Results for 'Games Philosophy.'

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  1.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  2.  23
    Language-games philosophy: Language-games as rationality and method.Michael A. Peters - 2022 - Educational Philosophy and Theory 54 (12):1929-1935.
    Rationality is a matter of making allowed moves within language games. Imagination creates the games that reason proceeds to play. Then, exemplified by people such as Plato and Newton, it keeps mod...
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  3.  59
    Nietzsche’s Dangerous Game: Philosophy in the Twilight of the Idols.Daniel W. Conway - 1997 - New York: Cambridge University Press.
    This 1997 work is a book-length treatment of the unique nature and development of Nietzsche's post-Zarathustran political philosophy. This later political philosophy is set in the context of the critique of modernity that Nietzsche advances in the years 1885–1888, in such texts as Beyond Good and Evil, On the Genealogy of Morals, Twilight of the Idols, The Antichrist, The Case of Wagner, and Ecce Homo. In this light Nietzsche's own diagnosis of the ills of modernity is subject to the same (...)
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  4. Nietzsche’s Dangerous Game: Philosophy in the Twilight of the Idols.Daniel W. Conway - 1997 - Journal of Nietzsche Studies 16:80-86.
     
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  5. A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty rainy minutes in Krakow.Michelle Westerlaken & Stefano Gualeni - 2017 - Proceedings of the 2017 International Conference of the Philosophy of Computer Games.
    ‘Philosophical dialogue’ indicates both a form of philosophical inquiry and its corresponding literary genre. In its written form, it typically features two or more characters who engage in a discussion concerning morals, knowledge, as well as a variety of topics that can be widely labelled as ‘philosophical’. Our philosophical dialogue takes place in Krakow, Poland. It is a rainy morning and two strangers are waiting at a tram stop. One of them is dressed neatly, and cannot stop fidgeting with his (...)
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  6. Daniel W. Conway, Nietzsche's Dangerous Game: Philosophy in the Twilight of the Idols Reviewed by.Alan D. Schrift - 1998 - Philosophy in Review 18 (4):246-248.
     
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  7. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about (...)
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  8. Philosophy Through Video Games.Jon Cogburn & Mark Silcox - 2008 - New York: Routledge. Edited by Mark Silcox.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned (...)
     
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  9. Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
    I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of (...)
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  10.  29
    Games in the Philosophy of Biology.Cailin O'Connor - 2020 - Cambridge University Press.
    This is an Element surveying the most important literature using game theory and evolutionary game theory to shed light on questions in the philosophy of biology. There are two branches of literature that the book focuses on. It begins with a short introduction to game theory and evolutionary game theory. It then turns to working using signaling games to explore questions related to communication, meaning, language, and reference. The second part of the book addresses prosociality - strategic behavior that (...)
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  11.  9
    Material Game Studies: A Philosophy of Analogue Play.Chloe Germaine & Paul Wake (eds.) - 2022 - Bloomsbury Publishing.
    This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement of physical materiality (...)
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  12. Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of philosophy. (...)
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  13.  20
    Fictional Games: A Philosophy of Worldbuilding and Imaginary Play.Stefano Gualeni & Riccardo Fassone - 2023 - London (UK): Bloomsbury Publishing. Edited by Riccardo Fassone.
    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions that (...)
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  14. Teaching Philosophy through a Role-Immersion Game.Kathryn E. Joyce, Andy Lamey & Noel Martin - 2018 - Teaching Philosophy 41 (2):175-98.
    A growing body of research suggests that students achieve learning outcomes at higher rates when instructors use active-learning methods rather than standard modes of instruction. To investigate how one such method might be used to teach philosophy, we observed two classes that employed Reacting to the Past, an educational role-immersion game. We chose to investigate Reacting because role-immersion games are considered a particularly effective active-learning strategy. Professors who have used Reacting to teach history, interdisciplinary humanities, and political theory agree (...)
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  15. Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
    The most cursory look at video games raises several interesting issues that have yet to receive any consideration in the philosophy of art, such as: Are videogames art and, if so, what kind of art are they? Are they more closely related to film, or are they similar to performance arts, such as dance? Perhaps they are more akin to competitive sports and games like diving and chess? Can we even define “video game” or “game”? We often say (...)
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  16.  28
    Language Games and Philosophy.Pierre Hadot & Chris Fleming - 2022 - Journal of Continental Philosophy 3 (1):175-190.
