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  1. Use of virtual reality in an fMRI study of mentalizing.Alain Morin - manuscript
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  2. Minds in the Matrix: Embodied Cognition and Virtual Reality (2nd edition).Paul Smart - forthcoming - In Lawrence A. Shapiro & Shannon Spaulding (eds.), The Routledge Handbook of Embodied Cognition. New York, New York, USA: Routledge.
    The present chapter discusses the implications of virtual reality for the theory and practice of embodied cognitive science. The chapter discusses how recent technological innovations are poised to reshape our understanding of the materially-embodied and environmentally-situated mind, providing us with a new means of studying the mechanisms responsible for intelligent behavior. The chapter also discusses how a synthetically-oriented shift in our approach to embodied intelligence alters our view of familiar problems, most notably the distinction between embedded and extended cognition. The (...)
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  3. What do VR experiments teach us about time?Andrew J. Latham & Alex Holcombe - 2023 - Frontiers in Psychology 13:1082844.
    Gruber and Smith (2019) have conducted some interesting virtual reality (VR) experiments, but we think that these experiments fail to illuminate why people think that the present is special. Their experiments attempted to test a suggestion by Hartle (2005) that with VR one might construct scenarios in which people experience the same present twice. If that’s possible, then it could give us a reason to think that when we experience the present as being special, that’s not because it’s objectively so. (...)
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  4. Effects of virtual reality-based feedback on neurofeedback training performance—A sham-controlled study.Lisa M. Berger, Guilherme Wood & Silvia E. Kober - 2022 - Frontiers in Human Neuroscience 16.
    Electroencephalography-neurofeedback has become a valuable tool in the field of psychology, e.g., to improve cognitive function. Nevertheless, a large percentage of NF users seem to be unable to control their own brain activation. Therefore, the aim of this study was to examine whether a different kind of visual feedback could positively influence NF performance after one training session. Virtual reality seems to have beneficial training effects and has already been reported to increase motivational training aspects. In the present study, we (...)
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  5. Reality+: Virtual Worlds and the Problems of Philosophy.David John Chalmers - 2022 - New York: W. W. Norton.
    A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that's the central thesis of Reality+. In a highly original work of "technophilosophy," David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, (...)
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  6. A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment.Shihan Chen, Yuan Luo, Hao Zhang & Xiaohong Liu - 2022 - Frontiers in Psychology 13.
    In order to explore the correlation between students’ seat choice and interaction preference in the open gamification scenario, an experiment has been carried out on the platform of provincial virtual simulation experiment teaching center of a university, and tested the relationship between absolute distance, seat type, workstation type, and students’ interaction preference. The results show that in the virtual-reality fusion gamification scenario where students can move freely: The inner circle students can stimulate the outer circle students’ willingness to invest in (...)
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  7. Chalmers on Virtual Reality: Realism on the Cheap?Steffen Koch - 2022 - Analysis 82 (4):766-774.
    You sit in your office and put on the latest pair of virtual reality (VR) goggles. Suddenly, you stand in the middle of Times Square. A car almost hits you. You.
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  8. Virtual Reality, Embodiment, and Allusion: an Ecological-Enactive Approach.Giovanni Rolla, Guilherme Vasconcelos & Nara M. Figueiredo - 2022 - Philosophy and Technology 35 (4):1-23.
    It is common in the cognitive and computational sciences to regard virtual reality (VR) as composed of illusory experiences, given its immersive character. In this paper, we adopt an ecological-enactive perspective on cognition (Sect. 3) to evaluate the nature of VR and one’s engagement with it. Based on a post-cognitivist conception of illusion, we reject the commonly held assumption that virtual reality experiences (VREs) are illusory (Sect. 4). Our positive take on this issue is that VR devices, like other technological (...)
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  9. Post-Traumatic Stress Disorder and Virtual Reality.Teodora Stoeva - 2022 - Diogenes 30 (1):9-20.
    This study discusses the potential of virtual reality therapy to treat traumatic experiences. It considers the main advantages of exposure therapy through virtual reality in comparison with traditional exposure therapy. In order to explain the effectiveness of using virtual reality to treat trauma, the main research question that was asked was how to conceptualize it. It was assumed that the trauma was a deviation from the normal narrative that people create for a particular crisis event. The results of the empirical (...)
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  10. Research on the correlation between component elements and psychological perception of the spatial form of underground commercial street corners based on virtual reality technology.Liang Sun, Tianyu Fang, Yan Sun, Bo Wang & Zebiao Shao - 2022 - Frontiers in Psychology 13.
