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Mimesis as make-believe: on the foundations of the representational arts

Cambridge, Mass.: Harvard University Press (1990)

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  1. Vergil and dido.Jérôme Pelletier - 2003 - Dialectica 57 (2):191–203.
    According to many realist philosophers of fiction, one needs to posit an ontology of existing fictional characters in order to give a correct account of discourse about fiction. The realists' claim is opposed by pretense theorists for whom discourse about fiction involves, as discourse in fiction, pretense. On that basis, pretense theorists claim that one does not need to embrace an ontology of fictional characters to give an account of discourse about fiction. The ontolog-ical dispute between realists and pretense theorists (...)
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  • Actualisme et fiction.Jérôme Pelletier - 2000 - Dialogue 39 (1):77-.
    The nonexistence of fictional entities does not seem incompatible with their possible existence. The aim of this paper is to give an account of the intuitive truth of statements of possible existence involving fictional proper names in an actualist framework. After having clarified the opposition between a possibilist and an actualist approach of possible wolds, I distinguish fictional individuals from fictional characters and the fictional use of fictional proper names from their metafictional use. On that basis, statements of possible existence (...)
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  • Fictional coreference as a problem for the pretense theory.Anna Bjurman Pautz - 2008 - Philosophical Studies 141 (2):147 - 156.
    There seems to be a perfectly ordinary sense in which different speakers can use an empty name to talk about the same thing. Call this fictional coreference. It is a constraint on an adequate theory of empty names that it provide a satisfactory account of fictional coreference. The main claim of this paper is that the pretense theory of empty names does not respect this constraint.
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  • Assessment-contextual indexicals.Josh Parsons - 2011 - Australasian Journal of Philosophy 89 (1):1 - 17.
    In this paper, I consider whether tenses, temporal indexicals, and other indexicals are contextually dependent on the context of assessment (or a-contextual), rather than, as is usually thought, contextually dependent on the context of utterance (u-contextual). I begin by contrasting two possible linguistic norms, governing our use of context sensitive expressions, especially tenses and temporal indexicals (??2 and 3), and argue that one of these norms would make those expressions u-contextual, while the other would make them a-contextual (?4). I then (...)
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  • Vague fictional objects.Elisa Paganini - 2020 - Inquiry: An Interdisciplinary Journal of Philosophy 63 (2):158-184.
    ABSTRACTI propose a different account of fictional objects from the ones already present in the literature. According to my account, fictional objects are culturally created abstract objects dependent for their existence on the pretence attitude adopted by a group of people towards a single fictional content. My work is divided into three parts: in the first one, I present how fictional objects come into existence according to my proposal; in the second part, I illustrate how the existence of fictional objects (...)
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  • Playing by and with the rules: Norms and morality in play development.Fabio Paglieri - 2005 - Topoi 24 (2):149-167.
    This article, Piaget’s theory of moral development in play behaviour is critically reviewed and framed within the philosophical debate on morality. On this basis, an alternative socio-cognitive model for describing normative evolution in play development is proposed. Special attention is paid to the transition from children’s play to adult games, for the purpose of demonstrating that some relevant features of morality stagnate, rather than progress, during such transition. Finally, some speculations are offered on the connection between moral involution in play (...)
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  • Introduction.Fabio Paglieri - 2005 - Topoi 24 (2):117-123.
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  • Files for Fiction.Eleonora Orlando - 2017 - Acta Analytica 32 (1):55-71.
    In this essay, I appeal to the mental file approach in order to give an anti-realist semantic analysis of statements containing fictional names. I claim that fictive and parafictive uses of them express conceptual, though not general, propositions constituted by mental files, anchored in the conceptual world of the corresponding fictional story. Moreover, by positing a referential shift determined by the presence of a simulative referential intention characteristic of those uses, it is possible to take them to be true with (...)
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  • Fiction, prepositional attitudes, and some truths about falsehood.Alex Orenstein - 2003 - Dialectica 57 (2):177–190.
