Results for 'The alphabet game'

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  1.  29
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  2.  35
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  3.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  4.  28
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  5.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self-Organization. Lawrence Erlbaum. pp. 196.
  6.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  7.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  8.  47
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  9.  17
    Asymmetry – where evolutionary and developmental genetics meet.Philip Batterham, Andrew G. Davies, Anne Y. Game & John A. McKenzie - 1996 - Bioessays 18 (10):841-845.
    The mechanisms responsible for the fine tuning of development, where the wildtype phenotype is reproduced with high fidelity, are not well understood. The difficulty in approaching this problem is the identification of mutant phenotypes indicative of a defect in these fine‐tuning control mechanisms. Evolutionary biologists have used asymmetry as a measure of developmental homeostasis. The rationale for this was that, since the same genome controls the development of the left and right sides of a bilaterally symmetrical organism, departures from symmetry (...)
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  10. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Springer.
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  11.  2
    The Sound of a Sentence II.Hans Julius Schneider - 2013 - In Wittgenstein's Later Theory of Meaning. Chichester, UK: Wiley. pp. 98–103.
    Wittgenstein distinguishes two areas of what he calls the “use” of a word. First, there is the application of a word in the construction of a sentence, which he calls the “surface grammar.” Second, there is a usage that goes beyond the merely verbal part of language games, the rules governing which he terms “depth grammar.” These latter rules constitute what the preliminary work for the Investigations still referred to as “logical form.” To spell out Wittgenstein's analogy a little, he (...)
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  12.  14
    Gurevich-Harrington's games defined by finite automata.Alexander Yakhnis & Vladimir Yakhnis - 1993 - Annals of Pure and Applied Logic 62 (3):265-294.
    We consider games over a finite alphabet with Gurevich-Harrington's winning conditions and restraints as in Yakhnis-Yakhnis . The game tree, the Gurevich-Harrington's kernels of the winning condition and the restraints are defined by finite automata. We give an effective criterion to determine the winning player and an effective presentation of a class of finite automata defined winning strategies.Our approach yields an alternative solution to the games considered by Büchi and Landweber . The BL algorithm is an important tool (...)
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  13.  17
    The Explanation Game: A Formal Framework for Interpretable Machine Learning.David S. Watson & Luciano Floridi - 2021 - In Josh Cowls & Jessica Morley (eds.), The 2020 Yearbook of the Digital Ethics Lab. Springer Verlag. pp. 109-143.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping (...)
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  14. The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a (...)
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  15. The best game in town: The reemergence of the language-of-thought hypothesis across the cognitive sciences.Jake Quilty-Dunn, Nicolas Porot & Eric Mandelbaum - 2023 - Behavioral and Brain Sciences 46:e261.
    Mental representations remain the central posits of psychology after many decades of scrutiny. However, there is no consensus about the representational format(s) of biological cognition. This paper provides a survey of evidence from computational cognitive psychology, perceptual psychology, developmental psychology, comparative psychology, and social psychology, and concludes that one type of format that routinely crops up is the language-of-thought (LoT). We outline six core properties of LoTs: (i) discrete constituents; (ii) role-filler independence; (iii) predicate–argument structure; (iv) logical operators; (v) inferential (...)
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  16.  13
    The Possibility of Teaching the Qurʾān with Sound Based Reading and Writing Teaching Method: The Example of Sound Based Alif ba.Hatice Ayar - 2021 - Cumhuriyet İlahiyat Dergisi 25 (2):561-582.
    The Qurʾān was taught in the letter method for many years. After the names of the letters in the Arabic alphabet are memorized in this method, the teaching of origins and signs begins. The syllabic method was developed over time as an alternative to this method, and the letters were taught directly with their superior vowel signs without memorizing their names. Unlike these two methods, the sound-based alif ba method has begun to be used in recent years. This method (...)
