Results for 'Tangible Design'

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  1.  32
    How Tangible Mock-Ups Support Design Collaboration.Eva Brandt - 2007 - Knowledge, Technology & Policy 20 (3):179-192.
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  2.  18
    A new tangible user interface for machine learning document review.Caroline Privault, Jacki O’Neill, Victor Ciriza & Jean-Michel Renders - 2010 - Artificial Intelligence and Law 18 (4):459-479.
    This paper describes a tool for assisting lawyers and paralegal teams during document review in eDiscovery. The tool combines a machine learning technology (CategoriX) and advanced multi-touch interface capable of not only addressing the usual cost, time and accuracy issues in document review, but also of facilitating the work of the review teams by capitalizing on the intelligence of the reviewers and enabling collaborative work.
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  3.  22
    Design Research as a Variety of Second-Order Cybernetic Practice.Ben Sweeting - 2016 - Constructivist Foundations 11 (3):572-579.
    Context: The relationship between design and science has shifted over recent decades. One bridge between the two is cybernetics, which offers perspectives on both in terms of their practice. From around 1980 onwards, drawing on ideas from cybernetics, Glanville has suggested that rather than apply science to design, it makes more sense to understand science as a form of design activity, reversing the more usual hierarchy between the two. I return to review this argument here, in the (...)
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  4.  58
    The design of a collaborative interface for narration to support reconciliation in a conflict.Oliviero Stock, Massimo Zancanaro, Cesare Rocchi, Daniel Tomasini, Chaya Koren, Zvi Eisikovits, Dina Goren-Bar & Patrice L. Weiss - 2009 - AI and Society 24 (1):51-59.
    This paper is about the development of a face-to-face collaborative technology to support shifting attitudes of participants in conflict via a narration task. The work is based on two cultural elements: conflict resolution theory and the design of a collaboration enforcing interface designed specifically for the task. The general claim is that participants may achieve a greater understanding of and appreciation for the other’s viewpoint under conditions that support partaking in a tangible joint task and creating a shared (...)
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  5.  32
    The design of a collaborative interface for narration to support reconciliation in a conflict.Oliviero Stock, Massimo Zancanaro, Cesare Rocchi, Daniel Tomasini, Chaya Koren, Zvi Eisikovits, Dina Goren-Bar & L. Patrice - 2009 - AI and Society 24 (1):51-59.
    This paper is about the development of a face-to-face collaborative technology to support shifting attitudes of participants in conflict via a narration task. The work is based on two cultural elements: conflict resolution theory and the design of a collaboration enforcing interface designed specifically for the task. The general claim is that participants may achieve a greater understanding of and appreciation for the other’s viewpoint under conditions that support partaking in a tangible joint task and creating a shared (...)
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  6.  4
    Overlooking the Visual: Demystifying the Art of Design.Kathryn Moore - 2009 - Routledge.
    Making tangible connections between theory and practice, ideas and form, this book encourages debate about the artistic, conceptual, and cultural significance of the way things look. What are the metaphysical concepts at the heart of design education, theory, and philosophy? Why do we assume that design is impossible to teach? This book challenges the traditional foundations of perception and takes an imaginative, radical approach, setting itself apart from the traditions of analytical philosophy, evolutionary psychology, and phenomenology which (...)
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  7.  40
    Achieving online consent to participation in large-scale gene-environment studies: a tangible destination.F. Wood, J. Kowalczuk, G. Elwyn, C. Mitchell & J. Gallacher - 2011 - Journal of Medical Ethics 37 (8):487-492.
    Background Population based genetics studies are dependent on large numbers of individuals in the pursuit of small effect sizes. Recruiting and consenting a large number of participants is both costly and time consuming. We explored whether an online consent process for large-scale genetics studies is acceptable for prospective participants using an example online genetics study. Methods We conducted semi-structured interviews with 42 members of the public stratified by age group, gender and newspaper readership (a measure of social status). Respondents were (...)
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  8. Embodied Cognition and the Magical Future of Interaction Design.David Kirsh - 2013 - ACM Transactions on Computer-Human Interaction 20 (1):30.
