Results for 'User interface design'

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  1. User interface design.Andrew Dillon - 2003 - In L. Nadel (ed.), Encyclopedia of Cognitive Science. Nature Publishing Group.
  2.  97
    Designing user interfaces for problem solving, with application to hypertext and creative writing.Harold Thimbleby - 1994 - AI and Society 8 (1):29-44.
    Interactive computer systems can support their users in problem solving, both in Performing their work tasks and in using the systems themselves. Not only is direct support for heuristics beneficial, but to do so modifies the form of computer support provided. This Paper defines and explores the use of problem solving heuristics in user interface design.
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  3. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction. [REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We show that in a first (...)
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  4. Reader as user: Applying interface design techniques to the Web.Karen McGrane Chauss - 1996 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 1 (2).
    he World Wide Web is not just an electronic display of text and information. To navigate the WWW, readers need to make decisions about how to pursue and translate their decisions into physical actions. The Web is an interface. -/- Because the WWW shares common ground with both papertext writing and with software interfaces, theories and research from interface design, human-computer interaction, and cognitive science can be used to improve web page interfaces and make the design (...)
     
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  5.  79
    User interfaces for communication bridges across the digital divide.Edwin H. Blake & William D. Tucker - 2006 - AI and Society 20 (2):232-242.
    Connecting people across the digital divide is as much a social effort as a technological one. We are developing a community-centred approach to learn how interaction techniques can compensate for poor communication across the digital divide. We have incorporated the lessons learned regarding social intelligence design in an abstraction and in a device called the SoftBridge. The SoftBridge allows communication to flow from endpoints through adapters, getting converted if necessary, and out to destination endpoints. Field trials are underway with (...)
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  6.  15
    A Theoretical Framework of Haptic Processing in Automotive User Interfaces and Its Implications on Design and Engineering.Stefan Josef Breitschaft, Stella Clarke & Claus-Christian Carbon - 2019 - Frontiers in Psychology 10:455986.
    Driving a car is a highly visual task. Despite the trend towards increased driver assistance and autonomous vehicles, drivers still need to interact with the car for both driving and non-driving relevant tasks, at times simultaneously. The often-resulting high cognitive load is a safety issue which can be addressed by providing the driver with alternative feedback modalities, such as haptics. Recent trends in the automotive industry are moving towards the seamless integration of control elements through touch-sensitive surfaces. Psychological knowledge on (...)
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  7.  18
    A new tangible user interface for machine learning document review.Caroline Privault, Jacki O’Neill, Victor Ciriza & Jean-Michel Renders - 2010 - Artificial Intelligence and Law 18 (4):459-479.
    This paper describes a tool for assisting lawyers and paralegal teams during document review in eDiscovery. The tool combines a machine learning technology (CategoriX) and advanced multi-touch interface capable of not only addressing the usual cost, time and accuracy issues in document review, but also of facilitating the work of the review teams by capitalizing on the intelligence of the reviewers and enabling collaborative work.
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  8.  15
    Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface (LMMgui).David A. Magezi - 2015 - Frontiers in Psychology 6:110312.
    Linear mixed-effects models (LMMs) are increasingly being used for data analysis in cognitive neuroscience and experimental psychology, where within-participant designs are common. The current article provides an introductory review of the use of LMMs for within-participant data analysis and describes a free, simple, graphical user interface (LMMgui). LMMgui uses the package lme4 (Bates et al., 2014a, b ) in the statistical environment R (R Core Team).
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  9.  44
    Study on Smart Home Interface Design Characteristics Considering the Influence of Age Difference: Focusing on Sliders.Na Yu, Ziwei Ouyang & Hehe Wang - 2022 - Frontiers in Psychology 13.
    Smart homes represent an effective approach to improve one’s quality of life. Developing user interfaces that are both comfortable and understandable can assist users, particularly the elderly, embrace smart home technologies. It’s critical to concentrate on the characteristics of smart home interface design and their impact on people of various ages. Since sliders are one of the most common components utilized in the smart home user interface, this article aimed to investigate the effects of slider (...)
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  10.  38
    Expert systems as extensions of the human mind: A user oriented, holistic approach to the design of multiple reasoning system environments and interfaces. [REVIEW]Barbara Gorayska & Kevin Cox - 1992 - AI and Society 6 (3):245-262.
