Results for 'Ludics'

106 found
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  1.  43
    Ludic Constructivism: Or, Individual Life and the Fate of Humankind.Avery Kolers - 2018 - Sport, Ethics and Philosophy 13 (3-4):392-405.
    In The Grasshopper, Bernard Suits argues that the best life is the one whose essence is game-play. In fact, only through the concept of game-play can we understand how anything at all is worth doing. Yet this seems implausible: morality makes things worth doing independently of any game, and games are themselves subject to moral evaluation. So games must be logically posterior to morality. The current paper responds to these objections by developing the theory of Ludic Constructivism. Constructivist theories such (...)
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  2. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand (...)
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  3.  12
    Ludic Proof: Greek Mathematics and the Alexandrian Aesthetic.Reviel Netz - 2009 - Cambridge University Press.
    This book represents a new departure in science studies: an analysis of a scientific style of writing, situating it within the context of the contemporary style of literature. Its philosophical significance is that it provides a novel way of making sense of the notion of a scientific style. For the first time, the Hellenistic mathematical corpus - one of the most substantial extant for the period - is placed centre-stage in the discussion of Hellenistic culture as a whole. Professor Netz (...)
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  4.  78
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind (...)
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  5.  2
    “Ludic Amoralism”: Philosophical Reflections on a Key Problem in Gaming Ethics.Ralf Beuthan - 2021 - Cheolhak-Korean Journal of Philosophy 146:191-219.
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  6. Ludic role of religious rituals. The use of play for religious ceremony.Tudor Cosmin Ciocan - 2015 - Dialogo 2 (1):120-128.
    This paper was made as part of a wider research I made about rituals and their meaning and roles they are playing in the religious system of thinking. The way they are thought, displayed, precisely followed as instructed and believed, makes them a powerful social act that has been always provided by any religion, and also a tool for religion to make the human society what it is today. After I speak about what is a ritual and its religious content (...)
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  7.  38
    From foundations to ludics.Jean-Yves Girard - 2003 - Bulletin of Symbolic Logic 9 (2):131-168.
    Ludics [1] is a novel approach to logic—especially proof-theory. The present introduction emphasises foundational issues.For ages, not a single disturbing idea in the area of “foundations”: the discussion is sort of ossified—as if everything had been said, as if all notions had taken their definite place, in a big cemetery of ideas. One can still refresh the flowers or regild the stone, e.g., prove technicalities, sometimes non-trivial; but the real debate is still: this paper begins with an autopsy, the (...)
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  8.  10
    Detection of Ludic Patterns in Two Triadic Motor Games and Differences in Decision Complexity.Miguel Pic Aguilar, Vicente Navarro-Adelantado & Gudberg K. Jonsson - 2018 - Frontiers in Psychology 8.
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  9. Libomudravna, a ludic philosophy of hron.V. Borecky - 1992 - Filosoficky Casopis 40 (3):489-502.
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  10.  26
    Morales du Joujou: Ludic wonder objects.Margarete Jahrmann - 2008 - Technoetic Arts 6 (2):149-162.
    This paper focuses on philosophical toy objects and neo-pataphysicist disciplines, everyday resistance by futility and play. Contemporary electromagnetic toys, smart objects and the Internet of Things will be compared to the seventeenth-century Wunderkammer objects. Historic naturalia, objects and actual toy gadgetry will all be unveiled as alternate W.A.S.T.E. (Pynchon 1964) communications devices, among Habsburg peers. A proof of evidence for the functions of futile toys as resistance objects is given through the presentation of electronic circuit board designs as new bachelor (...)
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  11.  36
    A Ludic Book on Ludic Proof * Reviel Netz. Ludic Proof, Greek Mathematics and Alexandrian Aesthetic. Cambridge: Cambridge University Press, 2009. ISBN 978-0-521-89894-2. Pp. xvi + 255. [REVIEW]Ladislav Kvasz - 2011 - Philosophia Mathematica 19 (1):91-95.
