Results for 'dialog games'

993 found
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  1.  25
    Logical Dialogue-games and Fallacies.Douglas N. Walton - 1984 - Lanham, Md. : University Press of America.
  2.  11
    Dialogue games and deductive information: a dialogical account of the concept of virtual information.Bruno Ramos Mendonça - 2023 - Synthese 202 (3):1-31.
    There is a broad debate in contemporary philosophy of logic on the informativeness of proofs. In this context, informative proofs are demonstrations whose premises do not include the content of the conclusion. D’Agostino and Floridi (Synthese 167(2):271–315, 2009) claimed that proofs are informative if they use _virtual information_. In their terminology, this is the data carried by _dischargeable hypotheses_, assumptions entertained during proof and eliminated before concluding. Although these authors capture several cases of informative demonstrations, they do not explain the (...)
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  3.  9
    Dialogue games that agents play within a society.Nishan C. Karunatillake, Nicholas R. Jennings, Iyad Rahwan & Peter McBurney - 2009 - Artificial Intelligence 173 (9-10):935-981.
  4. Questions as Dialogue Games. The Pragmatic Dimensions of “Authentic” Questions.Fabrizio Macagno - 2023 - Studies in Philosophy and Education 42 (5):519-539.
    Questions, and more specifically authentic questions, are at the core of dialogue-based learning and teaching. However, what is a question, and how can it be authentic? This paper addresses this problem by analyzing the distinct dimensions of questions, showing how their pragmatic nature is interwoven with the syntactic and semantic one, and how it can be grasped only by considering their dialogical functions. Questions are maintained to be proposals of different dialogue games (or types), pursuing specific interactional purposes, and (...)
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  5.  72
    A method for the computational modelling of dialectical argument with dialogue games.T. J. M. Bench-Capon, T. Geldard & P. H. Leng - 2000 - Artificial Intelligence and Law 8 (2-3):233-254.
    In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of (...)
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  6.  16
    Logical Dialogue-Games and Fallacies. [REVIEW]Jan Woleński - 1988 - Grazer Philosophische Studien 32 (1):228-229.
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  7.  68
    Logic for dialogue games.Lauri Carlson - 1994 - Synthese 99 (3):377 - 415.
    The purpose of this paper is to work toward an explicit logic and semantics for a game theoretically inspired theory of action. The purpose of the logic is to explicate the conceptual machinery implicit in the dialogue-game model of rational discourse developed in Carlson (1983).A variety of ideas and techniques of modal and philosophical logic are used to define a model structure that generalizes the game theoretical notion of a game in extensive form (von Neumann and Morgenstern, 1944). Relative to (...)
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  8.  25
    The adequacy of material dialogue-games.Erik C. W. Krabbe - 1978 - Notre Dame Journal of Formal Logic 19 (3):321-330.
  9.  29
    Supporting Argumentation Schemes in Argumentative Dialogue Games.Simon Wells - 2014 - Studies in Logic, Grammar and Rhetoric 36 (1):171-191.
    This paper reports preliminary work into the exploitation of argumentation schemes within dialogue games. We identify a property of dialogue games that we call “scheme awareness” that captures the relationship between dialogue game systems and argumentation schemes. Scheme awareness is used to examine the ways in which existing dialogue games utilise argumentation schemes and consequently the degree with which a dialogue game can be used to construct argument structures. The aim is to develop a set of guidelines (...)
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  10.  17
    Logical Dialogue-Games and Fallacies. [REVIEW]Jan Woleński - 1988 - Grazer Philosophische Studien 32 (1):228-229.
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  11. A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty rainy minutes in Krakow.Michelle Westerlaken & Stefano Gualeni - 2017 - Proceedings of the 2017 International Conference of the Philosophy of Computer Games.
    ‘Philosophical dialogue’ indicates both a form of philosophical inquiry and its corresponding literary genre. In its written form, it typically features two or more characters who engage in a discussion concerning morals, knowledge, as well as a variety of topics that can be widely labelled as ‘philosophical’. Our philosophical dialogue takes place in Krakow, Poland. It is a rainy morning and two strangers are waiting at a tram stop. One of them is dressed neatly, and cannot stop fidgeting with his (...)
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  12.  39
    Book review of: D. N. Walton, Logical Dialogue-Games and Fallacies. [REVIEW]Gary Jason - 1987 - Philosophia 17 (1):97-99.
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  13.  12
    Playing games: An introduction to the philosophy of sport through dialogue.Randolph M. Feezell - 2016 - London: Routledge.
    What is sport? Why does sport matter? How can we use philosophy to understand what sport means today? This engaging and highly original introduction to the philosophy of sport uses dialogue a form of philosophical investigation to address the fundamental questions in sport studies and to explore key contemporary issues such as fair play, gender, drug use, cheating, entertainment and identity. Providing a clear, informative and accessible introduction to the philosophy of sport, every chapter includes current sporting examples as well (...)
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  14. Games of global dimensions: toward a new dialogue with nature.Teresa Kwiatkowska-Szatzschneider - 1994 - Ludus Vitalis 2 (2):195-218.
     
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  15.  30
    Computational Uses of Philosophical Dialogue Theories.David Moore & Dave Hobbes - 1996 - Informal Logic 18 (2).
    The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope is that the (...)
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  16.  54
    Conversation and Behavior Games in the Pragmatics of Dialogue.Gabriella Airenti, Bruno G. Bara & Marco Colombetti - 1993 - Cognitive Science 17 (2):197-256.
    In this article we present the bases for a computational theory of the cognitive processes underlying human communication. The core of the article is devoted to the analysis of the phases in which the process of comprehension of a communicative act can be logically divided: (1) literal meaning, where the reconstruction of the mental states literally expressed by the actor takes place: (2) speaker's meaning, where the partner reconstructs the communicative intentions of the actor; (3) communicative effect, where the partner (...)
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  17.  12
    A. Lodder (1990), On Legal Justification and Dialog Games. Maastricht: Dissertation University of Maastricht. [REVIEW]Richard Starmans - 2000 - Argumentation 14 (2):195-200.
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  18.  62
    Speech Acts in a Dialogue Game Formalisation of Critical Discussion.Jacky Visser - 2017 - Argumentation 31 (2):245-266.
    In this paper a dialogue game for critical discussion is developed. The dialogue game is a formalisation of the ideal discussion model that is central to the pragma-dialectical theory of argumentation. The formalisation is intended as a preparatory step to facilitate the development of computational tools to support the pragma-dialectical study of argumentation. An important dimension of the pragma-dialectical discussion model is the role played by speech acts. The central issue addressed in this paper is how the speech act perspective (...)
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  19.  90
    Dialogue coherence: A generation framework. [REVIEW]Robbert-Jan Beun & Rogier M. van Eijk - 2007 - Journal of Logic, Language and Information 16 (4):365-385.
    This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dialogue game in which two players produce speech acts to transfer relevant information with respect to their commitments. Central to the approach is that participants try to achieve some sort of balanced cognitive state as a result of speech act generation and interpretation. Cognitive states of the participants change as a result of the interpretation (...)
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  20.  3
    A. Lodder (1990), On Legal Justification and Dialog Games. Maastricht: Dissertation University of Maastricht. [REVIEW]Richard Starmans - 2000 - Argumentation 14 (2):195-200.
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  21.  24
    Dialog “buddhism – western philosophy” as the reality game: An interview with dr. Jan Westerhoff.Olena Kalantarova - 2024 - Filosofska Dumka (Philosophical Thought) 1:122-134.
    No one is surprised anymore by the dialogue between Buddhism and Western science, which develops the foundations of cognitive and contemplative sciences. But there have been requests for reflection on the results achieved, or even for a strategy for analytical research of the Buddhist East, which brings this dialogue to the philosophical level. And this level of discussion is, in fact, the dialogue between Buddhism and Western philosophy, which requires a new discourse that should be built on their common ground. (...)
