Results for 'a virtual'

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  1. A virtual solution to the frame problem.Jonathan A. Waskan - forthcoming - Proceedings of the First IEEE-RAS International Conference on Humanoid Robots.
    We humans often respond effectively when faced with novel circumstances. This is because we are able to predict how particular alterations to the world will play out. Philosophers, psychologists, and computational modelers have long favored an account of this process that takes its inspiration from the truth-preserving powers of formal deduction techniques. There is, however, an alternative hypothesis that is better able to account for the human capacity to predict the consequences worldly alterations. This alternative takes its inspiration from the (...)
     
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  2. Being together, worlds apart: a virtual-worldly phenomenology.Rebecca A. Hardesty & Ben Sheredos - 2019 - Human Studies (3):1-28.
    Previous work in Game Studies has centered on several loci of investigation in seeking to understand virtual gameworlds. First, researchers have scrutinized the concept of the virtual world itself and how it relates to the idea of “the magic circle”. Second, the field has outlined various forms of experienced “presence”. Third, scholarship has noted that the boundaries between the world of everyday life and virtual worlds are porous, and that this fosters a multiplicity of identities as players (...)
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  3. A virtual laboratory for teaching robotics.Francisco A. Candelas, Santiago T. Puente, Fernando Torres, Francisco G. Ortiz, Pablo Gil & Jorge Pomares - 2003 - Complexity 1 (10):11.
  4.  50
    Deliberative Democratic Theory for Building Global Civil Society: Designing a Virtual Community of Activists.Brooke A. Ackerly - 2006 - Contemporary Political Theory 5 (2):113-141.
    The questions of this article are: what can we learn from deliberative democratic theory, its critics, the practices of local deliberative communities, the needs of potential participants, and the experiences of virtual communities that would be useful in designing a technology-facilitated institution for global civil society that is deliberative and democratic in its values? And what is the appropriate design of such an online institution so that it will be attentive to the undemocratic forces enabled by power inequalities that (...)
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  5.  63
    Real action in a virtual world.Melvyn A. Goodale - 2001 - Behavioral and Brain Sciences 24 (5):984-985.
    O'Regan & Noë run into some difficulty in trying to reconcile their “seeing as acting” proposal with the perception and action account of the functions of the two streams of visual projections in the primate cerebral cortex. I suggest that part of the problem is their reluctance to acknowledge that the mechanisms in the ventral stream may play a more critical role in visual awareness and qualia than mechanisms in the dorsal stream.
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  6.  1
    Kont︠s︡ept︠s︡ii︠a︡ virtualʹnykh mirov i nauchnoe poznanie.I. A. Akchurin & S. N. Koni︠a︡ev (eds.) - 2000 - Sankt-Peterburg: Izd-vo Russkogo khristianskogo gumanitarnogo instituta.
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  7.  10
    Viewing Stones: A Virtual Exhibition.Paul A. Harris & Richard Turner - 2018 - Substance 47 (2):68-68.
    The term "viewing stones" is primarily associated with two traditions of stone appreciation: Chinese Gongshi and Japanese suiseki. Today, viewing-stone associations around the world take inspiration from these traditions and are creating new ways of displaying stones. Petraphiles, whether ancient or contemporary, are often drawn to express their appreciation of favored stones in writing.The Petraphiles represented in this virtual exhibition are diverse in their expressions of geo-affection. They are, by turns, both scholarly and poetic. In each entry there is (...)
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  8.  49
    Why a Virtual Assistant for Moral Enhancement When We Could have a Socrates?Francisco Lara - 2021 - Science and Engineering Ethics 27 (4):1-27.
    Can Artificial Intelligence be more effective than human instruction for the moral enhancement of people? The author argues that it only would be if the use of this technology were aimed at increasing the individual's capacity to reflectively decide for themselves, rather than at directly influencing behaviour. To support this, it is shown how a disregard for personal autonomy, in particular, invalidates the main proposals for applying new technologies, both biomedical and AI-based, to moral enhancement. As an alternative to these (...)
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  9.  23
    Connected Play: Tweens in a Virtual World.Yasmin B. Kafai, Deborah A. Fields & Mizuko Ito - 2013 - MIT Press.
    How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
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  10. A sensorimotor account of vision and visual consciousness-Open Peer Commentary-Real action in a virtual world.M. A. Goodale - 2001 - Behavioral and Brain Sciences 24 (5):984-984.
     
