Results for 'Virtual assistants'

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  1.  22
    Ethics of Virtual Assistants.Juan Ignacio del Valle, Joan Llorca Albareda & Jon Rueda - 2023 - In Francisco Lara & Jan Deckers (eds.), Ethics of Artificial Intelligence. Springer Nature Switzerland. pp. 87-107.
    Among the many applications of artificial intelligence (AI), virtual assistants are one of the tools most likely to grow in the future. The development of these systems may play an increasingly important role in many facets of our lives. Therefore, given their potential importance and present and future weight, it is worthwhile to analyze what kind of challenges they entail. In this chapter, we will provide an overview of the ethical aspects of artificial virtual assistants. First, (...)
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  2.  20
    Fiduciary requirements for virtual assistants.Leonie Koessler - 2024 - Ethics and Information Technology 26 (2):1-18.
    Virtual assistants (VAs), like Amazon’s Alexa, Google’s Assistant, and Apple’s Siri, are on the rise. However, despite allegedly being ‘assistants’ to users, they ultimately help firms to maximise profits. With more and more tasks and leeway bestowed upon VAs, the severity as well as the extent of conflicts of interest between firms and users increase. This article builds on the common law field of fiduciary law to argue why and how regulators should address this phenomenon. First, the (...)
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  3.  51
    Why a Virtual Assistant for Moral Enhancement When We Could have a Socrates?Francisco Lara - 2021 - Science and Engineering Ethics 27 (4):1-27.
    Can Artificial Intelligence be more effective than human instruction for the moral enhancement of people? The author argues that it only would be if the use of this technology were aimed at increasing the individual's capacity to reflectively decide for themselves, rather than at directly influencing behaviour. To support this, it is shown how a disregard for personal autonomy, in particular, invalidates the main proposals for applying new technologies, both biomedical and AI-based, to moral enhancement. As an alternative to these (...)
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  4.  56
    Children's interactions with virtual assistants: Moving beyond depictions of social agents.Lauren N. Girouard-Hallam & Judith H. Danovitch - 2023 - Behavioral and Brain Sciences 46:e34.
    Clark and Fischer argue that people see social robots as depictions of social agents. However, people's interactions with virtual assistants may change their beliefs about social robots. Children and adults with exposure to virtual assistants may view social robots not as depictions of social agents, but as social agents belonging to a unique ontological category.
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  5.  14
    Investigating user perceptions of commercial virtual assistants: A qualitative study.Leilasadat Mirghaderi, Monika Sziron & Elisabeth Hildt - 2022 - Frontiers in Psychology 13.
    As commercial virtual assistants become an integrated part of almost every smart device that we use on a daily basis, including but not limited to smartphones, speakers, personal computers, watches, TVs, and TV sticks, there are pressing questions that call for the study of how participants perceive commercial virtual assistants and what relational roles they assign to them. Furthermore, it is crucial to study which characteristics of commercial virtual assistants are perceived as important for (...)
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  6.  15
    Reducing Cognitive Load and Improving Warfighter Problem Solving With Intelligent Virtual Assistants.Celso M. de Melo, Kangsoo Kim, Nahal Norouzi, Gerd Bruder & Gregory Welch - 2020 - Frontiers in Psychology 11:554706.
    Recent times have seen increasing interest in conversational assistants (e.g., Amazon Alexa) designed to help users in their daily tasks. In military settings, it is critical to design assistants that are, simultaneously, helpful and able to minimize the user’s cognitive load. Here we show that embodiment plays a key role in achieving that goal. We present an experiment where participants engaged in the desert survival task in augmented reality. Participants were paired with a voice assistant, an embodied assistant, (...)
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  7.  45
    Socratic nudges, virtual moral assistants and the problem of autonomy.Francisco Lara & Blanca Rodríguez-López - forthcoming - AI and Society:1-13.
