Results for 'Virtual places'

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  1.  40
    The Phenomenology of Real and Virtual Places.Erik Champion (ed.) - 2018 - UK: Routledge.
    Routledge is running a monograph sale through June 11th. Readers can now access The Phenomenology of Real and Virtual Places free-of-charge for seven days then the eBook can be purchased for £10/$15. Go to the online tfstore kortext com and look for the book using: the-phenomenology-of-real-and-virtual-places-384647 (EPUB version) the-phenomenology-of-real-and-virtual-places-390649 (PDF version) or check attached hyperlinks below. ABSTRACT: This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and (...)
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  2.  1
    “A Place Where “You can be who you've always wanted to be…”Examining the Ethics of Intelligent Virtual Environments.Danielle Shanley & Darian Meacham - forthcoming - Journal of Responsible Technology.
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  3. "Real Places in Virtual Spaces".David Kolb - 2006 - Nordic Journal of Architectural Research 3:69-77.
    Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places with their own grammar and norms, where real events take place.
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  4.  19
    Place and Dream: Japan and the Virtual.Thorsten Botz-Bornstein (ed.) - 2004 - BRILL.
    This is a book about space. On a first level, it reflects traditional Japanese ideas of space against various “items” of Western culture. Among these items are Bakhtin's “dialogicity”, Wittgenstein’s Lebensform, and “virtual space” or “globalized” space as representatives of the latest development of an “alienated”, modern spatial experience. Some of the Western concepts of space appear as negative counter examples to “basho-like”, Japanese places; others turn out to be compatible with the Japanese idea of space. On a (...)
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  5.  60
    Spirit of Place and Sense of Place in Virtual Realities.Edward Relph - 2007 - Techné: Research in Philosophy and Technology 10 (3):17-25.
    About forty years ago, when print media were still in their ascendancy, Marshall McLuhan argued that all media are extensions of the senses and that the rational view of the world associated with print is being replaced by a world-view associated with electronic media that stresses feelings and emotions (McLuhan, 1964). In 2003 researchers from the School of Information Management Sciences at Berkeley estimated that five exabytes (five billion gigabytes) of information had been generated in the previous year, equivalent to (...)
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  6.  63
    Spirit of Place and Sense of Place in Virtual Realities.Edward Relph - 2007 - Techné: Research in Philosophy and Technology 10 (3):17-25.
    About forty years ago, when print media were still in their ascendancy, Marshall McLuhan argued that all media are extensions of the senses and that the rational view of the world associated with print is being replaced by a world-view associated with electronic media that stresses feelings and emotions. In 2003 researchers from the School of Information Management Sciences at Berkeley estimated that five exabytes of information had been generated in the previous year, equivalent to 37,000 times the holdings of (...)
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  7.  26
    Virtual Pilgrimages to Real Places: The Holy Landscapes.Bianca Kühnel - 2012 - In Kühnel Bianca (ed.), Imagining Jerusalem in the Medieval West. pp. 243.
    This chapter attempts to differentiate between types of monumental representations of Jerusalem, to locate them historically and to explore the reasons for their extraordinary density by deciphering the essentials of their function as mnemonic devices in the framework of medieval devotionalism. Conditioned by historical events such as the Crusades, Franciscan canonization of the Stations of the Cross and the Counter-Reformation, representation of Jerusalem gradually expanded from copies of Christ's tomb in the Church of the Holy Sepulchre to commemorate the Stations (...)
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  8.  24
    Re-place: The Embodiment of Virtual Space.Embodied Interfaces & Legible City - 2011 - In Thomas Bartscherer (ed.), Switching Codes. Chicago University Press. pp. 218.
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  9.  16
    The haunting affect of place in the discourse of the virtual.Rowan Wilken - 2007 - Ethics, Place and Environment 10 (1):49 – 63.
    This paper is concerned with tracing how the notion of place circulates and is understood in literature from the 1980s and 1990s on computer-mediated information and communications technologies. It provides a brief account of at least two ways that the notion of place circulates in the discourse of the virtual. The first is that these technologies enable 'new' spaces that are claimed to be separate from conventional spaces and places. The second, contradictorily, is that the metaphor of place (...)
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  10.  31
    Spirit of Place and Sense of Place in Virtual Realities.Richard Coyne - 2007 - Techné: Research in Philosophy and Technology 10 (3):17-25.
