Results for 'morality and games'

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  1.  88
    Ethics, morality, and game theory.M. R. Alfano, Hannes Rusch & Matthias Uhl - 2018 - Games 9 (2).
    Ethics is a field in which the gap between words and actions looms large. Game theory and the empirical methods it inspires look at behavior instead of the lip service people sometimes pay to norms. We believe that this special issue comprises several illustrations of the fruitful application of this approach to ethics.
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  2.  29
    Conventions, morals and strategy: Greta’s dilemma and the incarceration game.Kaushik Basu - 2022 - Synthese 200 (1):1-19.
    Conventions and leaders are believed to be the two pillars of justice and order in society. This paper evaluates this proposition and draws attention to two intriguing ways in which these pillars can malfunction. The argument is constructed by creating two new games, Greta’s Dilemma and the Incarceration Game. An awareness of these problems can help us use our ‘moral intention’ to reexamine our own collective behavior and to design prior conventions, which limit the power of the leader.
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  3.  28
    Ethics in the Virtual World: The Morality and Psychology of Gaming.Garry Young - 2013 - Durham, UK: Routledge.
    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should (...)
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  4.  43
    Business and games.Peter Heckman - 1992 - Journal of Business Ethics 11 (12):933 - 938.
    This paper responds to the popular argument that business is like a game and is thus insulated from the demands of morality. In the first half of the paper, I offer objections to this argument as it is put forward by John Ladd in his well-known article, Morality and the Ideal of Rationality in Formal Organizations. I argue that Ladd''s analysis is flawed both because it deprives us of the ability to assert that a business is acting badly (...)
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  5.  35
    Evolutionary game theory, morality, and Darwinism.Gary Mar - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    Should evolution replace rational choice as the guiding paradigm for game theory? Evolutionary game theory provides an intriguing perspective from which to critique the hyper-rational assumptions of classical economic game theory. In contrast to economic game theory, evolutionary game theory is better suited to descriptive rather than normative domains. It is argued that a pluralism of paradigms holds the best promise for theoretical innovation in game theory.
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  6.  10
    Morals and markets: an evolutionary account of the modern world.Daniel Friedman - 2008 - New York, NY: Palgrave-Macmillan.
    Economist and evolutionary game theorist Daniel Friedman demonstrates that our moral codes and our market systems-while often in conflict-are really devices evolved to achieve similar ends, and that society functions best when morals and markets are in balance with each other.
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  7.  14
    Hobbesian Moral and Political Theory.Gregory S. Kavka - 1986 - Princeton University Press.
    In recent years serious attempts have been made to systematize and develop the moral and political themes of great philosophers of the past. Kant, Locke, Marx, and the classical utilitarians all have their current defenders and arc taken seriously as expositors of sound moral and political views. It is the aim of this book to introduce Hobbes into this select group by presenting a plausible moral and political theory inspired by Leviathan. Using the techniques of analytic philosophy and elementary game (...)
  8. Game Counterpossibles.Felipe Morales Carbonell - 2020 - Argumenta 6 (1):117-133.
    Counterpossibles, counterfactuals conditional with impossible antecedents, are notoriously contested; while the standard view makes them trivially true, some authors argue that they can be non-trivially true. In this paper, I examine the use of counterfactuals in the context of games, and argue that there is a case to be made for their non-triviality in a restricted sense. In particular, I examine the case of retro problems in chess, where it can happen that one is tasked with evaluating counterfactuals about (...)
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  9. Multiple Moralities: A Game-Theoretic Examination of Indirect Utilitarianism.Paul Studtmann & Shyam Gouri-Suresh - manuscript
    In this paper, we provide a game-theoretic examination of indirect utilitarianism by comparing the expected payoffs of attempts to apply a deontological principle and a utilitarian principle within the context of the Prisoner’s Dilemma (PD). Although many of the best-known utilitarians and consequentialists have accepted some indirect form of their respective views, the results in this paper suggest that they have been overly quick to dismiss altogether the benefits of directly enacting utilitarian principles. We show that for infallible moral agents, (...)
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  10.  81
    Business and game-playing: The false analogy. [REVIEW]Daryl Koehn - 1997 - Journal of Business Ethics 16 (12-13):1447-1452.
    A number of business writers have argued that business is a game and, like a game, possesses its own special rules for acting. While we do not normally tolerate deceit, bluffing is not merely acceptable but also expected within the game of poker. Similarly, lies of omission, overstatements, puffery and bluffs are morally acceptable within business because it, like a game, has a special ethic which permits these normally immoral practices. Although critics of this reasoning have used deontological and utilitarian (...)
