Human Studies (3):1-28 (2019)
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Abstract |
Previous work in Game Studies has centered on several loci of investigation in seeking to understand virtual gameworlds. First, researchers have scrutinized the concept of the virtual world itself and how it relates to the idea of “the magic circle”. Second, the field has outlined various forms of experienced “presence”. Third, scholarship has noted that the boundaries between the world of everyday life and virtual worlds are porous, and that this fosters a multiplicity of identities as players identify both with themselves-offline and themselves-in-game. Despite widespread agreement that these topics are targets for research, so far those working on these topics do not have mutually agreed-upon framework. Here we draw upon the work of Alfred Schutz to take up this call. We provide a phenomenological framework which can be used to describe the phenomena of interest to Game Studies, as well as open new avenues of inquiry, in a way acceptable and useful to all. This helps to distinguish the core of the field from the supplemental theoretical and critical commitments which characterize diverse approaches within the field.
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Keywords | Alfred Schutz Game studies We-relationship Intersubjectivity Worldly phenomenology Virtual worlds Life-world Face-to-face Virtualization |
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Reprint years | 2019 |
ISBN(s) | |
DOI | 10.1007/s10746-019-09500-y |
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References found in this work BETA
The Crisis of European Sciences and Transcendental Phenomenology an Introduction to Phenomenological Philosophy.Edmund Husserl - 1970 - Northwestern University Press.
Experience and Judgment: Investigations in a Genealogy of Logic.Edmund Husserl - 1973 - Evanston, IL, USA: Routledge and Kegan Paul.
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Citations of this work BETA
Phenomenology of Online Spaces: Interpreting Late Modern Spatialities.Viktor Berger - 2020 - Human Studies 43 (4):603-626.
The Pluralistic Concept of the Life-World and the Various Fields of the Phenomenology of the Life-World in Husserl.Nam-In Lee - 2020 - Husserl Studies 36 (1):47-68.
Presence in Digital Spaces. A Phenomenological Concept of Presence in Mediatized Communication.Gesa Lindemann & David Schünemann - 2020 - Human Studies 43 (4):627-651.
Living-Into, Living-With: A Schutzian Account of the Player/Character Relationship.Rebecca A. Hardesty - 2016 - Glimpse 17:27-34.
What Is Immersion? Towards a Phenomenology of Virtual Reality.Saulius Geniusas - 2022 - Journal of Phenomenological Psychology 53 (1):1-24.
View all 7 citations / Add more citations
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