Results for ' immersion'

997 found
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  1. Imaginative immersion, regulation, and doxastic mediation.Alon Chasid - 2021 - Synthese 199 (3-4): 1-43.
    This paper puts forward an account of imaginative immersion. Elaborating on Kendall Walton’s thesis that imagining aims at the fictional truth, it first argues that imaginings are inherently rule- or norm-governed: they are ‘regulated’ by that which is presented as fictionally true. It then shows that an imaginer can follow the rule or norm mandating her to imagine the propositions presented as fictional truths either by acquiring explicit beliefs about how the rule (norm) is to be followed, or directly, (...)
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  2. Immersing oneself into one’s past: subjective presence can be part of the experience of episodic remembering.Denis Perrin & Michael Barkasi - 2024 - Philosophy and the Mind Sciences 5.
    A common view about the phenomenology of episodic remembering has it that when we remember a perceptual experience, we can relive or re-experience many of its features, but not its characteristic presence. In this paper, we challenge this common view. We first say that presence in perception divides into temporal and locative presence, with locative having two sides, an objective and a subjective one. While we agree with the common view that temporal and objective locative presence cannot be relived in (...)
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  3.  29
    Narrative immersion as an attentional phenomenon.Paloma Atencia-Linares & Miguel Ángel Sebastián - forthcoming - Inquiry: An Interdisciplinary Journal of Philosophy.
    Some stories generate in us a peculiar experience of intense narrative engagement. This common experience, which we call narrative immersion, has been the object of a vast literature in psychology and other disciplines. Philosophers, however, have only recently engaged with this topic and the tendency has been to explain it by postulating specific kinds of mental states. We propose a different approach, explaining narrative immersion by means of a particular distribution of attention over the content of ordinary mental (...)
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  4.  78
    Immersive Experience and Virtual Reality.Magdalena Balcerak Jackson & Brendan Balcerak Jackson - 2024 - Philosophy and Technology 37 (1):1-24.
    Much of the excitement about virtual reality and its potential for things like entertainment, art, education, and activism is its ability to generate experiences that are powerfully immersive. However, discussions of VR tend to invoke the notion of immersive experience without subjecting it to closer scrutiny; and discussions often take it for granted that immersive experience is a single unified phenomenon. Against this, we argue that there are four distinct types or aspects of immersive experience that should be distinguished: representational (...)
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  5. The immersive spatiotemporal hallucination model of dreaming.Jennifer M. Windt - 2010 - Phenomenology and the Cognitive Sciences 9 (2):295-316.
    The paper proposes a minimal definition of dreaming in terms of immersive spatiotemporal hallucination (ISTH) occurring in sleep or during sleep–wake transitions and under the assumption of reportability. I take these conditions to be both necessary and sufficient for dreaming to arise. While empirical research results may, in the future, allow for an extension of the concept of dreaming beyond sleep and possibly even independently of reportability, ISTH is part of any possible extension of this definition and thus is a (...)
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  6.  24
    Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.Alexandra Kitson, Mirjana Prpa & Bernhard E. Riecke - 2018 - Frontiers in Psychology 9:370199.
    Practices such as mindfulness, introspection, and self-reflection are known to have positive short and long-term effects on health and well-being. However, in today’s modern, fast-paced, technological world tempted by distractions these practices are often hard to access and relate to a broader audience. Consequently, technologies have emerged that mediate personal experiences, which is reflected in the high number of available applications designed to elicit positive changes. These technologies elicit positive changes by bringing users’ attention to the self – from technologies (...)
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  7.  32
    Applying Mathematics: Immersion, Inference, Interpretation.Otávio Bueno & Steven French - 2018 - Oxford, England: Oxford University Press. Edited by Steven French.
    How is that when scientists need some piece of mathematics through which to frame their theory, it is there to hand? What has been called 'the unreasonable effectiveness of mathematics' sets a challenge for philosophers. Some have responded to that challenge by arguing that mathematics is essentially anthropocentric in character, whereas others have pointed to the range of structures that mathematics offers. Otavio Bueno and Steven French offer a middle way, which focuses on the moves that have to be made (...)
