Results for 'reflexive game'

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  1. Heuristic modeling of reflection in reflexive games.Г. М Маркова & С. И Барцев - 2023 - Philosophical Problems of IT and Cyberspace (PhilITandC) 2:61-79.
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial (...)
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  2.  14
    Reflexive Games in Management.Andrew Schumann - 2018 - Studia Humana 7 (1):44-52.
    In this paper reflexive games are defined as a way to act beyond equilibria to control our opponents by our hiding motives. The task of a reflexive game is to have the opponent’s actions become transparent for us, while our actions remain obscure for the competitor. In case a reflexive game is carried out between agents belonging to the same organisation, success in a reflexive game can be reached by a purposeful modification of (...)
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  3.  13
    Graph of a Reflexive Game and Bélles-léttres.Alexander G. Chkhartishvili & Dmitry A. Novikov - 2014 - Studia Humana 3 (3):11-15.
    The authors consider reflexive games that describe the interaction of subjects making decisions based on an awareness structure, i.e., a hierarchy of beliefs about essential parameters, beliefs about beliefs, and so on. It was shown that the language of graphs of reflexive games represents a convenient uniform description method for reflexion effects in bélles-léttres.
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  4.  4
    Heuristic modeling of reflection in reflexive games.Г. М Маркова & С. И Барцев - 2023 - Philosophical Problems of IT and Cyberspace (PhilIT&C) 2:61-79.
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial (...)
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  5.  7
    Heuristic modeling of reflection in reflexive games.G. M. Markova & S. I. Bartsev - forthcoming - Philosophical Problems of IT and Cyberspace (PhilIT&C).
    The functioning of a subject in a changing environment is most effective from the point of view of survival if the subject can form, maintain and use internal representations of the external world for decision-making. These representations are also called reflection in a broad sense. Using it, one can win in reflexive games since an internal representation of the enemy allows predicting their future moves. The goal is to assess the reflexive potential of heuristic model objects – artificial (...)
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  6. Reflexivity and metalanguage games in buddhist causality.Douglas D. Daye - 1975 - Philosophy East and West 25 (1):95-100.
  7. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this (...)
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  8. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their (...)
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  9.  10
    Paraconsistent games and the limits of rational self-interest.Arief Daynes, Panagiotis Andrikopoulos, Paraskevas Pagas & David Latimer - 2015 - Australasian Journal of Logic 12 (1).
    It is shown that logical contradictions are derivable from natural translations into first order logic of the description and background assumptions of the Soros Game, and of other games and social contexts that exhibit conflict and reflexivity. The logical structure of these contexts is analysed using proof-theoretic and model-theoretic techniques of first order paraconsistent logic. It is shown that all the contradictions that arise contain the knowledge operator K. Thus, the contradictions do not refer purely to material objects, and (...)
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  10.  22
    Reflexes of world culture in the language of contemporary Russian poetry.M. A. Steshenko - 2015 - Liberal Arts in Russia 4 (6):413.
    In this article, the author concentrates on the space of contemporary Russian poetry and through the means of allusive proper names specifically focuses upon reflections of international culture. In this regard, expressive possibilities, text-formation role, as well as typological, semantic and functional characteristics of allusive proper names are considered. Attempts are made to analyze, formulate basic mechanisms of intertextual connections and identify the readers’ role in the creation of meaning of precedent anthroponyms in accordance with the context of the world (...)
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  11.  8
    Artistic self-reflexivity in Strindberg and Bergman.Paisley Nathan Livingston - unknown
    In an essay first published in 1959, Roland Barthes declared that modern literature had become “a mask pointing to itself ”.1 Barthes described this self-reflexivity as an anxious, even tragic condition, a tortured process in which literature divides itself into the two logically distinct, yet inter-related levels of object-language and meta-language. Asking itself continually the single, self-absorbing question of its own identity, literature becomes a meta-language and thereby ceases to be an object-language capable of depicting or describing anything other than (...)
