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The Grasshopper: Games, Life and Utopia

Broadview Press (1978)

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  1. Some Suggestions on Playing Games Through Reading the 15th Assembly of the Prajñāpāramitā-Sūtra.Che-Yuan Hsiao - 2022 - Asian Philosophy 32 (3):331-349.
    This paper discusses the relation between meditative practices and games, and argues that it is reasonable to see meditative practices as games based on structural features they have in common as w...
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  • A Grasshopperian Analysis Of The Strategic Foul.Deborah P. Vossen - 2014 - Journal of the Philosophy of Sport 41 (3):325-346.
    The question of acceptability in respect to the strategic foul in sport has provoked a rich and seemingly irreconcilable dispute with normative theorists currently divided amongst three schools of thought including formalism, conventionalism and interpretivism. In this paper, I seek to transcend the three-way intellectual stalemate portrayed in the literature via a consideration as to whether or not the strategic foul qualifies as ‘Utopian’. More specifically, after demonstrating that Bernard Suits’ theory of game-playing is fully capable of embracing all three (...)
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  • The Points of Concepts: Their Types, Tensions, and Connections.Matthieu Queloz - 2019 - Canadian Journal of Philosophy 49 (8):1122-1145.
    In the literature seeking to explain concepts in terms of their point, talk of ‘the point’ of concepts remains under-theorised. I propose a typology of points which distinguishes practical, evaluative, animating, and inferential points. This allows us to resolve tensions such as that between the ambition of explanations in terms of the points of concepts to be informative and the claim that mastering concepts requires grasping their point; and it allows us to exploit connections between types of points to understand (...)
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  • Suits and the Phenomenology of Games: A Reply to Johnson and Hudecki.Micah D. Tillman - 2022 - Journal of the Philosophy of Sport 49 (2):230-245.
    Johnson and Hudecki argue that Bernard Suits fails to refute Wittgenstein’s ‘family resemblance’ view of games because Suits’s account of how games begin, how they are played, and the ends they inv...
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  • The Philosophy of Online Manipulation.Michael Klenk & Fleur Jongepier (eds.) - 2022 - Routledge.
    Are we being manipulated online? If so, is being manipulated by online technologies and algorithmic systems notably different from human forms of manipulation? And what is under threat exactly when people are manipulated online? This volume provides philosophical and conceptual depth to debates in digital ethics about online manipulation. The contributions explore the ramifications of our increasingly consequential interactions with online technologies such as online recommender systems, social media, user-friendly design, micro-targeting, default-settings, gamification, and real-time profiling. The authors in this (...)
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  • Mastering Uncertainty: A Predictive Processing Account of Enjoying Uncertain Success in Video Game Play.Sebastian Deterding, Marc Malmdorf Andersen, Julian Kiverstein & Mark Miller - 2022 - Frontiers in Psychology 13.
    Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance—of doing well. Yet, current models struggle to explain why such balanced challenges best afford these experiences and do not straightforwardly account for the appeal of high- and low-challenge game genres like Idle and Soulslike games. In this article, we show that Predictive Processing provides a coherent formal cognitive framework (...)
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  • Philosophy of Games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of the work (...)
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  • Sporting Supererogation and Why It Matters.Alfred Archer - 2017 - Journal of the Philosophy of Sport 44 (3):359-373.
    A commonly accepted feature of commonsense morality is that there are some acts that are supererogatory or beyond the call of duty. Recently, philosophers have begun to ask whether something like supererogation might exist in other normative domains such as epistemology and esthetics. In this paper, I will argue that there is good reason to think that sporting supererogation exists. I will then argue that recognizing the existence of sporting supererogation is important because it highlights the value of sport as (...)
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  • Philosophy of Sport.M. J. McNamee - 2004 - Nursing Philosophy 5 (2):182–183.
  • Sport, Make-Believe, and Volatile Attitudes.Nils-Hennes Stear - 2017 - Journal of Aesthetics and Art Criticism 75 (3):275-288.
    The outcomes of sports and competitive games excite intense emotions in many people, even when those same people acknowledge that those outcomes are of trifling importance. I call this incongruity between the judged importance of the outcome and the intense reactions it provokes the Puzzle of Sport. The puzzle can be usefully compared to another puzzle in aesthetics: the Paradox of Fiction, which asks how it is we become emotionally caught up with events and characters we know to be unreal. (...)