  8. Immersion is Attention / Becoming Immersed.Shen-yi Liao - manuscript
    Children sometimes lose themselves in make-believe games. Actors sometimes lose themselves in their roles. Readers sometimes lose themselves in their books. From people's introspective self-reports and phenomenological experiences, these immersive experiences appear to differ from ordinary experiences of simply playing a game, simply acting out a role, and simply reading a book. What explains the difference? My answer: attention. -/- [Unpublishable 2007-2017. This paper was referenced in Liao and Doggett (2014).].
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  9.  11
    Immersive movies: the effect of point of view on narrative engagement.Alberto Cannavò, Antonio Castiello, F. Gabriele Pratticò, Tatiana Mazali & Fabrizio Lamberti - forthcoming - AI and Society:1-15.
    Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the viewers’ experience. Like in traditional cinema, a key step for CVR screenwriters and directors is to choose from which perspective the viewers will see the scene, the so-called point of view (...)
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  10.  13
    Immersions, recyclage et singularités.Fabiane Borges & Marc Etlin - 2008 - Multitudes 33 (2):215.
    Immersion is an availability, a submersion, a diving and, in case of distraction/inattention, a downright drowning. It is about perceiving a certain fortuitous or yielded space-time, an either individual or collective tendency in order to create situations of resistance to environmental, political and social contemporaries paradigms. The creation of new network combinations in space-time immersing are devices that spark new forms of politics making as well as new ways to be in the world. The events « interference STD/AIDS », (...)
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  11.  15
    Culturally Immersed Legal Terminology on the Example of Forest Regulations in Poland, The United Kingdom, The United States of America and Germany.Paula Trzaskawka & Joanna Kic-Drgas - 2021 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 34 (5):1483-1513.
    The importance of forests is reflected in the national forest legislation which has been developed and implemented in European countries over recent years. Due to regional and national specificities, forest regulations include culturally immersed terms specific to the described area. The aim of this paper is to analyses the culturally driven legal terms existing in specific legal regulations concerning forestry in Germany, the United Kingdom, the United States of America and Poland, and identify possible ways of translating them. In order (...)
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  12.  92
    Immersion, Absorption, and Spiritual Experience: Some Preliminary Findings.Joseph Glicksohn & Tal Dotan Ben-Soussan - 2020 - Frontiers in Psychology 11.
  13.  7
    Liturgical Immersion.Terence Cuneo - 2014 - Journal of Analytic Theology 2:117-139.
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  14.  14
    Virtual Immersivity: some semiotic issues.Ilaria Ventura Bordenca - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):49-59.
    In this essay, some theoretical semiotic issues concerning immersive technologies are presented and discussed. In particular, the somatic and corporeal dimensions of the construction of the user-visual hybrid, the problematic of point of view and realism, and the narrativity inscribed in immersive technologies will be discussed. The objective is twofold: tracing the semiotic perspective on the real/virtual relationship and questioning certain rhetoric of immersivity that underlies precise ideologies circulating in the contemporary imagery.
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  15.  90
    Immersive Virtual Reality and Virtual Embodiment for Pain Relief.Marta Matamala-Gomez, Tony Donegan, Sara Bottiroli, Giorgio Sandrini, Maria V. Sanchez-Vives & Cristina Tassorelli - 2019 - Frontiers in Human Neuroscience 13.
  16.  9
    Flow Immersive: A Multiuser, Multidimensional, Multiplatform Interactive Covid-19 Data Visualization Tool.Michael DiBenigno, Mehmet Kosa & Mina C. Johnson-Glenberg - 2021 - Frontiers in Psychology 12.
    Covid-19 has prompted a surge of data visualizations that have been published for public consumption, yet, many have not had broad appeal or may have not been well-understood by laypeople. A data storytelling platform called Flow Immersive has been created to successfully engage both laypeople and experts in understanding complex information. This tool integrates emerging technologies [e.g., augmented reality and virtual reality ] with a multiplatform, multiuser publishing approach. From October 2020 to December 2020, Flow’s Covid-19 AR videos captured 9 (...)
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  17. The Immersion in Transcendence of Man from Nature.Mary Rose Barral - 1983 - Analecta Husserliana 14:257.