    Many of our daily activities are now made more convenient and efficient by virtual assistants, and the day when they can be designed to instruct us in certain skills, such as those needed to make moral judgements, is not far off. In this paper we ask to what extent it would be ethically acceptable for these so-called virtual assistants for moral enhancement to use subtle strategies, known as “nudges”, to influence our decisions. To achieve our goal, (...)
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  8.  14
    Virtual Reality as a Moderator of Psychedelic-Assisted Psychotherapy.Agnieszka D. Sekula, Luke Downey & Prashanth Puspanathan - 2022 - Frontiers in Psychology 13:813746.
    Psychotherapy with the use of psychedelic substances, including psilocybin, lysergic acid diethylamide (LSD), ketamine, and 3,4-methylenedioxymethamphetamine (MDMA), has demonstrated promise in treatment of post-traumatic stress disorder (PTSD), anxiety, addiction, and treatment-resistant depression. Psychedelic-assisted psychotherapy (PP) represents a unique psychopharmacological model that leverages the profound effects of the psychedelic experience. That experience is characterized by strong dependency on two key factors: participant mindset and the therapeutic environment. As such, therapeutic models that utilize psychedelics reflect the need for careful design that promotes (...)
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  9. Virtual machines and consciousness.Aaron Sloman & Ronald L. Chrisley - 2003 - Journal of Consciousness Studies 10 (4-5):133-172.
    Replication or even modelling of consciousness in machines requires some clarifications and refinements of our concept of consciousness. Design of, construction of, and interaction with artificial systems can itself assist in this conceptual development. We start with the tentative hypothesis that although the word “consciousness” has no well-defined meaning, it is used to refer to aspects of human and animal informationprocessing. We then argue that we can enhance our understanding of what these aspects might be by designing and building (...)-machine architectures capturing various features of consciousness. This activity may in turn nurture the development of our concepts of consciousness, showing how an analysis based on information-processing virtual machines answers old philosophical puzzles as well enriching empirical theories. This process of developing and testing ideas by developing and testing designs leads to gradual refinement of many of our pre-theoretical concepts of mind, showing how they can be construed as implicitly “architecture-based” concepts. Understanding how humanlike robots with appropriate architectures are likely to feel puzzled about qualia may help us resolve those puzzles. The concept of “qualia” turns out to be an “architecture-based” concept, while individual qualia concepts are “architecture-driven”. (shrink)
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  10.  31
    Slowing the Slide Down the Slippery Slope of Medical Assistance in Dying: Mutual Learnings for Canada and the US.Daryl Pullman - 2023 - American Journal of Bioethics 23 (11):64-72.
    Canada and California each introduced legislation to permit medical assistance in dying in June, 2016. Each jurisdiction publishes annual reports on the number of deaths that occurred under their respective legislations in the previous years. The numbers are disturbingly different. In 2021, 486 individuals died under California’s End of Life Option. In the same year 10,064 Canadians died under that country’s Medical Assistance in Dying (MAiD) legislation. California has a slightly larger population than Canada, and while medically assisted deaths as (...)
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  11.  11
    Standard CBT versus integrative and multimodal CBT assisted by virtual-reality for generalized anxiety disorder.Cosmin Octavian Popa, Florin Alin Sava, Simona Muresan, Alina Schenk, Cristiana Manuela Cojocaru, Lorena Mihaela Muntean & Peter Olah - 2022 - Frontiers in Psychology 13.
    IntroductionGeneralized Anxiety Disorder is a prevalent emotional disorder associated with increased dysfunctionality, which has a lasting impact on the individual’s quality of life. Besides medication, Cognitive-Behavioral Therapy represents the golden standard psychotherapeutic approach for GAD, integrating multilevel techniques and various delivery formats that enable the development of tailored treatment protocols. The objective of this study was to compare the efficiency of a standard CBT protocol targeting worries, dysfunctional beliefs, and intolerance of uncertainty with an integrative and multimodal CBT intervention augmented (...)
