Results for 'game and ethics'

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  1. Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York: Routledge. pp. 29-41.
    Historically, video games featuring content perceived as excessively violent have drawn moral criticism from an indignant (and sometimes, morally outraged) public. Defenders of violent video games have insisted that such criticisms are unwarranted, as committing acts of virtual violence against computer-controlled characters – no matter how heinous or cruel those actions would be if performed in real life – harm no actual people. In this paper, I present and critically analyze key aspects of this debate. I argue that while many (...)
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  2.  47
    Schlick and Wittgenstein on games and ethics.Andreas Vrahimis - 2023 - Philosophical Investigations 47 (1):76-100.
    In conversations with Schlick and Waismann from June and December 1930, Wittgenstein began to turn his attention to the topic of games. This topic also centrally concerned Schlick. In his earliest philosophical output, Schlick had relied on the results of evolutionary biology in setting out an account of the emergence of the human species’ ability to play [Spiel] as a prerequisite for the genesis of scientific knowledge. Throughout his subsequent works one finds fragmentary appeals to this early view, e.g. in (...)
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  3. Game theory and ethics.Bruno Verbeek - 2008 - Stanford Encyclopedia of Philosophy.
    Game theory is the systematic study of interdependent rational choice. It should be distinguished from decision theory, the systematic study of individual (practical and epistemic) choice in parametric contexts (i.e., where the agent is choosing or deliberating independently of other agents). Decision theory has several applications to ethics (see Dreier 2004; Mele and Rawlings 2004). Game theory may be used to explain, to predict, and to evaluate human behavior in contexts where the outcome of action depends on (...)
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  4. Electronic gaming and the ethics of information ownership.Dan Burk - 2005 - International Review of Information Ethics 4:39-45.
    Players of electronic games, particularly on-line role-playing games, may invest a substantial degree of time, effort, and personal identity into the game scenarios they generate. Yet, where the wishes of players diverge from those of game publishers, the legal and ethical interests of players remain unclear. The most applicable set of legal principles are those of copyright law, which is often grounded in utilitarian justifications, but which may also be justified on deontological grounds. Past copyright cases involving video (...)
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  5.  27
    The virtue of error: Solved games and ethical deliberation.David N. McNeill - 2020 - European Journal of Philosophy 28 (3):639-656.
    In this paper, I argue that genuine ethical deliberation, and hence ethical agency, is incompatible in principle with the possession of determinate practical prescriptions concerning how best to act in a concrete ethical situation. I make this argument principally by way of an analogy between gameplay and ethical deliberation. I argue that trivially solved games of perfect information (the example I use is tic‐tac‐toe) are, or become, in some sense unplayable for the individual for whom the game is trivially (...)
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  6. Violent video games and morality: a meta-ethical approach.Garry Young - 2015 - Ethics and Information Technology 17 (4):311-321.
    This paper considers what it is about violent video games that leads one reasonably minded person to declare “That is immoral” while another denies it. Three interpretations of video game content are discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the meaning of moral utterances—like “x is immoral”—is important to an understanding of why there is a lack of moral consensus (...)
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  7. Rule sets, cheating, and magic circles: Studying games and ethics.Mia Consalvo - 2005 - International Review of Information Ethics 4 (2):7-12.
    This paper provides frameworks for understanding how ethics might be expressed in gameplay situations, and how we can study the ethical frameworks that games offer to players. There are many ways to delve into such topics, and this paper considers only a few approaches. It briefly surveys some of the important ques-tions and critiques arising from audience studies, theories of play and games, and work on cheating, and begins to build a framework for considering ethics in relation to (...)
     
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  8.  42
    Power games and moral territories: Ethical dilemmas when working with children and young people.Hugh Matthews - 2001 - Ethics, Place and Environment 4 (2):117 – 118.
    . Power Games and Moral Territories: Ethical Dilemmas when Working with Children and Young People. Ethics, Place & Environment: Vol. 4, No. 2, pp. 117-118.
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  9.  27
    Power Games and Moral Territories: Ethical Dilemmas when Working with Children and Young People.Hugh Matthews - 2001 - Ethics, Place and Environment 4 (2):117-118.
