Abstract
The core of Walton's theory is the claim that make-believe, understood as imagination or pretense, is the common element in all representations--literature, visual arts, theater, film, and opera. He sets out to show that, taking seriously childrens' games as a starting point, we can learn a lot about various kinds of representation. He suspects that make-believe may be crucially involved even in certain religious practices, in sports, in the institutions of morality, and in postulates of "theoretical entities" in science. His theory will help us see, he suggests, that "engaging in make-believe provides practice in roles one might someday assume in real life, that it enables one to come to grips with one's own feelings, that it broadens one's perspectives".