Results for 'Real and Virtual Stage Presence'

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  1.  5
    Nuevas prácticas en la escena contemporánea: tecnología, mediaciones y precariedad.Ileana Azor Hernández - 2014 - Human Review. International Humanities Review / Revista Internacional de Humanidades 3 (2).
    Las múltiples estrategias que ofrece el arte contemporáneo, particularmente el de la escena, son revisitados a partir de las formulaciones que, desde hace unos años, creadores, investigadores y académicos están proponiendo. La presencia física y en la realidad virtual, el evento y la extrema realidad, así como la precariedad, debatida y ejecutada en performances y textos de Europa y Estados Unidos han sido el centro de varias discusiones que aquí se actualizan a través de la creación artística de mujeres (...)
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  2.  61
    Performing Phenomenology: Negotiating Presence in Intermedial Theatre. [REVIEW]Kurt Vanhoutte & Nele Wynants - 2011 - Foundations of Science 16 (2-3):275-284.
    This paper analyzes from a pragmatic postphenomenological point of view the performative practice of CREW, a multi-disciplinary team of artists and researchers. It is our argument that this company, in its use of new immersive technologies in the context of a live stage, gives rise to a dialectics between an embodied and a disembodied perspective towards the perceived world. We will focus on W (Double U), a collaborative interactive performance, where immersive technology is used for live exchange of vision. (...)
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  3.  30
    Le «phèdre»: Manifeste programmatique de platon, «écrivain» et «philosophe».Giovanni Reale, Alonso Tordesillas & Luc Brisson - forthcoming - Les Etudes Philosophiques.
    L'auteur résume dans cet article le contenu du commentaire du Phèdre qui doit paraître en mai 1998. Le Phèdre constitue un véritable « manifeste » qui présente un programme dans lequel Platon, alors âgé de soixante à soixante-cinq ans environ, prend position sur la question de l'écriture, à un moment où celle-ci était en train de se substituer à l'oralité pour constituer un instrument de communication privilégié. Dans le Phèdre, Platon veut montrer que, au moment même où il écrit, il (...)
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  4.  36
    Foucault contra Taylor: Whose Sources? Which Self?Réal Robert Fillion - 1995 - Dialogue 34 (4):663-.
    Foucault appears now and again in the work of Charles Taylor, but fleetingly, almost hauntingly. This is not surprising because Taylor and Foucault share many ideas and yet remain starkly opposed. This is especially true of Taylor's most recent work, his monumental Sources of the Self: The Making of the Modern Identity. In it he is characteristically brilliant, in the sense that he attempts to illuminate a great many things all at once. Foucault is mentioned here and there in that (...)
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  5.  77
    Triage during the COVID-19 epidemic in Spain: better and worse ethical arguments.Benjamin Herreros, Pablo Gella & Diego Real de Asua - 2020 - Journal of Medical Ethics 46 (7):455-458.
    The COVID-19 pandemic has generated an imbalance between the clinical needs of the population and the effective availability of advanced life support (ALS) resources. Triage protocols have thus become necessary. Triage decisions in situations of scarce resources were not extraordinary in the pre-COVID-19 era; these protocols abounded in the context of organ transplantation. However, this prior experience was not considered during the COVID-19 outbreak in Spain. Lacking national guidance or public coordination, each hospital has been forced to put forth independent (...)
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  6.  39
    Cultural dialects of real and synthetic emotional facial expressions.Zsófia Ruttkay - 2009 - AI and Society 24 (3):307-315.
    In this article we discuss the aspects of designing facial expressions for virtual humans (VHs) with a specific culture. First we explore the notion of cultures and its relevance for applications with a VH. Then we give a general scheme of designing emotional facial expressions, and identify the stages where a human is involved, either as a real person with some specific role, or as a VH displaying facial expressions. We discuss how the display and the emotional meaning (...)
