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Games and the art of agency

Philosophical Review 128 (4):423-462 (2019)

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  1. Nguyen meets his critics—Games: Agency as Art in a philosophy of sport context.Christopher C. Yorke - 2021 - Journal of the Philosophy of Sport 48 (3):311-320.
    C. Thi Nguyen – the author whose new book, Games: Agency as Art, is the main provocation for co-editor John Russell and I putting together this special issue of the Journal of the Philosophy of Spo...
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  • Games: Agency as Art.Christopher C. Yorke - 2023 - Sport, Ethics and Philosophy 17 (1):119-123.
    C. Thi Nguyen’s Games: Agency as Art delivers on three ambitious aims: It offers a novel take on human cognition—it claims that we are able to ‘layer’ our agency during gameplay,It contributes to t...
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  • An intrapersonal, intertemporal solution to an interpersonal dilemma.Valerie Soon - 2021 - Philosophical Studies 178 (10):3353-3370.
    It is commonly accepted that what we ought to do collectively does not imply anything about what each of us ought to do individually. According to this line of reasoning, if cooperating will make no difference to an outcome, then you are not morally required to do it. And if cooperating will be personally costly to you as well, this is an even stronger reason to not do it. However, this reasoning results in a self-defeating, yet entirely predictable outcome. If (...)
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  • Striving, entropy, and meaning.J. S. Russell - forthcoming - Tandf: Journal of the Philosophy of Sport:1-19.
  • Striving, entropy, and meaning.J. S. Russell - 2020 - Journal of the Philosophy of Sport 47 (3):419-437.
    This paper argues that striving is a cardinal virtue in sport and life. It is an overlooked virtue that is an important component of human happiness and a source of a sense of dignity. The human ps...
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  • Illusory attitudes and the playful stoic.Michael Ridge - 2021 - Philosophical Studies 178 (9):2965-2990.
    What we might usefully call “playing full-stop” and playing games plausibly figure in a well-lived life. Yet there are reasons to worry that the two not only do not naturally go hand in hand, but are in fact deeply opposed. In this essay I investigate the apparent tension between playing full-stop and playing competitive games. I argue that the nature of this tension is easily exaggerated. While there is a psychological tension between simultaneously engaging in earnest competitive game play and (...)
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  • Engagement Account of Aesthetic Value.C. Thi Nguyen - forthcoming - Journal of Aesthetics and Art Criticism.
    We behave oddly in our aesthetic lives. In other parts of our lives, we use some very powerful resources to form our judgments and beliefs. We trust experts. We.
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  • Autonomy and Aesthetic Engagement.C. Thi Nguyen - 2019 - Mind 129 (516):1127-1156.
    There seems to be a deep tension between two aspects of aesthetic appreciation. On the one hand, we care about getting things right. On the other hand, we demand autonomy. We want appreciators to arrive at their aesthetic judgments through their own cognitive efforts, rather than deferring to experts. These two demands seem to be in tension; after all, if we want to get the right judgments, we should defer to the judgments of experts. The best explanation, I suggest, is (...)
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  • Game play, wholehearted engagement, and the good life.William J. Morgan - 2021 - Journal of the Philosophy of Sport 48 (3):356-368.
    One of the many brilliant insights of C. Thi Nguyen’s brilliant book, Games: Agency as Art, is the connection he draws between the distinctive agency of game play and one important feature of a lif...
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  • Integrated Moral Agency and the Practical Phenomenon of Moral Diversity.Michael Moehler - 2021 - Erasmus Journal for Philosophy and Economics 14 (2):53-77.
    The practical phenomenon of moral diversity is a central feature of many contemporary societies and poses a distinct problem to moral theory building. Because of its goal to settle the moral question fully and exclusively and/or to provide better understanding of moral disagreement, traditional first-order moral theory often does not provide sufficient guidance to address this phenomenon and moral agency in deeply morally diverse societies. In this article, I move beyond traditional first-order moral theorizing and, based on multilevel social contract (...)
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  • A New Argument for the Non-Instrumental Value of Truth.Veli Mitova - forthcoming - Erkenntnis:1-23.
    Many influential philosophers have claimed that truth is valuable, indeed so valuable as to be the ultimate standard of correctness for intellectual activity. Yet most philosophers also think that truth is only instrumentally valuable. These commitments make for a strange pair. One would have thought that an ultimate standard would enjoy more than just instrumental value. This paper develops a new argument for the non-instrumental value of truth: inquiry is non-instrumentally valuable; and truth inherits some of its value from the (...)
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  • Groundwork for the Mechanics of Morals.Avery Kolers - 2020 - Canadian Journal of Philosophy 50 (5):636-651.
    Ethics is a skill set. But what skill set is it? An answer to this question would help make progress for both theory and moral agency. I argue that moral performance may best be understood on the model of athletic performance; both moral and athletic performance are rule-structured unions of efficiency and inefficiency, enabling us to engage in the wholehearted and autonomous pursuit of goals subject to constraints. By understanding how athletics demands embodied performance, we better understand moral demand and (...)
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  • Virtual action.Jan-Hendrik Heinrichs - 2021 - Ethics and Information Technology 23 (3):317-330.
    In the debate about actions in virtual environments two interdependent types of question have been pondered: What is a person doing who acts in a virtual environment? Second, can virtual actions be evaluated morally? These questions have been discussed using examples from morally dubious computer games, which seem to revel in atrocities. The examples were introduced using the terminology of “virtual murder” “virtual rape” and “virtual pedophilia”. The terminological choice had a lasting impact on the debate, on the way action (...)
