Results for '20-Questions game'

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  1.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  2.  9
    The Efficiency of Question‐Asking Strategies in a Real‐World Visual Search Task.Alberto Testoni, Raffaella Bernardi & Azzurra Ruggeri - 2023 - Cognitive Science 47 (12):e13396.
    In recent years, a multitude of datasets of human–human conversations has been released for the main purpose of training conversational agents based on data‐hungry artificial neural networks. In this paper, we argue that datasets of this sort represent a useful and underexplored source to validate, complement, and enhance cognitive studies on human behavior and language use. We present a method that leverages the recent development of powerful computational models to obtain the fine‐grained annotation required to apply metrics and techniques from (...)
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  3. Instruction to Authors 279–283 Index to Volume 20 285–286.Christian Lotz, Corinne Painter, Sebastian Luft, Harry P. Reeder, Semantic Texture, Luciano Boi, Questions Regarding Husserlian Geometry, James R. Mensch & Postfoundational Phenomenology Husserlian - 2004 - Husserl Studies 20:285-286.
     
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  4.  20
    Effects of explanation on children’s question asking.Azzurra Ruggeri, Fei Xu & Tania Lombrozo - 2019 - Cognition 191 (C):103966.
    The capacity to search for information effectively by asking informative questions is crucial for self-directed learning and develops throughout the preschool years and beyond. We tested the hypothesis that explaining observations in a given domain prepares children to ask more informative questions in that domain, and that it does so by promoting the identification of features that apply to multiple objects, thus supporting more effective questions. Across two experiments, 4- to 7-year-old children (N = 168) were prompted (...)
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  5.  28
    How to Help Young Children Ask Better Questions?Azzurra Ruggeri, Caren M. Walker, Tania Lombrozo & Alison Gopnik - 2021 - Frontiers in Psychology 11.
    In this paper, we investigate the informativeness of 4- to 6-year-old children’s questions using a combined qualitative and quantitative approach. Children were presented with a hierarchical version of the 20-questions game, in which they were given an array of objects that could be organized into three category levels based on shared features. We then tested whether it is possible to scaffold children’s question-asking abilities without extensive training. In particular, we supported children’s categorization performance by providing the object-related (...)
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  6. Habermas and the Question of Bioethics.Hille Haker - 2019 - European Journal for Philosophy of Religion 11 (4):61-86.
    In The Future of Human Nature, Jürgen Habermas raises the question of whether the embryonic genetic diagnosis and genetic modification threatens the foundations of the species ethics that underlies current understandings of morality. While morality, in the normative sense, is based on moral interactions enabling communicative action, justification, and reciprocal respect, the reification involved in the new technologies may preclude individuals to uphold a sense of the undisposability of human life and the inviolability of human beings that is necessary for (...)
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  7.  19
    The Question Game.Nathan Brubaker - 2006 - Questions 6:2-2.
    In a three minute game with fifth graders, Brubaker asks his class to collaborate on philosophical questions. Questions ranged from the reality of ghosts, to aliens, to God, held in a philosophical context.
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  8.  11
    The Question Game.Nathan Brubaker - 2006 - Questions 6:2-2.
    In a three minute game with fifth graders, Brubaker asks his class to collaborate on philosophical questions. Questions ranged from the reality of ghosts, to aliens, to God, held in a philosophical context.
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  9.  13
    The Question Game.Nathan Brubaker - 2006 - Questions 6:2-2.
    In a three minute game with fifth graders, Brubaker asks his class to collaborate on philosophical questions. Questions ranged from the reality of ghosts, to aliens, to God, held in a philosophical context.
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  10.  5
    The Question Game.Nathan Brubaker - 2006 - Questions 6:2-2.
    In a three minute game with fifth graders, Brubaker asks his class to collaborate on philosophical questions. Questions ranged from the reality of ghosts, to aliens, to God, held in a philosophical context.
