Results for 'games of make-believe'

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  1. Introspection as a Game of MakeBelieve.Wolfgang Barz - 2014 - Theoria 80 (4):350-367.
    The aim of this article is to provide an account of introspective knowledge concerning visual experiences that is in accordance with the idea of transparent introspection. According to transparent introspection, a person gains knowledge of her own current mental state M solely by paying attention to those aspects of the external world which M is about. In my view, transparent introspection is a promising alternative to inner sense theories. However, it raises the fundamental question why a person who pays attention (...)
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  2.  29
    Scientific Models and Games of Make-Believe: A Modal-Logical Perspective.Matthieu Gallais - 2016 - Kairos 17 (1):73-109.
    Some fictionalist approaches to the notion of scientific model are based on the concept of game of make-believe developed by Kendall Walton, without proposing a similar interpretation of it. The distinction between authorized and unauthorized games can be one of the sources of those divergences. In relation to the distinction made by Walton, the de dicto and de re modalities of the fiction-operator reflect different epistemological engagements concerning objects which satisfy properties. This paper aims at following up (...)
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  3. Designing as playing games of make-believe.Michael Poznic, Martin Stacey, Rafaela Hillerbrand & Claudia Eckert - 2020 - Design Science 6:e10.
    Designing complex products involves working with uncertainties as the product, the requirements and the environment in which it is used co-evolve, and designers and external stakeholders make decisions that affect the evolving design. Rather than being held back by uncertainty, designers work, cooperate and communicate with each other notwithstanding these uncertainties by making assumptions to carry out their own tasks. To explain this, the paper proposes an adaptation of Kendall Walton’s make-believe theory to conceptualise designing as playing (...)
     
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  4.  29
    The puzzle of make-believe about pictures: can one imagine a perception to be different?Sonia Sedivy - 2021 - In Art, Representation, and Make-Believe: Essays on the Philosophy of Kendall L. Walton. New York: Routledge. pp. 147-163.
    Kendall Walton explains pictures in terms of games of perceptual make-believe. Pictures or depictions are props that draw us to participate in games of make-believe where we imagine seeing what a picture depicts. Walton proposes that one imagines of one’s perceptual experience of the coloured canvas that it is a different perceptual experience. The issue is whether perception and imagination can combine the way Walton suggests. Can one imagine a perception to be different? To (...)
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  5.  69
    On the Value of Make-Believe.Mark Silcox - 2012 - Journal of Aesthetic Education 46 (4):20-31.
    Around the middle of the twentieth century, psychologists rediscovered the value of make-believe. Beginning in the 1940s and 1950s, there was a sudden and considerable outpouring of books that explored the pedagogical and therapeutic significance of imaginative play. Numerous experimental studies published since then have emphasized the importance of games of make-believe in the cognitive development and successful socialization of the very young.1 And increased attention to the use of mental imagery and fantasy in various (...)
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  6.  51
    Make-Believe and Model-Based Representation in Science: The Epistemology of Frigg’s and Toon’s Fictionalist Views of Modeling.Michael Poznic - 2016 - Teorema: International Journal of Philosophy 35 (3):201-218.
    Roman Frigg and Adam Toon, both, defend a fictionalist view of scientific modeling. One fundamental thesis of their view is that scientists are participating in games of make-believe when they study models in order to learn about the models themselves and about target systems represented by the models. In this paper, the epistemology of these two fictionalist views is critically discussed. I will argue that both views can give an explanation of how scientists learn about models they (...)
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  7. Models as make-believe.Adam Toon - 2010 - In Roman Frigg & Matthew Hunter (eds.), Beyond Mimesis and Convention: Representation in Art and Science. Boston Studies in Philosophy of Science.
    In this paper I propose an account of representation for scientific models based on Kendall Walton’s ‘make-believe’ theory of representation in art. I first set out the problem of scientific representation and respond to a recent argument due to Craig Callender and Jonathan Cohen, which aims to show that the problem may be easily dismissed. I then introduce my account of models as props in games of make-believe and show how it offers a solution to (...)