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  7.  20
    Between real and virtual, map and terrain: ScanLab Projects, Post-lenticular Landscapes.Peter Ainsworth - 2019 - Philosophy of Photography 10 (2):269-281.
    London-based company ScanLab Projects is a multi-disciplinary commercial collaboration between architect, artist, coders and designers who utilize technologies surrounding 3D laser scanning in their practice. Inherent in the manner their projects are pitched is through reference to the photographic as technological process. Central to their engagement with the light detection and ranging (LiDAR) scanning apparatus is a consideration of the relationality between virtual or digital object and what could be determined as extrinsic or ‘real’ terrain. In Post-lenticular Landscapes, (...)
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  8.  25
    Phenomenology and the Challenge of Virtuality.Daniel O’Shiel - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer. pp. 21-43.
    This piece explicates some chief modes of consciousness in phenomenology in order to show that a very significant challenge of virtuality surfaces both within, as well as outside of, the discipline. This issue is of no small importance today, where the difference between perception and imagination, real and irreal, as well as presence and absence, are all becoming increasingly vague because of new technologies and the intrinsic virtualities involved therein. In this context, the question is: Where does virtuality (...)
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  9.  52
    Images: Real and Virtual, Projected and Perceived, from Kepler to Dechales.Alan Shapiro - 2008 - Early Science and Medicine 13 (3):270-312.
    In developing a new theory of vision in Ad Vitellionem paralipomena Kepler introduced a new optical concept, pictura, which is an image projected on to a screen by a camera obscura. He distinguished this pictura from an imago, the traditional image of medieval optics that existed only in the imagination. By the 1670s a new theory of optical imagery had been developed, and Kepler's pictura and imago became real and virtual images, two aspects of a unified concept of (...)
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  10. A comparison of grasping real and virtual objects.D. Opitz, K. R. Gegenfurtner & H. H. Bülthoff - 1996 - In Enrique Villanueva (ed.), Perception. Ridgeview. pp. 92-93.
     
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  11.  40
    The Phenomenology of Real and Virtual Places.Erik Champion (ed.) - 2018 - UK: Routledge.
    Routledge is running a monograph sale through June 11th. Readers can now access The Phenomenology of Real and Virtual Places free-of-charge for seven days then the eBook can be purchased for £10/$15. Go to the online tfstore kortext com and look for the book using: the-phenomenology-of-real-and-virtual-places-384647 (EPUB version) the-phenomenology-of-real-and-virtual-places-390649 (PDF version) or check attached hyperlinks below. ABSTRACT: This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real (...)
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  12.  23
    Real and Virtual Clinical Trials: A Formal Analysis.Barbara Osimani, Marta Bertolaso, Roland Poellinger & Emanuele Frontoni - 2018 - Topoi 38 (2):411-422.
    If well-designed, the results of a Randomised Clinical Trial can justify a causal claim between treatment and effect in the study population; however, additional information might be needed to carry over this result to another population. RCTs have been criticized exactly on grounds of failing to provide this sort of information Evidence, inference and enquiry. Oxford University Press, New York, 2011), as well as to black-box important details regarding the mechanisms underpinning the causal law instantiated by the RCT result. On (...)
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  13.  40
    Real and virtual environments, real and virtual memory.Gary W. Strong - 1997 - Behavioral and Brain Sciences 20 (4):756-757.
    What is encoded in working memory may be a content-addressable pointer, but a critical portion of the information that is addressed includes the motor information to achieve deictic reference in the environment. Additionally, the same strategy that is used to access environment information just in time for its use may also be used to access long-term memory via the pre-frontal cortex.
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  14.  9
    Playtest and the Power of Virtual Reality.Claire Benn - 2019 - In David Kyle Johnson (ed.), Black Mirror and Philosophy. Hoboken, NJ, USA: Wiley. pp. 92–100.
