Results for 'Multi-agent inquiry games'

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  1.  60
    The interrogative model of inquiry meets dynamic epistemic logics.Yacin Hamami - 2015 - Synthese 192 (6):1609-1642.
    The Interrogative Model of Inquiry and Dynamic Epistemic Logics are two central paradigms in formal epistemology. This paper is motivated by the observation of a significant complementarity between them: on the one hand, the IMI provides a framework for investigating inquiry represented as an idealized game between an Inquirer and Nature, along with an account of the interaction between questions and inferences in information-seeking processes, but is lacking a formulation in the multi-agent case; on the other (...)
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  2.  61
    Dialogue Games in Multi-Agent Systems.Peter McBurney & Simon Parsons - 2002 - Informal Logic 22 (3).
    Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.
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  3.  18
    The brain attics: the strategic role of memory in single and multi-agent inquiry.Emmanuel J. Genot & Justine Jacot - 2020 - Synthese 197 (3):1203-1224.
    M. B. Hintikka and J. Hintikka claimed that their reconstruction of the ‘Sherlock Holmes sense of deduction’ can “serve as an explication for the link between intelligence and memory”. The claim is vindicated, first for the single-agent case, where the reconstruction captures strategies for accessing the content of a distributed and associative memory; then, for the multi-agent case, where the reconstruction captures strategies for accessing knowledge distributed in a community. Moreover, the reconstruction of the ‘Sherlock Holmes sense (...)
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  4.  19
    A Multi-Agent Approach to the Game of Go Using Genetic Algorithms.Todd Blackman & Arvin Agah - 2009 - Journal of Intelligent Systems 18 (1-2):143-169.
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  5. Introduction: Formal approaches to multi-agent systems: Special issue of best papers of FAMAS 2007.B. Dunin-Keplicz & R. Verbrugge - 2013 - Logic Journal of the IGPL 21 (3):309-310.
    Over the last decade, multi-agent systems have come to form one of the key tech- nologies for software development. The Formal Approaches to Multi-Agent Systems (FAMAS) workshop series brings together researchers from the fields of logic, theoreti- cal computer science and multi-agent systems in order to discuss formal techniques for specifying and verifying multi-agent systems. FAMAS addresses the issues of logics for multi-agent systems, formal methods for verification, for example model (...)
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  6.  19
    Exploration-exploitation in multi-agent learning: Catastrophe theory meets game theory.Stefanos Leonardos & Georgios Piliouras - 2022 - Artificial Intelligence 304 (C):103653.
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  7.  81
    An evolutionary game theoretic perspective on learning in multi-agent systems.Karl Tuyls, Ann Nowe, Tom Lenaerts & Bernard Manderick - 2004 - Synthese 139 (2):297 - 330.
    In this paper we revise Reinforcement Learning and adaptiveness in Multi-Agent Systems from an Evolutionary Game Theoretic perspective. More precisely we show there is a triangular relation between the fields of Multi-Agent Systems, Reinforcement Learning and Evolutionary Game Theory. We illustrate how these new insights can contribute to a better understanding of learning in MAS and to new improved learning algorithms. All three fields are introduced in a self-contained manner. Each relation is discussed in detail with (...)
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  8.  11
    Massively Multi-Agent Simulations of Religion.William Sims Bainbridge - 2018 - Journal of Cognition and Culture 18 (5):565-586.
    Massively multiplayer online games are not merely electronic communication systems based on computational databases, but also include artificial intelligence that possesses complex, dynamic structure. Each visible action taken by a component of the multi-agent system appears simple, but is supported by vastly more sophisticated invisible processes. A rough outline of the typical hierarchy has four levels: interaction between two individuals, each either human or artificial, conflict between teams of agents who cooperate with fellow team members, enduring social-cultural (...)
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  9.  83
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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  10.  77
    When Do Introspection Axioms Matter for Multi-Agent Epistemic Reasoning?Wesley H. Holliday, Yifeng Ding & Cedegao Zhang - 2019 - Electronic Proceedings in Theoretical Computer Science 297:121–139.
    The early literature on epistemic logic in philosophy focused on reasoning about the knowledge or belief of a single agent, especially on controversies about "introspection axioms" such as the 4 and 5 axioms. By contrast, the later literature on epistemic logic in computer science and game theory has focused on multi-agent epistemic reasoning, with the single-agent 4 and 5 axioms largely taken for granted. In the relevant multi-agent scenarios, it is often important to reason (...)