    . Power Games and Moral Territories: Ethical Dilemmas when Working with Children and Young People. Ethics, Place & Environment: Vol. 4, No. 2, pp. 117-118.
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  10.  71
    Game, player, ethics: A virtue ethics approach to computer games.Miguel Sicart - 2005 - International Review of Information Ethics 4 (12):13-18.
    As the contemporary heirs of popular music or cinema, computer games are gradually taking over the mar-kets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of computer games, in (...)
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  11.  78
    A social and ethical game-changer? An empirical ethics study of CRISPR in the salmon farming industry.Hannah Winther, Torill Blix, Lotte Holm, Anne Ingeborg Myhr & Bjørn Myskja - forthcoming - Environmental Values.
    The genome editing technology CRISPR is described as a technological game-changer because of its flexibility and precision, and as an ethical game-changer due to its ability to engineer traits in living organisms without crossing species, avoiding a significant objection to genetically modified organisms (GMOs). In salmon farming, applications of CRISPR in breeding hold the promise of handling environmental and fish welfare challenges yet require social acceptance. Adopting an empirical bioethics framework, this stakeholder interview study shows that respecting species (...)
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  12.  10
    Is Clinical Research and Ethics a Zero-sum Game?Charles Weijer - unknown
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  13.  15
    Scenography, Setting and Ethical World in Jogo de Cena [Scene Game]: A Discursive Approach.Silma Ramos Coimbra Mendes & Maria Cecília Pérez de Souza-E.-Silva - 2022 - Bakhtiniana 17 (3):83-104.
    ABSTRACT Among Eduardo Coutinho’s vast production, the documentary Jogo de cena stands out and is celebrated as being the centerpiece of the filmmaker's filmography, in which the interviews occupy a central place. The purpose of this article is to reflect upon these interviews, discursively, based on: speech scenes put in perspective and in relation to the aesthetic choices and materiality of the documentary; nature of the interviewer-interviewee relationship, marked by the refusal of an “alleged neutrality” and the production of settings, (...)
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  14.  11
    We the gamers: how games teach ethics and civics.Karen Schrier - 2021 - New York: Oxford University Press.
    The world is in crisis. We, the people of the world, are all connected. We rely on each other to make ethical decisions and to solve thorny civic problems, together. Ethics and civics have always mattered, but perhaps now more than ever, we are starting to realize how much they matter. Teaching ethics and civics is essential to our future. This book argues that games can encourage the practice of ethics and civics. They help us to connect, (...)
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  15.  63
    Games and the Good Life.Michael Ridge - 2021 - Journal of Ethics and Social Philosophy 19 (1).
    It is widely agreed that play and games contribute to the good life. One might naturally wonder how games in particular so contribute? Granted, games can be very good, what exactly is so good about them when they are good? Although a natural starting point, this question is perhaps naive. Games come in all shapes and sizes, and different games are often good in very different ways. Chess, Bridge, Bingo, Chutes and Ladders, Football, Spin the Bottle, Dungeons & Dragons, Pac-Man, (...)
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  16.  63
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, (...)
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  17.  40
    Biotechnology as End Game: Ontological and Ethical Collapse in the “Biotech Century”.Zipporah Weisberg - 2015 - NanoEthics 9 (1):39-54.
    I argue in this paper that animal biotechnology constitutes a dangerous ontological collapse between animals and the technical-economic apparatus. By ontological collapse, I mean the elimination of fundamental ontological tensions between embodied subjects and the principles of scientific, technological, and economic rationalization. Biotechnology imposes this collapse in various ways: by genetically “reprogramming” animals to serve as uniform commodities, by abstracting them into data and code, and, in some cases, by literally manipulating their movements with computer technologies. These and other forms (...)
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  18. Game theory and Ethics.Verbeek Bruno & Christopher Morris - 2014 - In Edward N. Zalta (ed.), The Stanford Encyclopedia of Philosophy. Stanford, CA: The Metaphysics Research Lab.