    Expert systems have had little impact as computing artifacts. In this paper we argue that the reason for this stems from the underlying assumption of most builders of expert systems that an expert system needs to acquire information and to control the interaction between the human user and itself. We show that this assumption has serious linguistic and usability flaws which diminish the likelihood of producing socially acceptable expert systems. We propose a reversal of this paradigm, for the (...) of expert systems, by assuming that it is the human user who needs to acquire information and to control the interaction between themselves and the system. (shrink)
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  11.  8
    Hic sunt leones. User orientation as a design principle for emerging institutions on social media platforms.Lavinia Marin & Constantin Vică - forthcoming - AI and Society:1-14.
    The phenomenon of missed interactions between online users is a specific issue occurring when users of different language games interact on social media platforms. We use the lens of institutional theory to analyze this phenomenon and argue that current online institutions will necessarily fail to regulate user interactions in a way that creates common meanings because online institutions are not set up to deal with the multiplicity of language games and forms of life co-existing in the online social space. (...)
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  12.  8
    The interface envelope: gaming, technology, power.James Ash - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and (...)
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  13.  12
    Diversity by Design: Improving Access to Justice in Online Courts with Adaptive Court Interfaces.Ayelet Sela - 2021 - The Law and Ethics of Human Rights 15 (1):125-152.
    Recent years have seen the emergence of online courts and tribunals: digital platforms that enable self-represented litigants to complete electronically the entire court process, from filing through final disposition. This article proposes that the unique nature of online courts as digital interfaces enables them to implement a new strategy—diversity by design—to improve access to justice and procedural justice for a diverse population of SRLs. Reflecting a human-centered legal design approach, and building on research in human-computer interaction and digital (...)
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  14.  9
    On the Politics of Chrono-Design: Capture, Time and the Interface.Michael Dieter & David Gauthier - 2019 - Theory, Culture and Society 36 (2):61-87.
    This article makes a contribution to interface criticism through the notion of chrono-design: the deliberate shaping of experiences of temporality and time through contemporary software techniques and digital technologies. This notion is articulated through discussions of network optimisation, user experience design, behavioural tracking, Hansen’s work on 21st-century media and Hayles’ framework of cognitive assemblages. In particular, the argument considers how contemporary user interfaces complicate conventional notions of the rational, self-reflexive subject by operating beyond consciousness at (...)
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  15.  8
    The impact of different age-friendly smart home interface styles on the interaction behavior of elderly users.Chengmin Zhou, Yawen Qian, Ting Huang, Jake Kaner & Yurong Zhang - 2022 - Frontiers in Psychology 13.
    Smart homes create a beneficial environment for the lives of elderly people and enhance the quality of their home lives. This study aims to explore the design of age-friendly interfaces that can meet the emotional needs of self-care elderly people from the perspective of functional realization of the operating interface. Sixteen elderly users aged fifty-five and above were selected as subjects with healthy eyes and no excessive drooping eyelids to obscure them. Four representative age-friendly applications with different (...) designs were selected from the Android application market as the stimulus material for the experiment, and a total of fifteen pages were browsed independently. During the experiment, the ErgoLAB human-computer environment synchronization cloud platform was used to monitor and record the subjects' multidimensional physiological indicators of eye movements, skin electricity, and heart rate variability when using different styles of mobile application interfaces. Combined with the post-experimental PAD emotion scale data, the preferences of emotional interface design elements of the self-care elderly were analyzed to guide the subsequent design practice. The results show that: on the layout characteristics of the home page, a simple and intuitive multi-column layout or card layout combined with a bottom navigation bar type main navigation is used; on the choice of the main color, a single color with low saturation is used as the main color, with high saturation color accents to play a role in highlighting key information; on the information density of the home page, a moderate proportion of graphics and text is adopted, with low information density; on the arrangement of the page content, they try to give priority to information content with high user relevance. (shrink)
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  16.  32
    From participatory design to participating problem solving: Enhancing system adaptability through user modelling. [REVIEW]Zhengxin Chen - 1993 - AI and Society 7 (3):238-247.
