Philosophy through video games

New York: Routledge. Edited by Mark Silcox (2009)
  Copy   BIBTEX

Abstract

I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 86,377

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Analytics

Added to PP
2009-01-28

Downloads
186 (#87,762)

6 months
7 (#140,641)

Historical graph of downloads
How can I increase my downloads?

Author's Profile

Jon Cogburn
Louisiana State University

Citations of this work

The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
Against Brain-in-a-Vatism: On the Value of Virtual Reality.Jon Cogburn & Mark Silcox - 2014 - Philosophy and Technology 27 (4):561-579.
Videogames and aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.

View all 8 citations / Add more citations