     
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  19.  15
    Transgression in games and play.Kristine Jorgensen & Faltin Karlsen (eds.) - 2018 - Cambridge, MA: The MIT Press.
    Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such (...)
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  20.  24
    Games and Fiction: Partners in the Evolution of Culture.Scott Kretchmar - 2017 - Sport, Ethics and Philosophy 11 (1):12-25.
    In this essay, I argue that the time is right in the philosophy of sport to follow the lead of systems thinking and emphasize the contextual embeddedness of sport, not its distinctive characteristics, least of all any claims for metaphysical independence. Accordingly, I analyze similarities between two cultural conventions—namely, literature and games—through the lens of evolution. I argue that common roots can be observed in games and fiction when looking at them structurally, semantically, and socially. I suggest that both games (...)
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  21. Virtual decisions: video game ethics, Just Consequentialism, and ethics on the fly.Don Gotterbarn & James Moor - 2009 - Acm Sigcas Computers and Society 39 (3):27-42.
    Video games are ethically controversial. Some video games are effective training tools for learning various skills and approaches to problem-solving, but some video games are notorious for promoting discriminatory and barbaric behavior. We consider such ethical pros and cons of video games, but we also present a more fundamental ethical issue about video games. Most video games have a bias toward self-centered decision-making. Often the decision-making driver is not the impact of the decision on society but rather the quantity of (...)
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  22.  19
    Good games and penalty shoot-outs.Emily Ryall - 2015 - Sport, Ethics and Philosophy 9 (2):205-213.
    This paper considers the concept of a good game in terms of its relation to the fair testing of relevant skills and their aesthetic values. As such, it will consider what makes football ‘the beautiful game’ and what part penalty shoot-outs play, or should play, within it. It begins by outlining and refuting Kretchmar’s proposal that games which end following the elapsing of a set amount of time, such as football, are structurally, morally and aesthetically inferior to games (...)
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  23.  47
    Ethical aspects of sport and games and physical education.David Aspin - 1975 - Journal of Philosophy of Education 9 (1):49–71.
    David Aspin; Ethical Aspects of Sport and Games and Physical Education1, Journal of Philosophy of Education, Volume 9, Issue 1, 30 May 2006, Pages 49–71, https.
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  24.  75
    The Youth Olympic Games – Some Ethical Issues.Jim Parry - 2012 - Sport, Ethics and Philosophy 6 (2):138-154.
    This paper presents some of the background to the development of the Youth Olympic Games, the principles underlying them, and some of the practical challenges in implementing them. Regarding the sports programme, modifications from the Olympic Games programme are noted, and innovations examined in terms of underlying values, such as immaturity and harm, talent identification and early specialisation, and the exploitation of young athletes. Issues arising from the first edition of the YOG include participation and equality of opportunity, selection of (...)
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  25.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  26. Merciless justice: the dialectic of the universal and the particular in Kantian ethics, competitive games, and Bhagavad Gītā.Michael Yudanin - 2013 - Journal of Indian Philosophy and Religion 18:124-143.
    Morality is traditionally understood as comprised of two components: justice and mercy. The first component, justice, the universal component of the form, is frequently seen as foundational for any moral system – which poses a challenge of explaining the second component, mercy, the particular component of content. Kantian ethics provides an example of this approach. After formulating his universalist theory of ethics in the Groundwork of the metaphysics of morals and further developing it in the Critique of practical (...)
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  27.  11
    Game Theory, Experience, Rationality: Foundations of Social Sciences, Economics and Ethics in honor of John C. Harsanyi.John C. Harsanyi, Werner Leinfellner & Eckehart Köhler - 1998 - Springer Verlag.
    When von Neumann's and Morgenstern's Theory of Games and Economic Behavior appeared in 1944, one thought that a complete theory of strategic social behavior had appeared out of nowhere. However, game theory has, to this very day, remained a fast-growing assemblage of models which have gradually been united in a new social theory - a theory that is far from being completed even after recent advances in game theory, as evidenced by the work of the three Nobel Prize (...)
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  28.  28
    Ethics in the Virtual World: The Morality and Psychology of Gaming.Garry Young - 2013 - Durham, UK: Routledge.