    The issue on the role of users in knowledge-based systems can be investigated from two aspects: the design aspect and the functionality aspect. Participatory design is an important approach for the first aspect while system adaptability supported by user modelling is crucial to the second aspect. In the article, we discuss the second aspect. We view a knowledge-based computer system as the partner of users' problem-solving process, and we argue that the system functionality can be enhanced by (...)
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  17.  12
    Bionetworking over DNA and biosocial interfaces: Connecting policy and design.Denisa Kera - 2010 - Genomics, Society and Policy 6 (1):1-14.
    Personal genetic information services (PGI) or direct-to-consumer genomics (DTC) presents a convergence of web 2.0 platforms with consumer-oriented genetics that brings together issues of policy and design. The rise of networking over DNA profile and biodata (bionetworking) challenges the common design and HCI notions of interaction, social networking and user needs. It confronts design thinking and HCI with various biopolitical and biosocial issues discussed in STS studies. These interfaces intensify the troubled relationship between what is social (...)
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  18.  35
    Conceptualizations of user autonomy within the normative evaluation of dark patterns.Jyoti Kumar & Sanju Ahuja - 2022 - Ethics and Information Technology 24 (4):1-18.
    Dark patterns have received significant attention in literature as interface design practices which undermine users’ autonomy by coercing, misleading or manipulating their decision making and behavior. Individual autonomy has been argued to be one of the normative lenses for the evaluation of dark patterns. However, theoretical perspectives on autonomy have not been sufficiently adapted in literature to identify the ethical concerns raised by dark patterns. The aim of this paper is to conceptualize user autonomy within the context (...)
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  19.  25
    “It’s like holding a human heart”: the design of Vital + Morph, a shape-changing interface for remote monitoring.Alberto Boem & Hiroo Iwata - 2018 - AI and Society 33 (4):599-619.
    Based on the concept of data physicalization, we developed Vital + Morph, an interactive surface for remote connection and awareness of clinical data. It enables users located in remote places to monitor and feel the vital signs measured from a hospitalized person through shape-change. We propose shape-changing interfaces as a way of making data physicalization a richer, intriguing and memorable experience that communicates complex information and insights about data. To demonstrate and validate our proposed concept, we developed an exploratory study (...)
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  20.  21
    Convivo communicator: An interface‐adaptive VoIP system for poor quality networks.Marco A. Escobar & Michael L. Best - 2003 - Journal of Information, Communication and Ethics in Society 1 (3):167-180.
    Convivo is a VoIP system designed to provide reliable voice communication for poor quality networks, especially those found in rural areas of the developing world. Convivo introduces an original approach to maintain voice communication interaction in the presence of poor network performance: an Interface‐ Adaptation mechanism that adjusts the user interface to reduce the impact of high latency and low bandwidth networks. Interface modes facilitate turn taking for high latency connections, and help to sustain voice communication (...)
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  21. Embodied tools, cognitive tools and brain-computer interfaces.Richard Heersmink - 2011 - Neuroethics 6 (1):207-219.
    In this paper I explore systematically the relationship between Brain-Computer Interfaces (BCIs) and their human users from a phenomenological and cognitive perspective. First, I functionally decompose BCI systems and develop a typology in which I categorize BCI applications with similar functional properties into three categories, those with (1) motor, (2) virtual, and (3) linguistic applications. Second, developing and building on the notions of an embodied tool and cognitive tool, I analyze whether these distinct BCI applications can be seen as bodily (...)
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  22.  28
    Anthropomorphic Design: Emotional Perception for Deformable Object.Jung Min Lee, Jongsoo Baek & Da Young Ju - 2018 - Frontiers in Psychology 9:387347.
    Despite the increasing number of studies on user experience and user interfaces, few studies have examined emotional interaction between humans and deformable objects. In the current study, we investigated how the anthropomorphic design of a flexible display interacts with emotion. For 101 unique 3D images in which an object was bent at different axes, 281 participants were asked to report how strongly the object evoked five elemental emotions (e.g., happiness, disgust, anger, fear, and sadness) in an online (...)
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  23.  43
    Design for values and conceptual engineering.Herman Veluwenkamp & Jeroen van den Hoven - 2023 - Ethics and Information Technology 25 (1):1-12.