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  8. Models as make-believe: imagination, fiction, and scientific representation.Adam Toon - 2012 - New York: Palgrave-Macmillan.
    Models as Make-Believe offers a new approach to scientific modelling by looking to an unlikely source of inspiration: the dolls and toy trucks of children's games of make-believe.
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  9.  20
    A Game of Perspectives: On the Role of Imagination in Thought Experiments.Irene Binini, Wolfgang Huemer & Daniele Molinari - 2024 - Erkenntnis:1-25.
    Thought experiments are fictional narratives that widen our cognitive horizons both in the sciences and in philosophy. In the present paper we argue that they can perform this function by bringing one’s perspective into view. Despite being traditionally conceived as devices that transmit true propositions to their readers, thought experiments are also particularly apt to express a specific theoretical perspective through the use of imagination. We suggest that this is a significant epistemic feature that is often overlooked in the debate. (...)
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  10. Impurely Musical Make-Believe.Eran Guter & Inbal Guter - 2015 - In Alexander Bareis & Lene Nordrum (eds.), How to Make-Believe: The Fictional Truths of the Representational Arts. De Gruyter. pp. 283-306.
    In this study we offer a new way of applying Kendall Walton’s theory of make-believe to musical experiences in terms of psychologically inhibited games of make-believe, which Walton attributes chiefly to ornamental representations. Reading Walton’s theory somewhat against the grain, and supplementing our discussion with a set of instructive examples, we argue that there is clear theoretical gain in explaining certain important aspects of composition and performance in terms of psychologically inhibited games of (...)-believe consisting of two interlaced game-worlds. Such complex games can accommodate a continuous rich spectrum of congruent modes of listening, which broaches both the formalist-type and the narrativist-type. We conclude that this sort of oblique reading of Walton’s original theory actually complements and completes Walton’s recent theoretic angle concerning thoughtwriting in music by way of affording it with a suitable conception for a mechanism of appropriation for music. (shrink)
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  11.  17
    Scientific counterfactuals as make-believe.Noelia Iranzo-Ribera - 2022 - Synthese 200 (6).
    Counterfactuals abound in science, especially when reasoning about and with models. This often requires entertaining counterfactual conditionals with nomologically or metaphysically impossible antecedents, namely, counternomics or counterpossibles. In this paper I defend the make-believe view of scientific counterfactuals, a naturalised fiction-based account of counterfactuals in science which provides a means to evaluate their meanings independently of the possibility of the states of affairs their antecedents describe, and under which they have non-trivial truth-values. Fiction is here understood as imagination (...)
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  12. Sport, Make-Believe, and Volatile Attitudes.Nils-Hennes Stear - 2017 - Journal of Aesthetics and Art Criticism 75 (3):275-288.
    The outcomes of sports and competitive games excite intense emotions in many people, even when those same people acknowledge that those outcomes are of trifling importance. I call this incongruity between the judged importance of the outcome and the intense reactions it provokes the Puzzle of Sport. The puzzle can be usefully compared to another puzzle in aesthetics: the Paradox of Fiction, which asks how it is we become emotionally caught up with events and characters we know to be (...)
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  13.  23
    Different games of moral bioenhancement.Vojin Rakić & Harris Wiseman - 2017 - Bioethics 32 (2):103-110.
    Rakić has serious misgivings about Wiseman's inability to frame ethical issues in the context of transcending existing realities with the aim of achieving what we believe is morally right. This inability to think beyond the present is misguided in ethics. He also criticizes Wiseman for making the unimaginative and unsubstantiated assumption that moral bioenhancement technologies have reached their zenith already. Rakić argues that MBE will become more effective in the time to come, that it ought to be optional for (...)
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  14.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ (...)
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  15.  44
    Games of Incomplete Information Without Common Knowledge Priors.József Sákovics - 2001 - Theory and Decision 50 (4):347-366.
