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  1.  24
    “It’s like holding a human heart”: the design of Vital + Morph, a shape-changing interface for remote monitoring.Alberto Boem & Hiroo Iwata - 2018 - AI and Society 33 (4):599-619.
    Based on the concept of data physicalization, we developed Vital + Morph, an interactive surface for remote connection and awareness of clinical data. It enables users located in remote places to monitor and feel the vital signs measured from a hospitalized person through shape-change. We propose shape-changing interfaces as a way of making data physicalization a richer, intriguing and memorable experience that communicates complex information and insights about data. To demonstrate and validate our proposed concept, we developed an exploratory study (...)
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  2.  49
    Bird Song Diamond in Deep Space 8k.John Brumley, Charles Taylor, Reiji Suzuki, Takashi Ikegami, Victoria Vesna & Hiroo Iwata - 2020 - AI and Society 35 (1):87-101.
    The Bird Song Diamond project is a series of multifaceted and multidisciplinary installations with the aim of bringing contemporary research on bird communication to a large public audience. Using art and technology to create immersive experiences, BSD allows large audiences to embody bird communication rather than passively observe. In particular, BSD Mimic, a system for mimicking bird song, asks participants to grapple with both audition and vocalization of birdsong. The use of interactive installations for public outreach provides unique experiences to (...)
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  3.  28
    Assistive Device Art: aiding audio spatial location through the Echolocation Headphones.Aisen C. Chacin, Hiroo Iwata & Victoria Vesna - 2018 - AI and Society 33 (4):583-597.
    Assistive Device Art derives from the integration of Assistive Technology and Art, involving the mediation of sensorimotor functions and perception from both, psychophysical methods and conceptual mechanics of sensory embodiment. This paper describes the concept of ADA and its origins by observing the phenomena that surround the aesthetics of prosthesis-related art. It also analyzes one case study, the Echolocation Headphones, relating its provenience and performance to this new conceptual and psychophysical approach of tool design. This ADA tool is designed to (...)
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  4.  19
    A glance of cultural differences in the case of interactive device art installation idMirror.Maša Jazbec, Floris Erich Arden & Hiroo Iwata - 2018 - AI and Society 33 (4):573-582.
    The idMirror project consists of a tablet computer, specially equipped with a small mirror and a newly developed android app. The Android application uses face recognition to detect the location of the user’s face in relation to the device and based on this renders a computer graphic at the location of his or her reflection. The goal of the idMirror project setting as a research tool was to make an exploratory study on cultural differences at exhibition venues. For this study, (...)
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  5.  7
    Ankle-Worn Sensor Sleeve to increase walking motivation.Minatsu Sugimoto, Hiroo Iwata & Hiroya Igarashi - 2023 - AI and Society 38 (4):1793-1803.
    In this study, we propose the Ankle-Worn Sensor Sleeve to help people maintain their health. Furthermore, our approach uses this sensor sleeve to improve walking motivation by making the walking motion more sensible. In this research, we pursue the design of a wearable device that users can wear as a “shoe accessory,” with the aim of promoting people’s walking motivation. This device is ankle-worn and generates electricity using the physical flexion and extension of the ankle, detects and acquires the amount (...)
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