    The corner space, an important area of underground commercial streets, not only converts space functions but also exerts a great impact on the space atmosphere by transforming the environmental quality of the commercial street space. Based on corner space investigations of several underground commercial streets in China, this paper constructs a realistic scene model using virtual reality technology and screens. This paper classifies the corner space elements of underground commercial streets through preliminary experiments. Based on the conclusions, different morphological models (...)
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  11. Experiencing an art education program through immersive virtual reality or iPad: Examining the mediating effects of sense of presence and extraneous cognitive load on enjoyment, attention, and retention.Qingyang Tang, Yanyun Wang, Hao Liu, Qian Liu & Shen Jiang - 2022 - Frontiers in Psychology 13.
    Sense of presence and extraneous cognitive load are the two psychological effects widely employed to explain the cognitive outcomes caused by high-immersive media. This study identified the concepts of both technological affordance and the psychological effects of VR learning. It investigated the mechanism by which immersion leads to better or worse communication in the context of art education. We operationalized the concept of immersion into two levels: a high-immersive VR system and a low-immersive tablet system. Through a between-subject experiment, we (...)
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  12. Altered effective connectivity in the emotional network induced by immersive virtual reality rehabilitation for post-stroke depression.Jia-Jia Wu, Mou-Xiong Zheng, Xu-Yun Hua, Dong Wei, Xin Xue, Yu-Lin Li, Xiang-Xin Xing, Jie Ma, Chun-Lei Shan & Jian-Guang Xu - 2022 - Frontiers in Human Neuroscience 16.
    Post-stroke depression is a serious complication of stroke that significantly restricts rehabilitation. The use of immersive virtual reality for stroke survivors is promising. Herein, we investigated the effects of a novel immersive virtual reality training system on PSD and explored induced effective connectivity alterations in emotional networks using multivariate Granger causality analysis. Forty-four patients with PSD were equally allocated into an immersive-virtual reality group and a control group. In addition to their usual rehabilitation treatments, the participants in the immersive-virtual reality (...)
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  13. Is Chalmers' Virtual Reality "Mirror Argument" Sound?Shaohua Xue - 2022 - Journal of Human Cognition 6 (1):24-32.
    Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by Chalmers in his (...)
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  14. The Influence of Figures in Warning Signs at the Manual Toll Station on the Lane Change Timing of Drivers in the Context of Virtual Reality of High-Proportion ETC Vehicles.Su Zhi, Peng Qunjie, Wang Chaolun, Xiang Wang & Ling Chen - 2022 - Complexity 2022:1-8.
    The increase of ETC vehicles on expressways has changed the proportion of ETC/MTC lanes at toll stations. Based on a driving simulator, three toll gate lane warning sign schemes were proposed in this study. Driving simulation experiments were conducted to study the influence of figures in warning signs at the manual toll station on the lane change timing of drivers. It was found that the addition of arrows to the warning signs can significantly shorten the response time and guide the (...)
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  15. Virtual Reality not for “being someone” but for “being in someone else’s shoes”: Avoiding misconceptions in empathy enhancement.Francisco Lara & Jon Rueda - 2021 - Frontiers in Psychology 12:3674.
    Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual Reality (VR) as an educational nudge to promote empathy is unethical. These authors argue that the influence exerted on the participant through virtual simulation is based on the deception of making them believe that they are someone else when this is impossible. This makes the use of VR for empathy enhancement a manipulative strategy in itself. In this article, we show that Ramirez et al.’s ethical (...)
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  16. Shedding Light on the Extended Mind: HoloLens, Holograms, and Internet-Extended Knowledge.Paul Smart - 2021 - Frontiers in Psychology 12 (Article 675184):1–16.
    The application of extended mind theory to the Internet and Web yields the possibility of Internet-extended knowledge—a form of extended knowledge that arises as a result of an individual's interactions with the online environment. The present paper seeks to advance our understanding of Internet-extended knowledge by describing the functionality of a real-world application, called the HoloArt app. In part, the goal of the paper is illustrative: it is intended to show how recent advances in mixed reality, cloud-computing, and machine intelligence (...)
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  17. Virtual Reality and Wearable Technologies to Support Adaptive Responding of Children and Adolescents With Neurodevelopmental Disorders: A Critical Comment and New Perspectives.Fabrizio Stasolla - 2021 - Frontiers in Psychology 12.
  18. Olfactory Virtual Reality (OVR) for Wellbeing and Reduction of Stress, Anxiety and Pain.David Tomasi - 2021 - Journal of Medical Research and Health Sciences 4 (3).