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  12.  35
    Robot-Assisted Training of the Kinesthetic Sense: Enhancing Proprioception after Stroke.Dalia De Santis, Jacopo Zenzeri, Maura Casadio, Lorenzo Masia, Assunta Riva, Pietro Morasso & Valentina Squeri - 2014 - Frontiers in Human Neuroscience 8:119835.
    Proprioception has a crucial role in promoting or hindering motor learning. In particular, an intact position sense strongly correlates with the chances of recovery after stroke. A great majority of neurological patients present both motor dysfunctions and impairments in kinesthesia, but traditional robot and virtual reality training techniques focus either in recovering motor functions or in assessing proprioceptive deficits. An open challenge is to implement effective and reliable tests and training protocols for proprioception that go beyond the mere position (...)
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  13. Realistic virtual reality and perception.John Dilworth - 2010 - Philosophical Psychology 23 (1):23-42.
    Realistic uses of Virtual Reality technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception may be extended to cover such cases. Virtual objects are explained as concrete models that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are (...)
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  14.  28
    Assistive Device Art: aiding audio spatial location through the Echolocation Headphones.Aisen C. Chacin, Hiroo Iwata & Victoria Vesna - 2018 - AI and Society 33 (4):583-597.
    Assistive Device Art derives from the integration of Assistive Technology and Art, involving the mediation of sensorimotor functions and perception from both, psychophysical methods and conceptual mechanics of sensory embodiment. This paper describes the concept of ADA and its origins by observing the phenomena that surround the aesthetics of prosthesis-related art. It also analyzes one case study, the Echolocation Headphones, relating its provenience and performance to this new conceptual and psychophysical approach of tool design. This ADA tool is designed to (...)
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  15.  29
    Computational Models and Virtual Reality. New Perspectives of Research in Chemistry.Klaus Mainzer - 1999 - Hyle 5 (2):135 - 144.
    Molecular models are typical topics of chemical research depending on the technical standards of observation, computation, and representation. Mathematically, molecular structures have been represented by means of graph theory, topology, differential equations, and numerical procedures. With the increasing capabilities of computer networks, computational models and computer-assisted visualization become an essential part of chemical research. Object-oriented programming languages create a virtual reality of chemical structures opening new avenues of exploration and collaboration in chemistry. From an epistemic point of view, (...) reality is a new computer-assisted tool of human imagination and recognition. (shrink)
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  16.  17
    EEG-Based BCI Control Schemes for Lower-Limb Assistive-Robots.Madiha Tariq, Pavel M. Trivailo & Milan Simic - 2018 - Frontiers in Human Neuroscience 12.
    Over recent years, brain-computer interface (BCI) has emerged as an alternative communication system between the human brain and an output device. Deciphered intents, after detecting electrical signals from the human scalp, are translated into control commands used to operate external devices, computer displays and virtual objects in the real-time. BCI provides an augmentative communication by creating a muscle-free channel between the brain and the output devices, primarily for subjects having neuromotor disorders, or trauma to nervous system, notably spinal cord (...)
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  17.  29
    Trust Me on This One: Conforming to Conversational Assistants.Donna Schreuter, Peter van der Putten & Maarten H. Lamers - 2021 - Minds and Machines 31 (4):535-562.
    Conversational artificial agents and artificially intelligent voice assistants are becoming increasingly popular. Digital virtual assistants such as Siri, or conversational devices such as Amazon Echo or Google Home are permeating everyday life, and are designed to be more and more humanlike in their speech. This study investigates the effect this can have on one’s conformity with an AI assistant. In the 1950s, Solomon Asch’s already demonstrated the power and danger of conformity amongst people. In these classical experiments (...)
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  18. The case for physician assisted suicide: how can it possibly be proven?Edgar Dahl & Neil Levy - 2006 - Journal of Medical Ethics 32 (6):335-338.
