Order:
  1.  12
    Enjoyment With(out) Exception.Benjamin Nicoll - 2023 - Angelaki 28 (5):97-114.
    While considerations of gender predominate in scholarly accounts of why and how people derive pleasure from videogame play, the question of sex remains either undertheorized or conspicuously absent from the conversation. Drawing on Jacques Lacan’s formulae of sexuation, this article argues that the jouissance (enjoyment) of videogame play is sexed rather than gendered. It theorizes two logics of enjoyment in videogame play: enjoyment with exception and enjoyment without exception. Through an analysis of the videogame Inside, it argues that the logic (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  2.  13
    Mimesis as mediation: A dialectical conception of the videogame interface.Benjamin Nicoll - 2016 - Thesis Eleven 137 (1):22-38.
    Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject and object. This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  3.  16
    Mimesis as mediation: A dialectical conception of the videogame interface.Benjamin Nicoll - 2016 - Thesis Eleven 137 (1):22-38.
    Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject and object. This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark