Computational Agents as a Test-Bed to Study the Philosophical Dialogue Model "DE": A Development of Mackenzie's DC

Informal Logic 23 (3):263-284 (2003)
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Abstract

This paper reports research concerning a suitable dialogue model for human computer debate. In particular, we consider the adoption of Moore's (1993) utilization of Mackenzie's (1979) game DC, means of using computational agents as the test-bed to facilitate evaluation of the proposed model, and means of using the evaluation results as motivation to further develop a dialogue model, which can prevent fallacious argument and common errors. It is anticipated that this work will contribute toward the development of human computer dialogue, and help to illuminate research issues in the field of dialectics itself

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References found in this work

Fallacies.Charles Leonard Hamblin - 1970 - Newport News, Va.: Vale Press.
Fallacies.C. L. Hamblin - 1970 - Revue Philosophique de la France Et de l'Etranger 160:492-492.
Logical Dialogue-games and Fallacies.Douglas N. Walton - 1984 - Lanham, Md. : University Press of America.

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