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  1. Genealogies of Immersive Media and Virtual Reality (VR) as Practical Aesthetic Machines.Michael N. Goddard - 2021 - In Bernd Herzogenrath (ed.), Practical aesthetics. Bloomsbury Academic.
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  2. Philosophy of the Internet. A Discourse on the Nature of the Internet.Laszlo Ropolyi - 2013 - Budapest: Eötvös University.
  3. Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Basingstoke, UK: Palgrave.
    What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing? -/- Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively textual, its contents (...)
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  4. Medienphilosophie der Virtual Reality.Stefan Münker - 2005 - In Ludwig Nagl & Mike Sandbothe (eds.), Systematische Medienphilosophie. De Gruyter. pp. 381-396.
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  5. Ethische Aspecten van Virtual Reality - Ontwerpers van Virtual Reality Kunnen Zeer Intensieve Ervaringen Teweegbrengen. Ze Hebben Hiervoor Een Verantwoordelijkheid, Vooral Als de Virtual Reality is Bedoeld Voor Opleiding En Training.Philip Brey - 1999 - Filosofie En Praktijk 20:31-44.
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  6. The Future of the Dream Body in Virtual Reality.Scott Kaper - 1998 - Janus Head 1 (1):35-48.
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  7. An Explorer of Virtual Reality.O. Herec - 2003 - Filozofia 58:636-655.
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  8. Virtual Seminar on the Bioapparatus.Banff Centre for the Arts - 1991 - [Banff, Alta.] : Banff Centre for the Arts.
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  9. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.N. Katherine Hayles - 1999 - University of Chicago Press.
    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" _Star Trek_-style, others view them with horror, seeing monsters brooding in the machines. In _How We Became Posthuman,_ N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost (...)
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  10. "Myth, Semiosis, and Virtual Reality".C. W. Spinks - 1993 - Semiotics:109-120.
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  11. The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how that (...)
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  12. Virtual Augmented Reality (VAR): Insides for Web Based Management Education.Nicolas Van Vosselen, M. Mathew & Fernand Vandamme - forthcoming - Communication and Cognition: Monographies.
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  13. Nature Between Fact and Fiction: A Note on Virtual Reality.Sven-Erik Larsen - 2001 - Σημιοτκή-Sign Systems Studies 1:187-202.
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  14. Atoms and Avatars: Virtual Worlds as Massively-Multiplayer Laboratories.Colin Milburn - 2008 - Spontaneous Generations 2 (1):63.
    Nanotechnology thrives in the realm of the virtual. Throughout its history, the field has been shaped by futuristic visions of technological revolution, hyperbolic promises of scientific convergence at the molecular scale, and science fiction stories of the world rebuilt atom by atom. Even today, amid the welter of innovative nanomaterials that increasingly appear in everyday consumer products—the nanoparticles enhancing our sunscreens, the carbon nanotubes strengthening our tennis rackets, the antimicrobial nano-silver lining our socks, the nanofilms protecting our wrinkle-free trousers—the public (...)
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  15. I Can't Believe It's Not Real: Reflections on Virtual Reality'.M. Elton - 1998 - Ends and Means 3 (1):21-8.
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  16. Virtual Reality and Metastable Interactivity.Nebojsa Kujundzic - 2001 - Ends and Means 5 (1):25.
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  17. Virtual Futures: Cyberotics, Technology and Posthuman Pragmatism.Joan Broadhurst Dixon & Eric Cassidy (eds.) - 1998 - Routledge.
    Virtual Futures explores the ideas that the future lies in its ability to articulate the consequences of an increasingly synthetic and virtual world. New technologies like cyberspace, the internet, and Chaos theory are often discussed in the context of technology and its potential to liberate or in terms of technophobia. This collection examines both these ideas while also charting a new and controversial route through contemporary discourses on technology; a path that discusses the material evolution and the erotic relation between (...)
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  18. Reality Tables: Virtual Furniture.Gregory Ulmer - 2002 - In D. Tofts, A. Jonson & A. Cavallaro (eds.), Prefiguring Cyberculture: An Intellectual History. MIT Press. pp. 110--129.
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  19. Genealogies of the Self in Virtual-Geographical Reality.Nydza Correa De Jesus - 1999 - In Ian Parker & Ángel J. Gordo-López (eds.), Cyberpsychology. Routledge.
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  20. Virtual Life and Perpetualogy (Self-Preservation of Virtual Entities in Computational Technology).L. Andrasik - 1998 - Filozofia 53 (1):15-26.
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  21. Stanislav Lem, an Explorer of Virtual Reality (with an Accompanying Bibliography of Primary and Secondary Literature).O. Herec - 2003 - Filozofia 58 (9):636-655.