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  • Broad Internalism, Deep Conventions, Moral Entrepreneurs, and Sport.William J. Morgan - 2012 - Journal of the Philosophy of Sport 39 (1):65-100.
    My argument will proceed as follows. I will first sketch out the broad internalist case for pitching its normative account of sport in the abstract manner that following Dworkin?s lead in the philosophy of law its adherents insist upon. I will next show that the normative deficiencies in social conventions broad internalists uncover are indeed telling but misplaced since they hold only for what David Lewis famously called ?coordinating? conventions. I will then distinguish coordinating conventions from deep ones and make (...)
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  • On Game Definitions.Oliver Laas - 2017 - Journal of the Philosophy of Sport 44 (1):81-94.
    Wittgenstein did not claim that the ordinary language concept ‘game’ cannot be defined: he claimed that there are multiple definitions that can be adopted for special purposes, but no single definition applicable to all games. I will defend this interpretation of Wittgenstein’s position by showing its compatibility with a pragmatic argumentative view of definitions, and how this view accounts for the diversity of disagreeing game definitions in definitional disputes.
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  • Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2020 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, and speech (...)
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  • How to Understand Rule-Constituted Kinds.Manuel García-Carpintero - 2021 - Review of Philosophy and Psychology 13 (1):7-27.
    The paper distinguishes between two conceptions of kinds defined by constitutive rules, the one suggested by Searle, and the one invoked by Williamson to define assertion. Against recent arguments to the contrary by Maitra, Johnson and others, it argues for the superiority of the latter in the first place as an account of games. On this basis, the paper argues that the alleged disanalogies between real games and language games suggested in the literature in fact don’t exist. The paper relies (...)
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  • Attention.Christopher Mole - 2010 - Stanford Encyclopedia of Philosophy.
  • Enciclopédia de Termos Lógico-Filosóficos.João Branquinho, Desidério Murcho & Nelson Gonçalves Gomes (eds.) - 2006 - São Paulo, SP, Brasil: Martins Fontes.
    Esta enciclopédia abrange, de uma forma introdutória mas desejavelmente rigorosa, uma diversidade de conceitos, temas, problemas, argumentos e teorias localizados numa área relativamente recente de estudos, os quais tem sido habitual qualificar como «estudos lógico-filosóficos». De uma forma apropriadamente genérica, e apesar de o território teórico abrangido ser extenso e de contornos por vezes difusos, podemos dizer que na área se investiga um conjunto de questões fundamentais acerca da natureza da linguagem, da mente, da cognição e do raciocínio humanos, bem (...)
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  • Ants, Grasshoppers, Asshoppers, and Crickets Cohabit in Utopia: The Anthropological Foundations of Bernard Suits’ Analyses of Gameplay and Good Living.Francisco Javier Lopez Frías - 2021 - Journal of the Philosophy of Sport 49 (1):117-133.
    In this article, I consider Alkis Kontos’ and Allan Bäck’s critiques to Suits that his theory of games and good living lack ontological grounds or rests on the wrong foundations. Taking these criti...
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  • ‘A Vision of Paradise Lost’: Coaching as a Grasshopper Rather Than an Ant.Michael Burke - 2021 - Journal of the Philosophy of Sport 49 (1):52-67.
    The work of Bernard Suits continues to be discussed in the sports philosophy field, over forty years after the publication of his brilliant book, The Grasshopper: Games, Life, and Utopia. Much of t...
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  • Carl Schmitt, Sportspersonship, and the Ius Publicum Ludis.Michael Hemmingsen - 2020 - Journal of the Philosophy of Sport 49 (1):37-51.
    In this paper, I argue that sportspersonship is a means of performing fundamental sociality; it is about the conversion of a foe (inimicus) into an enemy (hostis). Drawing on Carl Schmitt’s distinction between enemy and foe – inimicus and hostis – as well as his discussion of the ius publicum Europaeum, I suggest a model of sportspersonship that sees it as expressing the competitive relations between equals that undergird the most minimal form of sociality; relations that any deeper union takes (...)