    In her paper, The case for physician assisted suicide: not proven, Bonnie Steinbock argues that the experience with Oregon’s Death with Dignity Act fails to demonstrate that the benefits of legalising physician assisted suicide outweigh its risks. Given that her verdict is based on a small number of highly controversial cases that will most likely occur under any regime of legally implemented safeguards, she renders it virtually impossible to prove the case for physician assisted suicide. In this brief paper, we (...)
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  19. A value sensitive design approach for designing AI-based worker assistance systems in manufacturing.Susanne Vernim, Harald Bauer, Erwin Rauch, Marianne Thejls Ziegler & Steven Umbrello - 2022 - Procedia Computer Science 200:505-516.
    Although artificial intelligence has been given an unprecedented amount of attention in both the public and academic domains in the last few years, its convergence with other transformative technologies like cloud computing, robotics, and augmented/virtual reality is predicted to exacerbate its impacts on society. The adoption and integration of these technologies within industry and manufacturing spaces is a fundamental part of what is called Industry 4.0, or the Fourth Industrial Revolution. The impacts of this paradigm shift on the human (...)
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  20.  17
    Virtuality and subjective realities: A freedom-based ergon for the modern African parent.Thando Nkohla-Ramunenyiwa - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1887572.
    ABSTRACT Schmidt introduces the Aristotelian term “koinonia” as denoting a political community which aims to achieve a common good for society as a whole. A good that promotes the flourishing of every party involved. In addition, Schmidt adopts further insight about the term by engaging more thoroughly in discourse about it, realising that this easily extends to the term taking on tenets of communities such as a family. Within family, the terms address even more specific relationships, such as husband and (...)
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  21.  41
    Virtual plagues and real-world pandemics: reflecting on the potential for online computer role-playing games to inform real world epidemic research.Stuart Oultram - 2013 - Medical Humanities 39 (2):115-118.
    In the wake of the Corrupted Blood incident, which afflicted the massively multiplayer online computer role-playing game World of Warcraft in 2005, it has been suggested that both, the incident itself and massively multiplayer online computer role-playing games in general, can be utilised to inform and assist real-world epidemic and public health research. In this paper, I engage critically with these claims.
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  22.  15
    Learning in dramatic and virtual worlds: What do students say about complementarity and future directions?John O’Toole & Julie Dunn - 2008 - Journal of Aesthetic Education 42 (4):89-104.
    In lieu of an abstract, here is a brief excerpt of the content:Learning in Dramatic and Virtual Worlds:What Do Students Say About Complementarity and Future Directions?John O'Toole (bio) and Julie Dunn (bio)A top financial backer has arrived to determine which team of computer interaction designers has developed the most exciting and innovative proposal for the Everest component of the Virtually Impossible Computer Company's Conquerors of the World Series. Tension is high as the presentations begin, but this tension soon turns (...)
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  23.  22
    A Cultural Semiotic Aesthetic Approach for a Virtual Heritage Project.Chrysanthos Voutounos & Andreas Lanitis - 2016 - Techné: Research in Philosophy and Technology 20 (3):198-215.
    This paper presents an integrated framework applied towards the design and evaluation of a virtual museum of Byzantine art that combines the theorized fields of semiotics, virtual heritage (VH), and Byzantine art. A devised semiotic model, the case study semiosphere, synthesizes important principles from the theoretical background justifying the overall design and evaluation methodology. The approach presented has theoretical extensions to the understanding of the role technology plays in promoting a consummatory aesthetic experience for Byzantine art in (...) environments, complementing the experience received from traditional Byzantine art media. Part A of the work presents the development of the semiotic foundation of the study prior to presenting the applied potential of the approach in design and evaluation of VH for Byzantine art, which appears in Part B. The final task of the proposed approach aims to support a meaningful interpretation, assisting in the promotion of the significance (value) of the virtual museum to potential interpreters/visitors. (shrink)
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  24.  16
    A Cultural Semiotic Aesthetic Approach for a Virtual Heritage Project.Chrysanthos Voutounos & Andreas Lanitis - 2016 - Techné: Research in Philosophy and Technology 20 (3):198-215.