    The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interac-tion and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think and perceive – tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2) we think with our bodies not just with our brains; (...)
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  9.  19
    The Ethics of Humanitarian Innovation: Mapping Values Statements and Engaging with Value-Sensitive Design.Lilia Brahimi, Gautham Krishnaraj, John Pringle, Lisa Schwartz, Dónal O’Mathúna & Matthew Hunt - 2023 - Canadian Journal of Bioethics / Revue canadienne de bioéthique 6 (2):1-10.
    The humanitarian sector continually faces organizational and operational challenges to respond to the needs of populations affected by war, disaster, displacement, and health emergencies. With the goal of improving the effectiveness and efficiency of response efforts, humanitarian innovation initiatives seek to develop, test, and scale a variety of novel and adapted practices, products, and systems. The innovation process raises important ethical considerations, such as appropriately engaging crisis-affected populations in defining problems and identifying potential solutions, mitigating risks, ensuring accountability, sharing benefits (...)
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  10.  15
    Grasping AI: experiential exercises for designers.Dave Murray-Rust, Maria Luce Lupetti, Iohanna Nicenboim & Wouter van der Hoog - forthcoming - AI and Society:1-21.
    Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge for designers to ideate within this creative landscape, balancing the possibilities of technology with human interactional concerns. We investigate techniques for exploring and reflecting on the interactional affordances, the unique relational possibilities, and the wider social implications of AI systems. We introduced into an interaction design course (_n_ = 100) (...)
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  11.  10
    To perceive, to conceive, to image: An attempt to reframe future designers’ preconceptions.Tommaso Maggio - 2017 - Technoetic Arts 15 (3):275-282.
    Gary Zukav suggested that we consider reality what we take to be true, what we believe and that is based on our perception (1979). If we assume that this is the case, then we might try to use tangible and intangible tools to reframe our preconception. As human beings we are trying to maintain the relation between our body and soma. In the same way someone might try to understand the body–mind coupling as oneness of duality, in other words (...)
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  12.  6
    Sostener las estrategias volitivas y mejorar la experiencia de estudiantes a distancia.Silvia Verónica Valdivia Yábar - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (5):1-12.
    El objetivo del estudio fue explorar el potencial del diseño tangible para sostener la voluntad en la educación a distancia. Se realizaron entrevistas semiestructuradas con seis estudiantes. El análisis fenomenológico interpretativo de las entrevistas evidenció las dificultades que pueden atenuarse mediante la implementación de estrategias volitivas como la estructuración del tiempo y el entorno, la gestión de las emociones y la motivación, y la investigación de apoyo social. Se propusieron cinco objetos tangibles para atender las necesidades del alumnado: el (...)
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  13.  26
    An explanation space to align user studies with the technical development of Explainable AI.Garrick Cabour, Andrés Morales-Forero, Élise Ledoux & Samuel Bassetto - 2023 - AI and Society 38 (2):869-887.
    Providing meaningful and actionable explanations for end-users is a situated problem requiring the intersection of multiple disciplines to address social, operational, and technical challenges. However, the explainable artificial intelligence community has not commonly adopted or created tangible design tools that allow interdisciplinary work to develop reliable AI-powered solutions. This paper proposes a formative architecture that defines the explanation space from a user-inspired perspective. The architecture comprises five intertwined components to outline explanation requirements for a task: (1) the end-users’ (...)
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  14.  24
    Strategic integration: the practical politics of integrated research in context.Lorrae van Kerkhoff - 2005 - Journal of Research Practice 1 (2):Article - M5.
    Designing an integrative research program requires that research leaders negotiate a balance between the scientific interest of research and the practical interests of non-scientific partners. This paper examines the ways integrated research is formally categorised, and analyses the tangible expressions of the practical politics involved in reconciling scientific and practical interests. Drawing on a comparative study of two Australian Cooperative Research Centres, I argue that categories used by the research leaders to describe the research programs embody three different strategies (...)