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  11. Knowledge and planning in an action-based multi-agent framework: A case study.Oliver Schulte - unknown
    The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue. We find that the situation calculus, with suitable extensions, supplies a unified representation of (1) the interaction protocol, or structure of the game, (2) the dynamics of the knowledge and common knowledge of the agents, and (3) principles of strategic planning.
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  12. Individual action and collective function: From sociology to multi-agent learning.Ron Sun - manuscript
    Co-learning of multiple agents has been studied in co-learning settings, and how do they help, or many different disciplines under various guises. For hamper, learning and cooperation? example, the issue has been tackled by distributed • How do we characterize the process and the artificial intelligence, parallel and distributed com- dynamics of co-learning, conceptually, mathe- puting, cognitive psychology, social psychology, matically, or computationally? game theory (and other areas of mathematical econ- • how do social structures and relations interact omics), sociology, (...)
     
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  13. Comparing semantics of logics for multi-agent systems.Valentin Goranko & Wojciech Jamroga - 2004 - Synthese 139 (2):241 - 280.
    We draw parallels between several closely related logics that combine — in different proportions — elements of game theory, computation tree logics, and epistemic logics to reason about agents and their abilities. These are: the coalition game logics CL and ECL introduced by Pauly 2000, the alternating-time temporal logic ATL developed by Alur, Henzinger and Kupferman between 1997 and 2002, and the alternating-time temporal epistemic logic ATEL by van der Hoek and Wooldridge (2002). In particular, we establish some subsumption and (...)
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  14.  71
    Learning with neighbours: Emergence of convention in a society of learning agents.Roland Mühlenbernd - 2011 - Synthese 183 (S1):87-109.
    I present a game-theoretical multi-agent system to simulate the evolutionary process responsible for the pragmatic phenomenon division of pragmatic labour (DOPL), a linguistic convention emerging from evolutionary forces. Each agent is positioned on a toroid lattice and communicates via signaling games , where the choice of an interlocutor depends on the Manhattan distance between them. In this framework I compare two learning dynamics: reinforcement learning (RL) and belief learning (BL). An agent’s experiences from previous plays (...)
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  15.  15
    Agent-based Modelling and Simulation in the Social and Human Sciences.Denis Phan & Frédéric Amblard (eds.) - 2007 - Oxford: The Bardwell Press.
    This volume brings together contributions from leading researchers in the field of agent-based modelling and simulation. This approach has grown out of some recent and innovative ideas in the social sciences, computer sciences, life sciences, physics and game theory. It is proving helpful in understanding complexity in many domains. The opportunities it offers to explore the experimental approach to social and human behaviour is proving of theoretical and empirical value across a wide range of fields. With contributions from researchers (...)
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  16.  24
    Agent Based Modelling and Simulations in the Human and Social Siences.Denis Phan & Phan Amblard (eds.) - 2007 - Oxford: The Bardwell Press.
    This book brings together contributions from leading researchers in the field of agent-based modelling and simulation. This approach has grown out of some recent and innovative ideas in the social sciences, computer sciences, life sciences, physics and game theory. It is proving helpful in understanding complexity in many domains. The opportunities it offers to explore the experimental approach to social and human behaviour is proving of theoretical and empirical value across a wide range of fields. With contributions from researchers (...)
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  17.  13
    A Multi-stage Game Model Of Morals By Agreement.Joseph Heath - 1996 - Dialogue 35 (3):529-552.
    If there is one aspect of David Gauthier's program for a contractualist morality that has been most sceptically received, it is his view that instrumentally rational agents would choose to adopt a disposition that would in turn constrain their future choices. Instead of remaining “straightforward maximizers” caught in a suboptimal state of nature, they would become “constrained maximizers” who could avoid prisoner's dilemmas by engaging in conditional co-operation. Apart from the fact that Gauthier's entirely prescriptive orientation leads him to omit (...)
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  18. Deontic logic for strategic games.Allard Tamminga - 2013 - Erkenntnis 78 (1):183-200.