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  18.  8
    Immersion Education in the Early Years.Tina Hickey & Anne-Marie de Mejía (eds.) - 2015 - Routledge.
    Worldwide, more parents are opting for immersion pre-schooling for their children in order to benefit from its linguistic, educational, and cultural benefits. This immersion can be either bilingual or monolingual, aimed at early second language learning, or at language maintenance – offering minority language children mother-tongue support and enrichment. This book examines some of the key issues and policy concerns relating to immersion education in the early years. The term itself can be difficult in some political contexts, (...)
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  19.  14
    Immersive practices in the modern cultural space(world and domestic experience).Anastasiia Nikiforova & Natlia Voronova - forthcoming - Philosophy and Culture (Russian Journal).
    The subject of this research is the immersive artistic environments that exist in the modern cultural space. Immersive technologies are used today in educational processes, historical reconstruction, various forms of socialization, in visual arts; immersion is implemented as a special scientific approach in anthropological, ethnographic, art history studies. Interactivity and immersiveness are considered here as complex predictable processes whose algorithms are embedded in the very basis of an artistic work or cultural environment. They make it possible to intensify the (...)
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  20.  51
    Immersive Nature of Art.Michał Ostrowicki - 2009 - Dialogue and Universalism 19 (1-2):129-141.
    The phenomenon of immersion mainly appears and relates to human existence in the interactive electronic environment. Immersion can produce an experience of electronically generated reality, which consists of feelings similar to those known from the experience of the physical world and can influence our sensuous and intentional attitude. A person enters the electronic world, frequently finding there the value of being and a sphere for her/his own activity, which can release personality and produce the kind of emotional attitude (...)
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  21.  5
    Immersive: A Violent Interruption to a Visual Silence.Brad Evans & Chantal Meza - 2022 - Washington University Review of Philosophy 2:219-235.
    This essay addresses the violence of the digital world through its relationship to the visuality of noise and how it shapes the image of thought. Noting how deep and contemplative silence is integral to any creative and critical process, it fleshes out the ways the hyper-technologization of life is throwing us into an immersive abyss. This represents another indicator in the digital colonization of the human condition, through which the poetic is being completely appropriated by a technological vision for species (...)
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  22.  16
    Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change.David M. Markowitz, Rob Laha, Brian P. Perone, Roy D. Pea & Jeremy N. Bailenson - 2018 - Frontiers in Psychology 9.
  23.  29
    The immersive dome environment (IDE): Old concept in a new light or a new hybrid medium to enhance human cognitive faculty?Isabella Buczek - 2012 - Technoetic Arts 10 (2-3):247-254.
    The 360° medium, an immersive dome-based video projection environment (immersive dome environment (IDE)) also called ‘fulldome’, is often seen as an old concept of a traditional planetarium setting. This article invites the reader to look at it as a unique, hybrid media format, which opens new ways of perception.
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  24.  40
    Immersive Virtual Reality Reminiscence Reduces Anxiety in the Oldest-Old Without Causing Serious Side Effects: A Single-Center, Pilot, and Randomized Crossover Study.Kazuyuki Niki, Megumi Yahara, Michiya Inagaki, Nana Takahashi, Akira Watanabe, Takeshi Okuda, Mikiko Ueda, Daisuke Iwai, Kosuke Sato & Toshinori Ito - 2021 - Frontiers in Human Neuroscience 14.
    Background: Dementia is one the major problems of aging societies, and, novel and effective non-drug therapies are required as interventions in the oldest-old to prevent cognitive decline.Objective: This study aims to examine the efficacy and safety of reminiscence using immersive virtual reality focusing on anxiety that often appears with cognitive decline. The secondary objective is to reveal the preference for VR image types for reminiscence: live-action or computer graphics.Methods: This was a pilot, open-label, and randomized crossover study which was conducted (...)
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  25.  12
    Immersive Nature-Experiences as Health Promotion Interventions for Healthy, Vulnerable, and Sick Populations? A Systematic Review and Appraisal of Controlled Studies.Lærke Mygind, Eva Kjeldsted, Rikke Dalgaard Hartmeyer, Erik Mygind, Mads Bølling & Peter Bentsen - 2019 - Frontiers in Psychology 10:432229.