    In this article, Pierre Hadot examines the late philosophy of Ludwig Wittgenstein and the so-called “linguistic turn” in philosophy and the social sciences. Although certain interpreters of Wittgenstein have thought that Philosophical Investigations shows philosophy to be predicated on a series of confusions based on the misuse of language, Hadot argues contrarily that an understanding of Wittgenstein’s idea of “language games”—far from ending philosophy—allows us to see it anew and to discern the source of some of its deepest perplexities. (...)
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  17.  6
    Contest, Game, Disgrace: On Philosophy and Buddhism.Rafal K. Stepien - 2022 - Philosophy East and West 72 (4):1066-1088.
    Abstract:This article is concerned with the role of Buddhist philosophy, and more broadly of non-Western philosophies, within the discipline of philosophy as this is professed and practiced today. I begin by deliberately engaging in a game of definitions to demonstrate that, whichever of the definitions standardly employed to deny non-Western philosophy the prestigious moniker, Buddhism nevertheless wins: it does count as philosophy. Having made that point, however, I go on to effectively undermine it by pointing out that anyone can win (...)
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  18.  22
    The Well-Played Game: A Player's Philosophy.Bernie DeKoven - 2013 - MIT Press.
    The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and (...)
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  19.  10
    Bioshock and Philosophy: Irrational Game, Rational Book.Luke Cuddy & William Irwin (eds.) - 2015 - Malden, MA: Wiley-Blackwell.
    Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. _BioShock and Philosophy: Irrational Game, Rational Book _presents expert reflections by philosophers on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter Explores what _BioShock_ teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array (...)
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  20.  15
    Active Philosophy in Education and Science: Paradigms and Language-Games.David Stenhouse - 1985 - Allen & Unwin.
  21.  5
    "Language Games" in Philosophy.Elena Zolotukhina-Abolina - 2015 - Epistemology and Philosophy of Science 45 (3):118-132.
    The paper discusses professional communication among philosophers. The author argues that starting from the second half of the twentieth century atomization of philosophical languages has begun. Philosophers are argued to have been creating their own speech on the basis of subjective associations, exclusively personal vision, not directly related to existing intellectual tradition; they would use their own terms and concepts without proper definitions or clarification. The author addresses the major ideological changes in the intellectual and cultural life of the twentieth (...)
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  22.  24
    Olympic philosophy: the ideas and ideals behind the ancient and modern olympic games: by Heather L. Reid, Sioux City, Iowa, Parnassos Press, 2020, 458 pp., $39.99 (Paperback), ISBN 9781942495345.Daniel A. Dombrowski - 2021 - Journal of the Philosophy of Sport 48 (1):146-153.
    This book is a collection of 26 previously published essays on ‘Olympic philosophy,’ both ancient and modern. Because the essays were published over the past 20 years in various journals and books,...
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  23.  10
    Die Philosophie Bei "Die Tribute von Panem" - Hunger Games: Liebe, Macht Und Überleben.George A. Dunn, Nicolas Michaud, William Irwin & Ursula Bischoff (eds.) - 2013 - Wiley-Vch.
    Katniss Everdeen, die 16-jährige Heldin der "Tribute von Panem", ist mehr als eine Romanheldin. Ihr Schicksal veranlasst uns, über Dinge wie Autorität und Rebellion nachzudenken. Die postapokalyptische Welt von Panem zeigt uns eine Welt am Abgrund. Während ein Teil der Gesellschaft am Rande des Krieges steht und um das Überleben kämpft, gibt es auf der anderen Seite die Regierenden, das "Kapitol", das im Luxus lebt und Gefallen an einem alljährlichen grausamen Spiel findet, bei dem nur einer der ausgelosten Mitspielenden überleben (...)
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  24.  55
    Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  25. Olympic Philosophy: The Ideas and Ideals Behind the Ancient and Modern Olympic Games.Heather Reid - 2020 - Sioux City, IA, USA: Parnassos Press.
    The Olympic Games are a sporting event guided by philosophy. The modern Olympic Charter calls this philosophy “Olympism” and boldly states its goal as nothing less than “the harmonious development of humankind” and the promotion of “a peaceful society concerned with the preservation of human dignity.” The ideas and ideals behind Olympism, however, are ancient—tracing their roots to archaic and classical Greece, just like the Games do. This collection of essays explores the ancient Hellenic roots of Olympic philosophy (...)
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  26. Game of Thrones and Philosophy: Logic Cuts Deeper Than Swords.William Irwin & Henry Jacoby (eds.) - 2012 - Wiley.
    _An in-depth look at the philosophical issues behind HBO's _Game of Thrones_ television series and the books that inspired it_ George R.R. Martin's _New York Times_ bestselling epic fantasy book series, A Song of Ice and Fire, and the HBO television show adapted from it, have earned critical acclaim and inspired fanatic devotion. This book delves into the many philosophical questions that arise in this complex, character-driven series, including: Is it right for a "good" king to usurp the throne of (...)