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  11.  14
    Remembering a Virtual Museum Tour: Viewing Time, Memory Reactivation, and Memory Distortion.Sarah Daviddi, Serena Mastroberardino, Peggy L. St Jacques, Daniel L. Schacter & Valerio Santangelo - 2022 - Frontiers in Psychology 13.
    A variety of evidence demonstrates that memory is a reconstructive process prone to errors and distortions. However, the complex relationship between memory encoding, strength of memory reactivation, and the likelihood of reporting true or false memories has yet to be ascertained. We address this issue in a setting that mimics a real-life experience: We asked participants to take a virtual museum tour in which they freely explored artworks included in the exhibit, while we measured the participants’ spontaneous viewing time (...)
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  12. Precipitation, people, pipelines and power in southern Africa : Towards a "virtual water"-based political ecology discourse.A. R. Turton - 2000 - In Philip Anthony Stott & Sian Sullivan (eds.), Political ecology: science, myth and power. New York: Oxford University Press.
  13.  12
    A GLIMPSE OF VIRTUAL REALITY PUBLICATIONS IN ENGINEERING DISCIPLINES.A. A. Salama, Abdul Hamid Adnan, Shimaa I. Hassan & N. M. A. Ayad - 2020 - Egyptian Journal of Applied Sciences (EJAS) 35:75-83.
    ABSTRCTIn recent times, Information and Communication Technology (ICT) hasbeen developed and widely spread around world. ICT is used in various sectorsand considered a basis in the emergence of some important technologies such asvirtual reality technology. Virtual Reality (VR) is a special technology as anadvanced technology connected to several fields, e.g. training, learning, science,engineering, medicine, military, etc. VR has great potentials which enabled toperform several phenomena and experiments. Hence, several scenarios havebecome available. The purpose of this study is to shed (...)
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  14. Why be Moral in a Virtual World.John McMillan & Mike King - 2017 - Journal of Practical Ethics 5 (2):30-48.
    This article considers two related and fundamental issues about morality in a virtual world. The first is whether the anonymity that is a feature of virtual worlds can shed light upon whether people are moral when they can act with impunity. The second issue is whether there are any moral obligations in a virtual world and if so what they might be. -/- Our reasons for being good are fundamental to understanding what it is that makes us (...)
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  15.  7
    Circulations: a virtual laboratory and its elements.Henning Schmidgen & Hans-Jörg Rheinberger - 2010 - Circumscribere: International Journal for the History of Science 8:1-11.
    This paper presents and discusses the website. Under the title “The Virtual Laboratory: Essays and Resources on the Experimentalization of Life” it gives access to a massive collection of texts and images concerning the experimental life sciences of the 19th and early 20th century. The main focus is on physiology and psychology. Plant breeding is an additional theme. As of now, the Virtual Laboratory gives access to some 12,000 digital items, i.e. historical text books, journal articles, manuscripts, trade (...)
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  16.  13
    10. Simulated Experiments: Methodology for a Virtual World Simulated Experiments: Methodology for a Virtual World (pp. 105-125). [REVIEW]Noretta Koertge, Janet A. Kourany, Ronald N. Giere, Peter Gildenhuys, Thomas A. C. Reydon, Stéphanie Ruphy, Samir Okasha, Jaakko Hintikka & John Symons - 2003 - Philosophy of Science 70 (1):22-26.
    In his “A New Program for Philosophy of Science?”, Ronald Giere expresses qualms regarding the critical and political projects I advocate for philosophy of science—that the critical project assumes an underdetermination absent from actual science, and the political project takes us outside the professional pursuit of philosophy of science. In reply I contend that the underdetermination the critical project assumes does occur in actual science, and I provide a variety of examples to support this. And I contend that the political (...)
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  17.  14
    A Virtual Reality Simulation of Drug Users’ Everyday Life: The Effect of Supported Sensorimotor Contingencies on Empathy.Maria Christofi, Despina Michael-Grigoriou & Christos Kyrlitsias - 2020 - Frontiers in Psychology 11.
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  18.  11
    Macaque Gaze Responses to the Primatar: A Virtual Macaque Head for Social Cognition Research.Vanessa A. D. Wilson, Carolin Kade, Sebastian Moeller, Stefan Treue, Igor Kagan & Julia Fischer - 2020 - Frontiers in Psychology 11.
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    Talking without a Voice: Virtual Co-Speakership in an Educational Webinar.Maria A. Erofeeva, Nils O. Klowait & Uliana Kimstach - 2021 - Sociology of Power 33 (4):198-216.
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  20. The invention of forms: Perec's Life A User's Manual and a virtual sense of the real.Paul A. Harris - 1994 - Substance 74 (23):2.
     