    Critics and researchers apply various criteria to evaluate the efficacy of VR, including the conformity of VR environments to the character of place. I wish to add a further test: do VR environments enable thought? The paper thus applies to VR the controversial proposition advanced by Clark and others that thinking, i.e. human cognitive processes, are situated and spatial. As a further term in this mix I introduce the concept of non-place, as elucidated by Augé and propose that non-places (...)
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  11. Virtual Clinical Ethics Committee, case 8/case 4 Vol 2: should non-medical circumstances determine whether a child is placed on the transplant register when there is a risk of wasting a scarce organ? [REVIEW]Heather Draper, Adam MacDiarmaid-Gordon, Laura Strumidlo, Bea Teuten & Eleanor Updale - 2007 - Clinical Ethics 2 (4):166-172.
  12. A sense of place : exploring place and identity through virtual bricolage self-study research.Kathleen Pithouse-Morgan & Anastasia P. Samaras - 2020 - In Ellyn Lyle (ed.), Identity landscapes: contemplating place and the construction of self. Boston: Brill | Sense.
     
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  13.  37
    Close encounters of the virtual kind: a study on place-based presence. [REVIEW]G. Henri ter Hofte, Ingrid Mulder & Carla Verwijs - 2006 - AI and Society 20 (2):151-168.
    Use of presence and instant messaging applications has grown very rapidly recently, not only at home, but also at work. Early studies on the use of PIM applications in the workplace, however, indicate that PIM applications need to be adapted towards the workplace context. In our research, we explore such adaptations, towards place-based presence systems, i.e., presence systems that are not only able to answer people-oriented presence queries such as “Who is online?” next to place-oriented presence queries, such as “Who (...)
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  14. Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. (...)
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  15.  7
    Our Virtual Tribe: Sustaining and Enhancing Community via Online Music Improvisation.Raymond MacDonald, Robert Burke, Tia De Nora, Maria Sappho Donohue & Ross Birrell - 2021 - Frontiers in Psychology 11:623640.
    This article documents experiences of Glasgow Improvisers Orchestra’s virtual, synchronous improvisation sessions during COVID-19 pandemic via interviews with 29 participants. Sessions included an international, gender balanced, and cross generational group of over 70 musicians all of whom were living under conditions of social distancing. All sessions were recorded using Zoom software. After 3 months of twice weekly improvisation sessions, 29 interviews with participants were undertaken, recorded, transcribed, and analyzed. Key themes include how the sessions provided opportunities for artistic development, (...)
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  16.  15
    The virtual embodied: presence/practice/technology.John Wood (ed.) - 1998 - New York: Routledge.
    The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. It refuses simply to hold a euphoric view of technology yet equally resists the apocalyptic scorn which surrounds the new. The contributors use a range of interdisciplinary strategies to point to a re-worked aesthetic for embodying knowledge and explore such areas as (...)
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  17. Virtual reality, ontology, and value.Norman Mooradian - 2006 - Metaphilosophy 37 (5):673-690.
    This article raises the question of how the ontological status of virtual objects bears on their intrinsic value. If virtual objects are unreal or less real than physical objects, does it mean that they will have less intrinsic value? If they have intrinsic value, what are the explanations for this value, and how do they relate to the ontological status of the virtual objects? First, the article reviews recent work concerning the ontological status of virtual reality (...)
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  18.  19
    Virtually imagining our biases.Ema Sullivan-Bissett - 2023 - Philosophical Psychology 36 (4):860-893.
    A number of studies have investigated how immersion in a virtual reality environment can affect participants’ implicit biases. These studies presume associationism about implicit bias. Recently philosophers have argued that associationism is inadequate and have made a case for understanding implicit biases propositionally. However, no propositionalist has considered the empirical work on virtual reality and how to integrate it into their theories. I examine this work against a propositionalist background, in particular, looking at the belief and patchy endorsement (...)
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  19.  80
    Virtual Multiplicities.Philippe Quéau & Beatrice McGeoch - 1998 - Diogenes 46 (183):107-116.
    The word “virtual” comes from the latin virtus, virtue, which itself comes from the latin vir, man. As for the word “real” it comes from the latin res, thing. One could say that the virtual is the man and the real is the thing. How does one resist the temptation of placing the virtual in opposition to the real, as a metaphor of the man who places himself “in” the world and who confronts things? The (...) opposes the real, as man does the world, in order to transform it and even transcend it. (shrink)
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  20. Persons, Virtual Persons, and Radical Interpretation.Michael Bourke - 2015 - Modern Horizons:1-24.