    We relax the assumption that priors are common knowledge, in the standard model of games of incomplete information. We make the realistic assumption that the players are boundedly rational: they base their actions on finite-order belief hierarchies. When the different layers of beliefs are independent of each other, we can retain Harsányi's type-space, and we can define straightforward generalizations of Bayesian Nash Equilibrium and Rationalizability in our context. Since neither of these concepts is quite satisfactory, we propose a (...)
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  16. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  17. Mathematics as Make-Believe: A Constructive Empiricist Account.Sarah Elizabeth Hoffman - 1999 - Dissertation, University of Alberta (Canada)
    Any philosophy of science ought to have something to say about the nature of mathematics, especially an account like constructive empiricism in which mathematical concepts like model and isomorphism play a central role. This thesis is a contribution to the larger project of formulating a constructive empiricist account of mathematics. The philosophy of mathematics developed is fictionalist, with an anti-realist metaphysics. In the thesis, van Fraassen's constructive empiricism is defended and various accounts of mathematics are considered and rejected. Constructive empiricism (...)
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  18.  78
    Introduction: The Reach of Make-Believe.Sonia Sedivy - 2021 - In Art, Representation, and Make-Believe: Essays on the Philosophy of Kendall L. Walton. New York: Routledge. pp. 1-22.
    The Introduction provides an overview of Kendall Walton’s make-believe framework for a variety of representations and his arguments that such representations are dependent on their social or historical context. Walton argues that diverse representations involve our capacities for imagination and make-believe with props; they overlap with the fictional. Focusing on make-believe with props explains paradigmatic representational arts such as paintings and novels, theater and film. But this perspective reaches beyond the arts: it explains pictures (...)
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  19.  21
    Mimesis as Make-Believe[REVIEW]Konstantin Kolenda - 1991 - Review of Metaphysics 44 (4):875-876.
    The core of Walton's theory is the claim that make-believe, understood as imagination or pretense, is the common element in all representations--literature, visual arts, theater, film, and opera. He sets out to show that, taking seriously childrens' games as a starting point, we can learn a lot about various kinds of representation. He suspects that make-believe may be crucially involved even in certain religious practices, in sports, in the institutions of morality, and in postulates of (...)
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  20.  33
    The Logic of ‘Solemn’ Believing: W. D. ROBINSON.W. D. Robinson - 1977 - Religious Studies 13 (4):409-416.
    It is sometimes suggested that the logic of religious language differs from other kinds of language. Or it is said that each ‘language-game’ has its own ‘logic’ and that, whatever usual language-games are played in the context of religion, there is something that could be called the ‘religious language-game’ which does not correspond to any other and, therefore, has its own peculiar logic. In either case, religious people are urged to make clear what this logic is, so that (...)
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  21.  38
    Of literature and knowledge: explorations in narrative thought experiments, evolution, and game theory.Peter Swirski - 2007 - New York: Routledge.
    Framed by the theory of evolution, this volume offers a new understanding of the mechanisms by which we transfer information from narrative make-believe to real life. Ranging across game theory and philosophy of science, as well as poetics and aesthetics, Peter Swirski explains how literary fictions perform as a systematic tool of enquiry, driven by thought experiments. Crucially, he argues for a continuum between the cognitive tools employed by scientists, philosophers, and scholars or writers of fiction."--Jacket.
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  22.  47
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  23.  2
    Of Literature and Knowledge: Explorations in Narrative Thought Experiments, Evolution, and Game Theory.Peter Swirski - 2006 - New York: Routledge.
    "_Of Literature and Knowledge_ looks... like an important advance in this new and very important subject... literature is about to become even more interesting." – Edward O. Wilson, Pellegrino University Professor, Harvard University. Framed by the theory of evolution, this colourful and engaging volume presents a new understanding of the mechanisms by which we transfer information from narrative make-believe to real life. Ranging across game theory and philosophy of science, as well as poetics and aesthetics, Peter Swirski explains (...)
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  24.  4
    A Genetic Study of Make-Believe.Thaddeus L. Bolton - 1908 - Journal of Philosophy, Psychology and Scientific Methods 5 (11):281-288.