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  22. The Triumph of Virtual Reality.Glenn McLaren - 2012 - Cosmos and History 8 (1):383-411.
    Where will the philosophers of the future come from and can we have civilization without them? In this paper I argue that there is a co-dependent relationship between philosophy and civilization, one that has emerged and developed in relation to the emergence of information technologies, particularly writing and print and conditions for deep and prolonged concentration. The internet, however, today’s powerful information technology which is increasingly mediating humanities relationships, is proving to be a technology which threatens this relationship. The internet (...)
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  23. From Virtual Reality to the Unimaginable Body of the Image: Teresa of Avila's Interior Castle.Juan Duchesne - 1997 - The European Legacy 2 (4):742-748.
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  24. La desmaterialización parcial de la realidad.Sebastián González Montero - 2006 - Logos. Anales Del Seminario de Metafísica [Universidad Complutense de Madrid, España] 10:38-48.
    The last technological developments have introduced in life of human beans a enormous amount of hardware’s, communication systems, informatic systems. But it has brought too a multiplicity of images, objects and sensitive experiences that has a direct effect in social life. It can be said that this amount of present elements deserve to be subject of analysis, to tray to clarify the nature of informatic technology and its political impact. That means that far over history of scientific developments, its is (...)
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  25. The Corporeal Body in Virtual Reality.Craig D. Murray & Judith Sixsmith - 1999 - Ethos: Journal of the Society for Psychological Anthropology 27 (3):315-343.
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  26. Book Review: Virtual Reality by Howard Rheingold. [REVIEW]Herman T. Tavani - 1997 - Acm Sigcas Computers and Society 27 (4):31-32.
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  27. Real Confusions on Virtual Phenomena.Renato Rodrigues Kinouchi - 2006 - Scientiae Studia 4 (1):139-143.
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  28. "If" Reality Is the Best Metaphor," It Must Be Virtual".Marguerite R. Waller - 1997 - Diacritics 27 (3):90-104.
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  29. Welcome to the Pharmacy: Addiction, Transcendence, and Virtual Reality.Ann Weinstone - 1997 - Diacritics 27 (3):77-89.
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  30. The Artificial Intelligensia and Virtual Worlds.Stacey Edgar - 1997 - Acm Sigcas Computers and Society 27 (2):27-31.
  31. Uma proposta para o tratamento de fobias de direção através da criação de rotas automotivas virtuais.José Gustavo de Souza Paiva, Alexandre Cardoso & Edgard Lamounier Jr - 2007 - Aletheia: An International Journal of Philosophy 25:97-108.
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  32. Introduction to Singularity Edition of JCS.Uziel Awret - 2012 - Journal of Consciousness Studies 19 (1-2):7-15.
    This special interactive interdisciplinary issue of JCS on the singularity and the future relationship of humanity and AI is the first of two issues centered on David Chalmers’ 2010 JCS article ‘The Singularity, a Philosophical Analysis’. These issues include more than 20 solicited commentaries to which Chalmers responds. To quote Chalmers: -/- "One might think that the singularity would be of great interest to Academic philosophers, cognitive scientists, and artificial intelligence researchers. In practice, this has not been the case. Good (...)
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  33. Estetyka Wirtualności.Michał Ostrowicki (ed.) - 2005 - Tow. Autorów I Wydawców Prac Naukowych "Universitas".
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  34. A Impossível Experiência Final da Modernidade: Prolegómenos a Uma Teoria Do Virtual.Jorge Leandro Rosa - 2005 - Fundação Calouste Gulbenkian.
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  35. Filosofía y Realidad Virtual.César Moreno, Rafael Lorenzo & Alicia Ma de Mingo (eds.) - 2007 - Prensas Universitarias de Zaragoza.
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  36. Uwagi na temat ontologii wirtualnej rzeczywistości.Izabela Bondecka-Krzykowska - 2012 - Filozofia Nauki 20 (4).
    The article is an attempt at collecting some views on ontology of virtual reality (VR). Two types of definitions of virtual reality are discussed and compared: technological (concentrated on technical features of VR) and psychological (concentrated on people’s experiences with VR). In the paper features of virtual reality such as: interaction, artificiality, simulation, full body immersion, networked communications, telepresence and immersion are presented as forming differentia specifica of virtual reality. The main studied issues are ontological problems connected with virtual reality (...)
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  37. Los nuevos entornos educativos. Desafíos cognitivos para una inteligencia colectiva.María G. Navarro - 2009 - Comunicar 33 (XVII):141-148.
    Comprender las tecnologías de la comunicación a la luz de las redes con que se comunican y entran en cooperación las personas ha sido una constante en autores que no han disociado su visión acerca del significado de las tecnologías respecto a los nuevos movimientos sociales. Este artículo sostiene que las TIC no son sólo una red a la que se suman los individuos, sino que actúan como tecnologías sociales cuyo perfeccionamiento depende tanto de la diversidad de sus funciones (socio-políticas, (...)