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  • Games as Pastimes in Suits’s Utopia: Meaningful Living and the “Metaphysics of Leisure”.M. Andrew Holowchak - 2007 - Journal of the Philosophy of Sport 34 (1):88-96.
  • The Evolution of Playfulness, Play and Play-Like Phenomena in Relation to Sexual Selection.Yago Luksevicius Moraes, Jaroslava Varella Valentova & Marco Antonio Correa Varella - 2022 - Frontiers in Psychology 13.
    By conceptualizing Sexual Selection, Darwin showed a way to analyze intra-specific individual differences within an evolutionary perspective. Interestingly, Sexual Selection is often used to investigate the origins of sports, arts, humor, religion and other phenomena that, in several languages, are simply called “play.” Despite their manifested differences, these phenomena rely on shared psychological processes, including playfulness. Further, in such behaviors there is usually considerable individual variability, including sex differences, and positive relationship with mating success. However, Sexual Selection is rarely applied (...)
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  • Meditations on Sport: On the Trailof Ortega y Gasset’s Philosophyof Sportive Existence.David Inglis - 2004 - Journal of the Philosophy of Sport 31 (1):78-96.
    The article discusses the philosophy of sportive existence, as put forward by Spanish philosopher José Ortega y Gasset. Ortega is widely recognized as the major figure in Hispanic philosophy in the 20th century. Sports are an integral aspect of Ortega's philosophical output, both as aids toward understanding more general issues in ontology and philosophical anthropology and as explicit topics for reflection and analysis in and of themselves. Issues to do with sports and the sportive aspects of life were central to (...)
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  • What is the Uncanny? A Philosophical Enquiry.Mark Windsor - 2017 - Dissertation, University of Kent
     
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  • When is an Exercise in Logic Also a Logic Game?David Kary & Sheldon Wein - unknown
    This paper looks to Bernard Suits’s analysis of games and game playing for at least a partial answer to the question in its title. It applies Suits’s analysis to Sudoku, a popular logic puzzle, and to Ana-lytical Reasoning, a question type in standardized assessments. The purpose is both to test Suits’s analysis in a novel domain and to give educators and test developers useful insight into the relationship between logic exercises and games.
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  • Das Man and Distantiality in Being and Time.David Egan - 2012 - Inquiry: An Interdisciplinary Journal of Philosophy 55 (3):289-306.
    Heidegger's discussion of das Man (often translated as "the 'They'") in Being and Time is notoriously inconsistent, and raises a number of interpretative issues that have been debated in the secondary literature. This paper offers two arguments that aim to make for a consistent and charitable reading of das Man. First, unlike Dasein, das Man's way of being is not existence: das Man lacks Dasein's particularity (it offers only general norms, and cannot address Dasein's unique situation), unity (das Man is (...)
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  • Game as Paradox: A Rebuttal of Suits.David Myers - 2012 - Journal of the Philosophy of Sport 39 (1):155-168.
    Here I examine Bernard Suits?s definition of games and explain why that definition is in need of reference to representation or, put more generally, to semiosis. And, once admitting the necessity of the representational in games, Suits?s definition must also then admit the essential paradoxy of games.
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  • A Kantian View of Suits’ Utopia: ‘A Kingdom of Autotelically-Motivated Game Players’.Francisco Javier Lopez Frias - 2017 - Journal of the Philosophy of Sport 44 (1):138-151.
    In this paper, I engage the debate on Suits’ theory of games by providing a Kantian view of Utopia. I argue that although the Kantian aspects of Suits’ approach are often overlooked in comparison to its Socratic-Platonic aspects, Kant’s ideas play a fundamental role in Suits’ proposal. In particular, Kant’s concept of ‘regulative idea’ is the basis of Suits’ Utopia. I regard Utopia as Suits’ regulative idea on game playing. In doing so, I take Utopia to play a double role (...)
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  • Games and the Good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is intrinsically (...)
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  • Exploring Gameful Motivation of Autonomous Learners.Jukka Vahlo, Kai Tuuri & Tanja Välisalo - 2022 - Frontiers in Psychology 13.
    In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey (...)
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  • The Nature and Meaning of Teamwork.Paul Gaffney - 2015 - Journal of the Philosophy of Sport 42 (1):1-22.