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  22.  40
    Proof and Dialogue in Aristotle.Roderic A. Girle - 2016 - Argumentation 30 (3):289-316.
    Jan Łukasiewicz’s analysis of Aristotle’s syllogism drew attention to the nature of syllogisms as conditionals rather than premise-conclusion arguments. His further idea that syllogisms should be understood as theorems of an axiom system seems a step too far for many logicians. But there is evidence to suggest that Aristotle’s syllogism was to regularise some of the steps made in ‘dialogue games.’ This way of seeing the syllogism is explored in the framework of modern formal dialogue systems. A modern formal (...)
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  23.  15
    Explanation–Question–Response dialogue: An argumentative tool for explainable AI.Federico Castagna, Peter McBurney & Simon Parsons - forthcoming - Argument and Computation:1-23.
    Advancements and deployments of AI-based systems, especially Deep Learning-driven generative language models, have accomplished impressive results over the past few years. Nevertheless, these remarkable achievements are intertwined with a related fear that such technologies might lead to a general relinquishing of our lives’s control to AIs. This concern, which also motivates the increasing interest in the eXplainable Artificial Intelligence (XAI) research field, is mostly caused by the opacity of the output of deep learning systems and the way that it is (...)
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  24.  49
    Dialogue foundations: A sceptical look: Wilfrid Hodges.Wilfrid Hodges - 2001 - Aristotelian Society Supplementary Volume 75 (1):17–32.
    During the last forty or so years it has become popular to offer explanations of logical notions in terms of games. There is no doubt that many people find games helpful for understanding various logical phenomena. But we ask whether anything is really 'explained' by these accounts, and we analyse Paul Lorenzen's dialogue foundations for constructive logic as an example. The conclusion is that the value of games lies in their ability to provide helpful metaphors and representations, (...)
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  25.  55
    Padua: A protocol for argumentation dialogue using association rules. [REVIEW]Maya Wardeh, Trevor Bench-Capon & Frans Coenen - 2009 - Artificial Intelligence and Law 17 (3):183-215.
    We describe PADUA, a protocol designed to support two agents debating a classification by offering arguments based on association rules mined from individual datasets. We motivate the style of argumentation supported by PADUA, and describe the protocol. We discuss the strategies and tactics that can be employed by agents participating in a PADUA dialogue. PADUA is applied to a typical problem in the classification of routine claims for a hypothetical welfare benefit. We particularly address the problems that arise from the (...)
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  26.  41
    Computational Agents as a Test-Bed to Study the Philosophical Dialogue Model "DE": A Development of Mackenzie's DC.Tangming Yuan, David Moore & Alec Grierson - 2003 - Informal Logic 23 (3):263-284.
    This paper reports research concerning a suitable dialogue model for human computer debate. In particular, we consider the adoption of Moore's (1993) utilization of Mackenzie's (1979) game DC, means of using computational agents as the test-bed to facilitate evaluation of the proposed model, and means of using the evaluation results as motivation to further develop a dialogue model, which can prevent fallacious argument and common errors. It is anticipated that this work will contribute toward the development of human computer dialogue, (...)
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  27.  26
    Agreeing to Differ: Modelling Persuasive Dialogue Between Parties With Different Values.Chris Reed - 2002 - Informal Logic 22 (3).
    In some cases of disagreement, particularly in ethics and law, it is impossible to provide any conclusive demonstration. The role of argument in such cases is to persuade rather than to prove. Drawing on ideas ofPerelrnan, we argue that persuasion in such cases relies on a recognition that the strength of such arguments will vary according to their audience, and depends on the comparative weight that the audiences gives to the social values that it advances. To model this, we introduce (...)