    We develop a multi-agent deontic action logic to study the logical behaviour of two types of deontic conditionals: (1) conditional obligations, having the form "If group H were to perform action aH, then, in group F's interest, group G ought to perform action aG" and (2) conditional permissions, having the form "If group H were to perform action aH, then, in group F's interest, group G may perform action aG". First, we define a formal language for multi- (...) deontic action logic and a class of consequentialist models to interpret the formulas of the language. Second, we define a transformation that converts any strategic game into a consequentialist model. Third, we show that an outcome a* is a Nash equilibrium of a strategic game if and only if a conjunction of certain conditional permissions is true in the consequentialist model that results from the transformation of that strategic game. (shrink)
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  19.  38
    On religious practices as multi-scale active inference: Certainties emerging from recurrent interactions within and across individuals and groups.Inês Hipólito & Casper Hesp - 2023 - In Robert Vinten (ed.), Wittgenstein and the Cognitive Science of Religion: Interpreting Human Nature and the Mind. London: Bloomsbury Academic. pp. 179-198.
    This chapter takes inspiration from Wittgenstein’s thinking to formulate a non-reductive toolbox for the study of religion associated with generative modelling, specifically as applied in complex adaptive systems theory. It converges on a communal perspective on religion as multiscale active inference that contrasts starkly with common ‘straw person’ perspectives on religion that reduce it to ‘erroneous’ theorising generated by the brain. In contrast, we argue, religious practices at the enculturated level of description involve implicit and explicit meanings, experienced both individually (...)
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  20.  83
    Reasoning about causality in games.Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate & Michael Wooldridge - 2023 - Artificial Intelligence 320 (C):103919.
    Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We (...)
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  21.  9
    Knowledge Condition Games.Sieuwert Otterloo, Wiebe Hoek & Michael Wooldridge - 2006 - Journal of Logic, Language and Information 15 (4):425-452.
    Understanding the flow of knowledge in multi-agent protocols is essential when proving the correctness or security of such protocols. Current logical approaches, often based on model checking, are well suited for modeling knowledge in systems where agents do not act strategically. Things become more complicated in strategic settings. In this paper we show that such situations can be understood as a special type of game – a knowledge condition game – in which a coalition “wins” if it is (...)
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  22. Representing Von neumann–morgenstern games in the situation calculus.Oliver Schulte - unknown
    Sequential von Neumann–Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. We show that sequential VM games with countably many actions and continuous utility functions have a sound and complete axiomatization in the situation calculus. This axiomatization allows us to represent game-theoretic reasoning and solution concepts such as Nash equilibrium. We discuss the application of various concepts from VM game theory to the theory (...)
     
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  23. Modeling prejudice reduction: Spatialized game theory and the contact hypothesis.Patrick Grim, Evan Selinger, William Braynen, Robert Rosenberger, Randy Au, Nancy Louie & John Connolly - 2005 - Public Affairs Quarterly 19 (2):95-125.
    We apply spatialized game theory and multi-agent computational modeling as philosophical tools: (1) for assessing the primary social psychological hypothesis regarding prejudice reduction, and (2) for pursuing a deeper understanding of the basic mechanisms of prejudice reduction.
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  24.  48
    Knowledge condition games.Sieuwert van Otterloo, Wiebe Van Der Hoek & Michael Wooldridge - 2006 - Journal of Logic, Language and Information 15 (4):425-452.
    Understanding the flow of knowledge in multi-agent protocols is essential when proving the correctness or security of such protocols. Current logical approaches, often based on model checking, are well suited for modeling knowledge in systems where agents do not act strategically. Things become more complicated in strategic settings. In this paper we show that such situations can be understood as a special type of game – a knowledge condition game – in which a coalition “wins” if it is (...)
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  25.  39
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this (...)
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  26.  19
    Formal Modelling and Verification of Probabilistic Resource Bounded Agents.Hoang Nga Nguyen & Abdur Rakib - 2023 - Journal of Logic, Language and Information 32 (5):829-859.
    Many problems in Multi-Agent Systems (MASs) research are formulated in terms of the abilities of a coalition of agents. Existing approaches to reasoning about coalitional ability are usually focused on games or transition systems, which are described in terms of states and actions. Such approaches however often neglect a key feature of multi-agent systems, namely that the actions of the agents require resources. In this paper, we describe a logic for reasoning about coalitional ability under (...)
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  27.  21
    Knowledge in a Social Network.Staffan Angere - unknown
    The purpose of this paper is to present a formal model of social net- works suitable for studying questions in social epistemology. We show how to use this model, in conjunction with a computer program for simulating groups of inquirers, to draw conclusions about the epistemological prop- erties of different social practices. This furnishes us with the beginnings of a systematic research program in social epistemology, from which to approach problems pertaining to epistemic value, optimal organization, and the dynamics of (...)
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  28. Equilibria in social belief removal.Richard Booth & Thomas Meyer - 2010 - Synthese 177 (1):97 - 123.