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  21. A Virtual Debate in Exile: Cassirer and the Vienna Circle after 1933.Thomas Mormann - 2012 - Vienna Circle Institute Yearbook 16:149 - 167.
    Ernst Cassirer, 2011, Symbolische Prägnanz, Ausdrucksphänomen und „Wiener Kreis“, Nachgelassene Manuskripte und Texte, vol. 4, ed. Christian Möckel, 478pp., Hamburg, Felix Meiner Verlag.
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  22. Virtualʹnai︠a︡ realʹnostʹ ili realʹnai︠a︡ virtualʹnostʹ?: chelovek, soznanie, kommunikat︠s︡ii︠a︡.Viktorii︠a︡ Vladimirovna Krasnykh - 1998 - Moskva: Dialog-MGU.
     
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  23.  49
    Embodiment of a virtual prosthesis through training using an EMG-based human-machine interface: Case series.Karina Aparecida Rodrigues, João Vitor da Silva Moreira, Daniel José Lins Leal Pinheiro, Rodrigo Lantyer Marques Dantas, Thaís Cardoso Santos, João Luiz Vieira Nepomuceno, Maria Angélica Ratier Jajah Nogueira, Esper Abrão Cavalheiro & Jean Faber - 2022 - Frontiers in Human Neuroscience 16:870103.
    Therapeutic strategies capable of inducing and enhancing prosthesis embodiment are a key point for better adaptation to and acceptance of prosthetic limbs. In this study, we developed a training protocol using an EMG-based human-machine interface that was applied in the preprosthetic rehabilitation phase of people with amputation. This is a case series with the objective of evaluating the induction and enhancement of the embodiment of a virtual prosthesis. Six men and a woman with unilateral transfemoral traumatic amputation without previous (...)
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    The Invention of Forms: Perec's "Life A User's Manual" and a Virtual Sense of the Real.Paul A. Harris - 1994 - Substance 23 (2):56.
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  25. Creating a Virtual Symposium: The Benefits of Using a Democratic Syllabus.Dana Trusso - 2023 - Teaching Philosophy 46 (1):103-123.
    Democratizing the syllabus has been discussed in the fields of sociology and political science but rarely in philosophy. In this paper I will draw upon my experience of teaching Philosophy of Love in an online modality to examine the impact on motivation when students fill in the gaps presented in a democratic syllabus.
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  26. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
  27. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
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  28.  87
    Crashing a virtual funeral: morality in MMORPGs.Morgan Luck - 2009 - Journal of Information, Communication and Ethics in Society 7 (4):280-285.
    PurposeThe purpose of this paper is to outline a case where people's intuitions regarding the ethical status of an action performed in a massively multiplayer online role‐playing game are divided, and provide an argument to resolve this division.Design/methodology/approachThis paper takes a philosophical approach, from the analytical tradition. It details the main arguments for each side and provides counter‐arguments in order to indicate the salient points.FindingsThe paper argues that, of the three arguments for the morality of particular virtual action outlined (...)
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  29.  25