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  17.  55
    Universals and property instances: the alphabet of being.John Bacon - 1995 - Cambridge: Blackwell.
    In this volume, John Bacon argues that it is difficult to deny the existence of particularized properties and relations, which in modern philosophy are sometimes called `tropes'. In so doing, he advances a powerful and sophisticated metaphysical theory according to which both ordinary particulars and properties and relations are bundles of tropes.
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  18. Ever Since the World Began: A Reading & Interview with Masha Tupitsyn.Masha Tupitsyn & The Editors - 2013 - Continent 3 (1):7-12.
    "Ever Since This World Began" from Love Dog (Penny-Ante Editions, 2013) by Masha Tupitsyn continent. The audio-essay you've recorded yourself reading for continent. , “Ever Since the World Began,” is a compelling entrance into your new multi-media book, Love Dog (Success and Failure) , because it speaks to the very form of the book itself: vacillating and finding the long way around the question of love by using different genres and media. In your discussion of the face, one of the (...)
     
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  19. Universals and Property Instances: The Alphabet of Being.[author unknown] - 1998 - Philosophical Quarterly 48 (192):415-417.
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  20.  16
    Formalizing the Dynamics of Information.Martina Faller, Stefan C. Kaufmann, Marc Pauly & Center for the Study of Language and Information S.) - 2000 - Center for the Study of Language and Information Publications.
    The papers collected in this volume exemplify some of the trends in current approaches to logic, language and computation. Written by authors with varied academic backgrounds, the contributions are intended for an interdisciplinary audience. The first part of this volume addresses issues relevant for multi-agent systems: reasoning with incomplete information, reasoning about knowledge and beliefs, and reasoning about games. Proofs as formal objects form the subject of Part II. Topics covered include: contributions on logical frameworks, linear logic, and different approaches (...)
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  21.  20
    The Alphabet Effect Re-Visited, McLuhan Reversals and Complexity Theory.Robert K. Logan - 2017 - Philosophies 2 (1):2.
    The alphabet effect that showed that codified law, alphabetic writing, monotheism, abstract science and deductive logic are interlinked, first proposed by McLuhan and Logan, is revisited. Marshall and Eric McLuhan’s insight that alphabetic writing led to the separation of figure and ground and their interplay, as well as the emergence of visual space, are reviewed and shown to be two additional effects of the alphabet. We then identify more additional new components of the alphabet effect by demonstrating (...)
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  22.  5
    The Alphabet: A Key to the History of Mankind.W. F. Albright & David Diringer - 1953 - American Journal of Philology 74 (4):449.
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  23.  46
    The Alphabet of the Liberal.G. K. Chesterton - 1994 - The Chesterton Review 20 (4):433-436.
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  24. The Nozick Game.Galen Barry - 2017 - Teaching Philosophy 40 (1):1-10.
    In this article I introduce a simple classroom exercise intended to help students better understand Robert Nozick’s famous Wilt Chamberlain thought experiment. I outline the setup and rules of the Basic Version of the Game and explain its primary pedagogical benefits. I then offer several more sophisticated versions of the Game which can help to illustrate the difference between Nozick’s libertarianism and luck egalitarianism.
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  25. The Shaky Game: Einstein, Realism, and the Quantum Theory.Arthur Fine - 1986 - Chicago: University of Chicago Press.
    In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."--Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the philosophical (...)
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  26. The Grasshopper: Games, Life and Utopia.Thomas Hurka - 2005 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a (...)
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  27. The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2020 - Synthese 198 (10):1–⁠32.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping (...)
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  28. Playing the Blame Game with Robots.Markus Kneer & Michael T. Stuart - 2021 - In Markus Kneer & Michael T. Stuart (eds.), Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI’21 Companion). New York, NY, USA:
    Recent research shows – somewhat astonishingly – that people are willing to ascribe moral blame to AI-driven systems when they cause harm [1]–[4]. In this paper, we explore the moral- psychological underpinnings of these findings. Our hypothesis was that the reason why people ascribe moral blame to AI systems is that they consider them capable of entertaining inculpating mental states (what is called mens rea in the law). To explore this hypothesis, we created a scenario in which an AI system (...)