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  25. "It's Only a Game!" Sports As Fiction.Kendall L. Walton - 2015 - In In Other Shoes: Music, Metaphor, Empathy, Existence. Oxford University Press. pp. 75-83.
    Sports and competitive games of many kinds—from tag to chess to baseball—are often occasions for make-believe. To participate either as a competitor or as a spectator is frequently to engage in pretense. The activities of playing and watching games have this in common with appreciating works of fiction and participating in children’s make-believe activities, although the make-believe in sports, masked by real interests and concerns, is less obvious than it is in the (...)
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  26.  2
    Doing what's right: how to fight for what you believe-- and make a difference.Tavis Smiley - 2000 - New York: Doubleday.
    Black Entertainment Television (BET) talk show host Tavis Smiley, in an impassioned call to arms, sets forth the tools we can use to stand up for what we believe in and help transform our communities, our lives, and our world. Tavis Smiley isn't alone in pointing out that our neighborhoods are unsafe, our communities are unraveling, and our most basic values--civility, a sense of justice, integrity, and responsibility--are under attack, from the Oval Office to the corner office. But we (...)
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  27. The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications.Kristina Šekrst - 2023 - Sic: Journal of Literature, Culture and Literary Translation 3.
    The goal of this paper is to see how mental and language representations are unique from a video-game perspective, using two main criteria. First, I will posit that the level of being both an interactive work of fiction and a self-involving interactive fiction belongs to a fuzzy interval and that some works – and, therefore, some video games – are more immersive than others. Second, I will observe how propositions tie the player’s representations of the real world and the (...)
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  28.  15
    A genetic study of make-believe.Thaddeus L. Bolton - 1908 - Journal of Philosophy, Psychology and Scientific Methods 5 (11):281-288.
  29.  73
    Imagining the Past of the Present.Mark Windsor - forthcoming - Philosophical Quarterly.
    Some objects we value because they afford a felt connection with people, events, or places connected with their past. Visiting Canterbury cathedral, you encounter the place where, in 1170, Archbishop Thomas Becket was murdered by four knights of Henry II. Knowing that you are standing in the very place where Becket’s blood was spilled gives the past event a sense of tangible reality. One feels ‘in touch with’ the past; history seems to ‘come alive’. In this paper, I propose an (...)
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  30. Two Kinds of Games.Filip Kobiela - 2011 - Acta Universitatis Carolinae Kinanthropologica 47 (1):61-67.
    The article presents an ontological analysis of games. In every game one could distinct four constitutive elements: players, game rules, material substratum of the game and intentional world of the game. The last element correspond with make-believe quality of games. These are two kinds of acts of playing (creating the world of the game): performative and kinetic. The article presents an analysis of these two kinds of acts of playing and present the division of games (...)
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  31. Negotiating the World of Make-Believe: The Aesthetic Compass.Mihai Nadin - 1995 - Real-Time Imaging 1:173-190.
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  32.  24
    Logic in the Land of Make-Believe.Stephen Pollard - forthcoming - Logic and Logical Philosophy:1.
    Philosophers call it “contagion” when pretense influences belief, behavior, perception, or emotion. This pejorative terminology is justified in some cases: fantasy and imagination can exercise a pathological influence. This essay, however, reviews some logical techniques that allow pretense to govern belief in a rational and beneficial way. Philosophers might want similar techniques in their tool-kits when they explore interactions between belief and pretense.
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  33.  6
    The Compensatory Function of Make-Believe Play.E. S. Robinson - 1920 - Psychological Review 27 (6):429-439.
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  34.  29
    The History of Make-Believe: Tacitus on Imperial Rome (review).Steven H. Rutledge - 2005 - American Journal of Philology 126 (1):145-149.
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  35.  18
    Finance in the land of make-believe: Ekaterina Svetlova: Financial models and society: Villains or scapegoats? Edward Elgar Publishing, 2018, £22/$31 ebook.Philip Mirowski - 2019 - Metascience 28 (3):527-530.