    Teamwork in sport presents a variety of special challenges and satisfactions. It requires an integration of talents and contributions from individual team members, which is a practical achievement, and it represents a shared pursuit, which is a moral achievement. In its best instances team sport allows members to transform individual interests into a common interest, and in the process discover of part of their own identities. Teamwork is made intelligible by the collective pursuit of victory, but moral requirements importantly condition (...)
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  • Virtual Reality and the Meaning of Life.John Danaher - forthcoming - In Oxford Handbook on Meaning in Life.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is possible in virtual reality. Following (...)
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  • Biomedisinsk Teknologi I Idrett: Hvor Går Grensene?Sigmund Loland - 2010 - Etikk I Praksis - Nordic Journal of Applied Ethics 1 (1):87-100.
    I denne artikkelen drøfter jeg bruk av biomedisinsk teknologi i prestasjonsfremmende hensikt i konkurranseidrett. Mer presist utforsker jeg mulighetene for å skille mellom etisk akseptabel og etisk uakseptabel bruk. Jeg kritiserer WADAs normative grunnlag for å forby visse biomedisinske midler og metoder, og argumenterer for at eventuelle forbud må bygge på tydeligere verdisyn på idrett. Jeg undersøker to idealtypiske syn og deres teknologiske implikasjoner. Det smale synet er liberalt og avviser begrensninger i bruk av biomedisinske midler og metoder blant voksne (...)
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  • Player Engagement with Games: Formal Reliefs and Representation Checks.Karl Egerton - 2022 - Journal of Aesthetics and Art Criticism 80 (1):95-104.
    Alongside the direct parallels and contrasts between traditional narrative fiction and games, there lie certain partial analogies that provide their own insights. This article begins by examining a direct parallel between narrative fiction and games—the role of fictional reliefs and reality checks in shaping aesthetic engagement—before arguing that from this a partial analogy can be developed stemming from a feature that distinguishes most games from most traditional fictions: the presence of rules. The relation between rules and fiction in games has (...)
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  • Utopia is Intelligible and Game-Playing is What Makes Utopia Intelligible.Deborah P. Vossen - 2016 - Journal of the Philosophy of Sport 43 (2):251-265.
    Via the existential questioning outlook supplied by the Grasshopper’s three visions as relevant to the fate of humankind – oblivion, delusion, and really magnificent games – this article seeks to alleviate some of the ambiguity surrounding Bernard Suits’ provocative claim that Utopian existence is fundamentally concerned with game-playing. Specifically, after proposing an interpretation of Suits’ parable designed to enrich the logical intelligibility of his Utopian thesis, I advance the suggestion that the Grasshopper’s picture of people playing really magnificent games is (...)
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  • On the Concept of a Game.Jonathan Ellis - 2011 - Philosophical Investigations 34 (4):381-392.
    Thomas Hurka writes, “an anti-theoretical position is properly open only to those who have made a serious effort to theorize a given domain and found that it cannot succeed. Anti-theorists who do not make this effort are simply being lazy, like Wittgenstein himself. His central example of a concept that cannot be given a unifying analysis was that of a game, but in one of the great underappreciated books of the twentieth century Bernard Suits gives perfectly persuasive necessary and sufficient (...)
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  • The Value of Achievements.Gwen Bradford - 2013 - Pacific Philosophical Quarterly 94 (2):204-224.
    This article gives an account of what makes achievements valuable. Although the natural thought is that achievements are valuable because of the product, such as a cure for cancer or a work of art, I argue that the value of the product of an achievement is not sufficient to account for its overall value. Rather, I argue that achievements are valuable in virtue of their difficulty. I propose a new perfectionist theory of value that acknowledges the will as a characteristic (...)
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  • The Parallel Goods of Knowledge and Achievement.Thomas Hurka - 2020 - Erkenntnis 85 (3):589-608.
    This paper examines what it takes to be the intrinsic human goods of knowledge and achievement and argues that they are at many points parallel. Both are compounds, and of parallel elements: belief, justification, and truth in the one case, and intentional pursuit, competence, and success in the other. Each involves a Moorean organic unity, so its full presence or value requires a connection between its elements: an outside-in connection, where what makes a belief true helps explain why it’s justified, (...)
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  • How Much Are Games Like Art?Thomas Hurka - 2021 - Analysis 81 (2):287-296.