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  15. Respect for Old Age and Dignity in Death: The Case of Urban Trees.Stanislav Roudavski - 2020 - Proceedings of the Society of Architectural Historians Australia and New Zealand: 37, What If? What Next? Speculations on History’s Futures.
    How can humanist principles of respect, dignity, and care inform and improve design for non-human lifeforms? This paper uses ageing and dying urban trees to understand how architectural, urban, and landscape design respond to nonhuman concerns. It draws on research in plant sciences, environmental history, ethics, environmental management, and urban design to ask: how can more-than-human ethics improve multispecies cohabitation in urban forests? The paper hypothesises that concepts of dignity and respect can underline the capabilities of nonhuman (...)
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  16. Towards More-than-Human Heritage: Arboreal Habitats as a Challenge for Heritage Preservation.Stanislav Roudavski & Julian Rutten - 2020 - Built Heritage 4 (4):1-17.
    Trees belong to humanity’s heritage, but they are more than that. Their loss, through catastrophic fires or under business-as-usual, is devastating to many forms of life. Moved by this fact, we begin with an assertion that heritage can have an active role in the design of future places. Written from within the field of architecture, this article focuses on structures that house life. Habitat features of trees and artificial replacement habitats for arboreal wildlife serve as concrete examples. Designs of (...)
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  17.  12
    A socially inspired energy feedback technology: challenges in a developing scenario.Lara S. G. Piccolo, Cecília Baranauskas & Rodolfo Azevedo - 2017 - AI and Society 32 (3):383-399.
    Raising awareness of the environmental impact of energy generation and consumption has been a recent concern of contemporary society worldwide. Underlying the awareness of energy consumption is an intricate network of perception and social interaction that can be mediated by technology. In this paper we argue that issues regarding energy, environment and technology are very much situated and involve tensions of sociocultural nature. This exploratory investigation addresses the subject by introducing the design of a Socially-inspired Energy Eco-Feedback Technology, which (...)
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  18.  40
    Philosophers Folding Origami.Jennifer Wilson Mulnix & Alida Liberman - 2017 - Teaching Philosophy 40 (4):437-462.
    This paper discusses an exercise that Alida Liberman facilitated among participants at a Teaching and Learning workshop sponsored by the American Association of Philosophy Teachers (AAPT) aimed at helping instructors become more learner-centered in their pedagogy. The exercise was designed to place participants in the role of inadequately supported learners by asking them to fold an origami crane with varying levels of instruction and feedback. The failure of many participants to successfully fold cranes functioned as a striking analogy for student (...)
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  19.  28
    A sociotechnical perspective for the future of AI: narratives, inequalities, and human control.Andreas Theodorou & Laura Sartori - 2022 - Ethics and Information Technology 24 (1):1-11.
    Different people have different perceptions about artificial intelligence (AI). It is extremely important to bring together all the alternative frames of thinking—from the various communities of developers, researchers, business leaders, policymakers, and citizens—to properly start acknowledging AI. This article highlights the ‘fruitful collaboration’ that sociology and AI could develop in both social and technical terms. We discuss how biases and unfairness are among the major challenges to be addressed in such a sociotechnical perspective. First, as intelligent machines reveal their nature (...)
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  20. Exploring the relation between individual moral antecedents and entrepreneurial opportunity recognition for sustainable development.Vincent Blok, L. Ploum, O. Omta & T. Lans - 2018 - Journal of Cleaner Production 172 (172):1582-1591.
    When dealing with complex value-driven problems such as sustainable development, individuals need to have values and norms that go beyond the appropriation of tangible business outcomes for themselves. This raises the question of the role played by individual moral antecedents in the entrepreneurial process of opportunity recognition for sustainable development. To answer this question, an exploratory empirical research design was used in which 96 would-be entrepreneurs were subjected to real-life decision-making processes in an online environment. The participants were (...)
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  21.  11
    The influence of repeated interactions on the persuasiveness of simulation : A case study on smoking reduction.Kenny K. N. Chow - 2021 - Interaction Studies 22 (3):373-395.