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  36. Mimesis as make-believe: on the foundations of the representational arts.Kendall L. Walton - 1990 - Cambridge, Mass.: Harvard University Press.
    Mimesis as Make-Believe is important reading for everyone interested in the workings of representational art.
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  37.  7
    Speaking of Godot: Fiction, Reference, and Indeterminate Identities.Peter Alward - forthcoming - Journal of Aesthetics and Art Criticism.
    Everett (2005) has argued that fictional realism runs into insuperable difficulties when faced with fictional stories in which there are indeterminate identities. By appeal to a principle linking the individuation of characters within stories and without, Everett argues that such stories entail that there are indeterminate identities outside of fiction on the fictional realist picture. And although indeterminate identities are perfectly acceptable within fiction, they are intolerable in the (nonfictional) world itself. In this paper, I develop the “extended-game” model of (...)
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  38.  14
    Anaphora and Definite Descriptions: Two Applications of Game-Theoretical Semantics.Jaakko Hintikka, Kaarlo Jaakko Juhani Hintikka & J. Kulas - 1985 - Springer.
    I n order to appreciate properly what we are doing in this book it is necessary to realize that our approach to linguistic theorizing differs from the prevailing views. Our approach can be described by indicating what distinguishes it from the methodological ideas current in theoretical linguistics, which I consider seriously misguided. Linguists typically construe their task in these days as that of making exceptionless generalizations from particular examples. This explanatory strategy is wrong in several different ways. It presupposes that (...)
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  39.  57
    Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.
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  40.  5
    Making believers out of computers.Hector J. Levesque - 1986 - Artificial Intelligence 30 (1):81-108.
  41.  56
    It’s much more important than that: against fictionalist accounts of fandom.Alfred Archer & Jake Wojtowicz - 2022 - Journal of the Philosophy of Sport 49 (1):83-98.
    Do sports fans really care about their team winning? According to several philosophers, the answer is no. Sports fans engage in fictional caring during the match, which involves a game of make-believe that the result is important. We will argue that this account does not provide a full account of the way in which fans relate to the teams they support. For many fans, the team they support forms a core part of their identity. The success or failure (...)
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  42.  28
    Paradoxes of Emotion and Fiction.Robert J. Yanal - 1999 - Pennsylvania State University Press.
    How can we experience real emotions when viewing a movie or reading a novel or watching a play when we know the characters whose actions have this effect on us do not exist? This is a conundrum that has puzzled philosophers for a long time, and in this book Robert Yanal both canvasses previously proposed solutions to it and offers one of his own. First formulated by Samuel Johnson, the paradox received its most famous answer from Samuel Taylor Coleridge, who (...)
  43. The what and the how of metaphorical imagining, Part One.David Hills - 2017 - Philosophical Studies 174 (1):13--31.
    We humans are remarkably interested in and skilled at games of make believe, games whose rules make what we are called on to imagine depend on what’s actually perceivably true about things and people that have what it takes to assume various fictional roles and that thereby function in the games as props. For the most part we play these games on an improvised pickup basis, working out the rules we play by in (...)
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  44.  30
    Emotions in Sport and Games.Alfred Archer & Nathan Wildman (eds.) - 2020 - Routledge.
    Emotions play an important role in both sport and games, from the pride and joy of victory, the misery and shame of defeat, and the anger and anxiety felt along the way. This volume brings together experts in the philosophy of sport and games and experts in the philosophy of emotion to investigate this important area of research. The book discusses the role of the emotions for both participants and spectators of sports and games, including detailed discussions (...)
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  45.  46
    The make-believe world of antidepressant randomized controlled trials—An afterword to Cohen and Jacobs (2010).David H. Jacobs - 2010 - Journal of Mind and Behavior 31 (1):23.
    This afterword extends and refines the arguments presented in Cohen and Jacobs . The main point made by the authors is that the antidepressant randomized controlled trial world is a make-believe world in which researchers act as if a bona fide medical experiment is being conducted. From the assumed existence of the “disorder” and the assumed homogeneity of the treatment groups, through the validity of rating scales and the meaning of their scores, to the presentations of researchers’ ratings (...)