    This paper challenges Thi Nguyen's argument, in Games: Agency as Art, a central part of the value of game-play comes from the aesthetic experiences it allows, especially of our own agency, so playing a game is importantly like engaging with art. It challenges three arguments Nguyen makes in support of this view and argues, to the contrary, that the principal value in game-play rests in the achievments it allows.
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  • Agential Layering, the Absurd and the Grind in Game-Playing.Emily Ryall - 2021 - Journal of the Philosophy of Sport 48 (3):425-435.
    This paper attempts to provide a reflection on Nguyen’s book, Games: Agency as Art. It demonstrates how games provide new ontological spaces and ways of being by focusing on the concept of a...
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  • Striving Play and Achievement Play in Games: Agency as Art.J. S. Russell - 2021 - Journal of the Philosophy of Sport 48 (3):414-424.
    An important book is always a beginning, a new way of looking at and thinking about things, sometimes including familiar things. C. Thi Nguyen’s Games: Agency as Art is one of those books. I...
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  • Misaligned Education.Adrian Currie - 2021 - Journal of the Philosophy of Sport 48 (3):332-343.
    Like every Bachelor of Arts program, the University of Exeter provides a set of reasons to undertake a BA in philosophy aimed at prospective students and their parents. Here1 are two such reasons:F...
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  • Game Play, Wholehearted Engagement, and the Good Life.William J. Morgan - 2021 - Journal of the Philosophy of Sport 48 (3):356-368.
    One of the many brilliant insights of C. Thi Nguyen’s brilliant book, Games: Agency as Art, is the connection he draws between the distinctive agency of game play and one important feature of a lif...
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  • Sport, Games, and the Fluidity of Agency.Jon Pike - 2021 - Journal of the Philosophy of Sport 48 (3):392-402.
    Thi Nguyen has given us a cracker of a book in Games: Agency as Art, one that sports philosophers amongst others will learn from for many years. One fascinating (but I will argue, pro...
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  • ‘Playing Sport Playfully’: On the Playful Attitude in Sport.Emily Ryall & Lukáš Mareš - 2021 - Journal of the Philosophy of Sport 48 (2):293-306.
    ABSTRACT There has been extensive debate among various disciplines about the nature and value of play. From these discussions it seems clear that play is a phenomenon with more than just one dimension: as a specific type of activity, as a form or structure, as an ontologically distinctive phenomenon, as a type of experience, or as a stance or an attitude towards a particular activity. This article focuses on the importance of the playful attitude in sport. It begins by attempting (...)
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  • Games and the Good.Thomas Hurka & John Tasioulas - 2006 - Proceedings of the Aristotelian Society 106 (1):237-264.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is intrinsically (...)
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  • What Is Wrong With Playing High?Cesar R. Torres - 2009 - Journal of the Philosophy of Sport 36 (1):1-21.
  • Professional Ethics, Professionalism, and Work.Wes Cooper - 1996 - Journal of Social Philosophy 27 (2):90-103.
  • Illusory Attitudes and the Playful Stoic.Michael Ridge - 2021 - Philosophical Studies 178 (9):2965-2990.
    What we might usefully call “playing full-stop” and playing games plausibly figure in a well-lived life. Yet there are reasons to worry that the two not only do not naturally go hand in hand, but are in fact deeply opposed. In this essay I investigate the apparent tension between playing full-stop and playing competitive games. I argue that the nature of this tension is easily exaggerated. While there is a psychological tension between simultaneously engaging in earnest competitive game play and (...)
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  • The Desirability of the Season Long Tournament: A Response to Finn.Cesar R. Torres & Peter F. Hager - 2011 - Journal of the Philosophy of Sport 38 (1):39-54.
  • Free Will, the Self, and Video Game Actions.Andrew Kissel - 2020 - Ethics and Information Technology 23 (3):177-183.
    In this paper, I raise several concerns for what I call the willing endorsement view of moral responsibility in videogames. Briefly, the willing endorsement view holds that players are appropriate targets of moral judgments when their actions reflect their true, real-world selves. In the first section of the paper, I argue that core features of the willing endorsement view are widely implicitly accepted among philosophers engaging in discussions of morality in games. I then focus on a particularly clear recent version (...)
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