     
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  27. Die Philosophie Bei "Game of Thrones": Das Lied von Eis Und Feuer: Macht, Moral, Intrigen.Henry Jacoby (ed.) - 2014 - Wiley-Vch.
    Moral, Lügen und Intrigen sind die Themen bei George R.R. Martin. Gerade weil es in dieser Geschichte keine klassische Unterteilung in Gut und Böse gibt, ist eine philosophische Betrachtung der Beweggründe der Personen für ihr Handeln interessant. Ist Familie oder Rache wichtiger? Wer sollte die Sieben Königreiche regieren? Darf man um der Ehre Willen einen Krieg riskieren? Warum sollte der Gewinner des Throns noch moralisch handeln? All das sind Fragen, die Buch und Serie aufwerfen und mit Die Philosophie bei Game (...)
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  28. Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW]Marcus Schulzke - 2014 - Philosophy and Technology 27 (2):251-265.
    This essay proposes an alternative way of studying video games: as thought experiments akin to the narrative thought experiments that are frequently used in philosophy. This perspective incorporates insights from the narratological and ludological perspectives in game studies and highlights the philosophical significance of games. Video game thought experiments are similar to narrative thought experiments in many respects and can perform the same functions. They also have distinctive advantages over narrative thought experiments, as they situate counterfactuals in more (...)
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  29. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  30.  3
    The Game of Philosophy.William C. Soderberg - 2000 - University Press of America.
    Various philosophers have used the image of a game as a metaphor to better interpret and deal with the world. In The Game of Philosophy, William C. Soderberg introduces the reader to the search for fairness in this game; a search that has been one of the main goals of moral and political philosophy. Soderberg examines the debate over the definition of a "fair social game" from various traditions and perspectives such as European, Anglo-American, African-American, multi-cultural, and feminist. The debate (...)
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  31.  1
    Game of Thrones as Philosophy: Cynical Realpolitiks.Eric J. Silverman & William Riordan - 2022 - In David Kyle Johnson (ed.), The Palgrave Handbook of Popular Culture as Philosophy. Palgrave-Macmillan. pp. 541-554.
    Game of Thrones is a popular, award-winning television series with an eight-season run on Home Box Office, based on the Song of Fire and Ice series of books by George R.R. Martin. It depicts a morally complex political situation in a fantasy environment that has some similarities to medieval Europe. In the midst of this setting, the series advocates a cynical attitude towards politics, social structures, and religion. Most notably, the series suggests that there is no such thing as political (...)
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  32.  12
    Playing games: An introduction to the philosophy of sport through dialogue.Randolph M. Feezell - 2016 - London: Routledge.
    What is sport? Why does sport matter? How can we use philosophy to understand what sport means today? This engaging and highly original introduction to the philosophy of sport uses dialogue a form of philosophical investigation to address the fundamental questions in sport studies and to explore key contemporary issues such as fair play, gender, drug use, cheating, entertainment and identity. Providing a clear, informative and accessible introduction to the philosophy of sport, every chapter includes current sporting examples as well (...)
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  33. Ambassadors of the game: do famous athletes have special obligations to act virtuously?Christopher C. Yorke & Alfred Archer - 2020 - Journal of the Philosophy of Sport 47 (2):301-317.
    Do famous athletes have special obligations to act virtuously? A number of philosophers have investigated this question by examining whether famous athletes are subject to special role model obligations (Wellman 2003; Feezel 2005; Spurgin 2012). In this paper we will take a different approach and give a positive response to this question by arguing for the position that sport and gaming celebrities are ‘ambassadors of the game’: moral agents whose vocations as rule-followers have unique implications for their non-lusory lives. According (...)
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  34.  12
    Metagames: games about games.Agata Waszkiewicz - 2024 - New York: Routledge.
    Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player's role is in play, and to raise more profound topics such as those describing experiences (...)
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  35.  12
    Truth by Analysis: Games, Names, and Philosophy.Colin McGinn - 2011 - New York, US: Oup Usa.
    In this study of the nature of philosophy, Colin McGinn shows us how philosophy can maintain its connection to the past while looking forward to a bright future.