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  12. Perspective-Taking and Depth of Theory-of-Mind Reasoning in Sequential-Move Games.Jun Zhang, Trey Hedden & Adrian Chia - 2012 - Cognitive Science 36 (3):560-573.
    Theory-of-mind (ToM) involves modeling an individual’s mental states to plan one’s action and to anticipate others’ actions through recursive reasoning that may be myopic (with limited recursion) or predictive (with full recursion). ToM recursion was examined using a series of two-player, sequential-move matrix games with a maximum of three steps. Participants were assigned the role of Player I, controlling the initial and the last step, or of Player II, controlling the second step. Appropriate for the assigned role, participants either anticipated (...)
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  13.  23
    Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches.Kathrin Fahlenbrach (ed.) - 2015 - Routledge.
    In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers’ immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory to film, television, and video games in order to analyze the (...)
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  14. “What the Picture Tells Me Is Itself”: The Reflexivity of Knowledge between Brandom and Wittgenstein.Vojtěch Kolman - 2019 - Disputatio 8 (9).
    Both Brandom and Wittgenstein base their concepts of experience on the game metaphor and the associated concept of rule. In fact, what Brandom seems to do is further refine Wittgenstein’s vocabulary by specifying the game as the game of giving and asking for reasons and rules as the rules of inference. By replacing the plurality of “games” with the one and only “game”, though, Brandom also lays the ground for a possible discord. This relates particularly to (...)
     
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  15.  22
    Playing with race: the ethics of racialized representations in e-games.Dean Chan - 2005 - International Review of Information Ethics 4 (12):24-30.
    Questions about the meanings of racialized representations must be included as part of developing an ethical game design practice. This paper examines the various ways in which race and racial contexts are repre-sented in a selected range of commercially available e-games, namely war, sports and action-adventure games. The analysis focuses on the use of racial slurs and the contingencies of historical re-representation in war games; the limited representation of black masculinity in sports games and the romanticization of ‘ghetto play’ (...)
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  16. Analogues of the Liar Paradox in Systems of Epistemic Logic Representing Meta-Mathematical Reasoning and Strategic Rationality in Non-Cooperative Games.Robert Charles Koons - 1987 - Dissertation, University of California, Los Angeles
    The ancient puzzle of the Liar was shown by Tarski to be a genuine paradox or antinomy. I show, analogously, that certain puzzles of contemporary game theory are genuinely paradoxical, i.e., certain very plausible principles of rationality, which are in fact presupposed by game theorists, are inconsistent as naively formulated. ;I use Godel theory to construct three versions of this new paradox, in which the role of 'true' in the Liar paradox is played, respectively, by 'provable', 'self-evident', and (...)
     
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  17.  29
    The Representational Necropolitics of Black Women in Zombie Dystopia Video Games.Eric Andrew James - 2021 - Feminist Studies 47 (1):147-174.
    In lieu of an abstract, here is a brief excerpt of the content:Feminist Studies 47, no. 1. © 2021 by Feminist Studies, Inc. 147 Eric Andrew James The Representational Necropolitics of Black Women in Zombie Dystopia Video Games Though Stuart Hall defends popular representation as an important terrain of political struggle, he also argues that images of difference are dominated by “racialized regimes of representation” manifest in stereotypes and invisibilities.1 These ensure that marginal identities are reduced, essentialized, and rendered other. (...)
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  18.  6
    The Sportification of Amateur-level Competitive Computer Gaming: The Case of a Student Esports Club.N. S. Aleinikov - 2020 - Sociology of Power 32 (3):91-113.
    This article presents the results of an empirical study of the “sportification” of amateur-level competitive computer gaming. How do amateur players, who are unlikely to become professional esports players, turn what is considered to be enjoyable entertainment into a collective activity that demonstrates traits traditionally associated with professional sports, such as self-discipline, a focus on achieving results and overcoming personal limitations? Ethnographic research, consisting of in-depth interviews and participant observations, was conducted in the last quarter of 2019 based on a (...)