    In this systematic review, we summarized and evaluated the evidence for effects of, and associations between, immersive nature-experience on mental, physical and social health promotion outcomes. Immersive nature-experience was operationalized as non-competitive activities, both sedentary and active, occurring in natural environments removed from everyday environments. We defined health according to the World Health Organization’s holistic and positive definition of health and included steady-state, intermediate, and health promotion outcomes. An electronic search was performed for Danish, English, German, Norwegian, and Swedish articles (...)
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  26.  47
    Immersive Excess in the Apse of Lascaux.Joseph Nechvatal - 2005 - Technoetic Arts 3 (3):181-192.
    This paper will investigate the anonymous collective of skilled artists which created an immersive work of art of a high order in the Abside (Apse) of the Grotte de Lascaux. The Apse is a roundish, semi-spherical, penumbra-like chamber (like those adjacent to romanesque basiliques) approximately 4.5 metres in diameter (about 5 yards) covered on every wall surface (including the ceiling) with thousands of entangled, overlapping, engraved drawings (Leroi-Gourhan, 1968, p. 315) for which, on request, I received a very unique privilege (...)
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  27. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in (...)
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  28. Immersion Into Noise.Joseph Nechvatal (ed.) - 2011 - Open Humanities Press in conjunction with the University of Michigan Library's Scholarly Publishing Office.
    The noise factor is the ratio of signal to noise of an input signal to that of the output signal. Noise can block or interfere with the meaning of a message in both human and electronic communication. But in Information Theory, noise is still considered to be information. By refining the definition of noise as that which addresses us outside of our preferred comfort zone, Joseph Nechvatal's Immersion Into Noise investigates multiple aspects of cultural noise by applying the audio (...)
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  29.  20
    Immersive Technology for Human-Centric Cyberphysical Systems in Complex Manufacturing Processes: A Comprehensive Overview of the Global Patent Profile Using Collective Intelligence.Usharani Hareesh Govindarajan, Amy J. C. Trappey & Charles V. Trappey - 2018 - Complexity 2018:1-17.
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  30.  12
    An immersive, comparative approach to experiential learning in food studies education.Nadine Lehrer - 2023 - Agriculture and Human Values 41 (1):61-73.
    Experiential learning in food and agricultural higher education takes many different forms. This paper highlights an immersive, comparative approach to a graduate food studies course in the dairy sector. It explores how students in this class experience a particular combination of field trips, culinary workshops, hands-on activities, and classroom discussions, and explores how the structure and combination of these course elements contributes to reflection, critical thought, and a more nuanced and complex understanding of food systems (or not). Results suggest that (...)
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  31.  18
    Slaves immersed in a liberal ideology.Leslie Kim Daly - 2012 - Nursing Philosophy 13 (1):69-77.
    Paradigm debates have been featured in the nursing literature for over four decades. There are at least two opposing paradigms specific to nursing that have remained central in these debates. Advocates of the unitary perspective (or simultaneity paradigm) consider their theories to be more philosophically advanced and contemporary alternatives when compared to the older more traditional ideas characteristic of models they describe as originating from the totality paradigm. In the context of these debates, I focus on some theoretical positions embedded (...)
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  32.  99
    Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study.Samuel E. J. Knobel, Brigitte C. Kaufmann, Stephan M. Gerber, Dario Cazzoli, René M. Müri, Thomas Nyffeler & Tobias Nef - 2020 - Frontiers in Human Neuroscience 14.
  33.  8
    CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning.Christian Krupitzer, Jens Naber, Jan-Philipp Stauffert, Jan Mayer, Jan Spielmann, Paul Ehmann, Noel Boci, Maurice Bürkle, André Ho, Clemens Komorek, Felix Heinickel, Samuel Kounev, Christian Becker & Marc Erich Latoschik - 2022 - Frontiers in Psychology 13.
