Artificial Intelligence and Law 2 (4):239-292 (1993)

Abstract
The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Roberty Alexy''s discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl''s nonmonotonic logic,conditional entailment. Discourse in focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority of rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine of the Uniform Commercial Code.
Keywords argumentation  dialectics  issue spotting  mediation systems  nonmonotonic logic  pleading
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Reprint years 1994
DOI 10.1007/bf00871972
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References found in this work BETA

The Uses of Argument.Stephen E. Toulmin - 1958 - Cambridge University Press.
The Uses of Argument.Stephen E. Toulmin - 1958 - Philosophy 34 (130):244-245.
Question-Begging in Non-Cumulative Systems.J. D. Mackenzie - 1979 - Journal of Philosophical Logic 8 (1):117 - 133.

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Citations of this work BETA

The Pleadings Game.Thomas F. Gordon - 1993 - Artificial Intelligence and Law 2 (4):239-292.
AI & Law, Logic and Argument Schemes.Henry Prakken - 2005 - Argumentation 19 (3):303-320.
Hard Cases: A Procedural Approach. [REVIEW]Jaap C. Hage, Ronald Leenes & Arno R. Lodder - 1993 - Artificial Intelligence and Law 2 (2):113-167.
HYPO's Legacy: Introduction to the Virtual Special Issue.T. J. M. Bench-Capon - 2017 - Artificial Intelligence and Law 25 (2):205-250.

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