    Mental or computer simulation of cause and effect of certain behaviors is a recognized approach to changing one’s attitude or triggering an action. Meanwhile, psychology research results suggest that frequency of simulation may affect the corresponding persuasiveness. This paper argues that with always-on sensing and data-driven visualization technologies, interactive tangible systems can be designed to simulate hypothetical outcomes of real-life behaviors in everyday contexts, which repeatedly stimulate users’ imagination of behavioral consequences and thereby behavioral intentions. To investigate the effect, (...)
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  22.  15
    Manifold Conceptions of the Internal Auditing of Risk Culture in the Financial Sector.Vikash Kumar Sinha & Marika Arena - 2020 - Journal of Business Ethics 162 (1):81-102.
    This exploratory study investigates the manifold conceptions of the internal auditing of risk culture prevalent among four influential actors of the financial sector—regulators, normalizers, consultants, and implementers. By inductive analysis of 20 interviews and 295 documents, we illustrate a two-step interpretive scheme utilized by the four actors in their IA approaches of risk culture: defining broad goals and designing visibility schemes. The visibility schemes were tied to the demarcation, measurement, as well as the IA data collection techniques of risk culture. (...)
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  23.  13
    Tracing Causal Mechanisms in Social Movement Research in Southeast Europe: The Cases of Bosnia and Herzegovina and Macedonia – Evidence from the “Bosnian Spring” and the “Citizens for Macedonia” Movements.Ivan Stefanovski - 2016 - Seeu Review 12 (1):27-51.
    Recent anti-governmental social movements in countries of former Yugoslavia have awakened the spirit of contention which had been dormant for almost two decades. The overwhelming economic deprivation, accompanied by the massive violation of basic human rights of the citizens, urged the challengers to take the streets.This paper is focused on comparison of two movements, the “Citizens for Macedonia” movement in the Republic of Macedonia and the “Bosnian Spring” in Bosnia and Herzegovina, highlighting the role and influence of movements on the (...)
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  24.  15
    Soft buildings.Mike Phillips - 2004 - Technoetic Arts 2 (2):99-108.
    Buildings are solid, monolithic, static structures of steel, stone and glass. Buildings are at their most dynamic during the phases of construction and ossify from the point of completion. They occupy a different timescale to the rest of us, unlike the mayfly that enacts its lifespan in the space of a day, or our three score and ten, buildings emerge from a long gestation to face the elements for periods that can span a thousand years. Or they used to - (...)
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  25.  14
    Implications of COVID-19 Innovations for Social Interaction: Provisional Insights From a Qualitative Study of Ghanaian Christian Leaders.Glenn Adams, Annabella Osei-Tutu, Adjeiwa Akosua Affram, Lilian Phillips-Kumaga & Vivian Afi Abui Dzokoto - 2022 - Frontiers in Psychology 13.
    Responses to the COVID-19 pandemic prompted people and institutions to turn to online virtual environments for a wide variety of social gatherings. In this perspectives article, we draw upon our previous work and interviews with Ghanaian Christian leaders to consider implications of this shift. Specifically, we propose that the shift from physical to virtual interactions mimics and amplifies the neoliberal individualist experience of abstraction from place associated with Eurocentric modernity. On the positive side, the shift from physical to virtual environments (...)
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  26.  26
    Perceptions of the ethicality of consumer insurance claim fraud.Dwane Hal Dean - 2004 - Journal of Business Ethics 54 (1):67-79.
    It was proposed that ethical evaluation of insurance claim padding behavior would be affected by characteristics of the policyholder, insurance agent, and company. These three factors were manipulated in written scenarios and the premise was tested in a factorial experimental design. No significant support was found for an effect of any of the three factors on ethical perceptions of claim padding. However, females found claims padding to be significantly less ethical than males. Given a claim scenario where the actual (...)
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  27. The Missing Links of Radical Constructivism.K. H. Müller - 2008 - Constructivist Foundations 3 (2):78-79.
    Open peer commentary on the target article “Who Conceives of Society?” by Ernst von Glasersfeld. Excerpt: I will make the point that radical constructivism von Glasersfeld style unnecessarily plays only a passive or an inactive role. Quite obviously, I want to demonstrate that there is life for radical constructivism outside its seemingly irrelevant function in empirical social research and that it is possible to develop radical constructivism in designs with tangible consequences and effects for the cognitive routines in the (...)
