Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games

Transactions of the Digital Games Research Association 2 (3):143-173 (2017)
  Copy   BIBTEX

Abstract

Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe the design problems raised by each. To conclude, we analyse two recent games, The Walking Dead and Papers, Please, and show how the lenses give us insight into important design differences between these games.

Links

PhilArchive

External links

  • This entry has no external links. Add one.
Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

The banality of simulated evil: Designing ethical gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.
Distributive Justice and Empirical Moral Psychology.Christian Miller - 2015 - Stanford Encyclopedia of Philosophy:Online.
Games and the moral transformation of violence.C. Thi Nguyen - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. Routledge. pp. 181-197.
The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
Designing games to teach ethics.Peter Lloyd & Ibo van de Poel - 2008 - Science and Engineering Ethics 14 (3):433-447.
Principle-Based Moral Judgement.Maike Albertzart - 2013 - Ethical Theory and Moral Practice 16 (2):339-354.
Violent computer games, empathy, and cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.
Free will and moral responsibility in video games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.

Analytics

Added to PP
2018-12-21

Downloads
567 (#29,848)

6 months
79 (#52,521)

Historical graph of downloads
How can I increase my downloads?

Author's Profile

Paul Formosa
Macquarie University