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  11.  10
    Offering Hospitality: Questioning Christian Approaches to War by Caron E. Gentry.Andrew C. Wright - 2015 - Journal of the Society of Christian Ethics 35 (2):204-205.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Offering Hospitality: Questioning Christian Approaches to War by Caron E. GentryAndrew C. WrightOffering Hospitality: Questioning Christian Approaches to War Caron E. Gentry notre dame, in: university of notre dame press, 2013. 200 pp. $20.00Caron E. Gentry provides a constructive proposal for transforming jus ad bellum’s last-resort criterion through the reconceptualization of hospitality as “an essential practice” (2) in international relations, one that helps jus ad bellum “operate proactively (...)
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  12.  23
    Beyond playing 20 questions with nature: Integrative experiment design in the social and behavioral sciences.Abdullah Almaatouq, Thomas L. Griffiths, Jordan W. Suchow, Mark E. Whiting, James Evans & Duncan J. Watts - 2024 - Behavioral and Brain Sciences 47:e33.
    The dominant paradigm of experiments in the social and behavioral sciences views an experiment as a test of a theory, where the theory is assumed to generalize beyond the experiment's specific conditions. According to this view, which Alan Newell once characterized as “playing twenty questions with nature,” theory is advanced one experiment at a time, and the integration of disparate findings is assumed to happen via the scientific publishing process. In this article, we argue that the process of integration (...)
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  13.  10
    Winning “20 Questions” with mathematical models.James T. Townsend - 1989 - Behavioral and Brain Sciences 12 (4):775-776.
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  14.  17
    The "20-questions" technique: Prediction of visual threshold and measurement of redundancy.Robert H. Keen - 1973 - Journal of Experimental Psychology 100 (1):158.
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  15.  9
    You can't play 20 questions with nature and win redux.Bradley C. Love & Robert M. Mok - 2023 - Behavioral and Brain Sciences 46:e402.
    An incomplete science begets imperfect models. Nevertheless, the target article advocates for jettisoning deep-learning models with some competency in object recognition for toy models evaluated against a checklist of laboratory findings; an approach which evokes Alan Newell's 20 questions critique. We believe their approach risks incoherency and neglects the most basic test; can the model perform its intended task.
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  16.  11
    Replies to commentaries on beyond playing 20 questions with nature.Abdullah Almaatouq, Thomas L. Griffiths, Jordan W. Suchow, Mark E. Whiting, James Evans & Duncan J. Watts - 2024 - Behavioral and Brain Sciences 47:e65.
    Commentaries on the target article offer diverse perspectives on integrative experiment design. Our responses engage three themes: (1) Disputes of our characterization of the problem, (2) skepticism toward our proposed solution, and (3) endorsement of the solution, with accompanying discussions of its implementation in existing work and its potential for other domains. Collectively, the commentaries enhance our confidence in the promise and viability of integrative experiment design, while highlighting important considerations about how it is used.
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  17.  38
    Making Philosophically Relevant Ideas.Ulrich De Balbian - 20 17 - Oxford: Create Space.
    How does anything become philosophy? How does anything become philosophically relevant? What is it that makes something, any thing, philosophically relevant? What are the ingredients or components of something philosophical? What must such a thing contain so as to be philosophically relevant? How can one make anything of relevance to the discourse of philosophy? What is it that makes anything and/or thought or idea of and about anything philosophical. and of philosophical relevance? What is the nature, the characteristics and components (...)
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  18.  44
    Question–answer games.Thomas Ågotnes, Johan van Benthem, Hans van Ditmarsch & Stefan Minica - 2011 - Journal of Applied Non-Classical Logics 21 (3-4):265-288.
    We propose strategic games wherein the strategies consist of players asking each other questions and answering those questions. We study simplifications of such games wherein two players simultaneously ask each other a question that the opponent is then obliged to answer. The motivation for our research is to model conversation including the dynamics of questions and answers, to provide new links between game theory and dynamic logics of information, and to exploit the dynamic/strategic structure that, we (...)
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  19.  89
    Questions as Dialogue Games. The Pragmatic Dimensions of “Authentic” Questions.Fabrizio Macagno - 2023 - Studies in Philosophy and Education 42 (5):519-539.