    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should (...)
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  29. Game Theory as a Model for Business and Business Ethics.Robert C. Solomon - 1999 - Business Ethics Quarterly 9 (1):11-29.
    Fifty years ago, two Princeton professors established game theory as an important new branch of applied mathematics. Gametheory has become a celebrated discipline in its own right, and it now plays a prestigious role in many disciplines, including ethics,due in particular to the neo-Hobbesian thinking of David Gauthier and others. Now it is perched at the edge of business ethics. I believethat it is dangerous and demeaning. It makes us look the wrong way at business, reinforcing a (...)
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  30. Games and the moral transformation of violence.C. Thi Nguyen - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. New York: Routledge. pp. 181-197.
  31. Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.
  32.  59
    Prisoner's Dilemma Popularized: Game Theory and Ethical Progress.Peter Danielson - 1995 - Dialogue 34 (2):295-.
    Is game theory good for us? This may seem an odd question. In the strict sense, game theory—the axiomatic account of interaction between rational agents—is as morally neutral as arithmetic. But the popularization of game theory as a way of thinking about social interaction is far from neutral. Consider the contrast between characterizing bargaining over distribution as a “zero-sum society” and focussing on “win-win” cooperative solutions. These reflections bring us to the book under review, Prisoner's Dilemma, a (...)
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  33.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  34. Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve (...)
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  35.  4
    Games and evil.Carl David Mildenberger, Malcolm MacLean, Wendy Russell & Emily Ryall - 2015 - In . pp. 42-52.
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  36. Social context in massively-multiplayer online games (MMOGs): ethical questions in shared space.Dorothy E. Warner & Mike Raiter - 2005 - International Review of Information Ethics 4 (7):46-52.
    Computer and video games have become nearly ubiquitous among individuals in industrialized nations, and they have received increasing attention from researchers across many areas of scientific study. However, relatively little attention has been given to Massively-Multiplayer Online Games . The unique social context of MMOGs raises ethical questions about how communication occurs and how conflict is managed in the game world. In order to explore these questions, we compare the social context in Blizzard’s World of Warcraft and Disney’s Toontown, (...)
     
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  37.  18
    Dangerous games and the criminal law.Daniel B. Yeager - 1997 - Criminal Justice Ethics 16 (1):3-12.
  38.  18
    “A Games” and Their Relationship to T and E Games.R. Scott Kretchmar - 2015 - Sport, Ethics and Philosophy 9 (1):47-57.
    In this essay, I revisit my claims about game structures and amend them by adding achievement-regulated games to previously analyzed time- and event-structured activities. In describing achievement formats, I discuss their heavy reliance on the world of work, their strong dependency on Suits’ lusory attitude, and their relative independence from constitutive rules. I argue that achievement-structured games carry disadvantages not shared by time- and event-regulated activities. I speculate that achievement gaming came first in our evolutionary history, but show that (...)
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  39.  58
    Game ethics-Homo Ludens as a computer game designer and consumer.Gordana Dodig-Crnkovic & Thomas Larsson - 2005 - International Review of Information Ethics 4 (12):19-23.
    Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans involved in design-ing, administering, selling, playing etc. computer games encounter new situations in which good and bad, right and wrong, are not defined by (...)
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  40.  11
    Perceptive equilibrium : literary theory and ethical theory.Martha C. Nussbaum - 2007 - In Garry Hagberg & Walter Jost (eds.), A Companion to the Philosophy of Literature. Malden, MA: Wiley-Blackwell. pp. 239–267.
    This chapter contains sections titled: The Absence of the Ethical Reflective Equilibrium Straightness and Surprise Perception and Method Perception and Love Literary Theory and Ethical Theory.
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  41.  14
    Ender's Game and Philosophy: The Logic Gate is Down.Kevin S. Decker & William Irwin (eds.) - 2013 - Malden, MA: Wiley.
    A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy. Celebrating the long-awaited release of the movie adaptation of Orson Scott Card’s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide. Original essays (...)
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  42. The Ethics of Computer Games.Miguel Sicart - 2009 - MIT Press.
    Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.
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  43. Feelings and Ethics: Examples for a Philosophy of Psychology.Fritz Wallner, Yuan-wei Teng & Vincent Shen - 2005 - Philosophy and Culture 32 (10):21-33.
    This article points out, descriptive moral psychology of human behavior patterns in the handling, in fact, from the outset exceed the boundaries of philosophy, and Cole tried to resort to ethics Fort formalism in order to avoid this problem in practice, can not be established. • Henry Rachael is further motivation for ethical behavior and the psychological concept of Cole Castle together. Although this is certainly an important contribution to the Fort Cole, but Cole Fort critical reflection on the (...)
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  44.  48
    Research Ethics Education in the STEM Disciplines: The Promises and Challenges of a Gaming Approach.Adam Briggle, J. Britt Holbrook, Joseph Oppong, Joesph Hoffmann, Elizabeth K. Larsen & Patrick Pluscht - 2016 - Science and Engineering Ethics 22 (1):237-250.
    While education in ethics and the responsible conduct of research is widely acknowledged as an essential component of graduate education, particularly in the STEM disciplines, little consensus exists on how best to accomplish this goal. Recent years have witnessed a turn toward the use of games in this context. Drawing from two NSF-funded grants, this paper takes a critical look at the use of games in ethics and RCR education. It does so by: setting the development of research (...)
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  45. Pornography, ethics, and video games.Stephanie Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on establishing the following three theses: (...)
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  46.  24
    Computer Ethics: Two Complementary PerspectivesThe Information Game: Ethical Issues in a Microchip WorldComputer Ethics: Cautionary Tales and Ethical Dilemmas in Computing.Ernest A. Kallman, Geoffrey Brown, Tom Forester & Perry Morrison - 1991 - Business Ethics Quarterly 1 (3):319.
  47.  39
    Kinds of chance in games and sports.Filip Kobiela - 2014 - Sport, Ethics and Philosophy 8 (1):65-76.
    While talking about sports (and games) we use such expressions as ?random victory?, ?winning by accident?, ?skill against luck?, ?chance (fortune) favours the better player?, etc. Unfortunately, chance-related notions that occur in these expressions are not well defined?their meaning is vague and it is not clear whether they refer to one or many different phenomena. Because such phenomena play an important role in sport, from the viewpoint of the philosophy of sport it is necessary to give a systematic account of (...)
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  48.  42
    Gaming, Texting, Learning? Teaching Engineering Ethics Through Students' Lived Experiences With Technology.Georgina Voss - 2013 - Science and Engineering Ethics 19 (3):1375-1393.
    This paper examines how young peoples’ lived experiences with personal technologies can be used to teach engineering ethics in a way which facilitates greater engagement with the subject. Engineering ethics can be challenging to teach: as a form of practical ethics, it is framed around future workplace experience in a professional setting which students are assumed to have no prior experience of. Yet the current generations of engineering students, who have been described as ‘digital natives’, do however (...)
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  49.  8
    Rules of the Game and Credibility of Implementation in the Control of Corruption.Karl Z. Meyer, John M. Luiz & Johannes W. Fedderke - forthcoming - Journal of Business Ethics:1-19.
    Research suggests that institutions affect the levels of corruption in a country. We take these arguments a step further and examine whether it is the presence of inclusive institutions and/or the credible and consistent implementation of institutions that matter, as regards corruption. We use a novel approach to theoretically conceptualise and empirically operationalise institutions along two analytically distinct dimensions: the nature of the institutions (the de jure dimension), and the extent to which they are credibly and consistently implemented over time (...)
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  50.  19
    Rational Behaviour and Bargaining Equilibrium in Games and Social Situations.John C. Harsanyi - 1977 - Cambridge University Press.
    This is a paperback edition of a major contribution to the field, first published in hard covers in 1977. The book outlines a general theory of rational behaviour consisting of individual decision theory, ethics, and game theory as its main branches. Decision theory deals with a rational pursuit of individual utility; ethics with a rational pursuit of the common interests of society; and game theory with an interaction of two or more rational individuals, each pursuing his (...)
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