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  11.  49
    Justice and game advantage in sporting games.Sigmund Loland - 1999 - Ethical Theory and Moral Practice 2 (2):159-178.
    This paper is a case study of what Jon Elster calls "local justice"; particular schemes of justice which, on a relatively autonomous basis, are designed and implemented by institutions and practices to meet particular preferences and goals. The paper suggests an interpretation of the role of justice in sporting games. First, a framework for examinations of schemes of local justice is suggested. Second, norms are suggested that express the requirements that have to be met in order to consider a (...)
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  12.  70
    On the criteria of the imitation for the artificial intelligent systems in the moral imitation game.Jolly Thomas - 2023 - Theoria 89 (6):872-890.
    To assess the intelligence of machines, Alan Turing proposed a test of imitation known as the imitation game, famously known as the Turing test. To assess whether artificial intelligent (AI) systems could be moral or not, Colin Allen et al. developed a test of imitation in the context of morality, a test known as the Moral Turing Test (MTT), which I will, in this paper, call the moral imitation game. There are arguments against developing any type of MTT or (...)
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  13.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  14. Game Theory and Moral Norms: An Overview and an Application.Bruno Verbeek - 2002 - Croatian Journal of Philosophy 2 (3):337-352.
    This paper provides an overview of developments in the application of game theory to moral philosophy. Game theory has been used in moral theory in three ways. First, as a tool to analyze the function of moral norms. Secondly, to characterize bargaining about moral norms. Thirdly, the paper demonstrates how game theory can make sense of the authority of moral norms in a way that renders the concept suitable for further analysis.
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  15. Reflections on ethics and game theory.Steven T. Kuhn - 2004 - Synthese 141 (1):1 - 44.
    Applications of game theory to moral philosophy are impededby foundational issues and troublesome examples. In the first part of this paper,questions are raised about the appropriate game-theoretical frameworks for applications to moralphilosophy and about the proper interpretations of the theoretical devices employed inthese frameworks. In the second part, five examples that should be of particular interest to thoseinterested in the connections between ethics and game theory are delineated and discussed. Thefirst example comprises games in which there is an outcome (...)
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  16.  8
    Morals and Consent: Contractarian Solutions to Ethical Woes.Malcolm Murray - 2017 - Chicago: Mcgill-Queen's University Press.
    How are we meant to behave? And how are we to defend whatever answer we give? Morals and Consent grounds our notion of morality in natural evolution, and from that basis, Malcolm Murray shows why contractarianism is a far more viable moral theory than is widely believed. The scope of Morals and Consent has two main parts: theory and application. In his discussion of theory, Murray defends contractarianism by appealing to evolutionary game theory and metaethical analyses. His main argument (...)
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  17. Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – (...)
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  18.  86
    Artificial morality and artificial law.Lothar Philipps - 1993 - Artificial Intelligence and Law 2 (1):51-63.
    The article investigates the interplay of moral rules in computer simulation. The investigation is based on two situations which are well-known to game theory: the prisoner''s dilemma and the game of Chicken. The prisoner''s dilemma can be taken to represent contractual situations, the game of Chicken represents a competitive situation on the one hand and the provision for a common good on the other. Unlike the rules usually used in game theory, each player knows the other''s strategy. In that way, (...)
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  19.  52
    “Why Be Moral?” and Reforming Selves.A. Mark Williamson - 1991 - The Monist 74 (1):107-125.
    Even given the final truths of what is right and wrong, good and bad, ethics is not complete. For one may yet ask “Why should I be moral?” Of course, we have no prior assurance that it will be possible to provide a non-moral and justifiable answer to the rational and self-interested person. Nevertheless, I claim that reasons for being moral can be provided even for the rational, self-interested, and remorseless individual who knows he will not be caught. In defending (...)
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  20. Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2016 - Proceedings of 1st International Joint Conference of DiGRA and FDG.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how they may be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and (...)
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  21.  63
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious (...)
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  22.  8
    Group Morality and Forms of Life.Rick Davis - 2012 - European Journal of Pragmatism and American Philosophy 4 (2).
    In this paper, I attempt to establish connections between the pragmatist philosophical tradition and the later philosophy of Ludwig Wittgenstein. I argue that among these connections is the affinity between John Dewey’s account of the development of group morality as articulated in his early work and Wittgenstein’s admittedly vague concept, ‘form of life.’ I argue that this affinity is evident in that both are dependent on inter-subjective experience. Moreover, both Dewey’s account of the development of group morality and (...)
