Ethics and Information Technology 17 (4):311-321 (2015)

Garry Young
University of Melbourne
This paper considers what it is about violent video games that leads one reasonably minded person to declare “That is immoral” while another denies it. Three interpretations of video game content are discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the meaning of moral utterances—like “x is immoral”—is important to an understanding of why there is a lack of moral consensus when it comes to the content of violent video games. Constructive ecumenical expressivism is presented as a means of explaining what it is that we are doing when we make moral pronouncements and why, when it comes to video game content, differing moral attitudes abound. Constructive ecumenical expressivism is also presented as a means of illuminating what would be required for moral consensus to be achieved.
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DOI 10.1007/s10676-016-9386-0
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References found in this work BETA

The Emotional Construction of Morals.Jesse Prinz - 2007 - Oxford University Press.
Wise Choices, Apt Feelings.Allan Gibbard - 1990 - Ethics 102 (2):342-356.
The Emotional Construction of Morals.Jesse Prinz - 2009 - Analysis 69 (4):701-704.

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Citations of this work BETA

An Expressivist Account of the Difference Between Poor Taste and Immorality.Garry Young - 2019 - Ethical Theory and Moral Practice 22 (2):465-482.
What Does the Gamer Do?Rebecca Davnall - 2020 - Ethics and Information Technology 23 (3):225-237.

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