    This paper presents an integrated framework applied towards the design and evaluation of a virtual museum of Byzantine art that combines the theorized fields of semiotics, virtual heritage, and Byzantine art. A devised semiotic model, the case study semiosphere, synthesizes important principles from the theoretical background justifying the overall design and evaluation methodology. The approach presented has theoretical extensions to the understanding of the role technology plays in promoting a consummatory aesthetic experience for Byzantine art in virtual (...)
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  25.  7
    Paul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York: Routledge, 2018).Panagiotis A. Kanellopoulos - 2020 - Philosophy of Music Education Review 28 (1):108-115.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Music Education in an Age of Virtuality and Post-Truth by Paul WoodfordPanagiotis A. KanellopoulosPaul Woodford, Music Education in an Age of Virtuality and Post-Truth (New York, Routledge, 2018)This book is provocative. And challenging. It is written with passion, aiming to induce controversy. And with good reason. For we live in times when populism professes an illusionary sense of community, invoking a seemingly 'anti-systemic' but highly hypocritical, racist, and (...)
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  26.  80
    Living in the hands of God. English Sunni e-fatwas on (non-)voluntary euthanasia and assisted suicide.Stef Van den Branden & Bert Broeckaert - 2011 - Medicine, Health Care and Philosophy 14 (1):29-41.
    Ever since the start of the twentieth century, a growing interest and importance of studying fatwas can be noted, with a focus on Arabic printed fatwas (Wokoeck 2009). The scholarly study of end-of-life ethics in these fatwas is a very recent feature, taking a first start in the 1980s (Anees 1984; Rispler-Chaim 1993). Since the past two decades, we have witnessed the emergence of a multitude of English fatwas that can easily be consulted through the Internet (‘e-fatwas’), providing Muslims worldwide (...)
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  27.  7
    Creating New Knowledge Assisted by Computational Devices.Ladislav Andrášik - 2014 - Creative and Knowledge Society 4 (1).
    In contemporary global knowledge based society there are scorching needs for new knowledge and unprecedented vision of future development. Author is focuses attention to new possibilities of fostering creative abilities and gaining new socio-economic knowledge by the assistance of ICT, Internet and mainly by using products and services of computational intelligence. His method used is prevailingly new knowledge creation by experimentation in virtual laboratories. In using conventional methods, he combines inductive and deductive methods as set up for developing mental (...)
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  28.  32
    Microdecisions and autonomy in self-driving cars: virtual probabilities.Florian Sprenger - 2022 - AI and Society 37 (2):619-634.
    To operate in an unpredictable environment, a vehicle with advanced driving assistance systems, such as a robot or a drone, not only needs to register its surroundings but also to combine data from different sensors into a world model, for which it employs filter algorithms. Such world models, as this article argues with reference to the SLAM problem in robotics, consist of nothing other than probabilities about states and events arising in the environment. The model, thus, contains a virtuality of (...)
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  29. De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game (...)
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  30.  12
    Expression in the Virtual Public: Social Justice Considerations in Harvesting Youth Online Discussions for Research Purposes.Jacquelyn Burkell & Priscilla Regan - 2021 - Studies in Social Justice 15 (3):397-413.
    Information posted by youth in online social media contexts is regularly accessed, downloaded, integrated, and analyzed by academic researchers. The practice raises significant social justice considerations for researchers including issues of representation and equitable distribution of risks and benefits. Use of this type of data for research purposes helps to ensure representation in research of the voices of youth who participate in these online contexts, at times discussing issues that are also under-represented. At the same time, youth whose data are (...)
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  31.  88
    Thinking through Virtual Reality.Richard Coyne - 2007 - Techné: Research in Philosophy and Technology 10 (3):26-38.
