The virtue of error: Solved games and ethical deliberation

European Journal of Philosophy 28 (3):639-656 (2020)
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Abstract

In this paper, I argue that genuine ethical deliberation, and hence ethical agency, is incompatible in principle with the possession of determinate practical prescriptions concerning how best to act in a concrete ethical situation. I make this argument principally by way of an analogy between gameplay and ethical deliberation. I argue that trivially solved games of perfect information (the example I use is tic‐tac‐toe) are, or become, in some sense unplayable for the individual for whom the game is trivially solved. The reason for this, I suggest, is that there ceases to be space within the game for the distinction between that individual being a better and being a worse player of the game. I then use this example as an occasion to reflect on the kind of epistemic indeterminacy that appears to be a condition of genuine ethical deliberation.

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References found in this work

Wittgenstein on rules and private language.Saul A. Kripke - 1982 - Revue Philosophique de la France Et de l'Etranger 173 (4):496-499.
Groundwork of the Metaphysics of Morals.Immanuel Kant - 1785/2002 - In Practical Philosophy. Cambridge University Press. pp. 37-108.
Truth.Michael Dummett - 1959 - Proceedings of the Aristotelian Society 59 (1):141-62.

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