    This paper presents an anti‐realist account of fictional objects. Arguing for the involvement of non‐veridical prepositional attitude ascriptions in the understanding of fiction, I maintain that there is no need to invoke Meinongian objects, possibilia or abstract objects for this purpose. In addition I argue against object dependent views . I make a case for empty names playing a more significant role than that accorded on direct reference accounts of names. I close by noting points of similarity and of difference (...)
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  • Semblance or similarity? Reflections on Simulation and Similarity: Michael Weisberg: Simulation and similarity: using models to understand the world. Oxford University Press, 2013. 224pp. ISBN 9780199933662, $65.00.Jay Odenbaugh - 2015 - Biology and Philosophy 30 (2):277-291.
    In this essay, I critically evaluate components of Michael Weisberg’s approach to models and modeling in his book Simulation and Similarity. First, I criticize his account of the ontology of models and mathematics. Second, I respond to his objections to fictionalism regarding models arguing that they fail. Third, I sketch a deflationary approach to models that retains many elements of his account but avoids the inflationary commitments.
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  • Worlds of the possible: Abstraction, imagination, consciousness.Keith Oatley - 2013 - Pragmatics and Cognition 21 (3):448-468.
    The ability to think in abstractions depends on the imagination. An important evolutionary change was the installation of a suite of six imaginative activities that emerge at first in childhood, which include empathy, symbolic play, and theory-of-mind. These abilities can be built upon in adulthood to enable the production of oral and written stories. As a technology, writing has three aspects: material, skill based, and societal. It is in fiction that expertise in writing is most strikingly attained; imagination is put (...)
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  • Worlds of the possible.Keith Oatley - 2013 - Pragmatics and Cognition 21 (3):448-468.
    The ability to think in abstractions depends on the imagination. An important evolutionary change was the installation of a suite of six imaginative activities that emerge at first in childhood, which include empathy, symbolic play, and theory-of-mind. These abilities can be built upon in adulthood to enable the production of oral and written stories. As a technology, writing has three aspects: material, skill based, and societal. It is in fiction that expertise in writing is most strikingly attained; imagination is put (...)
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  • Fantasy, fiction, and feelings.Norman Kreitman - 2006 - Metaphilosophy 37 (5):605-622.
    The nature of fantasy has been little discussed, despite its importance in the arts. Its significance is brought out here in relation to the long‐standing debate on the alleged paradox of fiction—that we respond emotionally to characters and events known to be unreal. Examination of the paradox shows it to be ill founded once the nature of fantasy is appreciated. Moreover, a detailed consideration of fantasy shows that it can itself provide a plausible account of our emotional reactions to creative (...)
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  • Expressive perception as projective imagining.Paul Noordhof - 2008 - Mind and Language 23 (3):329–358.
    I argue that our experience of expressive properties (such as the joyfulness or sadness of a piece of music) essentially involves the sensuous imagination (through simulation) of an emotion-guided process which would result in the production of the properties which constitute the realisation of the expressive properties experienced. I compare this proposal with arousal theories, Wollheim’s Freudian account, and other more closely related theories appealing to imagination such as Kendall Walton’s. I explain why the proposal is most naturally developed in (...)
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  • Mimesis as mediation: A dialectical conception of the videogame interface.Benjamin Nicoll - 2016 - Thesis Eleven 137 (1):22-38.
    Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject and object. This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the (...)
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  • Imagination and Immortality: Thinking of Me.Shaun Nichols - 2007 - Synthese 159 (2):215 - 233.
    Recent work in developmental psychology indicates that children naturally think that psychological states continue after death. One important candidate explanation for why this belief is natural appeals to the idea that we believe in immortality because we can't imagine our own nonexistence. This paper explores this old idea. To begin, I present a qualified statement of the thesis that we can't imagine our own nonexistence. I argue that the most prominent explanation for this obstacle, Freud's, is problematic. I go on (...)