    Critics and researchers apply various criteria to evaluate the efficacy of VR, including the conformity of VR environments to the character of place. I wish to add a further test: do VR environments enable thought? The paper thus applies to VR the controversial proposition advanced by Clark and others that thinking, i.e. human cognitive processes, are situated and spatial. As a further term in this mix I introduce the concept of non-place, as elucidated by Augé and propose that non-places can (...)
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  32.  24
    Special operations remote advise and assist: an ethics assessment.Deane-Peter Baker - 2019 - Ethics and Information Technology 21 (1):1-10.
    United States Army Special Forces who deployed to Iraq in mid-2014, and who were seeking to help Iraqi forces to combat Islamic State faced a considerable challenge: how could a force of fewer than 50 operators provide guidance and support to their Iraqi allies while also keeping in line with Washington’s policy of seeking to avoid any possibility of combat casualties among deployed U.S. Special Forces? Their solution to this dilemma came to be dubbed ‘Remote Advise and Assist’. By cobbling (...)
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  33.  18
    Spirit of Place and Sense of Place in Virtual Realities.Richard Coyne - 2007 - Techné: Research in Philosophy and Technology 10 (3):17-25.
    Critics and researchers apply various criteria to evaluate the efficacy of VR, including the conformity of VR environments to the character of place. I wish to add a further test: do VR environments enable thought? The paper thus applies to VR the controversial proposition advanced by Clark and others that thinking, i.e. human cognitive processes, are situated and spatial. As a further term in this mix I introduce the concept of non-place, as elucidated by Augé and propose that non-places can (...)
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  34. The Whiteness of AI.Stephen Cave & Kanta Dihal - 2020 - Philosophy and Technology 33 (4):685-703.
    This paper focuses on the fact that AI is predominantly portrayed as white—in colour, ethnicity, or both. We first illustrate the prevalent Whiteness of real and imagined intelligent machines in four categories: humanoid robots, chatbots and virtual assistants, stock images of AI, and portrayals of AI in film and television. We then offer three interpretations of the Whiteness of AI, drawing on critical race theory, particularly the idea of the White racial frame. First, we examine the extent to (...)
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  35.  5
    Introduction.Jan Deckers & Francisco Lara - 2023 - In Francisco Lara & Jan Deckers (eds.), Ethics of Artificial Intelligence. Springer Nature Switzerland. pp. 1-9.
    A significant stimulus for co-editing a book on AI ethics comes from a collaboration between Francisco Lara and Jan Deckers that started when Francisco spent some time, in 2017, as a visiting researcher in the School of Medicine at Newcastle University (United Kingdom). Both of us had been interested for quite some time in the ethics of human enhancement by biotechnological means. Both saw significant problems with these ambitions and associated technologies, recognising at the same time the value of, and (...)
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  36.  50
    The trainer, the verifier, the imitator: Three ways in which human platform workers support artificial intelligence.Marion Coville, Antonio A. Casilli & Paola Tubaro - 2020 - Big Data and Society 7 (1).
    This paper sheds light on the role of digital platform labour in the development of today’s artificial intelligence, predicated on data-intensive machine learning algorithms. Focus is on the specific ways in which outsourcing of data tasks to myriad ‘micro-workers’, recruited and managed through specialized platforms, powers virtual assistants, self-driving vehicles and connected objects. Using qualitative data from multiple sources, we show that micro-work performs a variety of functions, between three poles that we label, respectively, ‘artificial intelligence preparation’, ‘artificial (...)
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  37.  6
    Voices and Numbers: Spiritual aspects of IT Humanities.S. A. Kolesnikov - forthcoming - Vox Philosophical journal.
    The article examines the situation of the presence of virtual voices in modern reality. The voices of virtual assistants model a new relationship between voice and face, with anonymity and depersonalization being a priority. The closeness of the face from the voice peculiar to virtual assistants, the detachment of the voice from the facial "accompaniment", the fundamental possibility of the existence of a voice without a face — all this gives the voice as an anthropological (...)