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  29.  16
    The Imitation Game: Interstate Alliances and the Failure of Theban Hegemony in Greece.Nicholas D. Cross - 2017 - Journal of Ancient History 5 (2):280-303.
    Name der Zeitschrift: Journal of Ancient History Jahrgang: 5 Heft: 2 Seiten: 280-303.
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  30.  85
    The pleadings game.Thomas F. Gordon - 1993 - Artificial Intelligence and Law 2 (4):239-292.
    The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Roberty Alexy''s discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl''s nonmonotonic logic,conditional entailment. Discourse in focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority of rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine (...)
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  31. The Learning Game: Arguments for an Education Revolution.Michael Barber - 1997 - British Journal of Educational Studies 45 (4):426-429.
     
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  32. The Imitation Game.John Mark Bishop - 2010 - Kybernetes 39 (3):398-402.
    This issue of the Kybernetes journal is concerned with the philosophical question- Can a Machine Think? Famously, in his 1950 paper `Computing Machinery andIntelligence' [9], the British mathematician Alan Turing suggested replacing this question - which he found \too meaningless to deserve discussion" - with a simple -behavioural - test based on an imagined `Victorianesque' pastime he entitled the`imitation game'. In this special issue of Kybernetes a selection of authors with a special interest in Turing's work (including those who (...)
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  33.  17
    The Alphabet of Vaste.J. Whatmough - 1925 - Classical Quarterly 19 (2):68-70.
    All students of Greek epigraphy are familiar with the abecedarium discovered in 1805, ‘prope Bastam ruri quodam dicto Melliche,’ by Luigi Cepolla, amongst whose papers Mommsen found and published it in his Unteritalische Dialekte . Cepolla's copy, though inaccurate, is not so bad, as I hope to show, as has usually been supposed. To be sure, he proposed to interpret an alphabet as a complete inscription, and actually ‘translated’ it! Nor, I think, could it be properly deciphered until more (...)
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  34.  7
    The Alphabet of Nature and the Alphabet of Culture in the Eighteenth Century. Botany, Diplomatics, and Ethno-Linguistics according to Carl von Linné, Johann Christoph Gatterer, and Christian Wilhelm Büttner: Botany, Diplomatics, and Ethno-Linguistics according to Carl von Linné, Johann Christoph Gatterer, and Christian Wilhelm Büttner.Martin Gierl - 2010 - NTM Zeitschrift für Geschichte der Wissenschaften, Technik und Medizin 18 (1):1-27.
    In the middle of the eighteenth century, Carl von Linné, Johann Christoph Gatterer, and Christian Wilhelm Büttner attempted to realize the old idea of deciphering the alphabet of the world, which Francis Bacon had raised as a general postulate of science. This article describes these attempts and their interrelations. Linné used the model of the alphabet to classify plants according to the characters of this fruiting body. Gatterer, one of the leading German historians during the Enlightenment, adopted the (...)
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  35.  37
    The Dangerous Game of Persuasion.Eric Brown - 2024 - The Common Reader 1 (49).
  36.  5
    The Alphabet. A Key to the History of Mankind.Kemp Malone & David Diringer - 1951 - American Journal of Philology 72 (1):108.
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  37.  98
    The Name Game: Toward a Sociology of Diagnosis.Phil Brown - 1990 - Journal of Mind and Behavior 11 (3-4):385-406.
    Although diagnosis is integral to the theory and practice of psychiatry, social scientists have not developed a comprehensive approach to diagnosis. This paper presents a preliminary outline of the issues which a sociology of diagnosis should integrate. These include bias and social control in psychiatric diagnosis, diagnosis as part of a new extension of the biopsychiatric medical model, and flaws in contemporary diagnostic categorization. These issues are then viewed in terms of professional practice styles, diagnostic biases, psychiatry's professional dominance over (...)