    GoalThis paper presents an immersive Virtual Reality system to analyze and train Executive Functions of soccer players. EFs are important cognitive functions for athletes. They are a relevant quality that distinguishes amateurs from professionals.MethodThe system is based on immersive technology, hence, the user interacts naturally and experiences a training session in a virtual world. The proposed system has a modular design supporting the extension of various so-called game modes. Game modes combine selected game mechanics with specific simulation content to target (...)
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  34.  48
    Immersed in Illness. [REVIEW]Kathy Charmaz - 2012 - Hastings Center Report 23 (5):43-43.
    Book reviewed in this article: Good Days, Bad Days: The Self in Chronic Illness and Time. By Kathy Charmaz.
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  35.  7
    Immersive Media Presentation and Preschoolers’ Prosocial Behaviors: The Mediating Role of Theory of Mind.Ting Chen & Chenglin Jin - 2022 - Frontiers in Psychology 13.
    Although scholars have asserted that it is necessary to explore the effect of immersive media presentation on preschoolers’ prosocial behaviors, the empirical research, as well as the moderating roles of this link, remained limited. One hundred and twenty preschoolers were involved in three experiments of four waves. This study empirically examined the effect of media presentation, including immersive media presentation and traditional media presentation, on preschoolers’ prosocial behaviors and the moderating effect of theory of mind on such links. After the (...)
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  36.  13
    Immersive Technology for Cognitive-Motor Training in Parkinson’s Disease.Justin Lau, Claude Regis, Christina Burke, MaryJo Kaleda, Raymond McKenna & Lisa M. Muratori - 2022 - Frontiers in Human Neuroscience 16.
    Background: Parkinson’s disease is a neurodegenerative disease in which the progressive loss of dopaminergic neurons leads to initially sporadic and eventually widespread damage of the nervous system resulting in significant musculoskeletal and cognitive deterioration. Loss of motor function alongside increasing cognitive impairment is part of the natural disease progression. Gait is often considered an automatic activity; however, walking is the result of a delicate balance of multiple systems which maintain the body’s center of mass over an ever-changing base of support. (...)
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  37.  12
    Immersion and Invariance Adaptive Control for Spacecraft Pose Tracking via Dual Quaternions.Xiaoping Shi, Xuan Peng & Yupeng Gong - 2021 - Complexity 2021:1-18.
    This paper addresses the simultaneous attitude and position tracking of a target spacecraft in the presence of general unknown bounded disturbances in the framework of dual quaternions, which provides a concise and integrated description of the coupled rotational and translational motions. By virtue of the newly introduced dual direction cosine matrix, the dimension of the dual quaternion-based relative motion dynamics written in vector/matrix form can be lowered to six. Treating the disturbances as unknown parameters, a modular adaptive pose tracking control (...)
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  38.  11
    Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children With Large Severe Burn Wounds During Burn Wound Cleaning in the Intensive Care Unit: A Pilot Study.Hunter G. Hoffman, Robert A. Rodriguez, Miriam Gonzalez, Mary Bernardy, Raquel Peña, Wanda Beck, David R. Patterson & Walter J. Meyer - 2019 - Frontiers in Human Neuroscience 13.
  39.  52
    Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.Lazaros Michailidis, Emili Balaguer-Ballester & Xun He - 2018 - Frontiers in Psychology 9:393107.
    One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We (...)
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  40. Levels of immersion, tacit knowledge and expertise.Rodrigo Ribeiro - 2013 - Phenomenology and the Cognitive Sciences 12 (2):367-397.
    This paper elaborates on the link between different types and degrees of experience that can be gone through within a form of life or collectivity—the so-called levels of immersion—and the development of distinct types of tacit knowledge and expertise. The framework is then probed empirically and theoretically. In the first case, its ‘predictions’ are compared with the accounts of novices who have gone through different ‘learning opportunities’ during a pre-operational training programme for running a huge nickel industrial plant in (...)
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  41.  23
    Immersion in altered experience: An investigation of the relationship between absorption and psychopathology.Cherise Rosen, Nev Jones, Kayla A. Chase, Jennifer K. Melbourne, Linda S. Grossman & Rajiv P. Sharma - 2017 - Consciousness and Cognition 49:215-226.