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  28.  15
    On Semantic Games for Łukasiewicz Logic.Ondrej Majer & Christian Fermüller - 2018 - In Hans van Ditmarsch & Gabriel Sandu (eds.), Jaakko Hintikka on Knowledge and Game Theoretical Semantics. Cham, Switzerland: Springer. pp. 263-278.
    We explore different ways to generalize Hintikka’s classic game theoretic semantics to a many-valued setting, where the unit interval is taken as the set of truth values. In this manner a plethora of characterizations of Łukasiewicz logic arise. Among the described semantic games is Giles’s dialogue and betting game, presented in a manner that makes the relation to Hintikka’s game more transparent. Moreover, we explain a so-called explicit evaluation game and a ‘bargaining game’ variant of it. We also describe (...)
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  29.  10
    Traditional Sports and Games: Intercultural Dialog, Sustainability, and Empowerment.Soraia Chung Saura & Ana Cristina Zimmermann - 2021 - Frontiers in Psychology 11:590301.
    From Traditional Sports and Games (TSG) we have not only learned different ways of living time as well as inhabit space and a particular mode of practicing sports and games from distinct cultures, but also promoting universal dialog among people. TSG presents sustainable and ecological references for living needed even before the advent of the COVID-19 pandemic. Nowadays, environmentally friendly policies and production methods must be taken more seriously. TSG may reveal a path to sustainable development, considering (...)
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  30. Figures of dialogue: a view from Ludics.Alain Lecomte & Myriam Quatrini - 2011 - Synthese 183 (S1):59-85.
    In this paper, we study dialogue as a game, but not only in the sense in which there would exist winning strategies and a priori rules. Dialogue is not governed by game rules like for chess or other games, since even if we start from a priori rules, it is always possible to play with them, provided that some invariant properties are preserved. An important discovery of Ludics is that such properties may be expressed in geometrical terms. The main (...)
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  31.  93
    Education as Dialogue.Tasos Kazepides - 2012 - Educational Philosophy and Theory 44 (9):913-925.
    The purpose of this paper is to show that genuine dialogue is a refined human achievement and probably the most valid criterion on the basis of which we can evaluate educational or social policy and practice. The paper explores the prerequisites of dialogue in the language games, the common certainties, the rules of logic and the variety of common virtues; defends dialogue as a normative concept and interprets the principles of dialogue as extensions of its prerequisite virtues. Finally, it (...)
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  32.  38
    Dialogue Foundations.Wilfrid Hodges & Erik C. W. Krabbe - 2001 - Aristotelian Society Supplementary Volume 75:17-49.
    [Wilfrid Hodges] During the last forty or so years it has become popular to offer explanations of logical notions in terms of games. There is no doubt that many people find games helpful for understanding various logical phenomena. But we ask whether anything is really 'explained' by these accounts, and we analyse Paul Lorenzen's dialogue foundations for constructive logic as an example. The conclusion is that the value of games lies in their ability to provide helpful metaphors (...)
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  33.  27
    Art & Dialogue: An Experiment in Pre-k Philosophy.Erik Kenyon & Diane Terorde-Doyle - 2017 - Analytic Teaching and Philosophical Praxis 37 (2):26-35.
    Early educators are in a bind. Teacher education programs are calling on them more and more to help students practice critical thinking and develop intellectual character ; yet school funding depends on meeting Common Core standards, which do not explicitly assess critical thinking until the high-school level. Add to that an over-engineered content curriculum, and thinking becomes a luxury that is quickly lost amid more immediate concerns. As a result, we are raising a generation of “excellent sheep” who flourish amid (...)
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  34. Team agency and conditional games.Andre Hofmeyr & Don Ross - 2019 - In Michiru Nagatsu & Attilia Ruzzene (eds.), Contemporary Philosophy and Social Science: An Interdisciplinary Dialogue. London: Bloomsbury Academic.
