Artificial Intelligence and Law 2 (4):239-292 (1993)
Abstract |
The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Roberty Alexy''s discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl''s nonmonotonic logic,conditional entailment. Discourse in focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority of rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine of the Uniform Commercial Code.
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Keywords | argumentation dialectics issue spotting mediation systems nonmonotonic logic pleading |
Categories | (categorize this paper) |
Reprint years | 1994 |
DOI | 10.1007/bf00871972 |
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References found in this work BETA
Dialectics: A Controversy-Oriented Approach to the Theory of Knowledge.Nicholas Rescher - 1977 - State University of New York Press.
Logical Tools for Modelling Legal Argument: A Study of Defeasible Reasoning in Law.Henry Prakken - 1993 - Dordrecht, Netherland: Springer.
Question-Begging in Non-Cumulative Systems.J. D. Mackenzie - 1979 - Journal of Philosophical Logic 8 (1):117 - 133.
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Citations of this work BETA
A Dialectical Model of Assessing Conflicting Arguments in Legal Reasoning.H. Prakken & G. Sartor - 1996 - Artificial Intelligence and Law 4 (3-4):331-368.
Hard Cases: A Procedural Approach. [REVIEW]Jaap C. Hage, Ronald Leenes & Arno R. Lodder - 1993 - Artificial Intelligence and Law 2 (2):113-167.
HYPO's Legacy: Introduction to the Virtual Special Issue.T. J. M. Bench-Capon - 2017 - Artificial Intelligence and Law 25 (2):205-250.
View all 49 citations / Add more citations
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