    In studies of multi-agent interaction, especially in game theory, the notion of equilibrium often plays a prominent role. A typical scenario for the belief merging problem is one in which several agents pool their beliefs together to form a consistent "group" picture of the world. The aim of this paper is to define and study new notions of equilibria in belief merging. To do so, we assume the agents arrive at consistency via the use of a social belief (...)
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  29.  14
    From Games to Graphs: Evolving Networks in Cultural Evolution.Karim Baraghith - 2023 - In Agathe du Crest, Martina Valković, André Ariew, Hugh Desmond, Philippe Huneman & Thomas A. C. Reydon (eds.), Evolutionary Thinking Across Disciplines: Problems and Perspectives in Generalized Darwinism. Springer Verlag. pp. 2147483647-2147483647.
    What is it that evolves in cultural evolution? This is a question easily posed but not so easily answered. According to common interpretations of cultural evolutionary theory, it is not strictly agents that change over time or proliferate during cultural transmission, but their socially transmitted behavior, what they communicate or acquire via social learning – in short: their interactions. This means that we have to put these cultural interactions into an evolutionary setting and show how they evolve within cultural populations, (...)
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  30.  25
    Knowledge and Inquiry: Essays on Jaakko Hintikka’s Epistemology and Philosophy of Science.Matti Sintonen (ed.) - 1997 - Brill | Rodopi.
    Contents: Matti SINTONEN: From the Science of Logic to the Logic of Science. I: HISTORICAL PERSPECTIVES. Zev BECHLER: Hintikka on Plenitude in Aristotle. Marja-Liisa KAKKURI-KNUUTTILA: What Can the Sciences of Man Learn from Aristotle? Martin KUSCH: Theories of Questions in German-Speaking Philosophy Around the Turn of the Century. Nils-Eric SAHLIN: 'HE IS NO GOOD FOR MY WORK': On the Philosophical Relations between Ramsey and Wittgenstein. II: FORMAL TOOLS: INDUCTION, OBSERVATION AND IDENTIFIABILITY. Theo A.F. KUIPERS: The Carnap-Hintikka Programme in Inductive Logic. (...)
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  31.  26
    Collective argumentation: A survey of aggregation issues around argumentation frameworks.Gustavo Bodanza, Fernando Tohmé & Marcelo Auday - 2017 - Argument and Computation 8 (1):1-34.
    Dung’s argumentation frameworks have been applied for over twenty years to the analysis of argument justification. This representation focuses on arguments and the attacks among them, abstracting away from other features like the internal structure of arguments, the nature of utterers, the specifics of the attack relation, etc. The model is highly attractive because it reduces most of the complexities involved in argumentation processes. It can be applied to different settings, like the argument evaluation of an individual agent or (...)
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  32.  4
    Classical and team reasoning in the Centipede Game.David Sklar - 2024 - Theoria 90 (2):225-239.
    This study analyses behaviour in non-zero-sum finite multi-stage games, particularly the Centipede Game. The classical Nash Equilibrium fails to explain empirical behaviour and intuitive logic and has therefore been challenged. This paper introduces the ‘Pure Collective Equilibrium’, or PCE, which describes the equilibrium reached when agents assess their utility not by their own payoffs but by the mean collective payoff of the team, as outlined by some team-reasoning hypotheses. Classical behaviour and purely collective team reasoning then both represent (...)
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  33. The facilitator as self-liberator and enabler: ethical responsibility in communities of philosophical inquiry.Arie Kizel - 2021 - Childhood and Philosophy 17:1-20.
    From its inception, philosophy for/with children (P4wC) has sought to promote philosophical discussion with children based on the latter’s own questions and a pedagogic method designed to encourage critical, creative, and caring thinking. Communities of inquiry can be plagued by power struggles prompted by diverse identities, however. These not always being highlighted in the literature or P4wC discourse, this article proposes a two-stage model for facilitators as part of their ethical responsibility. In the first phase, they should free themselves (...)
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  34. Computer Models of Constitutive Social Practices.Richard Evans - 2013 - In Vincent Müller (ed.), Philosophy and Theory of Artificial Intelligence. Springer. pp. 389-409.
    Research in multi-agent systems typically assumes a regulative model of social practice. This model starts with agents who are already capable of acting autonomously to further their individual ends. A social practice, according to this view, is a way of achieving coordination between multiple agents by restricting the set of actions available. For example, in a world containing cars but no driving regulations, agents are free to drive on either side of the road. To prevent collisions, we introduce (...)