    A dramatic problem facing the concept of the self is whether there is anything to make sense of. Despite the speculative view that there is an essential role for the perceiver in measurement, a physicalist view of reality currently seems to be ruling out the conditions of subjectivity required to keep the concept of the self. Eliminative materialism states this position explicitly. The doctrine holds that we have no objective grounds for attributing personhood to anyone, and can therefore dispense with (...)
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  21.  84
    Virtually real emotions and the paradox of fiction: Implications for the use of virtual environments in psychological research.Garry Young - 2010 - Philosophical Psychology 23 (1):1-21.
    Many of the psychological studies carried out within virtual environments are motivated by the idea that virtual research findings are generalizable to the non-virtual world. This idea is vulnerable to the paradox of fiction, which questions whether it is possible to express genuine emotion toward a character (or event) known to be fictitious. As many of these virtual studies are designed to elicit, broadly speaking, emotional responses through interactions with fictional characters (avatars) or objects/places, the (...)
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  22.  5
    Virtual works -- actual things: essays in music ontology.Paulo de Assis (ed.) - 2018 - Leuven, Belgium: Leuven University Press.
    What are musical works? How are they constructed in our minds? Which material things allow us to speak about them in the first place? Does a specific way of conceiving musical works limit their performative potentials? What alternative, more productive images of musical work can be devised? 'Virtual Works--Actual Things' addresses contemporary music ontological discourses, challenging dominant musicological accounts, questioning their authoritative foundation and moving towards dynamic perspectives devised by music practitioners and artist researchers. Specific attention is given to (...)
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  23.  6
    Virtual Daime: When Psychedelic Ritual Migrates Online.Ido Hartogsohn - 2022 - Frontiers in Psychology 13.
    During the 2020 COVID-19 epidemic a variety of social activities migrated online, including religious ceremonies and rituals. One such instance is the case of Santo Daime, a Brazilian rainforest religion that utilizes the hallucinogenic brew ayahuasca in its rituals. During the pandemic, multiple Santo Daime rituals involving the consumption of ayahuasca took place online, mediated through Zoom and other online platforms. The phenomenon is notable since the effects of hallucinogens are defined by context and Santo Daime rituals are habitually governed (...)
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  24.  30
    Nancian virtual doubts about 'Leformal' democracy: Or how to deal with contemporary political configuration in an uneasy way?Ignaas Devisch - 2011 - Philosophy and Social Criticism 37 (9):999-1010.
    French philosopher Jean-Luc Nancy is acting uneasily when it comes to contemporary politics. There is a sort of agitation in his work in relation to this question. At several places we read an appeal to deal thoroughly with this question and ‘ qu’il y a un travail à faire ’, that there is still work to do. From the beginning of the 1980s with the ‘Centre de Recherches Philosophiques sur le Politique’ and the two books resulting out of that, (...)
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  25. The puzzle of virtual theft.Nathan Wildman & Neil McDonnell - 2020 - Analysis 80 (3):493-499.
    How can you steal something that doesn’t exist? This question confronts those of us who take an irrealist view of virtual objects and agree with the Supreme Court of the Netherlands that robbery took place when two boys used non-virtual violence to coerce a third boy into relinquishing his virtual amulet and mask. Here we outline this Puzzle of Virtual Theft, along with the closely related Puzzle of Virtual Value. After demonstrating how these puzzles are (...)
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  26.  13
    Virtual Commemoration: The Iraqi Memorial Project.Joseph DeLappe & David Simpson - 2011 - Critical Inquiry 37 (4):615-626.
    Except under extraordinary circumstances, most of us do not look forward with any eagerness to our own deaths. That said, one of the few positive thoughts that can accompany the prospect of dying is the possibility of being remembered with affection or respect. Those of us living ordinary lives out of the public eye would expect to be lamented by our loved ones and commemorated in their living memories and perhaps by some modest headstone or plaque in a place that (...)
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  27.  31
    “The Place was not a Place": A Critical Phenomenology of Forced Displacement.Neil Vallelly - 2018 - In Erik Champion (ed.), The Phenomenology of Real and Virtual Places. UK: Routledge. pp. 204-222.