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  46. Game-Play in Fiction: a Critical Paradigm.Sura P. Rath - 1986 - Diogenes 34 (136):128-141.
    Toward the end of Light in August, in the climactic scene in Chapter 1 where the authorities of justice pursue the elusive Joe Christmas through the streets of Jefferson, William Faulkner introduces a new character, Percy Grimm, a twenty-five-year-old captain in the State National Guard who has relentlessly acquired the rank of a special deputy for the search. As the town closes for the weekend, Grimm keeps vigil at a downtown store where other townsfolk have begun a poker game to (...)
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  47. The Will to MakeBelieve: Religious Fictionalism, Religious Beliefs, and the Value of Art.Andrea Sauchelli - 2018 - Philosophy and Phenomenological Research 96 (3):620-635.
    I explore some of the reasons why, under specific circumstances, it may be rational to make-believe or imagine certain religious beliefs. Adopting a jargon familiar to certain contemporary philosophers, my main concern here is to assess what reasons can be given for adopting a fictionalist stance towards some religious beliefs. My understanding of fictionalism does not involve solely a propositional attitude but a broader stance, which may include certain acts of pretence. I also argue that a plausible reason (...)
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  48. Religion as Make-Believe: a theory of belief, imagination, and group identity.Neil Van Leeuwen - 2023 - Cambridge, MA: Harvard University Press.
    We often assume that religious beliefs are no different in kind from ordinary factual beliefs—that believing in the existence of God or of supernatural entities that hear our prayers is akin to believing that May comes before June. Neil Van Leeuwen shows that, in fact, these two forms of belief are strikingly different. Our brains do not process religious beliefs like they do beliefs concerning mundane reality; instead, empirical findings show that religious beliefs function like the imaginings that guide (...)-believe play. -/- Van Leeuwen argues that religious belief—which he terms religious “credence”—is best understood as a form of imagination that people use to define the identity of their group and express the values they hold sacred. When a person pretends, they navigate the world by consulting two maps: the first represents mundane reality, and the second superimposes the features of the imagined world atop the first. Drawing on psychological, linguistic, and anthropological evidence, Van Leeuwen posits that religious communities operate in much the same way, consulting a factual-belief map that represents ordinary objects and events and a religious-credence map that accords these objects and events imagined sacred and supernatural significance. -/- It is hardly controversial to suggest that religion has a social function, but Religion as Make-Believe breaks new ground by theorizing the underlying cognitive mechanisms. Once we recognize that our minds process factual and religious beliefs in fundamentally different ways, we can gain deeper understanding of the complex individual and group psychology of religious faith. [Abstract writing credit: book editor Andrew Kinney, HUP]. (shrink)
  49.  91
    Truth in Fiction, Underdetermination, and the Experience of Actuality.Mark Bowker - 2021 - British Journal of Aesthetics 61 (4):437-454.
    It seems true to say that Sherlock Holmes is a detective, despite there being no Sherlock Holmes. When asked to explain this fact, philosophers of language often opt for some version of Lewis’s view that sentences like ‘Sherlock Holmes is a detective’ may be taken as abbreviations for sentences prefixed with ‘In the Sherlock Holmes stories …’. I present two problems for this view. First, I provide reason to deny that these sentences are abbreviations. In short, these sentences have aesthetic (...)
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  50. Evil Deceivers and Make-Believers: On Transphobic Violence and the Politics of Illusion.Talia Mae Bettcher - 2007 - Hypatia 22 (3):43-65.
    This essay examines the stereotype that transgender people are “deceivers” and the stereotype's role in promoting and excusing transphobic violence. The stereotype derives from a contrast between gender presentation and sexed body. Because gender presentation represents genital status, Bettcher argues, people who “misalign” the two are viewed as deceivers. The author shows how this system of gender presentation as genital representation is part of larger sexist and racist systems of violence and oppression.
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