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  • Imagination and immortality: thinking of me.Shaun Nichols - 2007 - Synthese 159 (2):215-233.
    Recent work in developmental psychology indicates that children naturally think that psychological states continue after death. One important candidate explanation for why this belief is natural appeals to the idea that we believe in immortality because we can't imagine our own nonexistence. This paper explores this old idea. To begin, I present a qualified statement of the thesis that we can't imagine our own nonexistence. I argue that the most prominent explanation for this obstacle, Freud's, is problematic. I go on (...)
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  • Imagination and theI.Shaun Nichols - 2008 - Mind and Language 23 (5):518-535.
    Abstract: Thought experiments about the self seem to lead to deeply conflicting intuitions about the self. Cases imagined from the 3rd person perspective seem to provoke different responses than cases imagined from the 1st person perspective. This paper argues that recent cognitive theories of the imagination, coupled with standard views about indexical concepts, help explain our reactions in the 1st person cases. The explanation helps identify intuitions that should not be trusted as a guide to the metaphysics of the self.
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  • Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. (...)
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  • Threefoldness.Bence Nanay - 2018 - Philosophical Studies 175 (1):163-182.
    Theories of picture perception aim to understand our perceptual relation to both the picture surface and the depicted object. I argue that we should talk about not two, but three entities when understanding picture perception: the picture surface, the three dimensional object the picture surface visually encodes and the three dimensional depicted object. As and can come apart, we get a more complex picture of picture perception than normally assumed and one where the notion of twofoldness, which has played an (...)
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  • Trompe l’oeil and the Dorsal/Ventral Account of Picture Perception.Bence Nanay - 2015 - Review of Philosophy and Psychology 6 (1):181-197.
    While there has been a lot of discussion of picture perception both in perceptual psychology and in philosophy, these discussions are driven by very different background assumptions. Nonetheless, it would be mutually beneficial to arrive at an understanding of picture perception that is informed by both the philosophers’ and the psychologists’ story. The aim of this paper is exactly this: to give an account of picture perception that is valid both as a philosophical and as a psychological account. I argue (...)
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  • Perceiving pictures.Bence Nanay - 2011 - Phenomenology and the Cognitive Sciences 10 (4):461-480.
    I aim to give a new account of picture perception: of the way our visual system functions when we see something in a picture. My argument relies on the functional distinction between the ventral and dorsal visual subsystems. I propose that it is constitutive of picture perception that our ventral subsystem attributes properties to the depicted scene, whereas our dorsal subsystem attributes properties to the picture surface. This duality elucidates Richard Wollheim’s concept of the “twofoldness” of our experience of pictures: (...)
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  • Imagining one experience to be another.Bence Nanay - 2021 - Synthese 199 (5-6):13977-13991.
    I can imagine a banana to be a phone receiver. I can also imagine the flapping of my arms to be flying. So it is possible to imagine one thing to be another—at least for some types of ‘things’. I will argue that although it is possible to imagine an object to be another object and it is also possible to imagine an activity to be a different activity, one cannot imagine one’s present sensory experience to be a different sensory (...)
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  • Toward a Pluralist Account of the Imagination in Science.Alice Murphy - 2020 - Philosophy of Science 87 (5):957-967.
    Typically, the imagination in thought experiments has been taken to consist in mental images; we visualize the state of affairs described. A recent alternative from Fiora Salis and Roman Frigg main...
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  • Reference fiction, and omission.Samuel Murray - 2018 - Synthese 195 (1):235-257.
    In this paper, I argue that sentences that contain ‘omission’ tokens that appear to function as singular terms are meaningful while maintaining the view that omissions are nothing at all or mere absences. I take omissions to be fictional entities and claim that the way in which sentences about fictional characters are true parallels the way in which sentences about omissions are true. I develop a pragmatic account of fictional reference and argue that my fictionalist account of omissions implies a (...)
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  • Fictional Surrogates.Ioan-Radu Motoarca - 2014 - Philosophia 42 (4):1033-1053.