    We consider motivations for acknowledging that people participate in multiple levels of economic agency. One of these levels is characterized in terms of subjective utility to the individual; another, frequently observed, level is characterized in terms of utility to social groups with which people identify. Following Bacharach, we describe such groups as ‘teams’. We review Bacharach’s theory of such identification in his account of ‘team reasoning’. While this conceptualization is useful, it applies only to processes supported by deliberation. As this (...)
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  35. Games and representation.Jan van Eijck - 1988 - In Jakob Hoepelman (ed.), Representation and reasoning: proceedings of the Stuttgart Conference Workshop on Discourse Representation, Dialogue Tableaux, and Logic Programming. Tübingen: M. Niemeyer Verlag.
     
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  36.  90
    Argument in artificial intelligence and law.Trevor Bench-Capon - 1997 - Artificial Intelligence and Law 5 (4):249-261.
    In this paper I shall discuss the notion of argument, and the importanceof argument in AI and Law. I shall distinguish four areas where argument hasbeen applied: in modelling legal reasoning based on cases; in thepresentation and explanation of results from a rule based legal informationsystem; in the resolution of normative conflict and problems ofnon-monotonicity; and as a basis for dialogue games to support the modellingof the process of argument. The study of argument is held to offer prospectsof real (...)
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  37.  81
    Derrida's language-games.Newton Garver - 1991 - Topoi 10 (2):187-198.
    In previous essays (1973, 1975, 1977) I have praised Derrida's contributions to philosophical dialogue and also insisted on their limitations. The considerations raised in this present essay do not lead me to a position that is less ambivalent. Philosophy is a particular language-game. Like any other, it has its constitutive rules; or, perhaps better: its practice has certain distinctive features by means of which we recognize philosophizing and distinguish it from other linguistic activities. None of this can be set down (...)
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  38.  33
    Literature and Philosophy in Dialogue: Essays in German Literary Theory.Hans-Georg Gadamer & Robert H. Paslick (eds.) - 1993 - State University of New York Press.
    Hans-Georg Gadamer, the major proponent of philosophical hermeneutics, reveals himself here as a highly sensitive reader and critic of the German literary tradition. This is not the work of a specialist as narrowly defined in the typical literary study. Although he is a master of the techniques of criticism, Gadamer always sees the study of literature as a fundamentally human activity where human beings, generation after generation, pose their questions to an encroaching darkness that threatens to rob them of their (...)
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  39.  10
    Wittgenstein's folly: philosophy, psychonalysis and language games.Françoise Davoine - 2023 - New York, NY: Routledge.
    Wittgenstein's Folly: Philosophy, Psychoanalysis and Language Games presents a dialogue between the philosopher Ludwig Wittgenstein, the author Françoise Davoine, and Davoine's patients with extreme lived experience. The book begins with Davoine's seminar at the École des Hautes Études en Sciences Sociales in Paris, which is attended by Wittgenstein. He then accompanies Davoine on visits to colleagues at the Austen Riggs Center in Massachusetts, in California, on a Sioux reservation in South Dakota, and at Freud's house in Vienna. The dialogic (...)
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  40.  4
    Literature and Philosophy in Dialogue: Essays in German Literary Theory.Hans Georg Gadamer - 1994 - Suny Press.
    Hans-Georg Gadamer, the major proponent of philosophical hermeneutics, reveals himself here as a highly sensitive reader and critic of the German literary tradition. This is not the work of a specialist as narrowly defined in the typical literary study. Although he is a master of the techniques of criticism, Gadamer always sees the study of literature as a fundamentally human activity where human beings, generation after generation, pose their questions to an encroaching darkness that threatens to rob them of their (...)
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  41.  49
    The disputation ? a special type of cooperative argumentative dialogue.Christoph Lumer - 1988 - Argumentation 2 (4):441-464.
    This article consists of three parts, two introductory, in which the limits and the methods of analysis of dialogues are expounded, and the major part, in which the main features of a philosophical theory of disputation are outlined.It was an essential aim of the philosophical analysis of argumentative dialogues to develop tools of substantiation for cases in which logic doesn't help any more. In the first part of this paper I show that such tools can and will be developed only (...)