  42.  8
    Immersion, Immigration, Immutability: Regimes of Learning and Politics of Labeling in Study Abroad.Neriko Musha Doerr & Richard Suarez - 2018 - Educational Studies 54 (2):183-197.
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  43.  12
    Aristotle: a quick immersion.C. D. C. Reeve - 2019 - New York: Tibidabo Publishing.
    This book shows you what it is like to think along with Aristotle and helps you to see the universe and our place in it as he thought they had to be seen to be scientifically intelligible. As a portrait is composed of colors and shapes that collectively represent someone, so Aristotles works are composed of arguments that collectively represent the causal structure of the universe, from the stones, plants, and animals around us to the starry heavens above and the (...)
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  44. Daydreaming as spontaneous immersive imagination: A phenomenological analysis.Emily Lawson & Evan Thompson - 2024 - Philosophy and the Mind Sciences 5 (1):1-34.
    Research on the specific features of daydreaming compared with mind-wandering and night dreaming is a neglected topic in the philosophy of mind and the cognitive neuroscience of spontaneous thought. The extant research either conflates daydreaming with mind-wandering (whether understood as task-unrelated thought, unguided attention, or disunified thought), characterizes daydreaming as opposed to mind-wandering (Dorsch, 2015), or takes daydreaming to encompass any and all “imagined events” (Newby-Clark & Thavendran, 2018). These dueling definitions obstruct future research on spontaneous thought, and are insufficiently (...)
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  45.  13
    A neuroarchitectural perspective to immersive architectural environments.Esen Gökçe Zdamar - 2023 - Technoetic Arts 21 (1):35-51.
    As digital and immersive architectural installations and augmented reality applications generate new sensations, new digital dimensions and boundaries create new perceptions of our built environment. Digital architectural installations as immersive environments make data visible and tangible and give access to data as an experiential flow. Like the works of Refik Anadol, TeamLab or Universal Everything, digital architectural installations point to a neuroarchitectural and neurophenomenological atmosphere that refers to the understanding and measurement of embodied human experience, and how spaces affect people (...)
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  46. Justice: A Role-Immersion Game for Teaching Political Philosophy.Noel Martin, Matthew Draper & Andy Lamey - 2020 - Teaching Philosophy 43 (3):281-308.
    We created Justice: The Game, an educational, role-immersion game designed to be used in philosophy courses. We seek to describe Justice in sufficent detail so that it is understandable to readers not already familiar with role-immersion pedagogy. We hope some instructors will be sufficiently interested in using the game. In addition to describing the game we also evaluate it, thereby highlighting the pedagogical potential of role-immersion games designed to teach political philosophy. We analyze the game by drawing (...)
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  47.  18
    Immersive Contemplation in Video Art Environments.Tiffany Sutton - 2005 - Contemporary Aesthetics 3.
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  48. Immersion vs. Interactivity: Virtual Reality and Literary Theory.Marie-Laure Ryan - 1999 - Substance 28 (2):110-137.
  49.  20
    Immersed In Pellet Technology: Motivation Paths of Innovative DIYers.Stephanie Freeman - 2015 - Outlines. Critical Practice Studies 16 (1):54-80.
    What drives and moves an individual towards certain goals and activities is a familiar question for scholars dealing with motivation in the context of schooling or work practices. However, non-school contexts such as Internet-enabled volunteer-based technical DIY communities are also important to understand since a growing part of everyday social life is spent on the Internet. This article offers the analytical concept of 'motivation path' for understanding changing and dilemmatic motives in innovative pellet DIY development. It also introduces the concept (...)
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  50.  48
    Immersed subjectivity and engaged narratives: clinical epistemology and normative intricacy.Per Nortvedt - 2003 - Nursing Philosophy 4 (2):129-136.
    Gadow's understanding of nursing as a relational narrative anchored in a dialectic between the fundamental subjectivity of the individual client and the objectification of his illness poses some interesting questions for nursing ethics and care. For Gadow, nursing is an encounter with the immediate vulnerability of the client and also lends it responsibilities to the medical objectification of illness aiming at disease treatment and control. Hence, nursing agency is divided between its responsibilities induced by the personal vulnerability of the patient (...)
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