    It is usually taken for granted, in discussions about fiction, that real things or events can occur as referents of fictional names . In this paper, I take issue with this view, and provide several arguments to the effect that it is better to take the names in fiction to refer to fictional surrogates of real objects. Doing so allows us to solve a series of problems that arise on the reference-continuity view. I also show that the arguments philosophers usually (...)
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  • Do you really hate Tom Brady? Pretense and emotion in sport.Joseph G. Moore - 2019 - Journal of the Philosophy of Sport 46 (2):244-260.
    ABSTRACTAs sports fans, we often experience what seem to be strong garden-variety emotions—everything from joy and euphoria to anger, dread and despair. In self-description, in physiology and even in phenomenology, these reactions to sporting events present themselves as genuine emotions. But we don’t act on these ‘sporting emotions’ in the ways one might expect. This is because these reactions are not genuine emotions. Or so I argue. Johan Huizinga suggested that play has a pretend ‘set aside’ ‘extra-ordinary’ character. And Kendall (...)
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  • Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far.Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (3):1-21.
    The Gamer’s Dilemma refers to the philosophical challenge of justifying the intuitive difference people seem to see between the moral permissibility of enacting virtual murder and the moral impermissibility of enacting virtual child molestation in video games (Luck Ethics and Information Technology, 1:31, 2009). Recently, Luck in Philosophia, 50:1287–1308, 2022 has argued that the Gamer’s Dilemma is actually an instance of a more general “paradox”, which he calls the “paradox of treating wrongdoing lightly”, and he proposes a graveness resolution to (...)
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  • Branching in the landscape of possibilities.Thomas Müller - 2012 - Synthese 188 (1):41-65.
    The metaphor of a branching tree of future possibilities has a number of important philosophical and logical uses. In this paper we trace this metaphor through some of its uses and argue that the metaphor works the same way in physics as in philosophy. We then give an overview of formal systems for branching possibilities, viz., branching time and (briefly) branching space-times. In a next step we describe a number of different notions of possibility, thereby sketching a landscape of possibilities. (...)
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  • Empathy with inanimate objects and the uncanny valley.Catrin Misselhorn - 2009 - Minds and Machines 19 (3):345-359.
    The term “uncanny valley” goes back to an article of the Japanese roboticist Masahiro Mori. He put forward the hypothesis that humanlike objects like certain kinds of robots elicit emotional responses similar to real humans proportionate to their degree of human likeness. Yet, if a certain degree of similarity is reached emotional responses become all of a sudden very repulsive. The corresponding recess in the supposed function is called the uncanny valley. The present paper wants to propose a philosophical explanation (...)
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  • Virtual killing.Carl David Https://Orcidorg191X Mildenberger - 2017 - Philosophical Studies 174 (1):185-203.
    Debates that revolve around the topic of morality and fiction rarely explicitly treat virtual worlds like, for example, Second Life. The reason for this disregard cannot be that all users of virtual worlds only do the right thing while online—for they sometimes even virtually kill each other. Is it wrong to kill other people in a virtual world? It depends. This essay analyzes on what it depends, why it is that killing people in a virtual world sometimes is wrong, and (...)
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  • Mental Activity & the Sense of Ownership.Adrian Alsmith - 2015 - Review of Philosophy and Psychology 6 (4):881-896.
    I introduce and defend the notion of a cognitive account of the sense of ownership. A cognitive account of the sense of ownership holds that one experiences something as one's own only if one thinks of something as one's own. By contrast, a phenomenal account of the sense of ownership holds that one can experience something as one's own without thinking about anything as one's own. I argue that we have no reason to favour phenomenal accounts over cognitive accounts, that (...)
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  • Why feynman diagrams represent.Letitia Meynell - 2008 - International Studies in the Philosophy of Science 22 (1):39 – 59.