    Politicians and engineers are increasingly realizing that values are important in the development of technological artefacts. What is often overlooked is that different conceptualizations of these abstract values lead to different design-requirements. For example, designing social media platforms for deliberative democracy sets us up for technical work on completely different types of architectures and mechanisms than designing for so-called liquid or direct forms of democracy. Thinking about Democracy is not enough, we need to design for the proper conceptualization (...)
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  24. The ethics of designing artificial agents.Frances S. Grodzinsky, Keith W. Miller & Marty J. Wolf - 2008 - Ethics and Information Technology 10 (2-3):115-121.
    In their important paper “Autonomous Agents”, Floridi and Sanders use “levels of abstraction” to argue that computers are or may soon be moral agents. In this paper we use the same levels of abstraction to illuminate differences between human moral agents and computers. In their paper, Floridi and Sanders contributed definitions of autonomy, moral accountability and responsibility, but they have not explored deeply some essential questions that need to be answered by computer scientists who design artificial agents. One such (...)
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  25.  15
    Design culture for Sustainable urban artificial intelligence: Bruno Latour and the search for a different AI urbanism.Otello Palmini & Federico Cugurullo - 2024 - Ethics and Information Technology 26 (1):1-12.
    The aim of this paper is to investigate the relationship between AI urbanism and sustainability by drawing upon some key concepts of Bruno Latour’s philosophy. The idea of a sustainable AI urbanism - often understood as the juxtaposition of smart and eco urbanism - is here critiqued through a reconstruction of the conceptual sources of these two urban paradigms. Some key ideas of smart and eco urbanism are indicated as incompatible and therefore the fusion of these two paradigms is assessed (...)
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  26. Epistemological and phenomenological issues in the use of brain-computer interfaces.Richard Heersmink - 2011 - In C. Ess & R. Hagengruber (eds.), Proceedings of the International Association for Computing and Philosophy 2011 (pp. 98-102). MV-Wissenschaft.
    Brain-computer interfaces (BCIs) are an emerging and converging technology that translates the brain activity of its user into command signals for external devices, ranging from motorized wheelchairs, robotic hands, environmental control systems, and computer applications. In this paper I functionally decompose BCI systems and categorize BCI applications with similar functional properties into three categories, those with (1) motor, (2) virtual, and (3) linguistic applications. I then analyse the relationship between these distinct BCI applications and their users from an epistemological (...)
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  27.  44
    Keeping Disability in Mind: A Case Study in Implantable Brain–Computer Interface Research.Laura Specker Sullivan, Eran Klein, Tim Brown, Matthew Sample, Michelle Pham, Paul Tubig, Raney Folland, Anjali Truitt & Sara Goering - 2018 - Science and Engineering Ethics 24 (2):479-504.
    Brain–Computer Interface research is an interdisciplinary area of study within Neural Engineering. Recent interest in end-user perspectives has led to an intersection with user-centered design. The goal of user-centered design is to reduce the translational gap between researchers and potential end users. However, while qualitative studies have been conducted with end users of BCI technology, little is known about individual BCI researchers’ experience with and attitudes towards UCD. Given the scientific, financial, and ethical imperatives (...)
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  28.  22
    Poetry as a cross-cultural analysis and sensitizing tool in design.Patrizia Marti & E. B. Van der Houwen - 2019 - AI and Society 34 (3):545-558.
    The overall trend toward globalization in design, greatly enhanced by digital technologies, has raised issues and challenges on how to preserve the cultural differences and values of different societies. There is a tendency to lose touch with local cultural values when designing artefacts for global use, and social nuances and traditions risk to be flattened or stereotyped in the pursuit of developing new technologies and products for the global society. Attempts to reduce the tension between the global and the (...)
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  29. Ethics in e-trust and e-trustworthiness: the case of direct computer-patient interfaces.Philip J. Nickel - 2011 - Ethics and Information Technology 13 (2):355-363.
    In this paper, I examine the ethics of e - trust and e - trustworthiness in the context of health care, looking at direct computer-patient interfaces (DCPIs), information systems that provide medical information, diagnosis, advice, consenting and/or treatment directly to patients without clinicians as intermediaries. Designers, manufacturers and deployers of such systems have an ethical obligation to provide evidence of their trustworthiness to users. My argument for this claim is based on evidentialism about trust and trustworthiness: the idea that trust (...)