    In Playtest, our thrill‐seeking protagonist Cooper tests SaitoGemu's “interactive augmented reality system.” As the fears he must face in “the most personal survival horror game in history” ramp up, Cooper begins to lose the ability to tell what's real and what isn't and decides he wants out, only to find that isn't so simple. But will virtual reality really be that scary? Perhaps no more than books, films and traditional video games, especially when the novelty wears off. Perhaps (...)
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  15.  31
    Virtual Reality as an Emerging Methodology for Leadership Assessment and Training.Mariano Alcañiz, Elena Parra & Irene Alice Chicchi Giglioli - 2018 - Frontiers in Psychology 9:301393.
    In developed countries, companies are now substantially reliant on the skills and abilities of their leaders to tackle a variety of complex issues. There is a growing consensus that leadership development training and assessment methods should adopt more holistic methodologies, including those associated with the emotional and neuroendocrine aspects of learning. Recent research into the assessment of leadership competencies has proposed the use of objective methods and measurements based on neuroscience. One of the challenges to be faced in the development (...)
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  16.  9
    Perception and Motion in Real and Virtual Environments: A Narrative Review of Autism Spectrum Disorders.Irene Valori, Phoebe E. McKenna-Plumley, Rena Bayramova & Teresa Farroni - 2021 - Frontiers in Psychology 12.
    Atypical sensorimotor developmental trajectories greatly contribute to the profound heterogeneity that characterizes Autism Spectrum Disorders. Individuals with ASD manifest deviations in sensorimotor processing with early markers in the use of sensory information coming from both the external world and the body, as well as motor difficulties. The cascading effect of these impairments on the later development of higher-order abilities underlines the need for interventions that focus on the remediation of sensorimotor integration skills. One of the promising technologies for such stimulation (...)
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  17.  9
    Franciscan Pilgrimage Guides to Real and Virtual Jerusalem: The Holy Land versus San Vivaldo.Yvonne Friedman & Shulamit Furstenberg-Levi - 2021 - Franciscan Studies 79 (1):197-224.
    …Not without a providential design, the historical events of the thirteenth century led to the Holy Land, the Order of Friars Minor. The Sons of St. Francis have since then remained in the land of Jesus … to continuously serve the local Church and to preserve, restore, protect the holy places, and their loyalty to the wishes of the Founder and the mandate of the Holy See was often sealed by acts of extraordinary virtue and generosity…Holy Land guides mediate between (...)
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  18.  2
    Presence and Abstraction. Interpreting the practice of Eucharistic Adoration online.Peter Kevern - 2023 - Heythrop Journal 64 (5):655-668.
    This paper takes as its point of departure the rise of online Adoration of the Reserved Sacrament during the widespread suspension of worship in response to COVID‐19. Taking the phenomenon seriously as an instance of the sensus fidelium exposes limitations in the Tridentine formulation of the mode of sacramental presence. Alternative approaches may be developed with reference to the thinking of two post‐Heideggerian philosophers, Marion and Nancy, who in different ways explore the subject's encounter with the divine in the (...)
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  19.  29
    Virtual reality and human consciousness: The use of immersive environments in delirium therapy.Marko Suvajdzic, Azra Bihorac, Parisa Rashidi, Triton Ong & Joel Applebaum - 2018 - Technoetic Arts 16 (1):75-83.
    Immersive virtual environments can produce a state of behaviour referred to as ‘presence’, during which the individual responds to the virtual environment as if it were real. Presence can be arranged to scientifically evaluate and affect our consciousness within a controlled virtual environment. This phenomenon makes the use of virtual environments amenable to existing and in-development forms of therapy for various conditions. Delirium in the intensive care unit (ICU) is one such condition for (...)
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  20.  82
    Age-Related Differences and Cognitive Correlates of Self-Reported and Direct Navigation Performance: The Effect of Real and Virtual Test Conditions Manipulation.Mathieu Taillade, Bernard N'Kaoua & Hélène Sauzéon - 2015 - Frontiers in Psychology 6.