    The contemporary concept of place rests on a paradox: in order to move seamlessly within and between places (real and virtual), one must possess a secure—primarily, legal and economic—connection to a place. Without this secure connection, being-in-the-world means being displaced. By drawing on examples in literature, anthropology, and the testimonies of displaced persons, this chapter illustrates that an over-insistence on the ontological primordiality of place potentially aligns phenomenology with the exclusionary dimension of place in the globalized 21st century. (...)
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  28.  98
    The Transition into Virtual Reality.Mark Silcox - 2019 - Disputatio 11 (55):437-451.
    In “The Virtual and the Real,” David Chalmers argues that there is an epistemic and ontological parity between VR and ordinary reality. My argument here is that, whatever the plausibility of these claims, they provide no basis for supposing that there is a similar parity of value. Careful reflection upon certain aspects of the transition that individuals make from interacting with real-world, physical environments to interacting with VR provides a basis for thinking that, to the extent that there are (...)
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  29. From Ancient Cave to Virtual Cave: Metaverse (Antik Mağaradan Sanal Mağaraya: Metaverse).Ergün Avcı - 2022 - Beytulhikme An International Journal of Philosophy 12 (12:4):981-1006.
    As much as reality itself, its reflections and appearances have taken a significant place in philosophical discussions. While Plato's Allegory of the Cave is one of the first of these discussions, the philosophy of the virtual shows the final state of these discussions today. The virtual cave is the modern-day version of Plato's cave. Appearances in Plato's cave have their own mode of existence, and likewise, virtual objects in the virtual cave have their own mode of (...)
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  30. Dreaming as a virtual reality delusion simulator: gaining empathy whilst we sleep.Melanie G. Rosen - 2022 - International Journal of Dream Research 1 (15):73–85.
    The conscious experiences we have during sleep have the potential to improve our empathetic response to those who experience delusions and psychosis by supplying a virtual reality simulation of mental illness. Empathy for those with mental illness is lacking and there has been little improvement in the last decades despite efforts made to increase awareness. Our lack of empathy, in this case, may be due to an inability to accurately mentally simulate what it’s like to have a particular cognitive (...)
     
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  31.  16
    Spooker Trouper: ABBA Voyage, Virtual Humans and the Rise of the Digital Apparition.Jenna Ng & Nick Bax - 2023 - Paragraph 46 (2):160-175.
    This article analyses the ‘live’ virtual human in ABBA Voyage, the long-awaited concert reunion of the Swedish pop group ABBA, via Vilém Flusser’s concept of the digital apparition. It first argues for these virtual performers (dubbed ‘ABBA-tars’) to be understood as externalized computational codes which shift the grounds of ownership over and consent to the use of one’s likeness. They are also key to disproportionate and as yet unaccountable power held by technology companies. Secondly, ABBA Voyage’s presentation of (...)
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  32.  33
    The Fate of Place: A Philosophical History.Edward Casey - 1997 - University of California Press.
    In this imaginative and comprehensive study, Edward Casey, one of the most incisive interpreters of the Continental philosophical tradition, offers a philosophical history of the evolving conceptualizations of place and space in Western thought. Not merely a presentation of the ideas of other philosophers, _The Fate of Place_ is acutely sensitive to silences, absences, and missed opportunities in the complex history of philosophical approaches to space and place. A central theme is the increasing neglect of place in favor of space (...)
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  33. Learning places: Building dwelling thinking online.David Kolb - 2000 - Journal of Philosophy of Education 34 (1):121–133.
    What would it take to design a real place online where real learning would happen?
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  34. Haunted by the Spectre of Virtual Particles: A Philosophical Reconsideration.Tobias Fox - 2008 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 39 (1):35-51.
    A virtual particle is an elementary particle in a quantum field theory that serves to symbolise the interaction of its counterparts, the so called real particles. In the last 20 years, philosophers of physics have put forth several arguments for and against an interpretation of virtual particles as being like ordinary objects in space and time. In this article, I will attempt to systematise the major arguments and argue that no pro-argument is ultimately satisfactory, and that only one (...)
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  35.  7
    In Search of the Virtual Class: Education in an Information Society.Lalita Rajasingham & John Tiffin - 1995 - Routledge.
    _'Shirley zips into her skin-tight school uniform, which on the outside looks something like a ski suit. The lining of the suit in fact contains cabling that makes the suit a communication system and there are pressure pads where the suit touches skin that give a sense of touch. Next, she sits astride something that is a bit like a motorbike, except that it has no wheels and is attached firmly to the floor. Her feet fit on to something similar (...)