  36. Language Games: Wittgenstien's Later Philosophy.Robert Allen - 1991 - Dissertation, Wayne State University
    This dissertation is a discussion of Wittgenstein's later philosophy. In it, Wittgenstein's answer to the "going on problem" will be presented: I will give his reply to the skeptic who denies that rule-following is possible. Chapter One will describe this problem. Chapter Two will give Wittgenstein's answer to it. Chapter Three will show how Wittgenstein used this answer to give the standards of mathematics. Chapter Four will compare Wittgenstein's answer to the going on problem to Plato's. Chapter Five will describe (...)
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  37. Language Games: Wittgenstein's Later Philosophy.Robert Allen - 1991 - Dissertation, Wayne State University
    This dissertation is a discussion of Wittgenstein's later philosophy. In it, Wittgenstein's answer to the "going on problem" will be presented: I will give his reply to the skeptic who denies that rule-following is possible. Chapter One will describe this problem. Chapter Two will give Wittgenstein's answer to it. Chapter Three will show how Wittgenstein used this answer to give the standards of mathematics. Chapter Four will compare Wittgenstein's answer to the going on problem to Plato's. Chapter Five will describe (...)
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  38.  31
    A Philosophy of Physical Education Oriented toward the Game as an Object. Showing the Inexhaustible Reality of Games through Bernard Suits’ Theory.Wenceslao Garcia-Puchades & Oscar Chiva-Bartoll - 2020 - Sport, Ethics and Philosophy 14 (2):192-205.
    Although a large number of theories justify the presence of games in school, all of them converge in two of the educational functions described by Biesta, socialization and qualification. In contra...
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  39.  6
    The Philosophy of Aging: A Game of Ideas for Seniors in Retirement.Levin Wilson Foster - 1991 - Fithian Press.
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  40.  40
    Philosophy: The Video Game.Shannon Kincaid - 2005 - Philosophy Now 52:44-44.
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  41.  9
    The Game of Contradictions: The Philosophy of Friedrich Engels and Nineteenth Century Science.Sven-Eric Liedman - 2022 - Historical Materialism Book. Edited by Jeffrey N. Skinner.
    One of the major contributions to scholarship on Marx, Engels and nineteenth-century science, Liedman's work is here presented in English translation and with a new preface by the author.
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  42. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows (...)
  43.  34
    Convention, Games of Strategy, and Hume's Philosophy of Law and Government.William C. Charron - 1980 - American Philosophical Quarterly 17 (4):327 - 334.
  44. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
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  45.  5
    Jumpstart! philosophy in the classroom: games and activities for ages 7-14.Stephen Bowkett - 2018 - New York: Routledge.
    This collection of inspiring and simple-to-use activities will jumpstart students' understanding of philosophy, and is a treasure trove of ideas for building philosophical enquiry into the curriculum. It offers teachers a range of quick, easy and effective ways for developing children's comprehension of and engagement with philosophy, and will help them 'learn how to learn'. With a wealth of activities, including puzzles, class discussion techniques and group tasks, Jumpstart! Philosophy in the Classroom covers the following topics: curiosity and imagination language (...)
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  46.  7
    "Linguistic games" in the philosophy of Wittgenstein.Josep Maria Terricabras - 1990 - Enrahonar: Quaderns de Filosofía 16:57.
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  47.  58
    Attitudes, games, and indian philosophy.Karl H. Potter - 1956 - Philosophy East and West 6 (3):239-245.
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  48. Game change : Irigaray in the history of philosophy.Mary C. Rawlinson - 2016 - In Engaging the World: Thinking after Irigaray. State University of New York Press.
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  49.  31
    Fictitious Language Games, Otherness, and Philosophy of Education: A View on the Later Wittgenstein.Tomasz Zarębski - 2023 - Studies in Philosophy and Education 42 (3):323-336.
    The article combines later Wittgenstein’s fictitious language games, along with the forms of life associated with them, with the concept of otherness and places them both within the philosophy of education. The account of otherness overlaps with the view of fictional language games in that the latter deviates from our ordinary, extant uses of language and our Lebensform, and thus can be perceived as extraordinary, unusual, strange, and sometimes nonsensical. The advantages of dealing with such construed preposterousness rely, (...)
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  50. Justice: A Role-Immersion Game for Teaching Political Philosophy.Noel Martin, Matthew Draper & Andy Lamey - 2020 - Teaching Philosophy 43 (3):281-308.
    We created Justice: The Game, an educational, role-immersion game designed to be used in philosophy courses. We seek to describe Justice in sufficent detail so that it is understandable to readers not already familiar with role-immersion pedagogy. We hope some instructors will be sufficiently interested in using the game. In addition to describing the game we also evaluate it, thereby highlighting the pedagogical potential of role-immersion games designed to teach political philosophy. We analyze the game by drawing on our (...)
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