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  19.  67
    Dependency Equilibria and the Causal Structure of Decision and Game Situation.Wolfgang Spohn - unknown
    The paper attempts to rationalize cooperation in the one-shot prisoners' dilemma (PD). It starts by introducing (and preliminarily investigating) a new kind of equilibrium (differing from Aumann's correlated equilibria) according to which the players' actions may be correlated (sect. 2). In PD the Pareto-optimal among these equilibria is joint cooperation. Since these equilibria seem to contradict causal preconceptions, the paper continues with a standard analysis of the causal structure of decision situations (sect. 3). The analysis then raises to a (...) point of view according to which the agent integrates his own present and future decision situations into the causal picture of his situation (sect. 4). This reflexive structure is first applied to the toxin puzzle and then to Newcomb's problem, showing a way to rationalize drinking the toxin and taking only one box with-out assuming causal mystery (sect. 5). The latter result is finally extended to a rationalization of cooperation in PD (sect. 6). (shrink)
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  20. Biophysical approach to modeling reflection: basis, methods, results.С. И Барцев, Г. М Маркова & А. И Матвеева - 2023 - Philosophical Problems of IT and Cyberspace (PhilITandC) 2:120-139.
    The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic (...)
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  21.  3
    Biophysical approach to modeling reflection: basis, methods, results.С. И Барцев, Г. М Маркова & А. И Матвеева - 2023 - Philosophical Problems of IT and Cyberspace (PhilIT&C) 2:120-139.
    The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic (...)
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  22.  6
    Biophysical approach to modeling reflection: basis, methods, results.S. I. Bartsev, G. M. Markova & A. I. Matveeva - forthcoming - Philosophical Problems of IT and Cyberspace (PhilIT&C).
    The approach used by physics is based on the identification and study of ideal objects, which is also the basis of biophysics, in combination with von Neumann heuristic modeling and functional fractionation according to R.Rosen is discussed as a tool for studying the properties of consciousness. The object of the study is a kind of line of analog systems: the human brain, the vertebrate brain, the invertebrate brain and artificial neural networks capable of reflection, which is a key property characteristic (...)
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  23.  14
    Shaping the Adversary Culture.Richard H. Gaskins - 2001 - Informal Logic 21 (2).
    Our varied communities of discourse face a rhetorical future shaped by juridical styles reminiscent of the "adversary culture" postulated by post-war American critic Lionel Trilling. Itself the subject of litigious debate. the adversarial spirit today shows few signs of weakening, but its influence can be better understood and guided along certain tracks. To influence this adversarial style in coming decades, we need to explore the difference between evidencebased reasoning, which draws on the sensationalist logic ofinduction. and reflexive reasoning, which (...)
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  24.  31
    Communication ludique.Étienne Armand Amato - 2012 - Hermès: La Revue Cognition, communication, politique 62 (1):, [ p.].
    Après avoir revisité les résistances culturelles qui ont retardé son étude scientifique, le rappel des différentes genèses parallèles du jeu vidéo et de son mode de propagation aide à comprendre sa puissance originelle. Si les ressorts de la communication ludique semblent expliquer une telle dynamique d’expansion, sa nature cybermédiatique s’est quant à elle nettement révélée avec la mise en réseau des humains et des machines via l’image interactive. Pour intégrer théoriquement les propriétés fondamentales du jeu vidéo, une modélisation des conditions (...)
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  25. De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why (...) studies and virtual world research largely ignored processes of ‘roling’ and ‘de-roling’ that separate the lived experience of role-play from our everyday sense of the self. The concluding sections argue that de-roling techniques are likely to become more relevant, both academically and in terms of their practical applications, with the growing diffusion of virtual technologies in social practices. The relationships we can establish with ourselves and with our surroundings in digital virtual worlds are, we argue, only partially comparable with similar occurrences in pre-digital practices of subjectification. We propose a perspective according to which the accessibility and immersive phenomenological richness of virtual reality technologies are likely to exacerbate the potentially dissociative effects of virtual reality applications. This text constitutes an initial step towards framing specific socio-technical concerns and starting a timely conversation that binds together dramatherapy, psychodrama, game studies, and the design of digital virtual worlds. (shrink)
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  26.  36
    Understanding Institutions: The Science and Philosophy of Living Together.Francesco Guala - 2016 - Princeton: Princeton University Press.