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  35.  39
    The Logic of Responsibility Voids.Hein Duijf - 2022 - Springer Cham.
    This book focuses on the problem of responsibility voids: these are cases where responsibility for a morally undesirable outcome cannot be attributed to any of the involved agents. Responsibility voids are thought to occur in collective decision-making and in the context of artificial intelligent systems. In these cases, philosophers worry that there is a shortfall of moral responsibility. In particular, such voids are often assumed to justify a notion of collective responsibility that cannot be reduced to individual responsibility. One of (...)
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  36.  84
    Medieval Obligationes as a Theory of Discursive Commitment Management.Catarina Dutilh Novaes - 2011 - Vivarium 49 (1-3):240-257.
    In earlier work, I have presented an interpretation of Obligationes as logical games of consistency maintenance; this interpretation has some advantages, in particular that of capturing the multi-agent, goal-oriented, rule-governed nature of the enterprise by means of the game analogy. But it has as its main limitation the fact that it does not provide a satisfactory account of the deontic aspect of the framework—i.e. of what being obliged to a certain statement consists in. In order to remedy (...)
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  37.  73
    Logics of Communication and Change. van Benthem, Johan, van Eijck, Jan & Kooi, Barteld - unknown
    Current dynamic epistemic logics for analyzing effects of informational events often become cumbersome and opaque when common knowledge is added for groups of agents. Still, postconditions involving common knowledge are essential to successful multi-agent communication. We propose new systems that extend the epistemic base language with a new notion of ‘relativized common knowledge’, in such a way that the resulting full dynamic logic of information flow allows for a compositional analysis of all epistemic postconditions via perspicuous ‘reduction axioms’. (...)
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  38. A dynamic logic of agency I: Stit, capabilities and powers.Andreas Herzig & Emiliano Lorini - 2010 - Journal of Logic, Language and Information 19 (1):89-121.
    The aim of this paper, is to provide a logical framework for reasoning about actions, agency, and powers of agents and coalitions in game-like multi-agent systems. First we define our basic Dynamic Logic of Agency ( ). Differently from other logics of individual and coalitional capability such as Alternating-time Temporal Logic (ATL) and Coalition Logic, in cooperation modalities for expressing powers of agents and coalitions are not primitive, but are defined from more basic dynamic logic operators of action (...)
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  39.  18
    Formalizing the Dynamics of Information.Martina Faller, Stefan C. Kaufmann, Marc Pauly & Center for the Study of Language and Information S.) - 2000 - Center for the Study of Language and Information Publications.
    The papers collected in this volume exemplify some of the trends in current approaches to logic, language and computation. Written by authors with varied academic backgrounds, the contributions are intended for an interdisciplinary audience. The first part of this volume addresses issues relevant for multi-agent systems: reasoning with incomplete information, reasoning about knowledge and beliefs, and reasoning about games. Proofs as formal objects form the subject of Part II. Topics covered include: contributions on logical frameworks, linear logic, (...)
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  40.  46
    Answering Existence Questions in the Best Language for Inquiry.Eve Kitsik - 2019 - Philosophia 47 (1):141-156.
    Folk ontology seems baroque, compared to the austere ontology of many philosophers. Plausibly, the issue comes down to a choice between existence concepts: the folk and the austere philosophers employ different quantifier meanings. This paper aims to clarify and defend this hypothesis and explore its upshots. How do we choose between the alternative existence concepts; is the austere philosophers’ concept better than the folk’s undiscriminating one? I will argue that contrary to what Ted Sider suggests, the austere existence concept and (...)
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  41.  18
    J. Hintikka’s Interrogative Model of Inquiry and Prospects for Its Application in the Study of Artificial Intelligence.Anna Yu Moiseeva - 2022 - Russian Journal of Philosophical Sciences 64 (7):46-67.
    The article outlines the prospects of using J. Hintikka’s interrogative epistemology for modelling cognitive operations carried out by a cognizing agent to create a machine capable of full cognition. It was established that modeling is divided into two objectives: modeling the cognitive operations and modeling the strategic reasoning. Interrogative epistemology presents a solution to the first objective. It relies on a game-theoretic formal apparatus that allows one to correctly describe all types of possible moves within the framework of a (...)
