Philosophy and Technology 27 (2):251-265 (2014)

This essay proposes an alternative way of studying video games: as thought experiments akin to the narrative thought experiments that are frequently used in philosophy. This perspective incorporates insights from the narratological and ludological perspectives in game studies and highlights the philosophical significance of games. Video game thought experiments are similar to narrative thought experiments in many respects and can perform the same functions. They also have distinctive advantages over narrative thought experiments, as they situate counterfactuals in more complex, developed contexts and present them to players who are participants in game worlds, rather than simply observers
Keywords Video games  Simulations  Thought experiments  Counterfactuals
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DOI 10.1007/s13347-013-0102-2
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References found in this work BETA

The Logic of Scientific Discovery.Karl Raimund Popper - 1934 - London, England: Routledge.
Fact, Fiction, and Forecast.Nelson Goodman - 1955 - Harvard University Press.
Minds, Brains, and Programs.John R. Searle - 1980 - Behavioral and Brain Sciences 3 (3):417-57.
Mortal Questions.Thomas Nagel - 1979 - Cambridge University Press.

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Citations of this work BETA

Thought Experiments.Yiftach J. H. Fehige & James R. Brown - 2010 - Stanford Encyclopedia of Philosophy 25 (1):135-142.
Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis.Martin Ricksand - 2020 - Wiley: The Journal of Aesthetics and Art Criticism 78 (1):101-105.
Walton, Truth in Fiction, and Video Games: A Rejoinder to WillisDiscussion.Martin Ricksand - 2020 - Journal of Aesthetics and Art Criticism 78 (1):101-105.
Videogame Cognitivism.Alexandre Declos - 2021 - Journal of the Philosophy of Games 1:1-31.

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