     
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  28. Referent tracking for digital rights management.Werner Ceusters & Barry Smith - 2007 - International Journal of Metadata, Semantics and Ontologies 2 (1):45-53.
    Digital Rights Management (DRM) covers the description, identification, trading, protection, monitoring and tracking of all forms of rights over both tangible and intangible assets. The Digital Object Identifier (DOI) system provides a framework for the persistent identification of entities involved in this domain. Although the system has been very well designed to manage object identifiers, some important questions relating to the creation and assignment of identifiers are left open. The paradigm of a Referent Tracking System (RTS) recently advanced in (...)
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  29. An empirical study on using visual embellishments in visualization.Rita Borgo, Alfie Abdul-Rahman, Farhan Mohamed, Philip W. Grant, Irene Reppa, Luciano Floridi & Men Chin - 2012 - IEEE Transactions on Visualization and Computer Graphics 18 (12):2759–2768.
    In written and spoken communications, figures of speech (e.g., metaphors and synecdoche) are often used as an aid to help convey abstract or less tangible concepts. However, the benefits of using rhetorical illustrations or embellishments in visualization have so far been inconclusive. In this work, we report an empirical study to evaluate hypotheses that visual embellishments may aid memorization, visual search and concept comprehension. One major departure from related experiments in the literature is that we make use of a (...)
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  30.  19
    Competency-oriented teaching of ethics in medical schools.Katja Kühlmeyer, Andreas Wolkenstein, Mathias Schütz, Verina Wild & Georg Marckmann - 2022 - Ethik in der Medizin 34 (3):301-318.
    Definition of the problemThe upcoming reforms according to the specifications of the Master Plan 2020 provide for a competency-oriented restructuring of medical studies. This article aims to develop perspectives on how teaching ethics in medical studies can be more strongly oriented at building competencies. In this way, it pursues the goal of making the concept of competency more tangible for medical ethics and usable for the design of medical ethics education.ArgumentsWe understand competencies as dispositions for actions that enable (...)
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  31.  2
    Singulariser le multiple.Anthony Masure & Guillaume Helleu - 2021 - Multitudes 85 (4):210-219.
    Cet article explore les enjeux des technologies blockchain dans le champ de la création (art, design, jeu vidéo, etc.) à travers le développement, depuis 2015, des « Non Fungible Tokens » ( NFT ) – à savoir la production d’un certificat numérique infalsifiable et décentralisé attaché à une entité numérique ou tangible. Mis en lumière depuis le début de l’année 2021 par une multitude de ventes aux sommes record et par le développement de places de marché spécifiques, les (...)
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  32.  33
    How to Make (and Break) a Cicero: Epideixis, Textuality, and Self-fashioning in the Pro Archia and In Pisonem.John Dugan - 2001 - Classical Antiquity 20 (1):35-77.
    This essay explores an aspect of Cicero's use of cultural writing for political ends: his employment of the epideictic rhetorical mode in two of his speeches, Pro Archia and In Pisonem. The epideictic is a ludic rhetorical domain that embraces paradoxes: it encompasses both praise and blame, is both markedly Greek and proximate to the Romans' laudatio funebris, and is associated both with textual fixity and viva voce improvisation. The epideictic mode is thus an ideal vehicle for Cicero's self-fashioning and, (...)
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  33. An empirical study on using visual metaphors in visualization.Rita Borgo, Alfie Abdul-Rahman, Mohamed Farhan, Philip W. Grant, Irene Reppa, Luciano Floridi & Min Chen - 2012 - IEEE Transactions on Visualization and Computer Graphics 18 (12):2759-2768.