    The latest book of Reviel Netz presents a highly erudite analysis of the style of Hellenistic mathematics. Besides the Introduction and Conclusion the book is composed of four chapters. Before turning to more general remarks I would like first to outline the contents of the book.The Introduction starts with the presentation of Archimedes’ Spiral lines. In a condensed form, the author outlines his approach and calls attention to the stylistic peculiarities of that work. Most of the themes discussed in more (...)
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  12. In Defense of the Post-Work Future: Withdrawal and the Ludic Life.John Danaher - forthcoming - In Michael Cholbi & Michael Weber (eds.), The Future of Work, Technology, and Basic Income. New York: Routledge. pp. 99-116.
    A basic income might be able to correct for the income related losses of unemployment, but what about the meaning/purpose related losses? For better or worse, many people derive meaning and fulfillment from the jobs they do; if their jobs are taken away, they lose this source of meaning. If we are about the enter an era of rampant job loss as a result of advances in technology, is there a danger that it will also be an era of rampant (...)
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  13.  10
    Anatomy of Ludic Pleasure in Thomas Aquinas.Piotr Roszak - 2013 - Pensamiento y Cultura 16 (2):50-71.
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  14.  23
    Faustic and Ludic Visions of the Scientific and Technological Revolution.Józef Borgosz & Tomasz Przestępski - 1979 - Dialectics and Humanism 6 (2):33-44.
  15.  18
    Legal justice and ludic fairness.John Gardner - 2020 - Jurisprudence 11 (3):468-475.
    I have proposed elsewhere 1 that questions of justice are distinctive in being allocative questions. Questions of justice are particularly prominent in the law because there is no law without adjud...
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  16. Tragic christianity, ludic christianity-the 2 faces of fidelity to the dialectic God.M. Gargano - 1991 - Filosofia 42 (1):61-83.
     
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  17. Figures of dialogue: a view from Ludics.Alain Lecomte & Myriam Quatrini - 2011 - Synthese 183 (S1):59-85.
    In this paper, we study dialogue as a game, but not only in the sense in which there would exist winning strategies and a priori rules. Dialogue is not governed by game rules like for chess or other games, since even if we start from a priori rules, it is always possible to play with them, provided that some invariant properties are preserved. An important discovery of Ludics is that such properties may be expressed in geometrical terms. The main (...)
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  18.  11
    Book Review: Playtexts: Ludics in Contemporary Literature. [REVIEW]Walter E. Broman - 1996 - Philosophy and Literature 20 (1):243-244.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Playtexts: Ludics in Contemporary LiteratureWalter E. BromanPlaytexts: Ludics in Contemporary Literature, by Warren Motte; 233 pp. Lincoln: University of Nebraska Press, 1995, $31.50.When readers early encounter such stuff as “Thus in the category of agôn, for example, hide-and-seek would tend toward paidia, whereas chess would tend toward ludus” (p. 7), they suspect that this book will be a rugged and humorless read, in spite of the (...)
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  19.  17
    Theory Evaluation and Formulation: A Reply to Ludic Theory through A.N.Whitehead´s Aesthetic Experience.Camilo Osejo-Bucheli - 2022 - Philosophy of Management 21 (4):415-440.
    This article uses Whitehead's process ontology and epistemology to propose Aesthetic Experience as a theory that can be used in organizational studies. The article starts from the intersections of ludic theory and aesthetics, to formulate a theory of Aesthetic Experience that improves and promotes enjoyment, creativity, satisfaction, and productivity in the workspace. Located in a process ontology and epistemology, we propose a simple approach for theory evaluation, using thought experiments to identify issues in the formulations of extant theories, and formulate (...)
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  20.  8
    Playing with the Gods: Materiality of Religious Communication and Ludic Materiality in Cicero’s Critique of Divination.Jörg Rüpke - 2022 - Kernos 35:45-59.
    Cicero’s treatise On Divination is among the most intense ancient discussions of divinatory practices, arguing as much against the background of a long and rich tradition in Greek philosophy as contemporary and recent Roman practices. Focusing on book 2, my contribution will reconstruct Cicero’s “ludic view” of divinatory ritual and extispicy in particular (2.26–41). I will argue that the reference to playing is an important part of Cicero’s argument. I will then use this ancient observation as a hermeneutic lens onto (...)