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  21.  24
    The Presence of the Body in Digital Education: A Phenomenological Approach to Embodied Experience.Carlos Willatt & Luis Manuel Flores - 2021 - Studies in Philosophy and Education 41 (1):21-37.
    In a context of pervasive digitalization of the social world, both before and during the COVID-19 pandemic, the field of education has undergone major changes with the development of digital practices and settings. However, the physical presence of the subjects and the body remain something primordial and irreplaceable in traditional educational processes. Thus, it is often assumed that virtuality is opposed to the corporeal reality of the subjects involved in teaching, learning and studying. In this paper we aim to (...)
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  22. The Effect of Goals on Memory for Human Mazes in Real and Virtual Space.A. Johnson, K. R. Coventry & E. M. Thompson - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society.
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  23.  10
    Personal space increases during the COVID-19 pandemic in response to real and virtual humans.Daphne J. Holt, Sarah L. Zapetis, Baktash Babadi, Jordan Zimmerman & Roger B. H. Tootell - 2022 - Frontiers in Psychology 13.
    Personal space is the distance that people tend to maintain from others during daily life in a largely unconscious manner. For humans, personal space-related behaviors represent one form of non-verbal social communication, similar to facial expressions and eye contact. Given that the changes in social behavior and experiences that occurred during the COVID-19 pandemic, including “social distancing” and widespread social isolation, may have altered personal space preferences, we investigated this possibility in two independent samples. First, we compared the size of (...)
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  24.  17
    Virtual Reality as a New Approach for Risk Taking Assessment.Carla de-Juan-Ripoll, José L. Soler-Domínguez, Jaime Guixeres, Manuel Contero, Noemi Álvarez Gutiérrez & Mariano Alcañiz - 2018 - Frontiers in Psychology 9:422663.
    Understanding how people behave when facing hazardous situations, how intrinsic and extrinsic factors influence the risk taking (RT) decision making process and to what extent it is possible to modify their reactions externally, are questions that have long interested academics and society in general. In the spheres of Occupational Safety and Health (OSH), the military, finance and sociology, this topic has multidisciplinary implications because we all constantly face risk taking situations. Researchers have hitherto assessed risk taking profiles by conducting questionnaires (...)
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  25.  60
    The Real, the Virtual, and the Moral: Ethics at the Intersection of Consciousness.Thomas H. Bivins & Julianne H. Newton - 2003 - Journal of Mass Media Ethics 18 (3-4):213-229.
    The promise of virtual reality is that it may eventually lead us to a "third state of consciousness" transcending the objective reality of our embodied beings and opening up to us a world of expanded realization. However, the recurring themes of our hero myths, both religious and secular, remind us of the importance of remaining grounded in the real world of embodied people and phenomenal perception. Advances in neuroscience even suggest that unconscious processing of perceptual stimuli may guide (...)
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  26.  50
    Harm, Consent, and Virtual Selves in Full-Body Ownership Illusions: Real Concerns for Immersive Virtual Reality Therapies.Maria Botero & Elise Whatley - 2020 - Cambridge Quarterly of Healthcare Ethics 29 (4):585-591.
    This paper analyzes in the use of virtual reality when used to induce full-body ownership in violent offenders in order to elicit empathetic feelings by allowing them to embody the virtual body of a victim of domestic abuse. The authors explore potentially harmful effects to individuals participating in this kind of therapy and question whether consent is fully informed. The paper concludes with guidelines for ethical research and rehabilitation using this innovative technology.
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  27.  13
    Hazard Perception, Presence, and Simulation Sickness—A Comparison of Desktop and Head-Mounted Display for Driving Simulation.Sarah Malone & Roland Brünken - 2021 - Frontiers in Psychology 12.
