Proceedings of 1st International Joint Conference of DiGRA and FDG (2016)

Authors
Paul Formosa
Macquarie University
Abstract
Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how they may be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe the design problems raised by each. To conclude, we analyse two recent games, The Walking Dead and Papers, Please, and show how the lenses give us insight into important design differences between them.
Keywords game design  ethics  empathy
Categories (categorize this paper)
Options
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy

 PhilArchive page | Other versions
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

Selective Moral Disengagement in the Exercise of Moral Agency.Albert Bandura - 2002 - Journal of Moral Education 31 (2):101-119.
EPIC: A Framework for Using Video Games in Ethics Education.Karen Schrier - 2015 - Journal of Moral Education 44 (4):393-424.

View all 7 references / Add more references

Citations of this work BETA

Add more citations

Similar books and articles

Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.
The Banality of Simulated Evil: Designing Ethical Gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.
Designing Games to Teach Ethics.Peter Lloyd & Ibo van de Poel - 2008 - Science and Engineering Ethics 14 (3):433-447.
Game Ethics-Homo Ludens as a Computer Game Designer and Consumer.Gordana Dodig-Crnkovic & Thomas Larsson - 2005 - International Review of Information Ethics 4 (12):19-23.
Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
Making Games for Social Change.Mary Flanagan - 2006 - AI and Society 20 (4):493-505.
Violent Computer Games, Empathy, and Cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.

Analytics

Added to PP index
2018-12-21

Total views
195 ( #58,982 of 2,499,415 )

Recent downloads (6 months)
18 ( #46,462 of 2,499,415 )

How can I increase my downloads?

Downloads

My notes