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  42. Merging Frameworks for Interaction.Johan van Benthem Jelle Gerbrandy - unknown
    Many logical systems today describe intelligent interacting agents over time. Frameworks include Interpreted Systems (IS, Fagin et al. [8]), Epistemic-Temporal Logic (ETL, Parikh & Ramanujam [22]), STIT (Belnap et al. [5]), Process Algebra and Game Semantics (Abramsky [1]). This variety is an asset, as different modeling tools can be fine-tuned to specific applications. But it may also be an obstacle, when barriers between paradigms and schools go up. This paper takes a closer look at one particular interface, between two systems (...)
     
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  43.  8
    On the Value of Alert Systems and Gentle Rule Enforcement in Addressing Pandemics.Yefim Roth, Ori Plonsky, Edith Shalev & Ido Erev - 2020 - Frontiers in Psychology 11.
    The COVID-19 pandemic poses a major challenge to policy makers on how to encourage compliance to social distancing and personal protection rules. This paper compares the effectiveness of two policies that aim to increase the frequency of responsible health behavior using smartphone-tracking applications. The first involves enhanced alert capabilities, which remove social externalities and protect the users from others’ reckless behavior. The second adds a rule enforcement mechanism that reduces the users’ benefit from reckless behavior. Both strategies should be effective (...)
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  44.  44
    A Note on Implementation of Bargaining Solutions.Yusuke Samejima - 2005 - Theory and Decision 59 (3):175-191.
    Miyagawa (Games and Economics Behavior 41(2), 292–308 [2002]) provides a simple extensive game form that implements a large class of two-agent bargaining solutions in subgame-perfect equilibrium. This class includes all of the Nash, Kalai–Smorodinsky, and relative utilitarian solutions. This note extends Miyagawa’s result to multi-agent bargaining problems.
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  45. Communication, credibility and negotiation using a cognitive hierarchy model.Matthew Stone - unknown
    The cognitive hierarchy model is an approach to decision making in multi-agent interactions motivated by laboratory studies of people. It bases decisions on empirical assumptions about agents’ likely play and agents’ limited abilities to second-guess their opponents. It is attractive as a model of human reasoning in economic settings, and has proved successful in designing agents that perform effectively in interactions not only with similar strategies but also with sophisticated agents, with simpler computer programs, and with people. In (...)
     
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  46.  19
    The change of signaling conventions in social networks.Roland Mühlenbernd - 2019 - AI and Society 34 (4):721-734.
    To depict the mechanisms that have enabled the emergence of semantic conventions, philosophers and researchers particularly access a game-theoretic model: the signaling game. In this article I argue that this model is also quite appropriate to analyze not only the emergence of a semantic convention, but also its change. I delineate how the application of signaling games helps to reproduce and depict mechanisms of semantic change. For that purpose I present a model that combines a signaling game with innovative (...)
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  47.  26
    Information, Interaction, and Agency.Wiebe van der Hoek (ed.) - 2005 - Dordrecht, Netherland: Springer.
    Contemporary epistemological and cognitive studies, as well as recent trends in computer science and game theory have revealed an increasingly important and intimate relationship between Information, Interaction, and Agency. Agents perform actions based on the available information and in the presence of other interacting agents. From this perspective Information, Interaction, and Agency neatly ties together classical themes like rationality, decision-making and belief revision with games, strategies and learning in a multi-agent setting. Unified by the central notions Information, (...)
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  48.  19
    Computational complexity and cognitive science : How the body and the world help the mind be efficient.Peter Gärdenfors - unknown
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior (...)
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  49. Integrating reinforcement learning, bidding and genetic algorithms.Ron Sun - unknown
    This paper presents a GA-based multi-agent reinforce- ment learning bidding approach (GMARLB) for perform- ing multi-agent reinforcement learning. GMARLB inte- grates reinforcement learning, bidding and genetic algo- rithms. The general idea of our multi-agent systems is as follows: There are a number of individual agents in a team, each agent of the team has two modules: Q module and CQ module. Each agent can select actions to be performed at each step, which (...)
     
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  50.  51
    Inductive reasoning and chance discovery.Ahmed Y. Tawfik - 2004 - Minds and Machines 14 (4):441-451.
    This paper argues that chance (risk or opportunity) discovery is challenging, from a reasoning point of view, because it represents a dilemma for inductive reasoning. Chance discovery shares many features with the grue paradox. Consequently, Bayesian approaches represent a potential solution. The Bayesian solution evaluates alternative models generated using a temporal logic planner to manage the chance. Surprise indices are used in monitoring the conformity of the real world and the assessed probabilities. Game theoretic approaches are proposed to deal with (...)
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