    Driving simulators are becoming increasingly common in driver training and assessment. Since virtual reality is generally regarded as an appropriate environment for measuring risk behavior, simulators are also used to assess hazard perception, which is considered to be one of the most important skills for safe driving. Simulators, which offer challenges that are indeed comparable to driving in real traffic, but at a very low risk of physical injury, have the potential to complement theoretical and practical driver trainings (...)
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  28.  9
    Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.Anastasia Pavlidou & Sebastian Walther - 2021 - Frontiers in Psychology 11:607312.
    Movement abnormalities are prevalent across all stages of schizophrenia contributing to poor social functioning and reduced quality of life. To date, treatments are scarce, often involving pharmacological agents, but none have been shown to improve movement abnormalities effectively. Virtual reality (VR) is a tool used to simulate virtual environments where behavioral performance can be quantified safely across different tasks while exerting control over stimulus delivery, feedback and measurement in real time. Sensory information is transmittedviaa head mounted display (...)
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  29.  6
    Virtual Religious Conflict: From Cyberspace to Reality.Awaludin Pimay & Agus Riyadi - 2023 - HTS Theological Studies 79 (1):6.
    Freedom of expression on social media is sometimes carried out unethically and often undermines religious symbols, resulting in friction and destructive actions. This research was conducted with the aim of knowing the polarisation of religious conflict in cyberspace and the process of diffusion of religious conflict from the virtual world to the real world. This type of research is descriptive qualitative. This research was conducted in Central Java, namely, in the cities of Solo and Semarang. The results of (...)
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  30. Meillassoux’s Virtual Future.Graham Harman - 2011 - Continent 1 (2):78-91.
    continent. 1.2 (2011): 78-91. This article consists of three parts. First, I will review the major themes of Quentin Meillassoux’s After Finitude . Since some of my readers will have read this book and others not, I will try to strike a balance between clear summary and fresh critique. Second, I discuss an unpublished book by Meillassoux unfamiliar to all readers of this article, except those scant few that may have gone digging in the microfilm archives of the École normale (...)
     
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  31. Perception of Affordances and Experience of Presence in Virtual Reality.Paweł Grabarczyk & Marek Pokropski - 2016 - Avant: Trends in Interdisciplinary Studies 7 (2):25-44.
    Recent developments in virtual reality technology raise a question about the experience of presence and immersion in virtual environments. What is immersion and what are the conditions for inducing the experience of virtual presence? In this paper, we argue that crucial determinants of presence are perception of affordances and sense of embodiment. In the first section of this paper, we define key concepts and introduce important distinctions such as immersion and presence. In the (...)
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  32. Real machines and virtual intentionality: An experimentalist takes on the problem of representational content.Christopher A. Fields - 1994 - In Eric Dietrich (ed.), Thinking Computers and Virtual Persons. Academic Press.
  33.  42
    Faking the real and realizing the fake: From virtual reality to hyperreality.A. T. Nuyen - unknown
  34.  20
    Evaluating attention deficit hyperactivity disorder symptoms in children and adolescents through tracked head movements in a virtual reality classroom: The effect of social cues with different sensory modalities.Yoon Jae Cho, Jung Yon Yum, Kwanguk Kim, Bokyoung Shin, Hyojung Eom, Yeon-ju Hong, Jiwoong Heo, Jae-jin Kim, Hye Sun Lee & Eunjoo Kim - 2022 - Frontiers in Human Neuroscience 16.
    BackgroundAttention deficit hyperactivity disorder is clinically diagnosed; however, quantitative analysis to statistically analyze the symptom severity of children with ADHD via the measurement of head movement is still in progress. Studies focusing on the cues that may influence the attention of children with ADHD in classroom settings, where children spend a considerable amount of time, are relatively scarce. Virtual reality allows real-life simulation of classroom environments and thus provides an opportunity to test a range of theories in a (...)
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  35. Is Chalmers' Virtual Reality "Mirror Argument" Sound?Shaohua Xue - 2022 - Journal of Human Cognition 6 (1):24-32.
    Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by (...)