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  38.  65
    Creative Agents: Rethinking Agency and Creativity in Human and Artificial Systems.Caterina Moruzzi - 2023 - Journal of Aesthetics and Phenomenology 9 (2):245-268.
    1. In the last decade, technological systems based on Artificial Intelligence (AI) architectures entered our lives at an increasingly fast pace. Virtual assistants facilitate our daily tasks, recom...
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  39. Siri, Stereotypes, and the Mechanics of Sexism.Alexis Elder - 2022 - Feminist Philosophy Quarterly 8 (3).
    Feminized AIs designed for in-home verbal assistance are often subjected to gendered verbal abuse by their users. I survey a variety of features contributing to this phenomenon—from financial incentives for businesses to build products likely to provoke gendered abuse, to the impact of such behavior on household members—and identify a potential worry for attempts to criticize the phenomenon; while critics may be tempted to argue that engaging in gendered abuse of AI increases the chances that one will direct this abuse (...)
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  40.  57
    Social robots as depictions of social agents.Herbert H. Clark & Kerstin Fischer - 2023 - Behavioral and Brain Sciences 46:e21.
    Social robots serve people as tutors, caretakers, receptionists, companions, and other social agents. People know that the robots are mechanical artifacts, yet they interact with them as if they were actual agents. How is this possible? The proposal here is that people construe social robots not as social agents per se, but as depictions of social agents. They interpret them much as they interpret ventriloquist dummies, hand puppets, virtual assistants, and other interactive depictions of people and animals. Depictions (...)
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  41.  72
    Augmented Reality, Artificial Intelligence, and the Re‐Enchantment of the World.Mohammad Yaqub Chaudhary - 2019 - Zygon 54 (2):454-478.
    There has recently been a surge of development in augmented reality (AR) technologies that has led to an ecosystem of hardware and software for AR, including tools for artists and designers to accelerate the design of AR content and experiences without requiring complex programming. AR is viewed as a key “disruptive technology” and future display technologies (such as digital eyewear) will provide seamless continuity between reality and the digitally augmented. This article will argue that the technologization of human perception and (...)
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  42.  30
    Ontology summit 2020 communiqué: Knowledge graphs.Ken Baclawski, Michael Bennett, Gary Berg-Cross, Todd Schneider, Ravi Sharma, Janet Singer & Ram D. Sriram - 2021 - Applied ontology 16 (2):229-247.
    An increasing amount of data is now available from public and private sources. Furthermore, the types, formats, and number of sources of data are also increasing. Techniques for extracting, storing, processing, and analyzing such data have been developed in the last few years for managing this bewildering variety based on a structure called a knowledge graph. Industry has devoted a great deal of effort to the development of knowledge graphs, and knowledge graphs are now critical to the functions of intelligent (...)
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  43.  11
    Student Centeredness as Innovation.Donald Ipperciel - 2020 - International Review of Information Ethics 28.
    This article explores how a focus on ‘student centeredness’ can lead to ‘innovation’ and how innovation can enhance student centeredness. Putting students at the centre of all considerations can unleash their creative and innovative potential. And recent innovations have made it easier to make students the focal point of service delivery. After a description of what we understand under these two guiding concepts, a case study is presented in which an AI-powered Student Virtual Assistant was developed at York University (...)
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  44.  38
    Support of opportunities for shopfloor involvement through information and communication technologies.John R. Wilson - 2003 - AI and Society 17 (2):114-133.
    More companies are understanding the benefits of designing work to enhance, rather than minimise, the contributions of their employees within human-centred systems. To do this, they require their supportive subsystems (such as training, job, and team design, performance measurement and information) to provide people with the ability, motivation and opportunity to become increasingly involved. Opportunity for involvement will require different communication interfaces, providing data and background information both personally and at the work site or process. In the past few years, (...)