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  23.  13
    Assessing and Optimizing Socio-Moral Reasoning Skills: Findings From the MorALERT Serious Video Game.Hamza Zarglayoun, Juliette Laurendeau-Martin, Ange Tato, Evelyn Vera-Estay, Aurélie Blondin, Arnaud Lamy-Brunelle, Sameh Chaieb, Frédérick Morasse, Aude Dufresne, Roger Nkambou & Miriam H. Beauchamp - 2022 - Frontiers in Psychology 12.
    BackgroundSocial cognition and competence are a key part of daily interactions and essential for satisfying relationships and well-being. Pediatric neurological and psychological conditions can affect social cognition and require assessment and remediation of social skills. To adequately approximate the complex and dynamic nature of real-world social interactions, innovative tools are needed. The aim of this study was to document the performance of adolescents on two versions of a serious video game presenting realistic, everyday, socio-moral conflicts, and to explore whether their (...)
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  24. Violent video games and morality: a meta-ethical approach.Garry Young - 2015 - Ethics and Information Technology 17 (4):311-321.
    This paper considers what it is about violent video games that leads one reasonably minded person to declare “That is immoral” while another denies it. Three interpretations of video game content are discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the meaning of moral utterances—like “x is immoral”—is important to an understanding of why there is a lack of moral consensus (...)
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  25. Moral distance in dictators games.Fernando Aguiar, Pablo Brañas-Garza & Luis Miller - 2008 - Judgment and Decision Making 3 (4):344-354.
    We perform an experimental investigation using a dictator game in which individuals must make a moral decision —to give or not to give an amount of money to poor people in the Third World. A questionnaire in which the subjects are asked about the reasons for their decision shows that, at least in this case, moral motivations carry a heavy weight in the decision: the majority of dictators give the money for reasons of a consequentialist nature. Based on the results (...)
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  26. Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does (...)
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  27.  31
    Managerial morality and behavior: The questionable payments issue. [REVIEW]Richard D. Rosenberg - 1987 - Journal of Business Ethics 6 (1):23 - 36.
    This research examined the effect of managers' value systems and personality traits on ethical decision behavior, in the context of questionable payments to foreign officials to assure business. Using a complex international management game to simulate the real-world competitive business environment, the study measured the instrumental and terminal value systems of the game participants as well as their tendencies towards Machiavellianism. It then observed their decision behavior in response to what was clearly a demand for an illegal payment.The findings indicate (...)
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  28. Game theory and ethics.Bruno Verbeek - 2008 - Stanford Encyclopedia of Philosophy.
    Game theory is the systematic study of interdependent rational choice. It should be distinguished from decision theory, the systematic study of individual (practical and epistemic) choice in parametric contexts (i.e., where the agent is choosing or deliberating independently of other agents). Decision theory has several applications to ethics (see Dreier 2004; Mele and Rawlings 2004). Game theory may be used to explain, to predict, and to evaluate human behavior in contexts where the outcome of action depends on what several agents (...)
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  29.  6
    Modeling Rationality, Morality, and Evolution.Peter Danielson (ed.) - 1998 - New York: Oup Usa.
    This collection of essays focuses on questions that arise when morality is considered from the perspective of recent work on rational choice and evolution. The contributors focus especially on modelling games like "The Prisoner's Dilemma". Included are noted philosophers like David Gauthier, Paul Churchland, Brian Skyrms, Ronald de Sousa, and Elliott Sober. This is the seventh volume in the Vancouver Studies in Cognitive Science series.
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  30.  56
    Moral reasoning "on hold" during a competitive game.Michael J. Reall, Jeffrey J. Bailey & Sharon K. Stoll - 1998 - Journal of Business Ethics 17 (11):1205-1210.
    When a person engages in a "game," that person may reason and behave in a manner that is inconsistent with non-game-situation moral reasoning. In this study we measured moral reasoning with the Defining Issues Test (DIT). We then engaged the students in a competitive game and collected accounts of their "reasoning" by having them explain their decisions with a forced choice inventory. The results indicate that there were significant inconsistencies in moral reasoning between non-game and game situations. The implications of (...)
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  31. Free will and moral responsibility in video games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.
    Can a player be held morally responsible for the choices that she makes within a videogame? Do the moral choices that the player makes reflect in any way on the player’s actual moral sensibilities? Many videogames offer players the options to make numerous choices within the game, including moral choices. But the scope of these choices is quite limited. I attempt to analyze these issues by drawing on philosophical debates about the nature of free will. Many philosophers worry that, if (...)
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  32.  60
    Fixing the Game? Legitimacy, Morality Policy and Research in Gambling.Rohan Miller & Grant Michelson - 2013 - Journal of Business Ethics 116 (3):601-614.