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  36. Real people and virtual bodies: How disembodied can embodiment be? [REVIEW]Monica Meijsing - 2006 - Minds and Machines 16 (4):443-461.
    It is widely accepted that embodiment is crucial for any self-aware agent. What is less obvious is whether the body has to be real, or whether a virtual body will do. In that case the notion of embodiment would be so attenuated as to be almost indistinguishable from disembodiment. In this article I concentrate on the notion of embodiment in human agents. Could we be disembodied, having no real body, as brains-in-a-vat with only a virtual body? (...)
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  37.  8
    Book Review: Heuretics: The Logic of Invention. [REVIEW]Tom Conley - 1995 - Philosophy and Literature 19 (1):147-148.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Heuretics: The Logic of InventionTom ConleyHeuretics: The Logic of Invention, by Gregory L. Ulmer; xiv & 267 pp. Baltimore: Johns Hopkins University Press, 1994, $40.00 cloth, $13.95 paper.Heuretics designates areas of logic devoted to discovery and invention. This book sets out to reconfigure the metaphors that have dominated investigation since the advent of print-culture and the Columbian voyages. Adventure, quest, risk, discovery: Francis Bacon’s analogy of scientific research (...)
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  38.  7
    Virtual reality boxing: Gaze-contingent manipulation of stimulus properties using blur.Annabelle Limballe, Richard Kulpa, Alexandre Vu, Maé Mavromatis & Simon J. Bennett - 2022 - Frontiers in Psychology 13.
    It has been reported that behavior of experts and novices in various sporting tasks is impervious to the introduction of blur. However, studies have used diverse methods of blurring the visual stimulus, and tasks that did not always preserve the normal perception-action coupling. In the current study, we developed a novel experimental protocol to examine the effect of different levels of Gaussian blur on interception performance and eye gaze data using an immersive VR task. Importantly, this provided a realistic simulation (...)
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  39.  59
    Empathy training through virtual reality: moral enhancement with the freedom to fall?Anda Zahiu, Emilian Mihailov, Brian D. Earp, Kathryn B. Francis & Julian Savulescu - 2023 - Ethics and Information Technology 25 (4):1-14.
    We propose to expand the conversation around moral enhancement from direct brain-altering methods to include technological means of modifying the environments and media through which agents can achieve moral improvement. Virtual Reality (VR) based enhancement would not bypass a person’s agency, much less their capacity for reasoned reflection. It would allow agents to critically engage with moral insights occasioned by a technologically mediated intervention. Users would gain access to a vivid ‘experience machine’ that allows for embodied presence and (...)
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  40. Felt Reality and the Opacity of Perception.Jérôme Dokic & Jean-Rémy Martin - 2017 - Topoi 36 (2):299-309.
    We investigate the nature of the sense of presence that usually accompanies perceptual experience. We show that the notion of a sense of presence can be interpreted in two ways, corresponding to the sense that we are acquainted with an object, and the sense that the object is real. In this essay, we focus on the sense of reality. Drawing on several case studies such as derealization disorder, Parkinson’s disease and virtual reality, we argue that the (...)
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  41.  59
    The aesthetic of immersion in the immersive dome environment (IDE): Stepping between the real and the virtual worlds for further self-constitution?Isabella Buczek - 2012 - Technoetic Arts 10 (1):3-10.
    In the immersion process the border between the canvas and the spectator or between screen and user dissolves, and the distance or physical separation between virtual and physical space is no longer given. The self can expand into the virtual, to test its own boundaries by abandoning the materiality of the limited corpus (Ostermann and Wenzel 2011). This phenomenon can also be understood as a dialogue, an important exchange, which can be itself an illuminating experience for the self (...)
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  42.  15
    The virtual embodied: presence/practice/technology.John Wood (ed.) - 1998 - New York: Routledge.