    In written and spoken communications, metaphors are often used as an aid to help convey abstract or less tangible concepts. However, the benefits of using visual metaphors in visualization have so far been inconclusive. In this work, we report an empirical study to evaluate hypotheses that visual metaphors may aid memorization, visual search and concept comprehension. One major departure from previous metaphor-related experiments in the literature is that we make use of a dual-task methodology in our experiment. This (...) offers an abstraction of typical situations where viewers do not have their full attention focused on visualization (e.g., in meetings and classes). The use of the secondary task introduces “divided attention”, and makes the effects of visual metaphors more observable. In addition, it also serves as additional masking in memory-based trials. The results of this study show that visual metaphors can help participants better remember the information depicted in visualization. On the other hand, visual metaphors can have a negative impact on the speed of visual search. The results also show a complex pattern as to the benefits of visual metaphors in helping participants grasp key concepts from visualization. (shrink)
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  34. A Principles-based Model of Ethical Considerations in Military Decision Making.Gregory Reed, Mikel Petty, Nicholaos Jones, Anthony Morris, John Ballenger & Harry Delugach - 2016 - Journal of Defense Modeling and Simulation 13 (2):195-211.
    When comparing alternative courses of action, modern military decision makers often must consider both the military effectiveness and the ethical consequences of the available alternatives. The basis, design, calibration, and performance of a principles-based computational model of ethical considerations in military decision making are reported in this article. The relative ethical violation (REV) model comparatively evaluates alternative military actions based upon the degree to which they violate contextually relevant ethical principles. It is based on a set of specific ethical (...)
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  35.  10
    Knowledge management for poverty eradication: a South African perspective.Madeleine Fombad - 2018 - Journal of Information, Communication and Ethics in Society 16 (2):193-213.
    PurposeThis paper aims to explore poverty issues in South Africa, to investigate some of the key contributions that knowledge management can make in the eradication of poverty and to suggest a strategy of knowledge management for poverty eradication in South Africa.Design/methodology/approachThis is a conceptual paper. Secondary data sources, in the form of journal articles, policy documents, newspaper articles and the internet, were consulted.FindingsThis paper contributes to the debates on moving towards an integrated poverty strategy that goes beyond reducing poverty (...)
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  36.  14
    Super‐resolution imaging for cell biologists.Eugenio F. Fornasiero & Felipe Opazo - 2015 - Bioessays 37 (4):436-451.
    The recent 2014 Nobel Prize in chemistry honored an era of discoveries and technical advancements in the field of super‐resolution microscopy. However, the applications of diffraction‐unlimited imaging in biology have a long road ahead and persistently engage scientists with new challenges. Some of the bottlenecks that restrain the dissemination of super‐resolution techniques are tangible, and include the limited performance of affinity probes and the yet not capillary diffusion of imaging setups. Likewise, super‐resolution microscopy has introduced new paradigms in the (...)
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  37. From the Ground Truth Up: Doing AI Ethics from Practice to Principles.James Brusseau - 2022 - AI and Society 37 (1):1-7.
    Recent AI ethics has focused on applying abstract principles downward to practice. This paper moves in the other direction. Ethical insights are generated from the lived experiences of AI-designers working on tangible human problems, and then cycled upward to influence theoretical debates surrounding these questions: 1) Should AI as trustworthy be sought through explainability, or accurate performance? 2) Should AI be considered trustworthy at all, or is reliability a preferable aim? 3) Should AI ethics be oriented toward establishing protections (...)
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  38. Beholders' Shares: A Holistic Approach to Depiction.Hoyeon Lim - 2023 - Dissertation, The New School
    The aim of my dissertation is to show that artistic innovation in picture-making contributes to our philosophical understanding of pictures. Advancement in pictorial art, I contend, is a manifestation of a unique possibility in which the vehicle and the content of pictorial representation are united. My primary example is Chuck Close’s pixelated portrait. Close’s pixelated work is produced in such a way that its success in representing a face depends on the visual construction his viewers undertake. To grasp a face (...)
     
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  39.  21
    Promoting participatory research in chronicity: The ESPRIMO biopsychosocial intervention for young adults with multiple sclerosis.Valeria Donisi, Silvia Poli, Maria Angela Mazzi, Francesca Gobbin, Federico Schena, Lidia Del Piccolo, Valeria Bigardi, Alberto Gajofatto & Michela Rimondini - 2022 - Frontiers in Psychology 13.