    Understanding Institutions proposes a new unified theory of social institutions that combines the best insights of philosophers and social scientists who have written on this topic. Francesco Guala presents a theory that combines the features of three influential views of institutions: as equilibria of strategic games, as regulative rules, and as constitutive rules. -/- Guala explains key institutions like money, private property, and marriage, and develops a much-needed unification of equilibrium- and rules-based approaches. Although he uses game theory concepts, (...)
  27.  12
    Authorship Redux: On Some Recent and Not-So-Recent Work in Literary Theory.Paisley Livingston - 2008 - Philosophy and Literature 32 (1):191-197.
    In lieu of an abstract, here is a brief excerpt of the content:Authorship Redux:On Some Recent and Not-So-Recent Work in Literary TheoryPaisley LivingstonThe Empty Cage: Inquiry into the Mysterious Disappearance of the Author, by Carla Benedetti, translated by William J. Hartley, 232 pp. Ithaca: Cornell University Press, 2005, $52.50Literature, Theory, and Common Sense, by Antoine Compagnon, translated by Carol Cosman, 224 pp. Princeton: Princeton University Press, 2004, $41.00The Death and Resurrection of the Author?, edited by William Irwin, 237 pp. Westport, (...)
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  28.  11
    What do billionaires want? From structure to agency and back again.Filipe Campello - 2022 - Journal of Global Ethics 18 (2):220-225.
    ABSTRACT By turning his focus to individuals – the profile of billionaires as the people they are – Peter Hägel offers in his book Billionaires in World Politics an interesting move towards agency, showing that their power, even if situated in a complex economic structure, also consists in bending, changing, or setting the rules of how the game is played. After having followed the move of the pendulum from structure to agency with Hägel, in this paper I suggest that (...)
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  29.  21
    This Girl I Lost Touch With; Monostich in Praise of Four Missed Foul Shots in a Row, Ending with a Line by Shaquille O'Neal; Lost Love Lounge.Hannah Baker Saltmarsh - 2019 - Feminist Studies 45 (1):94-99.
    In lieu of an abstract, here is a brief excerpt of the content:94 Feminist Studies 45, no. 1. © 2019 by Hannah Baker Saltmarsh Hannah Baker Saltmarsh This Girl I Lost Touch With This girl, who was afraid to enter a room— a girl born in the woods, on moss, whose family dreamt under quilts, who wore dresses that matched anything fabric in the house, even the dresses without loneliness— I held her hand in the corridor-dark until the speaking-in-tongues at (...)
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  30.  84
    Unenriched Subsentential Illocutions.Eros Corazza - 2011 - Philosophy and Phenomenological Research 83 (3):560-582.
    In this paper I challenge the common wisdom (see Dummett and Davidson) that sentences are the minimal units with which one can perform a speech act or make a move in the language game. I thus sit with Perry and Stainton in arguing that subsentences can be used to perform full-fledged speech acts. In my discussion I assume the traditional framework which distinguishes between the proposition expressed and the thought or mental state (possibly a sentence in Mentalese) one comes (...)
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  31.  22
    Rules at Play: Correcting Projectable Violations of Who Plays Next.Hanna Svensson & Burak S. Tekin - 2021 - Human Studies 44 (4):791-819.
    This study examines the situated use of rules and the social practices people deploy to correct projectable rule violations in pétanque playing activities. Drawing on Ethnomethodology and Conversation Analysis, and using naturally occurring video recordings, this article investigates socially organized occasions of rule use, and more particularly how rules for turn-taking at play are reflexively established in and through interaction. The alternation of players in pétanque is dependent on and consequential for the progressivity of the game and it is (...)