    The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. It refuses simply to hold a euphoric view of technology yet equally resists the apocalyptic scorn which surrounds the new. The contributors use a range of interdisciplinary strategies to point to a re-worked aesthetic for embodying knowledge and explore such areas as (...)
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  43.  32
    Trust and Virtual Worlds: Contemporary Perspectives.Charles Ess & May Thorseth (eds.) - 2011 - Peter Lang.
    Trust is essential to human society and the good life. At the same time, citizens of developed countries spend more and more time in virtual environments. This collection asks how far virtual environments, especially those affiliated with -Web 2.0-, challenge and foster trust? <BR> The book's early chapters establish historical, linguistic, and philosophical foundations for key concepts of trust, embodiment, virtuality, and virtual worlds. Four philosophers then analyze how trust - historically interwoven with embodied co-presence - (...)
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  44.  14
    What is Real in Virtual Reality?Paweł Grabarczyk - 2024 - Roczniki Filozoficzne 72 (1):79-98.
    The paper discusses the thesis of virtual realism presented by David Chalmers in his paper “The Virtual and the Real” (2017). Here, I suggest an even stronger version of the claim that I call “virtual physicalism”. According to this view, virtual objects are not only real but physical as they are identical to the physical states of computers that run VR software. I suggest that virtual objects should have a similar ontological status to (...)
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  45. The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
    I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds.
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  46. Consciousness, dreams and virtual realities.Antti Revonsuo - 1995 - Philosophical Psychology 8 (1):35-58.
    In this paper I develop the thesis that dreams are essential to an understanding of waking consciousness. In the first part I argue in opposition to the philosophers Malcolm and Dennett that empirical evidence now shows dreams to be real conscious experiences. In the second part, three questions concerning consciousness research are addressed. (1) How do we isolate the system to be explained (consciousness) from other systems? (2) How do we describe the system thus isolated? (3) How do we (...)
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  47.  26
    Mechanical Keyboards and Crystal Arrows: Incorporation in Esports.D. Ekdahl - 2021 - Journal of Consciousness Studies 28 (5-6):30-57.
    Screen-based virtual worlds have been described as fundamentally disembodying. Contrary to this, the aim of this article is to provide a phenomenological analysis of bodily presence in one case of screen-based virtuality. By integrating phenomenology with qualitative research methodologies, I explore esports practitioners’ experiences of bodily presence in League of Legends (LoL). Here, descriptions from real-life esports practitioners are analyzed within the phenomenological framework of ‘incorporation’. My analysis shows that the practitioners’ experience and engage with their (...)
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  48. Actual and Virtual Events in the Quantum Domain.Fred Kronz - 2009 - Ontology Studies: Cuadernos de Ontología:209-220.
    The actual/virtual distinction is used to give an alternative account of quantum interference by way of a new theory of probability. The new theory is obtained by changing one of the axioms of the canonical theory of probability while keeping the other axioms fixed. It is used to give an alternative account of constructive quantum interference in the two-slit experiment. The account crucially involves a distinction between actual and virtual probabilities. Although actual probabilities are operational and virtual (...)
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  49.  27
    Artificial intelligence and problems of intellectualization: development strategy, structure, methodology, principles and problems.Ramazanov S. K., Shevchenko A. I. & Kuptsova E. A. - 2020 - Artificial Intelligence Scientific Journal 25 (4):14-23.
    The paper analysis the strategies and concepts developed in the world in modern directions: innova- tive economy, digital economy, artificial intelligence, Industry 4.0 and others. The problem is to determine the initial fundamental parameters of order and their prospects in the global world, the definition and principles of artificial intel- ligence systems, its structure and important aspects and principles of future science and technology in analysis and synthesis based on synergetic approaches, innovative, information, converged technologies, taking into account the design (...)
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    Virtual plurality and polemical synthesis: Carl Schmitt and the staging of a public.Kam Shapiro - 2009 - Critical Review of International Social and Political Philosophy 12 (2):243-258.
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