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  45.  65
    Analysis of Beliefs Acquired from a Conversational AI: Instruments-based Beliefs, Testimony-based Beliefs, and Technology-based Beliefs.Ori Freiman - forthcoming - Episteme:1-17.
    Speaking with conversational AIs, technologies whose interfaces enable human-like interaction based on natural language, has become a common phenomenon. During these interactions, people form their beliefs due to the say-so of conversational AIs. In this paper, I consider, and then reject, the concepts of testimony-based beliefs and instrument-based beliefs as suitable for analysis of beliefs acquired from these technologies. I argue that the concept of instrument-based beliefs acknowledges the non-human agency of the source of the belief. However, the analysis focuses (...)
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  46. ¿Automatizando la mejora moral? La inteligencia artificial para la ética.Jon Rueda - 2023 - Daimon: Revista Internacional de Filosofía 89:199-209.
    ¿Puede la inteligencia artificial (IA) hacernos más morales o ayudarnos a tomar decisiones más éticas? El libro Más (que) humanos. Biotecnología, inteligencia artificial y ética de la mejora, editado por Francisco Lara y Julian Savulescu (2021), puede inspirarnos filosóficamente sobre este debate contemporáneo. En esta nota crítica, contextualizo la aportación general del volumen y analizo los dos últimos capítulos de Monasterio-Astobiza y de Lara y Deckers, quienes argumentan a favor del uso de la IA para hacernos mejores agentes morales. El (...)
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  47. Would we rather lose our life than lose our self? Lessons from the dutch debate on euthanasia for patients with dementia.Cees M. P. M. Hertogh, Marike E. de Boer, Rose-Marie Dröes & Jan A. Eefsting - 2007 - American Journal of Bioethics 7 (4):48 – 56.
    This article reviews the Dutch societal debate on euthanasia/assisted suicide in dementia cases, specifically Alzheimer's disease. It discusses the ethical and practical dilemmas created by euthanasia requests in advance directives and the related inconsistencies in the Dutch legal regulations regarding euthanasia/assisted suicide. After an initial focus on euthanasia in advanced dementia, the actual debate concentrates on making euthanasia/assisted suicide possible in the very early stages of dementia. A review of the few known cases of assisted suicide of people with so-called (...)
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  48.  47
    Virtualist representation.Robert W. Clowes & Ron Chrisley - 2012 - International Journal of Machine Consciousness 4 (2):503-522.
    This paper seeks to identify, clarify, and perhaps rehabilitate the virtual reality metaphor as applied to the goal of understanding consciousness. Some proponents of the metaphor apply it in a way that implies a representational view of experience of a particular, extreme form that is indirect, internal and inactive (what we call “presentational virtualism”). In opposition to this is an application of the metaphor that eschews representation, instead preferring to view experience as direct, external and enactive (“enactive virtualism”). This (...)
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  49.  12
    Care of the Aged.James M. Humber & Robert F. Almeder (eds.) - 2003 - Springer.
    In virtually all the developed countries of the Western world, people are living longer and reproducing less. At the same time, costs for the care of the elderly and infirm continue to rise dramatically. Given these facts, it should come as no surprise that we are experi encing an ever-increasing concern with questions relating to the proper care and treatment of the aged. What responsibilities do soci eties have to their aging citizens? What duties, if any, do grown chil dren (...)
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  50.  23
    Measuring perceived empathy in dialogue systems.Shauna Concannon & Marcus Tomalin - forthcoming - AI and Society:1-15.
    Dialogue systems, from Virtual Personal Assistants such as Siri, Cortana, and Alexa to state-of-the-art systems such as BlenderBot3 and ChatGPT, are already widely available, used in a variety of applications, and are increasingly part of many people’s lives. However, the task of enabling them to use empathetic language more convincingly is still an emerging research topic. Such systems generally make use of complex neural networks to learn the patterns of typical human language use, and the interactions in which (...)
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