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  38.  20
    Universals and Property Instances: The Alphabet of Being.Max Urchs - 1998 - Erkenntnis 49 (1):123-125.
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  39. The Information Game. Ethical Issues in a Microchip World.Geoffrey Brown - 1992 - Tijdschrift Voor Filosofie 54 (1):163-163.
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  40. The trust game CRISPR for human germline editing unsettles scientists and society.Matthias Braun & Darian Meacham - 2019 - EMBO Reports 20 (2).
  41.  27
    The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2021 - Synthese 198 (10):9211-9242.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealisedexplanation gamein which players collaborate to find the best explanation(s) for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal patterns of (...)
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  42. The Shaky Game +25, or: on locavoracity.Laura Ruetsche - 2015 - Synthese 192 (11):3425-3442.
    Taking Arthur Fine’s The Shaky Game as my inspiration, and the recent 25th anniversary of the publication of that work as the occasion to exercise that inspiration, I sketch an alternative to the “Naturalism” prevalent among philosophers of physics. Naturalism is a methodology eventuating in a metaphysics. The methodology is to seek the deep framework assumptions that make the best sense of science; the metaphysics is furnished by those assumptions and supported by their own support of science. The alternative (...)
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  43.  12
    The Alphabetic Texts from Ugarit, Ras Ibn Hani and Other Places.Simon B. Parker, Manfried Dietrich, Oswald Loretz, Joaquín Sanmartín & Joaquin Sanmartin - 1997 - Journal of the American Oriental Society 117 (4):714.
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  44.  18
    The rejection game.Luca Incurvati & Giorgio Sbardolini - 2024 - Mind and Language 39 (2):271-292.
    We introduce the rejection game, designed to formalize the interaction between interlocutors in a Stalnakerian conversation: a speaker who asserts something and a listener who may accept or reject. The rejection game is similar to other signalling games known to the literature in economics and biology. We point out similarities and differences, and propose an application in linguistics. We uncover basic conditions under which the Gricean maxim of quality emerges from incentives among the players, providing evidence for a (...)
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  45.  10
    The Alphabets That Used By Tuva Turks And Some Specialities Of Its Orthography.Vildan KOÇOĞLU - 2008 - Journal of Turkish Studies 3:442-456.
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  46.  24
    The regularity game: Investigating linguistic rule dynamics in a population of interacting agents.Christine Cuskley, Claudio Castellano, Francesca Colaiori, Vittorio Loreto, Martina Pugliese & Francesca Tria - 2017 - Cognition 159 (C):25-32.
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  47. The Shaky Game: Einstein, Realism and the Quantum Theory.Arthur Fine - 1988 - Mind 97 (386):291-295.
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  48.  64
    The Inner Game of Sport: is Everything in the Brain?Jens E. Birch - 2010 - Sport, Ethics and Philosophy 4 (3):284-305.
    The article deals with the following: Three brain imaging studies on athletes are evaluated. What do these neuroscientific studies tell us about the brain and mind of the athlete? Empirical investigations will need a neuro-theory of mind if they are to make the leap from neural activity to the mental. The article looks at such a theory, Gerald Edelman's?Neural Darwinism?. What are the implications of such a theory for sport science and philosophy of sport? The article appreciates some of the (...)
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  49. The language game of responsible agency and the problem of free will: How can epistemic dualism be reconciled with ontological monism?Jürgen Habermas - 2007 - Philosophical Explorations 10 (1):13 – 50.
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that turn out (...)
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  50.  19
    The Question Game.Nathan Brubaker - 2006 - Questions 6:2-2.
    In a three minute game with fifth graders, Brubaker asks his class to collaborate on philosophical questions. Questions ranged from the reality of ghosts, to aliens, to God, held in a philosophical context.
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