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  21.  4
    Nietzsche's Psycho-Genealogy: A Ludic Alternative to Heidegger's Reading of Nietzsche.Alan D. Schrift - 1983 - Journal of the British Society for Phenomenology 14 (3):283-303.
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  22.  5
    Gödel’s Absolute Proofs and Girard’s Ludics: Mutual Insights.Gabriella Crocco & Myriam Quatrini - 2024 - In Antonio Piccolomini D'Aragona (ed.), Perspectives on Deduction: Contemporary Studies in the Philosophy, History and Formal Theories of Deduction. Springer Verlag. pp. 51-89.
    Is it possible to characterize the notion of proof in terms of acts, without focusing on a specific domain of application and a specific linguistic formalization of it? This is the question that this paper addresses through a comparative analysis between two logicians who reflected on this issue: Kurt Gödel and Jean-Yves Girard. A comparative analysis of their respective theoretical frames, their respective results, the similarities and the differences between their methodological assumptions is proposed. More specifically, the aim of the (...)
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  23.  10
    Reviel Netz. Ludic Proof: Greek Mathematics and the Alexandrian Aesthetic. xv + 255 pp., figs., bibl., index. Cambridge/New York: Cambridge University Press, 2009. £59. [REVIEW]Michael N. Fried - 2011 - Isis 102 (4):753-754.
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  24.  61
    1, 2, 3, 4 Futures—Ludic Forms in Narrative Films.Henriette Heidbrink - 2013 - Substance 42 (1):146-164.
    "One might say that 'chance' is anything but blind in forking-path narratives."Fictional worlds attract the attention of debaters in particular when they are supposed to activate the viewers' reflections in a special way. Thus, movies that are most likely to irritate the audience and seem to animate people to reflect on their own personality and life are of major interest. In the following, I want to discuss a certain type of movie that meets these criteria: forking-path or multiple-draft narratives. On (...)
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  25.  16
    Kierkegaard and the Self-Conscious Literary Tradition: An Interpretation of the Ludic Aspects of Kierkegaard’s Pseudonymous Authorship from a Literary-Historical Perspective.Julio Jensen - 2015 - Kierkegaard Studies Yearbook 20 (1).
    Name der Zeitschrift: Kierkegaard Studies Yearbook Jahrgang: 20 Heft: 1 Seiten: 179-200.
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  26.  12
    Book review: Playtexts: Ludics in contemporary literature. [REVIEW]Warren F. Motte - 1996 - Philosophy and Literature 20 (1).
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  27.  28
    The game of contemporary narrative art in Fuerzas Especiales by Diamela Eltit: Reality revealed and ludic and ironic space of resistance.Paola Lizana-Miranda - 2017 - Alpha (Osorno) 44:211-220.
    Resumen Este artículo ofrece una lectura de la pintura renacentista según los principios establecidos por Leon Battista Alberti, uno de los primeros teóricos de la perspectiva en cuyo Tratado de pintura se refiere al cuadro como “una ventana abierta a la historia”. El concepto de historia empleado por Alberti, que se presta a numerosas interpretaciones, es abordado a partir de las reflexiones de Erwin Panofsky en torno a la perspectiva como “forma simbólica”, avanzando hacia una hipótesis en torno al carácter (...)
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  28.  40
    The ontological integrity of the art object from the ludic viewpoint.Leon Rosenstein - 1976 - Journal of Aesthetics and Art Criticism 34 (3):323-336.
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  29.  46
    Play, Utopia, and Dystopia: Prologue to a Ludic Theory of the State.William J. Morgan - 1982 - Journal of the Philosophy of Sport 9 (1):30-42.
  30.  15
    Constituição de impulsos lúdicos pela educação estética de docentes: um olhar schilleriano // Processes of constitution of ludic impulses through aesthetic education of pedagogues in the university: a schillerian look.Ana Cristina Moraes & Luis Távora Furtado Ribeiro - 2020 - Conjectura: Filosofia E Educação 25:020028.
