Based Method for the Investigation of Human Behavior in the Iterative Chicken Game.Sung-Phil Kim, Minju Kim, Jongmin Lee, Yang Seok Cho & Oh-Sang Kwon - 2021 - Frontiers in Psychology 12.
    The present study develops an artificial agent that plays the iterative chicken game based on a computational model that describes human behavior in competitive social interactions in terms of fairness. The computational model we adopted in this study, named as the self-concept fairness model, decides the agent’s action according to the evaluation of fairness of both opponent and self. We implemented the artificial agent in a computer program with a set of parameters adjustable by researchers. These parameters allow researchers to (...)
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  8.  9
    Effects of Emotional Stimulations on the Online Operation of a P300-Based Brain–Computer Interface.Minju Kim, Jongsu Kim, Dojin Heo, Yunjoo Choi, Taejun Lee & Sung-Phil Kim - 2021 - Frontiers in Human Neuroscience 15.
    Using P300-based brain–computer interfaces in daily life should take into account the user’s emotional state because various emotional conditions are likely to influence event-related potentials and consequently the performance of P300-based BCIs. This study aimed at investigating whether external emotional stimuli affect the performance of a P300-based BCI, particularly built for controlling home appliances. We presented a set of emotional auditory stimuli to subjects, which had been selected for each subject based on individual valence scores evaluated a priori, while they (...)
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