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  42.  99
    Sticky Wickedness: Games and Morality.Bernard Suits - 1982 - Dialogue 21 (4):755-759.
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  43. On Explanatory Games.C. Mantzavinos - 2018 - In A Dialogue on Explanation. Heidelberg and New York: Springer.
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  44.  68
    Hermeneutics and inter-cultural dialog: linking theory and practice.Fred Dallmayr - 2009 - Ethics and Global Politics 2 (1).
    Inter-cultural dialog is frequently treated as either unnecessary or else impossible. It is said to be unnecessary, because we all are the same or share the same ‘human nature'; it is claimed to be impossible because cultures seen as language games or forms or life are so different as to be radically incommensurable. The paper steers a course between absolute universalism and particularism by following the path of dialog and interrogation - where dialog does not mean (...)
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  45.  29
    Review: Ahti-Veikko Pietarinen. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication. Dordrecht, The Netherlands: Springer, 2006. [REVIEW]Robert W. Burch - 2006 - Transactions of the Charles S. Peirce Society 42 (4):577-581.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and CommunicationRobert W. BurchAhti-Veikko Pietarinen Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication Dordrecht, The Netherlands: Springer, 2006. xiv + 496 pp.This compendious volume of fourteen of Pietarinen's essays on Peirce, plus a three-page set of "Final Words" relating to the work of Robert Aumann, is a "must-have" for both (...)
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  46. Plato, Wittgenstein and the definition of games.Catherine Rowett - 2013 - In Luigi Perissinotto (ed.), Wittgenstein and Plato: connections, comparisons, and contrasts. Basingstoke: Palgrave-Macmillan. pp. 196-219.
    In this paper I argue, controversially, that Plato's Meno anticipates Wittgenstein's critique of essentialism. Plato is usually read as an essentialist of the very kind that Wittgenstein was challenging, and the Meno in particular is usually taken as evidence that Plato thought that to know something you must be able to define it, and that if you can't define it you can't investigate any other questions on the topic. I suggest instead that Plato shows Socrates proposing such a position (much (...)
     
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  47.  14
    Language, Verstehen, and the Life-World in Social Science Methodology: An Attempt at Dialogue Between Phenomenological Sociology and Analytical Philosophy.Riccardo Venturini - 2018 - Schutzian Research 10:155-168.
    The aim of the paper is to deal with the links between Schutz and Wittgenstein on the centrality of language and intersubjectivity in the structure of meanings. I believe there are similarities between Schutz’s proto-trust in the natural attitude and Wittgenstein’s animal faith in the basic life form of language games. To this end, Cicourel’s analysis of the relationship between language, Verstehen and empirical research methods will be used. Cicourel renders Schutz and Wittgenstein contiguous, by interpreting the different techniques (...)
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  48.  7
    In the blink of an eye: Games of power in y2k.Peter Swirski - 2000 - Dialogue and Universalism 10:17.
  49.  5
    On a Game-Theoretic Approach to a Scientific Language.E. -W. Stachow - 1978 - PSA Proceedings of the Biennial Meeting of the Philosophy of Science Association 1978 (2):18-40.
    This contribution gives an outline of a game theoretic foundation of the logical structure inherent to the language of a science. Game theoretic approaches to a language were considered and developed by several authors. In this volume Saarinen examines the game theoretic semantics due to Hintikka and the dialog-game semantics due to Lorenzen. In the following I shall not re-examine the approaches by Hintikka and Lorenzen. However, some remarks about Lorenzen’s semantics are necessary since the game theoretic approach considered (...)
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  50.  28
    Ideals of rationality in dialogic.John Woods - 1988 - Argumentation 2 (4):395-408.
    Needed for such dialogue games as dialectic are appropriate standards of fairness and rationality. The rules of procedure of dialectic must describe a game playable by actual human participants. The present paper centers on certain idealizations of the dialectician that are not allowable.
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