    There are two distinct interpretations of the role that Feynman diagrams play in physics: (i) they are calculational devices, a type of notation designed to keep track of complicated mathematical expressions; and (ii) they are representational devices, a type of picture. I argue that Feynman diagrams not only have a calculational function but also represent: they are in some sense pictures. I defend my view through addressing two objections and in so doing I offer an account of representation that explains (...)
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  • Pictures, pluralism, and feminist epistemology: Lessons from “coming to understand”.Letitia Meynell - 2008 - Hypatia 23 (4):pp. 1-29.
    Meynell’s contention is that feminists should attend to pictures in science as distinctive bearers of epistemic content that cannot be reduced to propositions. Remarks on the practice and function of medical illustration—specifically, images Nancy Tuana used in her discussion of the construction of ignorance of women’s sexual function (2004)—show pictures to be complex and powerful epistemic devices. Their affinity with perennial feminist concerns, the relation between epistemic subject and object, and the nature of social knowledge, are of particular interest.
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  • Picturing Feynman Diagrams and the Epistemology of Understanding.Letitia Meynell - 2018 - Perspectives on Science 26 (4):459-481.
    In "Why Feynman Diagrams Represent", I argued that Feynman diagrams have two distinct functions: they are both calculational devices, developed to keep track of the long mathematical expressions of quantum electrodynamics,1 and they are pictorial representations. This challenges the common view that FDs are calculational devices alone and that it is misleading, if not an outright error, to think of them as pictorial. Following Kendall Walton's account of representation, I drew out what it means to think of FDs as pictures, (...)
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  • Imagination and insight: a new acount of the content of thought experiments.Letitia Meynell - 2014 - Synthese 191 (17):4149-4168.
    This paper motivates, explains, and defends a new account of the content of thought experiments. I begin by briefly surveying and critiquing three influential accounts of thought experiments: James Robert Brown’s Platonist account, John Norton’s deflationist account that treats them as picturesque arguments, and a cluster of views that I group together as mental model accounts. I use this analysis to motivate a set of six desiderata for a new approach. I propose that we treat thought experiments primarily as aesthetic (...)
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  • Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • The Philosophy of Comics.Aaron Meskin - 2011 - Philosophy Compass 6 (12):854-864.
    Comics have been around since the 19th century, but it is only just recently that they have begun to receive philosophical attention as an art form in their own right. This essay begins by exploring the reasons for their comparative neglect by philosophers of art and then provides an overview of extant work on the philosophy of comics. The primary issues discussed are the definition of comics, the ontology of comics, the relationship between comics and other art forms, the relationship (...)
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  • How pretence can really be metarepresentational.Cristina Meini & Alberto Voltolini - 2010 - Mind and Society 9 (1):31-58.
    Our lives are commonly involved with fictionality, an activity that adults share with children. After providing a brief reconstruction of the most important cognitive theories on pretence, we will argue that pretence has to do with metarepresentations, albeit in a rather weakened sense. In our view, pretending entails being aware that a certain representation does not fit in the very same representational model as another representation. This is a minimal metarepresentationalism, for normally metarepresentationalism on pretense claims that pretending is or (...)
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  • No objects, no problem?Matthew McGrath - 2005 - Australasian Journal of Philosophy 83 (4):457 – 486.
    One familiar form of argument for rejecting entities of a certain kind is that, by rejecting them, we avoid certain difficult problems associated with them. Such problem-avoidance arguments backfire if the problems cited survive the elimination of the rejected entities. In particular, we examine one way problems can survive: a question for the realist about which of a set of inconsistent statements is false may give way to an equally difficult question for the eliminativist about which of a set of (...)
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  • Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. We then (...)
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  • Aristotle's Cognitive Science: Belief, Affect and Rationality.Ian Mccready-Flora - 2013 - Philosophy and Phenomenological Research 89 (2):394-435.