    Using a Virtual Learning Environment as a Key to the Development of Innovative Medical Education.Wiesław Półjanowicz, Magdalena Roszak, Wojciech Kowalewski & Barbara Kołodziejczak - 2014 - Studies in Logic, Grammar and Rhetoric 39 (1):123-142.
    This article shows the organization of distance learning, particularly the idea of b-learning, combining the accomplishment of classes carried on in the traditional way and via computers. The authors present learning activities related to complementary education herein. Some of these course types may be successfully adapted to an e-learning background. The models and structure of the university virtual environment for distance learning are described. These illustrate a new approach to creating a virtual space for medical and technical studies (...)
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  30.  26
    Sentience and Conscious Experience: Feeling Dizzy on a Virtual Reality Roller Coaster Ride.A. Pereira Jr - 2021 - Journal of Consciousness Studies 28 (7-8):183-198.
  31.  5
    Filosofii︠a︡ virtualʹnoĭ realʹnosti.Ekaterina Taratuta - 2007 - Sankt-Peterburg: Sankt-Peterburgskiĭ gosudarstvennyĭ universitet.
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  32. Argunet. A virtual argumentation platform for rule-guided reasoning.Gregor Betz, Helen Bohse & Christian Voigt - 2007 - In Frans H. van Eeemeren (ed.), Proceedings of the Sixth Conference of the International Society for the Study of Argumentation. Sic Sat.
  33.  11
    A Virtual Net Locks Me In: How and When Information and Communication Technology Use Intensity Leads to Knowledge Hiding.Zhe Zhang & Xintong Ji - 2022 - Journal of Business Ethics 187 (3):611-626.
    The research explores a novel phenomenon in which information and communication technology (ICT), which is originally designed for knowledge transferring, may result in employees’ knowledge hiding due to increasing use intensity. Specifically, drawing upon the appraisal theory of empathy, we develop a moderated mediation model of empathy linking ICT use intensity and knowledge hiding. The hypothesized model is tested by conducting a scenario-based experimental study (Study 1, N = 194) and a multi-wave field study (Study 2, N = 350). Results (...)
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  34.  7
    Teorii︠a︡ i praktika virtualʹnoĭ relʹnosti: ligiko-filosofskiĭ analiz.O. A. Antonova - 2008 - Sankt-Peterburg: Izdatelʹstvo Sankt-Peterburgskogo universiteta.
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  35.  21
    A Virtual Prosthesis for Morality? Experiential Learning through XR Technologies for Autonomy Enhancement of Psychiatric Offenders.Jon Rueda & Emma Dore-Horgan - 2022 - American Journal of Bioethics Neuroscience 13 (3):163-165.
  36. Dreaming as a virtual reality delusion simulator: gaining empathy whilst we sleep.Melanie G. Rosen - 2022 - International Journal of Dream Research 1 (15):73–85.
    The conscious experiences we have during sleep have the potential to improve our empathetic response to those who experience delusions and psychosis by supplying a virtual reality simulation of mental illness. Empathy for those with mental illness is lacking and there has been little improvement in the last decades despite efforts made to increase awareness. Our lack of empathy, in this case, may be due to an inability to accurately mentally simulate what it’s like to have a particular cognitive (...)
     