    Este texto reflete sobre possibilidades de educação estética na universidade como necessidade premente à formação inicial de docentes, mais especificamente de pedagogos, no sentido da ampliação e do aperfeiçoamento de sua percepção estética, aliadas ao desenvolvimento de uma postura atenta aos contextos sócio-históricos vivenciados. Nessa direção, problematiza sobre quais dispositivos pedagógicos podem ser acionadores de impulsos lúdicos na formação de docentes, sob a luz das concepções de Schiller. Dentre outras contribuições teóricas, o texto cita ainda Freire, que tece importantes considerações (...)
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  31.  27
    Mathematics and poetry in hellenistic alexandria - R. Netz ludic proof. Greek mathematics and the alexandrian aesthetic. Pp. XVI + 255, figs. Cambridge: Cambridge university press, 2009. Cased, £62, us$107. Isbn: 978-0-521-89894-2. [REVIEW]Markus Asper - 2013 - The Classical Review 63 (1):75-77.
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  32.  16
    The Influence of Psychoanalysis on Merleau-Ponty’s Philosophy and the Pulsional Body in the Gaming Experience.Terezinha Petrúcia da Nóbrega & Judson Cavalcante Bezerra - 2023 - Sport, Ethics and Philosophy 18 (1):96-104.
    In this essay, we address the influence of psychoanalysis on Merleau-Ponty's philosophy of the esthesiological body. Our analyses are about the relation of senses and meanings established among the notions of game, sport and ludic, dialoguing with esthesiology and with the pulsional body, based on Freud's psychoanalytic referential, also approached by Merleau-Ponty. Our interlocutor considers that the expression of play in language seeks to situate the body, perception, and desire as primordial sources in the process of signification, presenting a different (...)
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  33.  7
    Dating and Play in Virtual Worlds.Bo Brinkman - 2010-09-24 - In Fritz Allhoff, Kristie Miller & Marlene Clark (eds.), Dating ‐ Philosophy for Everyone. Wiley‐Blackwell. pp. 165–179.
    This chapter contains sections titled: “Is this man cheating on his wife?” “Just a game” Play and Dating A Ludic Understanding of Dating The Wizards of Dating and Their Hangers‐on The Moral Significance of a Ludic Conception of Dating.
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  34.  8
    Literal bodies (somata): A telestich in ovid.Julene Abad Del Vecchio - 2021 - Classical Quarterly 71 (2):688-692.
    ABSTRACTThis article draws attention to the presence of a previously unnoticed transliterated telestich in the transformation of stones into bodies in the episode of Deucalion and Pyrrha in Ovid's Metamorphoses. Detection of the Greek intext, which befits the episode's amplified bilingual atmosphere, is encouraged by a number of textual cues. The article also suggests a ludic connection to Aratus’ Phaenomena.
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  35.  65
    Towards a Universal Eudaimonism? Aristippus and Zhuangzi on Play, Dependence and the Good Life.Rudi Capra - 2023 - Tropos. Journal of Hermeneutics and Philosophical Criticism 14 (2):75-103.
    The article explores similarities between the philosophies of Zhuangzi and Aristippus, focusing in particular on play and eudaimonism. The main thesis is that both authors encourage the cultivation of a playful mindset, defined in the paper as the “ludic self”, which operates as a strategy for leading a flourishing life. By shaping a fluid, unstructured identity, the ludic self promotes negative subtraction from the structuring power of social nexus and proactive adaptation to shifting circumstances. Furthermore, some aspects of these philosophies (...)
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  36.  73
    Body, brain, and culture.Victor Turner - 1983 - Zygon 18 (3):221-245.
    Recent work in cerebral neurology should be used to fashion a new synthesis with anthropological studies. Beginning with Paul D. Madean's model of the triune brain, we explore Ralph Wendell Burhoe's question whether creative processes result from a coadaptation, perhaps in ritual itself, of genetic and cultural information. Then we examine the division of labor between right and left cerebral hemispheres and its implications for the notions of play and “ludic recombination.” Intimately related to ritual, play may function in the (...)
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  37.  53
    Community of Infancy: Suspending the Sovereignty of the Teacher's Voice.Igor Jasinski & Tyson E. Lewis - 2016 - Journal of Philosophy of Education 50 (4):538-553.