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  30.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the (...)
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  31.  37
    The influence of robot personality on perceived and preferred level of user control.Bernt Meerbeek, Jettie Hoonhout, Peter Bingley & Jacques M. B. Terken - 2008 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 9 (2):204-229.
    This paper describes the design and evaluation of a personality for the robotic user interface “iCat”. An application was developed that helps users find a TV-programme that fits their interests. Two experiments were conducted to investigate what personality users prefer for the robotic TV-assistant, what level of control they prefer, and how personality and the level of control relate to each other. The first experiment demonstrated that it is possible to create convincing personalities of the TV-assistant by (...)
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  32.  26
    An explanation space to align user studies with the technical development of Explainable AI.Garrick Cabour, Andrés Morales-Forero, Élise Ledoux & Samuel Bassetto - 2023 - AI and Society 38 (2):869-887.
    Providing meaningful and actionable explanations for end-users is a situated problem requiring the intersection of multiple disciplines to address social, operational, and technical challenges. However, the explainable artificial intelligence community has not commonly adopted or created tangible design tools that allow interdisciplinary work to develop reliable AI-powered solutions. This paper proposes a formative architecture that defines the explanation space from a user-inspired perspective. The architecture comprises five intertwined components to outline explanation requirements for a task: (1) the end-users’ (...)
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  33.  52
    Transparency as design publicity: explaining and justifying inscrutable algorithms.Michele Loi, Andrea Ferrario & Eleonora Viganò - 2020 - Ethics and Information Technology 23 (3):253-263.
    In this paper we argue that transparency of machine learning algorithms, just as explanation, can be defined at different levels of abstraction. We criticize recent attempts to identify the explanation of black box algorithms with making their decisions (post-hoc) interpretable, focusing our discussion on counterfactual explanations. These approaches to explanation simplify the real nature of the black boxes and risk misleading the public about the normative features of a model. We propose a new form of algorithmic transparency, that consists in (...)
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  34.  15
    Human-driven design of micro- and nanotechnology based future sensor systems.Veikko Ikonen, Eija Kaasinen, Päivi Heikkilä & Marketta Niemelä - 2015 - Journal of Information, Communication and Ethics in Society 13 (2):110-129.
    Purpose – This paper aims to present an overview of the various ethical, societal and critical issues that micro- and nanotechnology-based small, energy self-sufficient sensor systems raise in different selected application fields. An ethical approach on the development of these technologies was taken in a very large international, multitechnological European project. The authors approach and methodology are presented in the paper and, based on this review, the authors propose general principles for this kind of work. Design/methodology/approach – The authors’ (...)
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  35. Breaking the filter bubble: democracy and design.Engin Bozdag & Jeroen van den Hoven - 2015 - Ethics and Information Technology 17 (4):249-265.
    It has been argued that the Internet and social media increase the number of available viewpoints, perspectives, ideas and opinions available, leading to a very diverse pool of information. However, critics have argued that algorithms used by search engines, social networking platforms and other large online intermediaries actually decrease information diversity by forming so-called “filter bubbles”. This may form a serious threat to our democracies. In response to this threat others have developed algorithms and digital tools to combat filter bubbles. (...)
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  36. Robots: ethical by design.Gordana Dodig Crnkovic & Baran Çürüklü - 2012 - Ethics and Information Technology 14 (1):61-71.
    Among ethicists and engineers within robotics there is an ongoing discussion as to whether ethical robots are possible or even desirable. We answer both of these questions in the positive, based on an extensive literature study of existing arguments. Our contribution consists in bringing together and reinterpreting pieces of information from a variety of sources. One of the conclusions drawn is that artifactual morality must come in degrees and depend on the level of agency, autonomy and intelligence of the machine. (...)
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  37.  11
    Using Different Error Handling Strategies to Facilitate Older Users’ Interaction With Chatbots in Learning Information and Communication Technologies.Weijane Lin, Hong-Chun Chen & Hsiu-Ping Yueh - 2021 - Frontiers in Psychology 12.