    It is a truism that some industries are controversial either because the processes employed or the resulting products, for instance, can potentially harm the well-being of people. The controversy that surrounds certain industries can sharply polarise public opinion and debate. In this article, we employ legitimacy theory and morality policy to show how one industry sector (the electronic gaming machine sector as part of the wider gambling industry) is subject to this reaction. We suggest that the difficulty in establishing (...)
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  33.  42
    Power games and moral territories: Ethical dilemmas when working with children and young people.Hugh Matthews - 2001 - Ethics, Place and Environment 4 (2):117 – 118.
    . Power Games and Moral Territories: Ethical Dilemmas when Working with Children and Young People. Ethics, Place & Environment: Vol. 4, No. 2, pp. 117-118.
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  34.  27
    Power Games and Moral Territories: Ethical Dilemmas when Working with Children and Young People.Hugh Matthews - 2001 - Ethics, Place and Environment 4 (2):117-118.
    . Power Games and Moral Territories: Ethical Dilemmas when Working with Children and Young People. Ethics, Place & Environment: Vol. 4, No. 2, pp. 117-118.
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  35.  47
    Evolutionary games and morality.Dennis Krebs - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    The implications of game theory models of the evolution of strategies of exchange are explored with respect to the evolution of moral dispositions. I argue that dispositions to practice tit for tat strategies could have evolved, but the moral behaviours to which they give rise do not fare well on criteria of morality. Inasmuch as the strategy implicit in the Golden Rule is unconditional, it could not have evolved in environments containing strategies that exploit it. However, dispositions to invoke (...)
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  36. Morality Play: A Model for Developing Games of Moral Expertise.Dan Staines, Paul Formosa & Malcolm Ryan - 2019 - Games and Culture 14 (4):410-429.
    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral problems and practicing the skills necessary to resolve them. In this article, we present Morality Play, a model (...)
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  37. The Moral Poker Face: Games, Deception, and the Morality of Bluffing.James McBain - 2003 - Contemporary Philosophy (5&6):55-60.
    Bluffing is essentially nothing more than a type of deception. But, despite its morally questionable foundation, it is not only permissible in certain contexts, but sometimes encouraged and/or required (e.g., playing poker). Yet, the question remains as to whether it is permissible to bluff in other contexts – particularly everyday situations. In this paper, I look at László Mérő’s argument – one based in game theory and Kantian ethics – to the end that bluffing is morally permissible in everyday contexts. (...)
     
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  38.  21
    Playing ethics and teaching morality: how wittgenstein could help us to apply games to the moral living.Janyne Sattler - 2017 - Trans/Form/Ação 40 (4):89-110.
    ABSTRACT: In Wittgenstein's Philosophical Investigations the notion of a 'language game' gives human communication a regained flexibility. Contrary to the Tractatus, the ethical domain now composes one language game among others, being expressed in various types of sentences such as moral judgments, imperatives and praises, and being shared in activity by a human form of life. The aim of this paper is to show that the same moves that allow for a moral language game are the ones allowing for learning (...)
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  39.  58
    ‘The Impact of Personal and Organizational Moral Philosophies on Marketing Exchange Relationships: A Simulation Using the Prisoner’s Dilemma Game’. [REVIEW]Alison Watkins & Ronald Paul Hill - 2005 - Journal of Business Ethics 62 (3):253 - 265.
    The purpose of this research is to examine the impact of individual and firm moral philosophies on marketing exchange relationships. Personal moral philosophies range from the extreme forms of true altruists and true egoists, along with three hybrids that represent middle ground (i.e., realistic altruists, tit-for-tats, and realistic egoists). Organizational postures are defined as Ethical Paradigm, Unethical Paradigm, and Neutral Paradigm, which result in changes to personal moral philosophies and company and industry performance. The study context is a simulation of (...)
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  40.  3
    Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse.E. S. Sokolov - 2020 - Sociology of Power 32 (3):165-188.
    The paper investigates the video game discourse of the Russian state media from 2011 to 2015. Critical discourse analysis serves as a methodological framework for this work, and Foucault’s power/knowledge model is used to explain the logic behind the «grotesque discourses». In the Russian press, video games are described as an instance of inculcation, provoking overintense emotions and forcing individuals to commit symbolic acts impossible from the standpoint of “normal” pedagogy. The paper problematizes the mythologization of violence in video (...)
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  41. Morality Games.Steve Brewer - 2020 - Philosophy Now 137:58-58.