    Olfactory Virtual Reality (OVR) for Wellbeing and Reduction of Stress, Anxiety and Pain - Journal of Medical Research and Health Sciences.
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  19. Is Virtual Marriage Acceptable? A Psychological Study Investigating The Role of Ambiguity Tolerance and Intimacy Illusion in Online Dating among Adolescents and Early Adults.Juneman Abraham & Annisa Falah - 2017 - Journal of Psychological and Educational Research 24 (2):117-143.
    Marriage is one of the most important topics in the education field since life in this world is structured by interaction among families and between families and other social institutions. Dissatisfaction and unsustainability of marriage have led the urgency of premarital education in various countries. The problem is that the spread of virtual reality has made marriage itself to become more complex and experience reinterpretation and reconfiguration, moreover with the emergence of new kind of marriage in the digital era, i.e. (...)
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  20. Perception of Affordances and Experience of Presence in Virtual Reality.Paweł Grabarczyk & Marek Pokropski - 2016 - Avant: Trends in Interdisciplinary Studies 7 (2):25-44.
    Recent developments in virtual reality technology raise a question about the experience of presence and immersion in virtual environments. What is immersion and what are the conditions for inducing the experience of virtual presence? In this paper, we argue that crucial determinants of presence are perception of affordances and sense of embodiment. In the first section of this paper, we define key concepts and introduce important distinctions such as immersion and presence. In the second and third sections, we respectively discuss (...)
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  21. Free Energy and Virtual Reality in Neuroscience and Psychoanalysis: A Complexity Theory of Dreaming and Mental Disorder.Jim Hopkins - 2016 - Frontiers in Psychology 7.
  22. Realistic virtual reality and perception.John Dilworth - 2010 - Philosophical Psychology 23 (1):23-42.
    Realistic uses of Virtual Reality technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception may be extended to cover such cases. Virtual objects are explained as concrete models that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are distinguished. The paper (...)
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  23. Human foraging behavior: A virtual reality investigation on area restricted search in humans.Christopher Kalff, Thomas Hills & Jan M. Wiener - 2010 - In S. Ohlsson & R. Catrambone (eds.), Proceedings of the 32nd Annual Conference of the Cognitive Science Society. Cognitive Science Society. pp. 168--173.
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  24. Du Modèle à la Simulation Informatique.Franck Varenne - 2007 - Vrin.
    Avec l'evolution recente des modeles mathematiques vers des simulations informatiques, les formalisations du vivant sont de plus en plus integratives, mixtes et, en un sens, realistes. Plus generalement, les formalisations d'objets complexes deviennent assises sur et non plus seulement traitees par l'infrastructure informatique. Quelle est la veritable portee epistemologique de cette empirie simulee? Comment la distinguer de la creativite proprement interne aux mathematiques dont la philosophie des sciences a deja su rendre compte? En se penchant sur les modeles de plantes, (...)
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  25. From presence to consciousness through virtual reality.Maria V. Sanchez-Vives & Mel Slater - 2005 - Nature Reviews Neuroscience 6 (4):332-339.
  26. Changes in bodily awareness induced by immersive virtual reality.Craig D. Murray & Michael S. Gordon - 2001 - CyberPsychology and Behavior 4 (3):365-371.
  27. Cognitive Issues in the Perception of Desktop Virtual Environments.Robert D. Macredie & Sonali S. Morar - 2000 - Journal of Intelligent Systems 10 (5-6):421-450.
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  28. Innovative Simulations for Assessing Professional Competence: From Paper and Pencil to Virtual Reality.S. Pearson - 2000 - Knowledge, Technology & Policy 12 (4):102-103.
  29. Virtual Environments.Woodrow Barfield & Thomas A. Furness (eds.) - 1995 - Oxford University Press USA.
    This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science.
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  30. Ground truth and virtual reality: Hacking vs. Van Fraassen.William Seager - 1995 - Philosophy of Science 62 (3):459-478.
    Hacking argues against van Fraassen's constructive empiricism by appeal to features of microscopic imaging. Hacking relies on both our practices involving imaging instruments and the structure of the images produced by these micropractices. Van Fraassen's reply is formally correct yet fundamentally unsatisfying. I aim to strengthen van Fraassen's reply, but must then extend constructive empiricism, specifically the central notion of "theoretical immersion." I argue that immersion is more analogous to entering a virtual reality than to learning a language. This metaphor (...)
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  31. Virtual social environments as a tool for psychological assessment.Felix D. Schönbrodt & Jens B. Asendorpf - unknown
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  32. Researching Virtual Environments and Virtual Characters.Agneta Gulz - unknown
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