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  • Spontaneous Freedom.Jonathan Gingerich - 2022 - Ethics 133 (1):38-71.
    Spontaneous freedom, the freedom of unplanned and unscripted activity enjoyed by “free spirits,” is central to everyday talk about “freedom.” Yet the freedom of spontaneity is absent from contemporary moral philosophers’ theories of freedom. This article begins to remedy the philosophical neglect of spontaneous freedom. I offer an account of the nature of spontaneous freedom and make a case for its value. I go on to show how an understanding of spontaneous freedom clarifies the free will debate by helping to (...)
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  • Ants, grasshoppers, asshoppers, and crickets cohabit in Utopia: the anthropological foundations of Bernard Suits’ analyses of gameplay and good living.Francisco Javier Lopez Frías - 2021 - Journal of the Philosophy of Sport 49 (1):117-133.
    In this article, I consider Alkis Kontos’ and Allan Bäck’s critiques to Suits that his theory of games and good living lack ontological grounds or rests on the wrong foundations. Taking these criti...
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  • Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds.Edgar Dubourg & Nicolas Baumard - 2022 - Behavioral and Brain Sciences 45:e276.
    Imaginary worlds are extremely successful. The most popular fictions produced in the last few decades contain such a fictional world. They can be found in all fictional media, from novels (e.g., Lord of The Rings and Harry Potter) to films (e.g., Star Wars and Avatar), video games (e.g., The Legend of Zelda and Final Fantasy), graphic novels (e.g., One Piece and Naruto), and TV series (e.g., Star Trek and Game of Thrones), and they date as far back as ancient literature (...)
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  • The Samaritan’s Curse: moral individuals and immoral groups.Kaushik Basu - 2022 - Economics and Philosophy 38 (1):132-151.
    In this paper, I revisit the question of how and in what sense can individuals comprising a group be held responsible for morally reprehensible behaviour by that group. The question is tackled by posing a counterfactual: what would happen if selfish individuals became moral creatures? A game called the Samaritan’s Curse is developed, which sheds light on the dilemma of group moral responsibility, and raises new questions concerning ‘conferred morality’ and self-fulfilling morals, and also forces us to question some implicit (...)
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  • The video gamer’s dilemmas.Rami Ali - 2022 - Ethics and Information Technology 24 (2).
    The gamer’s dilemma offers three plausible but jointly inconsistent premises: Virtual murder in video games is morally permissible. Virtual paedophelia in video games is not morally permissible. There is no morally relevant difference between virtual murder and virtual paedophelia in video games. In this paper I argue that the gamer’s dilemma can be understood as one of three distinct dilemmas, depending on how we understand two key ideas in Morgan Luck’s original formulation. The two ideas are those of occurring in (...)
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  • Should we feel guilty pleasure?Elizabeth Dalevik - unknown
    Most people are in agreement that guilty pleasures exist, and that we feel them at some point in our life. In my masters thesis I am going to try and answer why guilty pleasure exists and if it should exist. I am going to do this by exploring three different types of situations where our aesthetic tastes may not align with what we think is correct to like. I will call these situations the self theory, the social theory and the (...)
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  • The Philosophy of Online Manipulation.Michael Klenk & Fleur Jongepier (eds.) - 2022 - Routledge.
    Are we being manipulated online? If so, is being manipulated by online technologies and algorithmic systems notably different from human forms of manipulation? And what is under threat exactly when people are manipulated online? This volume provides philosophical and conceptual depth to debates in digital ethics about online manipulation. The contributions explore the ramifications of our increasingly consequential interactions with online technologies such as online recommender systems, social media, user-friendly design, micro-targeting, default-settings, gamification, and real-time profiling. The authors in this (...)
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  • Using Deep Learning to Detect Facial Markers of Complex Decision Making.Gianluca Guglielmo, Irene Font Peradejordi & Michal Klincewicz - 2022 - In C. Browne, A. Kishimoto & J. Schaeffer (eds.), Advances in Computer Games. ACG 2021. Lecture Notes in Computer Science. Springer. pp. 187-196.
    In this paper, we report on an experiment with The Walking Dead (TWD), which is a narrative-driven adventure game where players have to survive in a post-apocalyptic world filled with zombies. We used OpenFace software to extract action unit (AU) intensities of facial expressions characteristic of decision-making processes and then we implemented a simple convolution neural network (CNN) to see which AUs are predictive of decision-making. Our results provide evidence that the pre-decision variations in action units 17 (chin raiser), 23 (...)
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  • Wondering on and with Purpose.Daniel Drucker - 2022 - Oxford Studies in Philosophy of Mind 2:58-84.
    I make a proposal about what wondering is and how it differs from other mental phenomena like curiosity. I argue that, though it's tempting to analyze wondering as a desire to know the answer to the question one wonders about, that would be wrong, since wondering is an activity rather than a state, i.e., something we do. I also argue that wondering about a question needn't even essentially involve a desire to know the answer to that question, even as a (...)
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  • Philosophical Approaches to Work and Labor.Michael Cholbi - 2022 - Stanford Encyclopedia of Philosophy.
    Introduction Conceptual Distinctions: Work, Labor, Employment, Leisure The Value of Work and the ‘Anti-Work’ Critique Work, Meaning, and Dignity Work and Distributive Justice Work and Contributive Justice Work and Productive Justice Work and its Future BIBLIOGRAPHY .
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  • Musical agency and collaboration in the digital age.Tom Roberts & Joel Krueger - 2022 - In Kath Bicknell & John Sutton (eds.), Collaborative Embodied Performance: Ecologies of Skill. New York: Bloomsbury. pp. 125-140.