    Questions, and more specifically authentic questions, are at the core of dialogue-based learning and teaching. However, what is a question, and how can it be authentic? This paper addresses this problem by analyzing the distinct dimensions of questions, showing how their pragmatic nature is interwoven with the syntactic and semantic one, and how it can be grasped only by considering their dialogical functions. Questions are maintained to be proposals of different dialogue games (or types), pursuing specific (...)
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  20.  46
    Question-begging and cumulativeness in dialectical games.John Woods & Douglas Walton - 1982 - Noûs 16 (4):585-605.
  21.  35
    Games without frontiers? Democratic engagement, agonistic pluralism and the question of exclusion.Robert W. Glover - 2012 - Philosophy and Social Criticism 38 (1):81-104.
    In recent years a growing number of democratic theorists have proposed ways to increase citizen engagement, while channeling those democratic energies in positive directions and away from systematic marginalization, exclusion and intolerance. One novel answer is provided by a strain of democratic theory known as agonistic pluralism, which valorizes adversarial engagement and recognizes the marginalizing tendencies implicit in drives to consensus and stability. However, the divergences between competing variants of agonistic pluralism remain largely underdeveloped or unrecognized. In this article, I (...)
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  22. Game Theory Revisited: True Questions and False Complaints.Ch Schmidt - 1990 - Epistemologia 13 (2):145.
  23.  1
    Vercors, Questions sur la vie à Messieurs les Biologistes. Paris, Stock, 1973. 13 × 20,5, 226 p.P. Huard - 1975 - Revue de Synthèse 96 (77-78):104-105.
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  24.  6
    20 Wittgenstein and the Question of True Self-Interpretation.Garry L. Hagberg - 2002 - In Michael Krausz (ed.), Is There a Single Right Interpretation? Pennsylvania State University Press. pp. 381-406.
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  25. The Question of Conducting Direct Elections of the President in the Czech Republic (A Live Issue for Already 20 Years).Jan Kudrna - 2016 - Jurisprudencija: Mokslo darbu žurnalas 23 (2):1295-1321.
    The Czech Republic today belongs to the minority of European republics whose presidents are elected indirectly. It is a paradox that, even when direct election of the President has stable support not only of the majority of Czech society but also of the majority of parliamentary parties, this issue is constantly only discussed. Should direct election gain passage in the Czech Republic, there are formally better preconditions for this than there were in the past. With regard to the fact that (...)
     
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  26.  23
    Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20).Matthew Evan Sprong, Mark D. Griffiths, Daniel Perry Lloyd, Erina Paul & Frank D. Buono - 2019 - Frontiers in Psychology 10:409122.
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  27.  33
    Moral questions in The Hunger Games.Andrew Shaffer - 2012 - The Philosophers' Magazine 58:123-124.
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  28.  60
    Game-theoretical semantics, Montague semantics, and questions.Michael Hand - 1988 - Synthese 74 (2):207 - 222.
  29.  67
    How can questions be informative before they are answered? Strategic information in interrogative games.Emmanuel Genot & Justine Jacot - 2012 - Episteme 9 (2):189-204.
    We examine a special case of inquiry games and give an account of the informational import of asking questions. We focus on yes-or-no questions, which always carry information about the questioner's strategy, but never about the state of Nature, and show how strategic information reduces uncertainty through inferences about other players' goals and strategies. This uncertainty cannot always be captured by information structures of classical game theory. We conclude by discussing the connection with Gricean pragmatics and contextual (...)
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  30. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the (...)
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  31.  29
    J. Linderski: Roman Questions: Selected Papers. (HABES 20.) Pp. xv + 746. Stuttgart: Franz Steiner, 1995. ISBN: 3-515-06677-2.J. B. Rives - 2000 - The Classical Review 50 (1):320-321.
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  32.  6
    Book Review: The Games Black Girls Play: Learning the Ropes from Double-Dutch to Hip-Hop. By Kyra D. Gaunt. New Brunswick, NJ: New York University Press, 2006, 221 pp., $65.00 (cloth), $20.00. [REVIEW]Amy L. Best - 2007 - Gender and Society 21 (3):447-449.