    While some argue that the only way to make a place for Philosophy for Children in today's strict, standardised classroom is to measure its efficacy in promoting reasoning, we believe that this must be avoided in order to safeguard what is truly unique in P4C dialogue. When P4C acquiesces to the very same quantitative measures that define the rest of learning, then the philosophical dimension drops out and P4C becomes yet another progressive curriculum and pedagogy for enhancing argumentation skills that (...)
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  38.  4
    Jules Vuillemin on the Aristotelian Notion of the Possible and the Master Argument.Shahid Rahman - unknown
    The main idea animating the present paper is that the general aim of debates, such as the one involving the notorious case of the Master Argument, is the ponderation of logical principles by confronting them with some set of assertions and other endorsed principles on the meaning explanation of connectives, quantifiers and modality. As suggested by Seel (2017), the point of the specific case of the MA is about examining Aristotle’s notion of possibility – as implemented by the Possibility Principle (...)
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  39.  27
    “Critchley is Žižek” : in defence of critical political philosophy.Matthew Sharpe - 2009 - Critical Horizons 10 (2):180-196.
    In an ironically Žižekian manner, this paper argues that Simon Critchley and Slavoj Žižek's apparent political disagreement (ludic reformist versus strident revolutionary) conceal a common set of preconditions and presuppositions. These presuppositions can be summed by the slogan “the forgetting of political philosophy”, which more specifically means the forgetting of the difference between philosophy and political life, and the reflective need to find mediations between the two. Critchley's turn to humour honours the notion that politics is about the realm of (...)
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  40.  10
    Du Fl'neur au traceur: playful bodies in urban spaces.Eero Tarasti & Mattia Thibault - 2022 - Semiotica 2022 (249):79-94.
    This paper investigates how play practices affect players’ relationships with the urban environment through the bodily movement and performances that characterize them. Building on a definition of playful behavior derived by semiotics of culture, we investigate urban play from the perspective of motor praxology to outline how movement is central for the experience of the players. We then concentrate on the role of semiotic valorizations in different urban contexts, notably the famous typology of Metro users by Floch and different kinds (...)
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  41. What is a Metagame?Michael Hemmingsen - forthcoming - Sport, Ethics and Philosophy:1-16.
    The concept of metagames can be of use to philosophers of sport and games. However, the term “metagame” is used throughout the literature in several different, distinct senses, few of which are clearly defined, and as a result there remains ambiguity about what, precisely, this term means. In this paper, I attempt to disambiguate the term metagame. I have come across at least four different senses of “metagame” in academic literature about games. Of these four senses, most relevant to philosophers (...)
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  42.  33
    How to Make (and Break) a Cicero: Epideixis, Textuality, and Self-fashioning in the Pro Archia and In Pisonem.John Dugan - 2001 - Classical Antiquity 20 (1):35-77.
    This essay explores an aspect of Cicero's use of cultural writing for political ends: his employment of the epideictic rhetorical mode in two of his speeches, Pro Archia and In Pisonem. The epideictic is a ludic rhetorical domain that embraces paradoxes: it encompasses both praise and blame, is both markedly Greek and proximate to the Romans' laudatio funebris, and is associated both with textual fixity and viva voce improvisation. The epideictic mode is thus an ideal vehicle for Cicero's self-fashioning and, (...)
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  43.  1
    I cartelloni di Nespolo.Gillo Dorfles - 2015 - Rivista di Estetica:109-110.
    Nespolo’s posters have both advertising and educative value. Their style is the same of his artwork based on the inlay technique and the puzzle effect of the configurations. Various cultural events are advertised in Nespolo’s posters: music festival, sports competitions, conferences and also his own art exhibitions. The main features of this posters are: a chromatically salience, a visually simplicity and the typical Nespolo’s ludic attitude. These are the guarantee of the success of his posters.
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  44.  14
    Of Mammon Clothed Divinely: The Profanization of Sacred Dress.William J. F. Keenan - 1999 - Body and Society 5 (1):73-92.
    This article addresses the cultural commodification of the dress sign of the sacred body from contexts of `God' to its recontextualization within contexts of consumer capitalism or `Mammon'. The concept of religious dress `commodification' is employed heuristically to help make sociological sense of the seepage of dress sacra from religious contexts of origin to secular contexts of use. While other readings of the late modern career of the religious dress `text' are indeed possible, the suggestion here is that it can (...)