    A dialogue arguing that morality has an objective basis in the mathematical object describing the "tit for tat" game theory. To play the game, a contractual obligation is freely made to cooperate and to fairly distribute the gains. Failure to meet these obligations results in social punishment.
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  42.  14
    ‘The Impact of Personal and Organizational Moral Philosophies on Marketing Exchange Relationships: A Simulation Using the Prisoner’s Dilemma Game’.Alison Watkins & Ronald Paul Hill - 2005 - Journal of Business Ethics 62 (3):253-265.
    The purpose of this research is to examine the impact of individual and firm moral philosophies on marketing exchange relationships. Personal moral philosophies range from the extreme forms of true altruists and true egoists, along with three hybrids that represent middle ground. Organizational postures are defined as Ethical Paradigm, Unethical Paradigm, and Neutral Paradigm, which result in changes to personal moral philosophies and company and industry performance. The study context is a simulation of an exchange environment using a variation of (...)
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  43.  69
    Modeling rationality, morality, and evolution.Peter Danielson (ed.) - 1998 - New York: Oxford University Press.
    This collection focuses on questions that arise when morality is considered from the perspective of recent work on rational choice and evolution. Linking questions like "Is it rational to be moral?" to the evolution of cooperation in "The Prisoners Dilemma," the book brings together new work using models from game theory, evolutionary biology, and cognitive science, as well as from philosophical analysis. Among the contributors are leading figures in these fields, including David Gauthier, Paul M. Churchland, Brian Skyrms, Ronald (...)
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  44.  40
    Leaving the State of Nature: Polybius on Resentment and the Emergence of Morals and Political Order.Benjamin Straumann - 2020 - Polis 37 (1):9-43.
    The possibility of cooperation and the stability of political order are long-standing problems. Polybius, well known for his Histories analysing the expansion of Rome and his description of the Roman constitution, also offers an intriguing social and political theory that covers ground from psycho-anthropological micro-foundations to institution-based political order, providing a genealogy of morals and political order that is best understood in game-theoretical terms. In this paper I try to give such an interpretation. Polybius’ naturalistic, proto-game theoretical views show similarities (...)
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  45. The referee’s dilemma. The ethics of scientific communities and game theory.Tomislav Bracanovic - 2002 - Prolegomena 1 (1):55-74.
    This article argues that various deviations from the basic principles of the scientific ethos – primarily the appearance of pseudoscience in scientific communities – can be formulated and explained using specific models of game theory, such as the prisoner’s dilemma and the iterated prisoner’s dilemma. The article indirectly tackles the deontology of scientific work as well, in which it is assumed that there is no room for moral skepticism, let alone moral anti-realism, in the ethics of scientific communities. Namely, on (...)
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  46. Games and the moral transformation of violence.C. Thi Nguyen - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. New York: Routledge. pp. 181-197.
  47.  13
    Artificial Morality: Virtuous Robots for Virtual Games.Peter Danielson - 1992 - London: Routledge.
    This book explores the role of artificial intelligence in the development of a claim that morality is person-made and rational. Professor Danielson builds moral robots that do better than amoral competitors in a tournament of games like the Prisoners Dilemma and Chicken. The book thus engages in current controversies over the adequacy of the received theory of rational choice. It sides with Gauthier and McClennan, who extend the devices of rational choice to include moral constraint. Artificial Morality (...)
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  48. Game Theory, Indirect Modeling, and the Origin of Morality.Arnon Levy - 2011 - Journal of Philosophy 108 (4):171-187.
  49.  5
    Artificial Morality: Virtuous Robots for Virtual Games.Peter Danielson - 1992 - Routledge.
    This book explores the role of artificial intelligence in the development of a claim that morality is person-made and rational. Professor Danielson builds moral robots that do better than amoral competitors in a tournament of games like the Prisoners Dilemma and Chicken. The book thus engages in current controversies over the adequacy of the received theory of rational choice. It sides with Gauthier and McClennan, who extend the devices of rational choice to include moral constraint. _Artificial Morality_ goes (...)
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    Signs of Character: A Signalling Model of Hume's Theory of Moral and Immoral Actions.Ahmer Tarar - forthcoming - Economics and Philosophy:1-25.
    In A Treatise of Human Nature, Hume argues that morality pertains primarily to character, and that actions have moral content only to the extent that they signal good or bad character. I formalize his signalling theory of moral/immoral actions using simple game-theoretic models. Conditions exist under which there is a separating equilibrium in which actions do indeed credibly signal character, but conditions also exist in which there is only a pooling or semi-separating equilibrium. A tradeoff is identified between the (...)
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