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  36. Meillassoux’s Virtual Future.Graham Harman - 2011 - Continent 1 (2):78-91.
    continent. 1.2 (2011): 78-91. This article consists of three parts. First, I will review the major themes of Quentin Meillassoux’s After Finitude . Since some of my readers will have read this book and others not, I will try to strike a balance between clear summary and fresh critique. Second, I discuss an unpublished book by Meillassoux unfamiliar to all readers of this article, except those scant few that may have gone digging in the microfilm archives of the École normale (...)
     
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  37.  30
    Facebook and virtual nationhood: social media and the Arab Canadians community.Ahmed Al-Rawi - 2019 - AI and Society 34 (3):559-571.
    This article focuses on the study of online communities and introduces an empirical study of social media production involving an online group called “Arab Canadians”. The study builds on Anderson’s concept of ‘imagined communities’ and argues that Facebook provides the platform for an online nation in which users, whether Canadians or prospective immigrants, interact and exchange ideas about a country whose imagined concept varies from one user to another. Facebook here is a virtual nation that offers the community members (...)
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  38.  12
    Using Simulation and Virtual Practice in Midwifery and Nursing Education: Experiencing Self-Body-World “Differently”.Susan James & Brenda Cameron - 2013 - Phenomenology and Practice 7 (1):53-68.
    The journey into the world of midwifery or nursing requires the student to attend to the intertwining of self-body-world in order to shift their knowledge of self-body-world into a client/patient-centered context. One of the teaching-learning strategies used to provide safe opportunities is the use of simulations and virtual practices. Rather than learning intimate acts of touching, or life and death decision-making in situations with actual clients/patients, students enter their learning world with rubber torsos, cloth babies, and cyber clinics. The (...)
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  39.  15
    Defending Place in the Google Earth Age.Roopali Phadke - 2010 - Ethics, Policy and Environment 13 (3):267-281.
    Virtual globes, like Google Earth, are increasingly being used by experts and lay publics in the process of 'defending place' against rapidly shifting energy geographies. Drawing upon the fields of visual studies, landscape architecture and geography, this article examines the use of geospatial tools by conservation campaigns challenging new developments. With a focus on wind energy, the article describes the strategic advantages and risks associated with using virtual globes in campaign work. The article suggests that conservation campaigns need (...)
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  40.  29
    Defending Place in the Google Earth Age.Roopali Phadke - 2010 - Ethics, Place and Environment 13 (3):267-281.
    Virtual globes, like Google Earth, are increasingly being used by experts and lay publics in the process of ‘defending place’ against rapidly shifting energy geographies. Drawing upon the fields of visual studies, landscape architecture and geography, this article examines the use of geospatial tools by conservation campaigns challenging new developments. With a focus on wind energy, the article describes the strategic advantages and risks associated with using virtual globes in campaign work. The article suggests that conservation campaigns need (...)
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  41. Place and Digital Space.Suraj Chaudhary - 2020 - Dissertation, University of Kentucky
    The intersection of philosophies of space and technology is a fecund area of inquiry that has received surprisingly little attention in the philosophical literature. While the major accounts of space and place have not considered complexities introduced by recent technological developments, scholarship on the human-technology relationship has virtually ignored the spatial dimensions of this interaction. Place and Digital Space takes a step in addressing this gap in literature by offering an original, phenomenological account of place and using this framework to (...)
     
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  42. Ecological and ethical issues in virtual reality research: A call for increased scrutiny.Erick Jose Ramirez - 2018 - Philosophical Psychology 32 (2):211-233.
    We argue that moral judgment studies currently conducted utilizing virtual reality (VR) devices must confront a dilemma due to how virtual environments are designed and how those environments are experienced. We begin by first describing the contexts present in paradigmatic cases of naturalistic moral judgments. We then compare these contexts to current traditional (vignette-based) and VR-based moral judgment research. We show that, contra to paradigmatic cases, vignette-based and VR-based moral judgment research often fails to accurately model the situational (...)
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  43.  28
    Virtual Anatomy: From the Body in the Text to the Body on the Screen. [REVIEW]Catherine Waldby - 2000 - Journal of Medical Humanities 21 (2):85-107.