    To support older users’ accessibility and learning of the prevalent information and communication technologies, libraries, as informal learning institutes, are committed to information literacy education activities with friendly interfaces. Chatbots using Voice User Interfaces with natural and intuitive interactions have received growing research and practical attention; however, older users report regular frustrations and problems in using them. To serve as a basis for the subsequent design and development of an automated dialog mechanism in senior-friendly chatbots, a between-subject (...) experiment was conducted with 30 older adults divided into three groups. The preliminary findings on their interactions with the voice chatbots designed with different error handling strategies were reported. Participants’ behavioral patterns, performances, and the tactics they employed in interacting with the three types of chatbots were analyzed. The results of the study showed that the use of multiple error handling strategies is beneficial for older users to achieve effectiveness and satisfaction in human-robot interactions, and facilitate their attitude toward information technology. This study contributes empirical evidence in the genuine and pragmatic field of gerontechnology and expands upon voice chatbots research by exploring conversation errors in human-robot interactions that could be of further application in designing educational and living gerontechnology. (shrink)
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  38.  19
    The value sensitive design of a preventive health check app.Jeroen van Grondelle, Cathelijn Timmers, Anke van Gorp, Marlies van Steenbergen & Litska Strikwerda - 2022 - Ethics and Information Technology 24 (3):1-12.
    In projects concerning big data, ethical questions need to be answered during the design process. In this paper the Value Sensitive Design method is applied in the context of data-driven health services aimed at disease prevention. It shows how Value Sensitive Design, with the use of a moral dialogue and an ethical matrix, can support the identification and operationalization of moral values that are at stake in the design of such services. It also shows that using (...)
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  39.  36
    A task-based interface to legal databases.Luuk Matthijssen - 1998 - Artificial Intelligence and Law 6 (1):81-103.
    This paper addresses the problems that lawyers experience retrieving information from legal-text databases. Traditional access mechanisms of text databases require users to know how information is stored. We propose a method for index organisation which shields lawyers from the internal storage structures and which allows them to address the legal databases in their own legal terms. The proposed index is based on a model of legal tasks as opposed to traditional database indexes which represent the contents of the database. We (...)
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  40.  18
    How to approximate users' values while preserving privacy: experiences with using attitudes towards work tasks as proxies for personal value elicitation. [REVIEW]Sven H. Koch, Rumyana Proynova, Barbara Paech & Thomas Wetter - 2013 - Ethics and Information Technology 15 (1):45-61.
    Software users have different sets of personal values, such as benevolence, self-direction, and tradition. Among other factors, these personal values influence users’ emotions, preferences, motivations, and ways of performing tasks—and hence, information needs. Studies of user acceptance indicate that personal traits like values and related soft issues are important for the user’s approval of software. If a user’s dominant personal value were known, software could automatically show an interface variant which offers information and functionality that best (...)
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  41.  39
    Value Sensitive Design for autonomous weapon systems – a primer.Christine Boshuijzen-van Burken - 2023 - Ethics and Information Technology 25 (1):1-14.
    Value Sensitive Design (VSD) is a design methodology developed by Batya Friedman and Peter Kahn (2003) that brings in moral deliberations in an early stage of a design process. It assumes that neither technology itself is value neutral, nor shifts the value-ladennes to the sole usage of technology. This paper adds to emerging literature onVSD for autonomous weapons systems development and discusses extant literature on values in autonomous systems development in general and in autonomous weapons development in (...)
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  42.  8
    Push: software design and the cultural politics of music production.Mike D'Errico - 2022 - New York: Oxford University Press.
    Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design (...)
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  43. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality, (...)
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  44.  30
    Digital platforms and responsible innovation: expanding value sensitive design to overcome ontological uncertainty.Mark de Reuver, Aimee van Wynsberghe, Marijn Janssen & Ibo van de Poel - 2020 - Ethics and Information Technology 22 (3):257-267.
    In this paper, we argue that the characteristics of digital platforms challenge the fundamental assumptions of value sensitive design (VSD). Traditionally, VSD methods assume that we can identify relevant values during the design phase of new technologies. The underlying assumption is that there is onlyepistemic uncertaintyabout which values will be impacted by a technology. VSD methods suggest that one can predict which values will be affected by new technologies by increasing knowledge about how values are interpreted or understood (...)