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  32.  13
    Nihilism Aside: Derrida's Debate over Intentional Models.John R. Boly - 1985 - Philosophy and Literature 9 (2):152-165.
    In lieu of an abstract, here is a brief excerpt of the content:John R. Boly NIHILISM ASIDE: DERRIDA'S DEBATE OVER INTENTIONAL MODELS DERRIDA'S PHILOSOPHY, or perhaps antiphilosophy, emerges from phenomenological thought. But to a great extent, he has been permitted to define that emergence on his own terms, particularly in his writings on Hegel, Husserl, and Heidegger. This is, of course, highly questionable. It in effect licenses Derrida to become a revisionist historian of his own origins. So I propose a (...)
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  33.  24
    Neo-Baroque Aesthetics and Contemporary Entertainment (review).Theodore Gracyk - 2007 - Journal of Aesthetic Education 41 (2):115-119.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Neo-Baroque Aesthetics and Contemporary EntertainmentTheodore GracykNeo-Baroque Aesthetics and Contemporary Entertainment, by Angela Ndalianis. Cambridge, MA, and London: MIT Press, 2004, 323 pp., $34.95 cloth.Like the cliché about not judging a book by its cover, the prominence of the term "aesthetics" in a book's title is no indication of what one will find inside. Has the term become so elastic that it will now cover everything cultural? Or is (...)
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  34. Freedom and Determinism.Jurgen Habermas & Ming-Chuan Chou - 2005 - Philosophy and Culture 32 (10):67-96.
    In this paper, have two parts: the first is the critical part, in this section I will critically pointed out that the reductionism of the research project in the face of ideas and language to explain the dualism of the plight of the game, only to avoid paying with phenomenology price. Followed by the construction of the part, I will be back "perspective of dualism," the anthropological roots, and this "perspective dualism" itself does not exclude a unified view of (...)
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  35.  97
    Authorship redux: On some recent and not-so-recent work in literary theory.Paisley Livingston - 2008 - Philosophy and Literature 32 (1):pp. 191-197.
    Did Roland Barthes, Michel Foucault, Jacques Derrida, or other "poststructuralist" theorists writing in the wake of May '68 come up with any good ideas about authorship and related topics in the philosophy of literature? The three volumes under review have a common point of departure in that broad question, but offer a number of contrasting responses to it. In what follows I describe and assess some of the various perspectives on offer in these 700 or so pages. The short answer (...)
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  36. On The Dumb Sublimity Of Law: A Critique Of The Post-structuralist Orientation Towards Ethics.Matthew Sharpe - 2003 - Minerva 7:23-43.
    This paper stages an argument in five premises:1. That the insight to which post-structuralist ethics responds—which is that there is an 'unmistakableparticularity of concrete persons or social groups'—leads theorists who base their moral theory upon itinto a problematic parallel to that charted by Kant in his analysis of the sublime.2. That Kant's analysis of the sublime divides its experience into what I call two 'moments', the secondof which involves a reflexive move which the post-structuralists are unwilling to sanction in (...)
     
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  37.  9
    On the dumb sublimity of law: A critique of the post-structuralist orientation towards ethics.Matthew Sharpe - 2003 - Minerva - An Internet Journal of Philosophy 7 (1).
    This paper stages an argument in five premises: 1. That the insight to which post-structuralist ethics responds—which is that there is an 'unmistakable particularity of concrete persons or social groups'—leads theorists who base their moral theory upon it into a problematic parallel to that charted by Kant in his analysis of the sublime. 2. That Kant's analysis of the sublime divides its experience into what I call two 'moments', the second of which involves a reflexive move which the post-structuralists (...)