    This paper analyzes the transformations in anatomical representation introduced by the Visible Human Project, the first complete virtual anatomy object. By comparing the process of production of book based classical anatomy with that of the Visible Human Project, the paper identifies the medium specificity of anatomical knowledge, the extent to which its powers of demonstration and analysis are conditioned by the medium in which they take place. The paper argues that anatomy can be productively thought of as a kind (...)
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  44.  17
    On the possible phenomenological autonomy of virtual realities.Mathias Kofoed-Ottesen - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1857945.
    ABSTRACT In the following article, I examine Martin Heidegger’s philosophy of dwelling with a view to its importance for the concept of ‘place’. It is my interest to show how a phenomenological concept of place can elucidate the phenomenology of virtual reality. I begin by contextualising the investigation through a presentation of Jeff Malpas’ concept of the non-autonomy of the virtual, and argue for a clearer understanding of the notion of causal non-autonomy. Furthermore, I argue that the autonomy (...)
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  45.  12
    Remembering a Virtual Museum Tour: Viewing Time, Memory Reactivation, and Memory Distortion.Sarah Daviddi, Serena Mastroberardino, Peggy L. St Jacques, Daniel L. Schacter & Valerio Santangelo - 2022 - Frontiers in Psychology 13.
    A variety of evidence demonstrates that memory is a reconstructive process prone to errors and distortions. However, the complex relationship between memory encoding, strength of memory reactivation, and the likelihood of reporting true or false memories has yet to be ascertained. We address this issue in a setting that mimics a real-life experience: We asked participants to take a virtual museum tour in which they freely explored artworks included in the exhibit, while we measured the participants’ spontaneous viewing time (...)
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  46.  14
    Image, Art and Virtuality: Towards an Aesthetics of Relation.Roberto Diodato - 2021 - Springer Verlag.
    This book investigates the ontological state of relations in a unique way. Starting with the notion of system, it shows that the system can be understood as a relational structure, and that relations can be assessed within themselves, with no need to transform relations in elements. “Relations” are understood in contrast to “relational property”: without a relation there is no identity, therefore no existence. What allows us to do that without hypostatizing the relation, and without immediately taking it simply as (...)
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  47.  14
    The Paradox of Virtual Embodiment: The Body Schema in Virtual Reality Aesthetic Experience.Sara Incao & Carlo Mazzola - 2021 - Studia Universitatis Babeş-Bolyai Philosophia 66 (2 supplement):131-139.
    "New technologies implied in art creation and exhibition are modifying the traditional landmarks on which aesthetics has always focused. In particular, Virtual Reality artworks call the body into question when it comes to living a bodily experience within exhibitions accessible through technological tools that expand the human body’s capabilities and motor potential. The body's status is challenged in its traditional unity, that of a subject of experience living in a world where the spatial configuration is relatively constant. Conversely, in (...)
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  48.  28
    Experiencing contemporary nature: virtual and physical designed landscapes of the Blue Mountains, Australia.Nicole Porter - 2010 - Technoetic Arts 8 (2):149-158.
    Landscape is a cultural construct, a way of conceptualizing and experiencing place. If it is true that our shaping perception [] makes the difference between raw matter and landscape (Scharma 1995: 10), how do designers and the technologies they use shape that perception? How do the various technologies and techniques that are used to represent landscape in the twenty-first century frame how we perceive nature in our minds and how we sense it through our bodies? This article explores the way (...)
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  49. Trust in the Virtual/Physical Interworld.Annamaria Carusi - 2011 - In Charles Ess & May Thorseth (eds.), Trust and Virtual Worlds. Peter Lang.
    The borders between the physical and the virtual are ever-more porous in the daily lives of those of us who live in Internet enabled societies. An increasing number of our daily interactions and transactions take place on the Internet. Social, economic, educational, medical, scientific and other activities are all permeated by the digital in one or other kind of virtual environment. Hand in hand with the ever-increasing reach of the Internet, the digital and the virtual, go concerns (...)
     
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  50.  48
    Indexicals in Virtual Environments.Bernardo Alonso - 2014 - Open Journal of Philosophy 4 (2):134-140.
    In this paper I explored three well-known cases that seem to cast doubt on the notion that a speaker is always at the place of the utterance when the utterance occurs. I gave a few examples produced in Second Life environment, which cannot be handled correctly by evaluating the expression at issue with respect to the traditional view, i.e., the kaplanian framework—where the agent and the utterer will always be identical, and the referent of “I” will always be the utterer. (...)
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