    BackgroundCo-creation allows to develop tailored interventions in chronicity and to increase patients’ engagement. Considering the interacting nature of physical, psychological, and social domains in multiple sclerosis, a biopsychosocial approach to care is crucial.AimsThis paper aims to present an example of a co-creation process in the context of chronic diseases preferences and perspectives of young adults with multiple sclerosis and healthcare professionals on the relevance, objectives, and modalities of a biopsychosocial intervention and on strategies/barriers to participation.MethodsA participatory mixed-method approach in three (...)
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  40.  18
    Mechanical Wits Used in the America Colonization: Engineering Assessment.R. Dorado-Vicente, R. López-García, J. M. Quero-Nieves & G. Medina-Sánchez - 2024 - Foundations of Science 29 (1):41-58.
    The first European settlements in the new world faced technical issues with the help of the XVI century scientific advances. Besides briefly exposing the scientific and technological situation, this paper explores, with the help of reverse engineering, two singular mechanical wits representative of the technological advances introduced in America to overcome different problems. Firstly, a pump, based on an alternative movement system through crankshafts and pistons used against the continuous flooding suffered in the Ciudad de México valley. Although flooding remained (...)
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  41.  12
    Liangzhu Cultural Heritage Speaks to the World. Hangzhou Narratives and Practices of Sustainable Urban Development.Jinghua Guo - 2023 - Cultura 20 (1):177-187.
    The International Council on Monuments and Sites (ICOMOS), strongly believes that heritage—natural and cultural, tangible and intangible—is fundamental to addressing the United Nations (UN) Sustainable Development Goals (SDGs). This paper explores Liangzhu cultural heritage located in Hangzhou, China. It argues that cultural heritage is also a special kind of living narrative. In accordance with the United Nations Sustainable Development Goals, cultural heritage narratives carry an important function in global sustainable development. Cross-media narrative development of Liangzhu site and ancient symbols (...)
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  42.  34
    Physical and conceptual constructions in advanced learning environments.Henrik Hautop Lund & Patrizia Marti - 2004 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 5 (2):271-301.
    I-BLOCKS are an innovative concept of building blocks allowing users to manipulate conceptual structures and compose atomic actions while building physical constructions. They represent an example of enabling technologies for tangible interfaces since they emphasise physicality of interaction through the use of spatial and kinaesthetic knowledge. The technology presented in this paper is integrated in physical building blocks augmented with embedded and invisible microprocessors. Connectivity and behaviour of such structures are defined by the physical connectivity between the blocks. These (...)
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  43.  22
    The poetry of Emily Dickinson: philosophical perspectives.Elisabeth Camp (ed.) - 2020 - New York, NY: Oxford University Press.
    One of America's most celebrated poets, Emily Dickinson was virtually unpublished in her lifetime. When a slim volume of her poems emerged on the American scene in 1890, her work created shockwaves that have not subsided yet. Famously precise and sparse, Emily Dickinson's poetry is often described as philosophical, both because her poetry grapples with philosophical topics like death, spirituality, and the darkening operations of the mind, and because she approaches those topics in a characteristically philosophical manner: analyzing and extrapolating (...)
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  44. Theorizing Technological and Institutional Change: Alienability, Rivalry, and Exclusion Cost.Paul B. Thompson - 2007 - In Pieter E. Vermaas, Peter Kroes, Andrew Light & Steven A. Moore (eds.), Philosophy and Design: From Engineering to Architecture. Springer. pp. 131-140.
    Formal, informal and material institutions constitute the framework for human interaction and communicative practice. Three ideas from institutional theory are particularly relevant to technical change. Exclusion cost refers to the effort that must be expended to prevent others from usurping or interfering in one’s use or disposal of a given good or resource. Alienability refers to the ability to tangibly extricate a good or resource from one setting, making it available for exchange relations. Rivalry refers to the degree and character (...)