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  38. Investigative Poetics: In (night)-Light of Akilah Oliver.Feliz Molina - 2011 - Continent 1 (2):70-75.
    continent. 1.2 (2011): 70-75. cartography of ghosts . . . And as a way to talk . . . of temporality the topography of imagination, this body whose dirty entry into the articulation of history as rapturous becoming & unbecoming, greeted with violence, i take permission to extend this grace —Akilah Oliver from “An Arriving Guard of Angels Thusly Coming To Greet” Our disappearance is already here. —Jacques Derrida, 117 I wrestled with death as a threshold, an aporia, a bandit, (...)
     
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  39.  26
    Uber einige Motive bei Baudelaire.Walter Benjamin - 1939 - Zeitschrift für Sozialforschung 8 (1-2):50-91.
    The essay begins with the estrangement of the great lyrical poetry from the public since the middle of the 19th century. It is conceived in terms of an historical change in the structure of human experiencing.That is first demonstrated in Bergson. The autor interprets „Matière et Mémoire“ as the attempt to vindicate through the category of memory the possibility of genuine, that is, tradition-forming experience as against the mode of experience in the industrial age. Proust has more closely determined Bergson's (...)
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  40.  37
    Design Research and Object-Oriented Ontology.Paul Coulton, Haider Ali Akmal & Joseph Lindley - 2020 - Open Philosophy 3 (1):11-41.
    In this paper we recount several research projects conducted at ImaginationLancaster a Design-led research laboratory, all of which consider Object-Oriented Ontology. The role OOO plays in these projects is varied: as a generative mechanism contributing to ideation; as a framework for analysis; and as a constituent in developing new design theory. Each project’s focus is quite unique—an app, a board game, a set of Tarot cards, a kettle and a living room—however they are all concerned with developing new understandings (...)
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  41.  32
    Conversations, conferences, and the practice of intellectual discussion.Gary Radford - 2000 - Human Studies 23 (3):211-225.
    This paper analyzes a conference panel discussion entitled "Identity in Crisis: The Issue of Agency in Social Constructionism and Postmodernism" in order to identify some limits to intellectual discussion. The panel participants made a deliberate attempt to engage in a self-reflexive language game about the language game of intellectual discussion in the conference format. This attempt revealed the highly sedimented nature of discursive practice in the conference setting, at least, and perhaps more generally. This analysis of the (...)
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  42.  17
    The Scale of the Nation in a Shrinking World.Joan Ramon Resina - 2003 - Diacritics 33 (3/4):46-74.
    In lieu of an abstract, here is a brief excerpt of the content:The Scale of the Nation in a Shrinking WorldJoan Ramon Resina (bio)The 1990s saw the rise of political issues that, although by no means new, generated a great deal of discourse based on a semantic rupture with the past. The need to inscribe political analysis with a feeling of historical acceleration was nowhere as patent as in George W. Bush's New World Order. Although the "New World Order" quickly (...)
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  43.  22
    Kinship across Species: Learning to Care for Nonhuman Others.Harriet Smith & Shruti Desai - 2018 - Feminist Review 118 (1):41-60.
    This essay responds to Donna J. Haraway's (2016) provocation to ‘stay with the trouble’ of learning to live well with nonhumans as kin, through practice-based approaches to learning to care for nonhuman others. The cases examine the promotion of care for trees through mobile game apps for forest conservation, and kinship relations with city farm animals in Kentish Town, London. The cases are analysed with a view to how they articulate care practices as a means of making kin. Two (...)
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  44.  29
    What Can the Human Sciences Contribute to Phenomenology?Kenneth Liberman - 2017 - Human Studies 40 (1):7-24.
    What phenomenological details can investigations by human scientists provide to classical phenomenological inquiries regarding sense-constitution, the reflexivity of mundane understanding, and the production of objective knowledge? Problems of constitutional phenomenology are summarized and specifications are provided regarding ways to study intersubjective events. After a review of some quandaries suggested by an examination of Husserl, Levinas, Merleau-Ponty, Schutz, Gurwitsch, Garfinkel, and Adorno, the author provides two demonstrations of social phenomenologically inspired human studies—the playing of games with rules and the objective determination (...)