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  33.  22
    The unavoidable question of art: Dennis J. Schmidt: Between word and image: Heidegger, Klee, and Gadamer on gesture and genesis. Indiana University Press, 2013, 188 pp, +20 pp, ill, ISBN: 0253006201.Jerome Veith - 2014 - Continental Philosophy Review 47 (2):233-238.
    When Gadamer speaks of the “unavoidability” or “uncircumventability” [Unhintergehbarkeit] of art,Cf. Hans-Georg Gadamer . there are at least two claims involved: he has in mind both the concrete autonomy of a given artwork—its independence from systems of signification and representation—as well as the crucial importance that art bears for any account of human understanding. Yet even if this central significance remains a distinct concern and peculiar inheritance of the continental philosophical tradition as such, it still remains unclear what it would (...)
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  34.  17
    The Game of Critical ArrivalThe Conquest of America: The Question of the OtherThe Enigma of Arrival. [REVIEW]Jose Piedra, Tzvetan Todorov, Richard Howard & V. S. Naipaul - 1989 - Diacritics 19 (1):33.
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  35.  7
    The Question of John the Baptist and Jesus’ Indictment of the Religious Leaders: A Critical Analysis of Luke 7:18‐35. By Roberto Martínez. Pp. xiii, 231, Cambridge, James Clarke, 2012, £20.00/$40.00. [REVIEW]Patrick Madigan - 2017 - Heythrop Journal 58 (2):324-324.
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  36.  41
    Weak axioms of determinacy and subsystems of analysis I: δ20 games.Kazuyuki Tanaka - 1990 - Zeitschrift fur mathematische Logik und Grundlagen der Mathematik 36 (6):481-491.
  37.  17
    The Explanation Game: A Formal Framework for Interpretable Machine Learning.David S. Watson & Luciano Floridi - 2021 - In Josh Cowls & Jessica Morley (eds.), The 2020 Yearbook of the Digital Ethics Lab. Springer Verlag. pp. 109-143.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore (...)
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  38.  31
    Girls Will Be Girls, in a League of Their Own – The Rules for Women’s Sport as a Protected Category in the Olympic Games and the Question of ‘Doping Down’.Angela Schneider - 2020 - Sport, Ethics and Philosophy 14 (4):478-495.
    Recent debate by feminist scholars in philosophy of sport has been focused on the status of women’s sport as a protected category. Positions have varied significantly, from no need for a protected category anymore—to allow women’s sport to flourish and to give them a fair opportunity, given that men’s sport still dominates, just as it has in the past.It will be argued that: i) the concept of a ‘protected category’ is tied logically to the concept of fair play and has (...)
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  39. The game of the name: introducing logic, language, and mind.Gregory McCulloch - 1989 - New York: Oxford University Press.
    This introduction to modern work in analytic philosophy uses the example of the proper name to give a clear explanation of the logical theories of Gottlob Frege, and explain the application of his ideas to ordinary language. McCulloch then shows how meaning is rooted in the philosophy of mind and the question of intentionality, and looks at the ways in which thought can be "about" individual material objects.
  40. The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a (...)
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  41.  33
    Games and Cardinalities in Inquisitive First-Order Logic.Gianluca Grilletti & Ivano Ciardelli - 2023 - Review of Symbolic Logic 16 (1):241-267.
    Inquisitive first-order logic, InqBQ, is a system which extends classical first-order logic with formulas expressing questions. From a mathematical point of view, formulas in this logic express properties of sets of relational structures. This paper makes two contributions to the study of this logic. First, we describe an Ehrenfeucht–Fraïssé game for InqBQ and show that it characterizes the distinguishing power of the logic. Second, we use the game to study cardinality quantifiers in the inquisitive setting. That is, (...)
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  42.  58
    Critical Gaming: Interactive History and Virtual Heritage.Erik Champion - 2015 - London: Routledge.