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  45.  8
    Being played: Gadamer and philosophy's hidden dynamic.Jeremy Sampson - 2019 - Wilmington, Delaware, United States: Vernon Press. Edited by Karl Simms.
    Are we being played? Is our understanding of the traditionally fixed and static concepts of philosophy based on an oversimplification? This book explores some of the theories of the self since Descartes, together with the rationalism and the empiricism that sustain these ideas, and draws some startling conclusions using Gadamer's philosophical study of play as its starting point. Gadamer's ludic theory, Sampson argues, reveals a dynamic of play that exists at the deepest level of philosophy. It is this dynamic that (...)
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  46.  3
    The Unorthodox Master.Oliver Weingarten - 2017 - In Paul Rakita Goldin (ed.), A Concise Companion to Confucius. Hoboken: John Wiley & Sons. pp. 52–74.
    This article investigates textual representations of the Confucius figure outside the philosophical mainstream, in writings such as apocrypha (chenwei), records of the strange (zhiguai), and popular narratives from Dunhuang. It argues that Confucius's predictive capacities and his comprehensive knowledge of natural and supernatural phenomena played an important and hitherto neglected role in early imperial times. Simultaneously, a sense of close familiarity with the Confucius figure gave rise to various playful depictions which transcended any clear intellectual distinctions between “Confucians” and “anti‐Confucians” (...)
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  47.  36
    On the Historicity of the Archive: A Counter-Memory for Lynne Huffer's Mad for Foucault.Shannon Winnubst - 2011 - philoSOPHIA: A Journal of Continental Feminism 1 (2):215-225.
    In lieu of an abstract, here is a brief excerpt of the content:On the Historicity of the Archive:A Counter-Memory for Lynne Huffer's Mad for FoucaultShannon WinnubstLynne Huffer likes to laugh. I haven't known her very long and I don't even know her very well, but this much I am certain of: the woman likes to laugh. Whether at amusing intellectual witticisms or truly boisterous, gut-splitting observations of life's absurdities, Professor Huffer enjoys laughing. It comes as little surprise, then, that it (...)
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  48.  12
    Neoliberalizing news discourse: A semio-discursive reading of news gamification.Rania Magdi Fawzy - 2019 - Discourse and Communication 13 (5):497-515.
    Gamified news is a clear example of contemporary convergent practices which conflate the functionalities of formerly separate entities, video games and journalism. This practice marks a shift in the journalistic norms, positioning journalism and news users within the neoliberal paradigm. In this view, the study proposes a discursive approach to examine how gamified news discourse is colonized by the neoliberal values of marketization and commodification. The analysis takes a case study of Pirate Fishing: An Interactive Investigation, a gamified news launched (...)
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  49. The long-term viability of team reasoning.S. M. Amadae & Daniel Lempert - 2015 - Journal of Economic Methodology 22 (4):462-478.
    Team reasoning gives a simple, coherent, and rational explanation for human cooperative behavior. This paper investigates the robustness of team reasoning as an explanation for cooperative behavior, by assessing its long-run viability. We consider an evolutionary game theoretic model in which the population consists of team reasoners and ‘conventional’ individual reasoners. We find that changes in the ludic environment can affect evolutionary outcomes, and that in many circumstances, team reasoning may thrive, even under conditions that, at first glance, may seem (...)
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  50.  14
    Deus Ludus: The Christocentric Games of Nicholas of Cusa and Blaise Pascal.Garrett Lincoln Ashlock - 2023 - Heythrop Journal 64 (4):489-502.
    Nicholas of Cusa and his daringly speculative theology seem odd matches for Blaise Pascal, the constant critic of the philosophies en vogue during his life. A commonality they share is their mutual concern for the apparent disproportion between the infinite God and the finite human. In this paper, I compare and analyse the shape this question takes in Cusanus's De ludo globi and Pascal's Pensées. Both men observe a sort of ‘ludic’ character inherent to the pursuit of bridging finite and (...)
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