    I offer a novel interpretation of Aristotle's psychology and notion of rationality, which draws the line between animal and specifically human cognition. Aristotle distinguishes belief (doxa), a form of rational cognition, from imagining (phantasia), which is shared with non-rational animals. We are, he says, “immediately affected” by beliefs, but respond to imagining “as if we were looking at a picture.” Aristotle's argument has been misunderstood; my interpretation explains and motivates it. Rationality includes a filter that interrupts the pathways between cognition (...)
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  • Wayfinding: Notes on the ‘Public’ as Interactive.Patrick Maynard - 2015 - Review of Philosophy and Psychology 6 (1):27-48.
    “Public” is here treated by its three extensions: most broadly, from the merely extrasomatic, where users of representations are initially distinguished from makers, through ‘published’ or for the general public, to the governmental, official—where the discussion begins, before turning in its second half to the more common, middle meaning. What is public in these ways, “spatial representation”, also has the different meanings of representation of space or representation by spatial means, and there are several kinds of space to be considered. (...)
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  • Portraits as displays.Patrick Maynard - 2007 - Philosophical Studies 135 (1):111 - 121.
    Cynthia Freeland’s investigation of four kinds of ‘fidelity’ in portraiture is cut across by more general philosophical concerns. One is about what might be called the expression of persons--the persons or ‘inner selves’ of portrait subjects and of portrait artist: whether either is possible across each of the four kinds of fidelity, and whether these two kinds of expression are in tension. More fundamental is the problem of telling how self-expression is at all possible in any of these forms. Finally, (...)
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  • Why We Should Give Up on the Imagination.Derek Matravers - 2010 - Midwest Studies in Philosophy 34 (1):190-199.
    This paper criticises the current orthodoxy that people who engage with fiction fils are exercising their imagination.
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  • Mimesis and the representation of reality: A historical world view. [REVIEW]Ernest Mathijs & Bert Mosselmans - 2000 - Foundations of Science 5 (1):61-102.
    The representation of reality is a fundamental concept in the perception of theworld. Its historical consideration leads to an understanding of historical andcontemporary culture. In this paper we specifically investigate theanthropometric stage of cultural development as a historical world view. Wedefine this stage on the basis of René Girard's hypotheses on the origin ofculture, and we isolate its principles. Next, we consider the function of art asthe representation of cultural values. We investigate the three major motivesof artistic representation in the (...)
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  • Rationalism and the Content of Intuitive Judgements.Anna-Sara Malmgren - 2011 - Mind 120 (478):263-327.
    It is commonly held that our intuitive judgements about imaginary problem cases are justified a priori, if and when they are justified at all. In this paper I defend this view — ‘rationalism’ — against a recent objection by Timothy Williamson. I argue that his objection fails on multiple grounds, but the reasons why it fails are instructive. Williamson argues from a claim about the semantics of intuitive judgements, to a claim about their psychological underpinnings, to the denial of rationalism. (...)
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  • Imaginative resistance without conflict.Anna Mahtani - 2012 - Philosophical Studies 158 (3):415-429.
    I examine a range of popular solutions to the puzzle of imaginative resistance. According to each solution in this range, imaginative resistance occurs only when we are asked to imagine something that conflicts with what we believe. I show that imaginative resistance can occur without this sort of conflict, and so that every solution in the range under consideration fails. I end by suggesting a new explanation for imaginative resistance—the Import Solution—which succeeds where the other solutions considered fail.
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  • From Sherlock and buffy to klingon and norrathian platinum pieces: Pretense, contextalism, and the myth of fiction.Peter Ludlow - 2006 - Philosophical Issues 16 (1):162–183.
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  • Comprehending speech.Guy Longworth - 2008 - Philosophical Perspectives 22 (1):339-373.
    What is the epistemological role of speech perception in comprehension? More precisely, what is its role in episodes or states of comprehension able to mediate the communication of knowledge? One answer, developed in recent work by Tyler Burge, has it that its role may be limited to triggering mobilizations of the understanding. I argue that, while there is much to be said for such a view, it should not be accepted. I present an alternative account, on which episodes of comprehension (...)
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