    Critical Gaming: Interactive History and Virtual Heritage can be seen as a collection of chapters designed to provoke thought and discussion, or it can be seen and used as separate chapters that may help class debate in courses dealing with the digital humanities, game studies (especially in the areas of serious games and game-based learning) or aspects of virtual heritage. While there are very few books in this intersecting area, the range of topics that could be investigated and (...)
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  43. About Games and Substitution.Manuel Rebuschi - 2003 - In Jaroslav Peregrin (ed.), Meaning: the dynamic turn. Oxford, UK: Elsevier Science. pp. 241--257.
    Kripke’s substitutional interpretation of quantifiers is usually said to be unsatisfactory for independence-friendly (IF) languages. The purpose of this paper is to question this claim. Two accounts of substitutional semantics for IF sentences will be written down, and the objection of the so-called ‘dummy variables’ will be ruled out. Moreover, it will be argued, against the traditional view, that Game-Theoretical Semantics (GTS) should be conceived of as substitutional. The paper ends with some remarks concerning the reasons why substitution is (...)
     
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  44. Ambassadors of the game: do famous athletes have special obligations to act virtuously?Christopher C. Yorke & Alfred Archer - 2020 - Journal of the Philosophy of Sport 47 (2):301-317.
    Do famous athletes have special obligations to act virtuously? A number of philosophers have investigated this question by examining whether famous athletes are subject to special role model obligations (Wellman 2003; Feezel 2005; Spurgin 2012). In this paper we will take a different approach and give a positive response to this question by arguing for the position that sport and gaming celebrities are ‘ambassadors of the game’: moral agents whose vocations as rule-followers have unique implications for their non-lusory lives. (...)
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  45.  29
    Games in the Philosophy of Biology.Cailin O'Connor - 2020 - Cambridge University Press.
    This is an Element surveying the most important literature using game theory and evolutionary game theory to shed light on questions in the philosophy of biology. There are two branches of literature that the book focuses on. It begins with a short introduction to game theory and evolutionary game theory. It then turns to working using signaling games to explore questions related to communication, meaning, language, and reference. The second part of the book addresses (...)
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  46.  58
    Dialogue Games in Multi-Agent Systems.Peter McBurney & Simon Parsons - 2002 - Informal Logic 22 (3).
    Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.
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  47. Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, and speech (...)
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  48. Social context in massively-multiplayer online games (MMOGs): ethical questions in shared space.Dorothy E. Warner & Mike Raiter - 2005 - International Review of Information Ethics 4 (7):46-52.
    Computer and video games have become nearly ubiquitous among individuals in industrialized nations, and they have received increasing attention from researchers across many areas of scientific study. However, relatively little attention has been given to Massively-Multiplayer Online Games . The unique social context of MMOGs raises ethical questions about how communication occurs and how conflict is managed in the game world. In order to explore these questions, we compare the social context in Blizzard’s World of Warcraft and (...)
     
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  49.  47
    Language‐Games and Relativism: On Cora Diamond's Reading of Peter Winch.Jonas Ahlskog & Olli Lagerspetz - 2014 - Philosophical Investigations 38 (4):293-315.
    We will look critically at three essays by Cora Diamond concerning Peter Winch's views on the possibility of communication and criticism between language-games. We briefly present our understanding of Winch's approach to philosophy. Then, we argue that Diamond misidentifies Winch's views, taking them to imply language-game relativism or linguistic idealism. When she does raise valid criticisms against language-game relativism, her critical points mainly coincide with things that Winch has already stressed in his own work. That leaves us with (...)
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  50.  38
    Games as Authorial Platforms? An Exploration of the Legal Status of User-Created Content from Digital Games.Gabriele Aroni - 2023 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 36 (5):2021-2036.
    Digital games can be considered as composed of two main components: the props, i.e. visual, textual, and aural elements such as codes, 3D models and animations; and the form, specially the interaction between players and games, the act of playing itself. This dichotomy thus begs the question whether digital games are indeed games if nobody plays them, and ultimately: who is the owner of the gameplay and any by-product of the interaction between the game and the players? This paper (...)
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