     
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  45.  16
    Modeling the relationship between perceived service quality, tourist satisfaction, and tourists’ behavioral intentions amid COVID-19 pandemic: Evidence of yoga tourists’ perspectives.Ahmed Hassan Abdou, Shaimaa Abo Khanger Mohamed, Ayman Ahmed Farag Khalil, Azzam Ibrahem Albakhit & Ali Jukhayer Nader Alarjani - 2022 - Frontiers in Psychology 13:1003650.
    Purpose This study aims to investigate the impact of perceived service quality (PSQ) on tourist satisfaction and behavioral intentions and explore the potential mediating role of tourist satisfaction in the relationship between service quality and behavioral intentions in the yoga tourism context during the COVID-19 pandemic. Further, this is to examine to what extent yoga tourist satisfaction directly affects their behavioral intentions. Design/methodology/approach Based on a review of literature, the study proposes a conceptual model to test four hypothesized relationships (...)
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    Landscape and branding: the promotion and production of place.Nicole Porter - 2016 - New York: Routledge, Taylor & Francis Group.
    Landscape and brandingexplores the way landscape is conceptualised, conceived, represented and designed by professionals in a brand-driven age. Landscape - incorporating tangible physical space as well as intangible concepts, narratives, images, and experiences of place - is constructed by a number of creative industries. This book tests the hypothesis that place branding, a powerful marketing and management practice, increasingly blurs the distinction between the promotionof landscape and its production in design terms. Place branding involves the strategic and systematic (...)
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  47.  13
    The influence of repeated interactions on the persuasiveness of simulation.Kenny K. N. Chow - 2021 - Interaction Studies 22 (3):373-395.
    Mental or computer simulation of cause and effect of certain behaviors is a recognized approach to changing one’s attitude or triggering an action. Meanwhile, psychology research results suggest that frequency of simulation may affect the corresponding persuasiveness. This paper argues that with always-on sensing and data-driven visualization technologies, interactive tangible systems can be designed to simulate hypothetical outcomes of real-life behaviors in everyday contexts, which repeatedly stimulate users’ imagination of behavioral consequences and thereby behavioral intentions. To investigate the effect, (...)
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  48. Learning about Urban Sustainability with Digital Stories: Promoting Collaborative Creativity from a Constructionist Perspective.M. Daskolia, C. Kynigos & K. Makri - 2015 - Constructivist Foundations 10 (3):388-396.
    Context: Sustainability is among major societal goals in our days. Education is acknowledged as an essential strategy for attaining sustainability by activating the creative potential within young people to understand sustainability, bring forth changes in their everyday life, and collectively envision a more sustainable future. Problem: However, teaching and learning about sustainability and sustainability-related issues is not an easy task due to the inherent complexity, ambiguity, and context-specificity of the concept. We are in need of innovative pedagogical approaches and tools (...)
     
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    Controversing the datafied smart city: Conceptualising a ‘making-controversial’ approach to civic engagement.Michiel de Lange & Corelia Baibarac-Duignan - 2021 - Big Data and Society 8 (2).
    In this paper, we propose the concept of controversing as an approach for engaging citizens in debates around the datafied city and in shaping responsible smart cities that incorporate diverse public values. Controversing addresses the engagement of citizens in discussions about the datafication of urban life by productively deploying controversies around data. Attempts to engage citizens in the smart city frequently involve ‘neutral’ data visualisations aimed at making abstract sociotechnical issues more tangible. In addition, citizens are meant to gather (...)
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  50.  7
    Modelling Twitter conversations in #favela towards the conceptualization of the eVoice of the unheard.Alessandro Inversini, Nigel L. Williams, Isabella Rega & Ioanna Samakovlis - 2020 - Journal of Information, Communication and Ethics in Society 18 (4):529-551.
    PurposeThe purpose of this study to shed light on the importance of social media hosted content related to socially-motivated discussions. Moving from the field of communication for development, the research leverages social media as a powerful tool for collecting and analyse peer-to-peer communication towards the conceptualization of eVoices of Unheard. The deep understanding of these conversation can generate recommendations for organizations and governments designing and providing interventions fostering local socio-economic development.Design/methodology/approachThe study presents a large-scale analysis of social media interactions (...)
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