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  37. A Virtual Pulse: Cautionary Notes about Public Mourning in the Digital Age.Shelley M. Park - 2016 - APA Newsletter on LGBTQ Issue 16 (1):3-6.
    Reflections on digital mourning in the wake of the mass shooting at the Pulse nightclub in Orlando 2016.
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  38. A Virtual Bodhi Tree : Untangling the Cultural Context and Historical Genealogy of Digital Buddhism.Gregory Grieve - 2015 - In Gregory Price Grieve & Daniel M. Veidlinger (eds.), Buddhism, the internet, and digital media: the pixel in the lotus. New York: Routledge, Taylor & Francis Group.
     
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  39. Towards a virtual laboratory for building performance and control.Ardeshir Mahdavi, Andreas Metzger & Gerhard Zimmermann - 2002 - In Robert Trappl (ed.), Cybernetics and Systems. Austrian Society for Cybernetics Studies. pp. 1--281.
     
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  40.  17
    Building a (virtual) Aleph: The visual transformation of a tiny cosmogony.Elif Ayiter - 2017 - Technoetic Arts 15 (1):3-13.
    This article discusses the transformation of a tiny three-dimensional artwork created in the metaverse that takes its inspiration from Jorge Luis Borges’s story of ‘the Aleph’ – a tale that revolves around a minute artefact that is ‘one of the points in space that contains all other points’. The visualization of a concept as complex as ‘the Aleph’ led the author of the project through a process that started from Cartesian precepts, from where it transformed itself into an investigation of (...)
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    Owning a virtual body entails owning the value of its actions in a detection-of-deception procedure.Maria Pyasik & Lorenzo Pia - 2021 - Cognition 212 (C):104693.
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  42.  16
    Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.Dimitrios Saredakis, Ancret Szpak, Brandon Birckhead, Hannah A. D. Keage, Albert Rizzo & Tobias Loetscher - 2020 - Frontiers in Human Neuroscience 14:512264.
    The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the (...)
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    The Optimization of a Virtual Dual Production-Inventory System under Dynamic Supply Disruption Risk.Yu Chen, Liyuan Liu, Victor Shi, Yibin Zhang & Jing Zhu - 2020 - Complexity 2020:1-12.
    Major events such as the COVID-19 pandemic, Olympic Games, and G20 Summit bring about supplier disruption risks and challenges to supply chain management. To help deal with these risks, a virtual dual-sourcing production-inventory system can be deployed. In this paper, we study such a system which consists of a raw material supplier, a manufacturer, and a virtual dual-sourcing contingency supplier. The manufacturer needs to determine the production, procurement, and inventory plan of raw materials. When its supplier is interrupted, (...)
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    Cyberspace Odyssey: Towards a Virtual Ontology and Anthropology.Jos de Mul - 2010 - Cambridge Scholars Press.
    The emergence of the hominids, more than five million years ago, marked the start of the human odyssey through space and time. This book deals with the last stage of this fascinating journey: the exploration of cyberspace and cybertime. Through the rapid global implementation of information and communication technologies, a new realm for human experience and imagination has been disclosed. Reversely, these postgeographical and posthistorical technologies have started to colonize our bodies and minds. Taking Homer's Odyssey and Kubrick's 2001: A (...)
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  45. Height and damage.Virtual Reality - 2022 - In Jonah Siegel (ed.), Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
     
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  46.  36
    A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time.David Rodriguez-Andres, Magdalena Mendez-Lopez, M. -Carmen Juan & Elena Perez-Hernandez - 2018 - Frontiers in Psychology 9.
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  47. Virtualʹnai︠a︡ realʹnostʹ: filosofskie i psikhologicheskie problemy.N. A. Nosov (ed.) - 1997 - Moskva: In-t cheloveka RAN, Laboratorii︠a︡ virtualistiki.
     
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  48.  17
    Social significance of a virtual environment for the teaching and learning of descriptive Statistics in Medicine degree course.Sandra López Lamezón, Roberto Rodríguez López, Luis Manuel Amador Aguilar & Luis Mariano Azcuy Lorenz - 2018 - Humanidades Médicas 18 (1):50-63.
    Los estudios de ciencia, tecnología y sociedad revelan las interrelaciones entre la ciencia y la tecnología como procesos sociales. Este artículo persigue como objetivo: valorar la significación social de un entorno virtual en la enseñanza aprendizaje de la Estadística descriptiva en la carrera de Medicina. El diagnóstico preliminar mediante de la observación, la encuesta y el análisis documental, mostró que existen insuficiencias en el uso de las tecnologías de la información y las comunicaciones en el proceso de enseñanza aprendizaje (...)
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  49.  16
    Combination of a virtual wave and the reciprocity theorem to analyse surface wave generation on a transversely isotropic solid.J. D. Achenbach - 2005 - Philosophical Magazine 85 (33-35):4143-4157.
    At some distance from a high-rate source in an elastic half-space, the dominant wave motion at the free surface is a Rayleigh surface wave. The calculation of surface waves generated by a concentrated force in a half-space is a basic problem in elastodynamics. By straightforward manipulations, the result can be used to obtain surface waves for other kinds of wave-generating body-force arrangements. For example, appropriate combinations of double-forces (or dipoles) can be used to represent the surface loading due to laser (...)
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  50.  13
    Virtual-Digital Self of Public Human.L. A. Vasylieva - 2021 - Anthropological Measurements of Philosophical Research 20:89-99.
    The purpose of the article is distinguishing between "internal" and "external" public human through comprehending the phenomenon of Self in its virtual-digital essence as a popular demonstrative-project space "BETWEEN" aggression and harmony. Theoretical basis of the work is based on the study of the phenomenon of modern human aggression in the virtual-digital space and the "project space" of the living environment through understanding the nature of the human "I". The penetration limits of the Self of the public human (...)
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