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  38. Virtual Worlds and Moral Evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.
    Consider the multi-user virtual worlds of online games such as EVE and World of Warcraft, or the multi-user virtual world of Second Life. Suppose a player performs an action in one of these worlds, via his or her virtual character, which would be wrong, if the virtual world were real. What is the moral status of this virtual action? In this paper I consider arguments for and against the Asymmetry Thesis: the thesis that such virtual actions are never wrong. I (...)
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  39. Langan, Thomas. Surviving the Age of Virtual Reality.Robert Burch - 2001 - Review of Metaphysics 55 (1):147-148.
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  40. Why Virtual Friendship is No Genuine Friendship.Barbro Fröding & Martin Peterson - 2012 - Ethics and Information Technology 14 (3):201-207.
    Based on a modern reading of Aristotle’s theory of friendship, we argue that virtual friendship does not qualify as genuine friendship. By ‘virtual friendship’ we mean the type of friendship that exists on the internet, and seldom or never is combined with real life interaction. A ‘traditional friendship’ is, in contrast, the type of friendship that involves substantial real life interaction, and we claim that only this type can merit the label ‘genuine friendship’ and thus qualify as morally valuable. The (...)
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  41. Aesthetics of the Virtual.Roberto Diodato - 2012 - State University of New York Press.
    Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.
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  42. Immersive Ideals / Critical Distances : Study of the Affinity Between Artistic Ideologies in Virtual Reality and Previous Immersive Idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology which are relevant (...)
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  43. The Virtual Reality of Fact Vs. Value: A Symposium Commentar.William C. Frederick - 1994 - Business Ethics Quarterly 4 (2):171-173.
  44. Virtual Reality: Consciousness Really Explained! (Third Edition).Jerome Iglowitz - 2010 - JERRYSPLACE Publishing.
    Employing the ideas of modern mathematics and biology, seen in the context of Ernst Cassirer's "Symbolic Forms, the author presents an entirely new and novel solution to the classical mind-brain problem. This is a "hard" book, I'm sorry, but it is the problem itself, and not me which has made it so. I say that Dennett, and, indeed, the whole of academia is wrong.
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  45. [Book Chapter].Dr C. Coelho, Prof J. G. Tichon, Dr T. J. Hine, Dr G. M. Wallis & Prof G. Riva - 2006
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  46. Realistic Virtual Reality and Perception.John Dilworth - 2010 - Philosophical Psychology 23 (1):23-42.
    Realistic uses of Virtual Reality technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception may be extended to cover such cases. Virtual objects are explained as concrete models that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are distinguished. The paper (...)
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  47. Are We Living in a Computer Simulation?By Nick Bostrom - 2003 - Philosophical Quarterly 53 (211):243–255.
    This paper argues that at least one of the following propositions is true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage; (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof); (3) we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is (...)
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  48. Media Presence and Inner Presence: The Sense of Presence in Virtual Reality Technologies.Dr C. Coelho, Prof J. G. Tichon, Dr T. J. Hine, Dr G. M. Wallis & Prof G. Riva - 2006 - In [Book Chapter].
    Abstract. Presence is widely accepted as the key concept to be considered in any research involving human interaction with Virtual Reality (VR). Since its original description, the concept of presence has developed over the past decade to be considered by many researchers as the essence of any experience in a virtual environment. The VR generating systems comprise two main parts: a technological component and a psychological experience. The different relevance given to them produced two different but coexisting visions of presence: (...)
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  49. Virtual Gravity and the Duality of Reality.Efthimios Harokopos - unknown
    It is shown that a hypothesis about gravity having a virtual cause implies there are two primary reference frames, a reality and a functional virtual reality and an equivalence principle relating the two is postulated. A mathematical expression relating the primary reference frames to the state of reality provides an explanation of particle-wave duality and resolves the controversy about the speed of gravity. A model for motion, time and particle formation is briefly discussed, in which the hypothesis about the virtual (...)
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  50. Ground Truth and Virtual Reality: Hacking Vs. Van Fraassen.William Seager - 1995 - Philosophy of Science 62 (3):459-478.
    Hacking argues against van Fraassen's constructive empiricism by appeal to features of microscopic imaging. Hacking relies on both our practices involving imaging instruments and the structure of the images produced by these micropractices. Van Fraassen's reply is formally correct yet fundamentally unsatisfying. I aim to strengthen van Fraassen's reply, but must then extend constructive empiricism, specifically the central notion of "theoretical immersion." I argue that immersion is more analogous to entering a virtual reality than to learning a language. This metaphor (...)
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