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  45. Participation and immersion in Walton and calvino.M. Carleton Simpson - 2005 - Philosophy and Literature 29 (2):321-336.
    In lieu of an abstract, here is a brief excerpt of the content:Participation and Immersion in Walton and CalvinoM. Carleton SimpsonThe novel begins in a railway station, a locomotive huffs, steam from a piston covers the opening of the chapter, a cloud of smoke hides part of the first paragraph... The pages of the book are clouded like the windows of an old train, the cloud of smoke rests on the sentences.1Part of Kendall Walton's theory of psychological participation, explicated in (...)
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  46.  25
    Around me: Granularity through triangulation and similar scenes.Ellen Sebring - 2012 - Technoetic Arts 10 (1):69-78.
    This article proposes a form of visual narrative that fuses authoring and data within a unified paradigm called the ‘visual image data field’. A structure with multidimensional connections in a fluid environment that self-reflexively responds to its own usage supports the future language of visual sources. The intuitive gestures and curiosity that drive visual knowledge similarly drive development of this organic architecture. Diffusing iconic images that are shorthand for conveying historical trends makes this type of unambiguous expository reading obsolete as (...)
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  47.  26
    Unspoken Insurgencies: Interpretive Publics in Contentious Politics.Stacey Liou - 2017 - Political Theory 45 (3):342-361.
    This essay uses the 2014 protests in Thailand in which demonstrators silently brandished The Hunger Games’s three-fingered salute as a lens through which to analyze nonverbal communication in contentious politics. Drawing on and extending J.L. Austin’s speech act theory, I explore the conditions of legibility of nonverbal language such as bodily gesture, signs and symbols. While neither verbal nor nonverbal speech guarantees an exact translation between intention and reception, nonverbal utterances operate along a looser terrain of legibility. I contend that (...)
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  48.  5
    The impact of the COVID-19 pandemic on Canadian national team athletes’ mental performance and mental health: The perspectives of mental performance consultants and mental health practitioners.Lori Dithurbide, Véronique Boudreault, Natalie Durand-Bush, Lucy MacLeod & Véronique Gauthier - 2022 - Frontiers in Psychology 13.
    The COVID-19 global pandemic has led to significant disruptions in the lives of high-performance athletes, including the postponement of the Tokyo Olympic and Paralympic Games, the cancellation of many international and national competitions, and drastic changes in athletes’ daily training environment. The purpose of this research was to examine the interplay between the mental health and mental performance of Canadian national team athletes and the impact of the COVID-19 pandemic on these variables from the perspective of mental performance consultants and (...)
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  49. Postmodernism? A self-interview.Ihab Habib Hassan - 2006 - Philosophy and Literature 30 (1):223-228.
    In lieu of an abstract, here is a brief excerpt of the content:Postmodernism:A Self-InterviewIhab HassanThe following interview did not take place in Ihab Hassan's study in Milwaukee, with a view of Lake Michigan, rippling turquoise, blue, and mauve under a sky of fluffy paratactical clouds.Interviewer: You are sometimes known as the Father...Hassan: Please! At most, the Godfather of Postmodernism, though I don't know who the Godmother is. Maybe Madam Hype?I: Why hype?H: Because postmodernism began as a genuinely contested idea and (...)
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  50.  18
    A Doo-Dah-Doo-Dah-Dey at the Races: Ovid Amores 3.2 and the Personal Politics of the Circus Maximus.John Henderson - 2002 - Classical Antiquity 21 (1):41-65.
    Ovid's two versions of his encounter with a woman at the races in the Circus Maximus are re-read together as celebrations of the spectacle of the spectators in the arena. The analytical approaches of "Everyday Life" collage and "Foucauldian panopticism" structure are shown to "over-achieve." Ovid dramatizes personal politics at the Circus in a sustained display of the self-reflexive poetics of erotic metaphor. When elegiac amor is acted out as a race, victory and favor are eroticized, steering between crude (...)
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