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  45.  5
    Deconstructing controversies to design a trustworthy AI future.Francesca Trevisan, Pinelopi Troullinou, Dimitris Kyriazanos, Evan Fisher, Paola Fratantoni, Claire Morot Sir & Virginia Bertelli - 2024 - Ethics and Information Technology 26 (2):1-15.
    Technology policy needs to be receptive to different social needs and realities to ensure that innovations are both ethically developed and accessible. This article proposes a new method to integrate social controversies into foresight scenarios as a means to enhance the trustworthiness and inclusivity of policymaking around Artificial Intelligence. Foresight exercises are used to anticipate future tech challenges and to inform policy development. However, the integration of social controversies within these exercises remains an unexplored area. This article aims to bridge (...)
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    Ethics of generative AI and manipulation: a design-oriented research agenda.Michael Klenk - 2024 - Ethics and Information Technology 26 (1):1-15.
    Generative AI enables automated, effective manipulation at scale. Despite the growing general ethical discussion around generative AI, the specific manipulation risks remain inadequately investigated. This article outlines essential inquiries encompassing conceptual, empirical, and design dimensions of manipulation, pivotal for comprehending and curbing manipulation risks. By highlighting these questions, the article underscores the necessity of an appropriate conceptualisation of manipulation to ensure the responsible development of Generative AI technologies.
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    Long-Term BCI Training of a Tetraplegic User: Adaptive Riemannian Classifiers and User Training.Camille Benaroch, Khadijeh Sadatnejad, Aline Roc, Aurélien Appriou, Thibaut Monseigne, Smeety Pramij, Jelena Mladenovic, Léa Pillette, Camille Jeunet & Fabien Lotte - 2021 - Frontiers in Human Neuroscience 15:635653.
    While often presented as promising assistive technologies for motor-impaired users, electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) remain barely used outside laboratories due to low reliability in real-life conditions. There is thus a need to design long-term reliable BCIs that can be used outside-of-the-lab by end-users, e.g., severely motor-impaired ones. Therefore, we propose and evaluate the design of a multi-class Mental Task (MT)-based BCI for longitudinal training (20 sessions over 3 months) of a tetraplegic user for the CYBATHLON BCI (...)
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    Matching values to technology: a value sensitive design approach to identify values and use cases of an assistive system for people with dementia in institutional care.Stefan J. Teipel, Antonia Kowe, Doreen Görß & Stefanie Köhler - 2022 - Ethics and Information Technology 24 (3):1-17.
    The number of people with dementia is increasing worldwide. At the same time, family and professional caregivers’ resources are limited. A promising approach to relieve these carers’ burden and assist people with dementia is assistive technology. In order to be useful and accepted, such technologies need to respect the values and needs of their intended users. We applied the value sensitive design approach to identify values and needs of patients with dementia and family and professional caregivers in respect to (...)
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    Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs?Tyler Pace, Aaron Houssian & Victoria McArthur - 2009 - Journal of Information, Communication and Ethics in Society 7 (2/3):192-210.
    PurposeThe purpose of this paper is to show how both the presentation and limitation of visual choices in massively multiplayer online role‐playing games (MMORPG) avatar creation interfaces tends to exclude or favor different real life social groups.Design/methodology/approachA novel method combining both quantitative and critical analysis of the syntagmatic‐paradigmatic structure of MMORPG avatar creation interfaces is used to inform the findings of this study.FindingsThis study concludes that as cultural interfaces, current fantasy themed MMORPGs remediate socially exclusive values both from fantasy (...)
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    Against the moral Turing test: accountable design and the moral reasoning of autonomous systems.Thomas Arnold & Matthias Scheutz - 2016 - Ethics and Information Technology 18 (2):103-115.
    This paper argues against the moral Turing test as a framework for evaluating the moral performance of autonomous systems. Though the term has been carefully introduced, considered, and cautioned about in previous discussions :251–261, 2000; Allen and Wallach 2009), it has lingered on as a touchstone for developing computational approaches to moral reasoning :98–109, 2015). While these efforts have not led to the detailed development of an MTT, they nonetheless retain the idea to discuss what kinds of action and reasoning (...)
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