Results for 'Interactive Simulation'

978 found
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  1.  57
    Design, development, and evaluation of an interactive simulator for engineering ethics education (seee).Christopher A. Chung & Michael Alfred - 2009 - Science and Engineering Ethics 15 (2):189-199.
    Societal pressures, accreditation organizations, and licensing agencies are emphasizing the importance of ethics in the engineering curriculum. Traditionally, this subject has been taught using dogma, heuristics, and case study approaches. Most recently a number of organizations have sought to increase the utility of these approaches by utilizing the Internet. Resources from these organizations include on-line courses and tests, videos, and DVDs. While these individual approaches provide a foundation on which to base engineering ethics, they may be limited in developing a (...)
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  2.  46
    GEM: An interactive simulation model of the global economy.Olaf Helmer - 1981 - World Futures 17 (1):63-90.
  3.  57
    Design, Development, and Evaluation of a Second Generation Interactive Simulator for Engineering Ethics Education (SEEE2).Michael Alfred & Christopher A. Chung - 2012 - Science and Engineering Ethics 18 (4):689-697.
    This paper describes a second generation Simulator for Engineering Ethics Education. Details describing the first generation activities of this overall effort are published in Chung and Alfred (Sci Eng Ethics 15:189–199, 2009). The second generation research effort represents a major development in the interactive simulator educational approach. As with the first generation effort, the simulator places students in first person perspective scenarios involving different types of ethical situations. Students must still gather data, assess the situation, and make decisions. The (...)
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  4.  15
    Mesoscale thermodynamic analysis of atomic-scale dislocation–obstacle interactions simulated by molecular dynamics.G. Monnet, YuN Osetsky & D. J. Bacon - 2010 - Philosophical Magazine 90 (7-8):1001-1018.
  5.  25
    Evolutionary simulation modelling clarifies interactions between parallel adaptive processes.Seth Bullock & Jason Noble - 2000 - Behavioral and Brain Sciences 23 (1):150-151.
    The teleological language in the target article is ill-advised, as it obscures the question of whether ecological and cultural inheritances are directed or random. Laland et al. present a very broad palette of explanatory possibilities; evolutionary simulation models could help narrow down the processes important in a particular case. Examples of such models are offered in the areas of language change and the Baldwin effect.
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  6.  11
    The influence of repeated interactions on the persuasiveness of simulation : A case study on smoking reduction.Kenny K. N. Chow - 2021 - Interaction Studies 22 (3):373-395.
    Mental or computer simulation of cause and effect of certain behaviors is a recognized approach to changing one’s attitude or triggering an action. Meanwhile, psychology research results suggest that frequency of simulation may affect the corresponding persuasiveness. This paper argues that with always-on sensing and data-driven visualization technologies, interactive tangible systems can be designed to simulate hypothetical outcomes of real-life behaviors in everyday contexts, which repeatedly stimulate users’ imagination of behavioral consequences and thereby behavioral intentions. To investigate (...)
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  7.  34
    Simulated interactions between a class III antiarrhythmic drug and a figure 8 reentry.R. G. Seigneuric, J.-L. Chassé, P. Auger & A. Bardou - 2005 - Acta Biotheoretica 53 (4):265-275.
    Ventricular Fibrillation is responsible for a majority of sudden cardiac death, but little is known about how ventricular tachycardia (VT) degenerates into ventricular fibrillation. Several clinical studies focused only on preventing VT with a class III antiarrhythmic drug resulted in many deaths. Our simulations investigate the interactions between an antiarrhythmic drug likely to suppress a VT and a Figure 8 reentry. A parameter AAR is introduced to increase the action potential duration and therefore simulate various Class III drugs. Simulations are (...)
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  8.  10
    Interactions between lattice dislocations and twin boundaries in tungsten: A comparative atomistic simulation study.M. Mrovec, C. Elsässer & P. Gumbsch - 2009 - Philosophical Magazine 89 (34-36):3179-3194.
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  9.  17
    Simulating Cooperative Interactions to Investigate the Neural Correlates of Joint Attention.Caruana Nathan, Woolgar Alexandra & Brock Jon - 2015 - Frontiers in Human Neuroscience 9.
  10. Simulation as Research Method: Modeling Social Interactions in Management Science.Roland Happach & Meike Tilebein - 1st ed. 2015 - In Catrin Misselhorn (ed.), Collective Agency and Cooperation in Natural and Artificial Systems. Springer Verlag.
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  11.  45
    Study and simulation of reaction–diffusion systems affected by interacting signaling pathways.Majid Bani-Yaghoub & David E. Amundsen - 2008 - Acta Biotheoretica 56 (4):315-328.
    Possible effects of interaction (cross-talk) between signaling pathways is studied in a system of Reaction–Diffusion (RD) equations. Furthermore, the relevance of spontaneous neurite symmetry breaking and Turing instability has been examined through numerical simulations. The interaction between Retinoic Acid (RA) and Notch signaling pathways is considered as a perturbation to RD system of axon-forming potential for N2a neuroblastoma cells. The present work suggests that large increases to the level of RA–Notch interaction can possibly have substantial impacts on neurite outgrowth and (...)
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  12.  12
    Embodied Dyadic Interaction Increases Complexity of Neural Dynamics: A Minimal Agent-Based Simulation Model.Madhavun Candadai, Matt Setzler, Eduardo J. Izquierdo & Tom Froese - 2019 - Frontiers in Psychology 10.
  13. Simulated perceptual grouping: An application to human-computer interaction.Kristinn R. Thórisson - 1994 - In Ashwin Ram & Kurt Eiselt (eds.), Proceedings of the Sixteenth Annual Conference of the Cognitive Science Society. Erlbaum.
  14.  29
    Population lateralization arises in simulated evolution of non-interacting neural networks.James A. Reggia & Alexander Grushin - 2005 - Behavioral and Brain Sciences 28 (4):609-611.
    Recent computer simulations of evolving neural networks have shown that population-level behavioral asymmetries can arise without social interactions. Although these models are quite limited at present, they support the hypothesis that social pressures can be sufficient but are not necessary for population lateralization to occur, and they provide a framework for further theoretical investigation of this issue.
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  15.  12
    The influence of repeated interactions on the persuasiveness of simulation.Kenny K. N. Chow - 2021 - Interaction Studies 22 (3):373-395.
    Mental or computer simulation of cause and effect of certain behaviors is a recognized approach to changing one’s attitude or triggering an action. Meanwhile, psychology research results suggest that frequency of simulation may affect the corresponding persuasiveness. This paper argues that with always-on sensing and data-driven visualization technologies, interactive tangible systems can be designed to simulate hypothetical outcomes of real-life behaviors in everyday contexts, which repeatedly stimulate users’ imagination of behavioral consequences and thereby behavioral intentions. To investigate (...)
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  16. An interactive system for engineering designs based on a hierarchical incompressible flow simulator.Xuefeng Li - 1996 - Esda 1996: Expert Systems and Ai; Neural Networks 7:21.
     
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  17.  12
    Atomic-scale computer simulation study of the interaction of Cu-rich precipitates with irradiation-produced defects in α-Fe.A. C. Arokiam, A. V. Barashev, D. J. Bacon & Y. N. Osetsky - 2007 - Philosophical Magazine 87 (6):925-943.
  18. Analogical transfer from interaction with a simulated physical system.Samuel B. Day & Robert L. Goldstone - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society. pp. 1406--1411.
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  19.  15
    Discrete dislocation dynamics simulations of dislocation interactions with Y2O3particles in PM2000 single crystals.B. Bakó, D. Weygand, M. Samaras, J. Chen, M. A. Pouchon, P. Gumbsch & W. Hoffelner - 2007 - Philosophical Magazine 87 (24):3645-3656.
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  20.  15
    Atomistic simulations of interactions between the 1 / 2⟨111⟩ edge dislocation and symmetric tilt grain boundaries in tungsten. [REVIEW]Y. Cheng, M. Mrovec & P. Gumbsch - 2008 - Philosophical Magazine 88 (4):547-560.
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  21.  65
    How Do Test Takers Interact With Simulation-Based Tasks? A Response-Time Perspective.Yi-Hsuan Lee, Jiangang Hao, Kaiwen Man & Lu Ou - 2019 - Frontiers in Psychology 10.
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  22. The practice of mind: Theory, simulation or primary interaction?Shaun Gallagher - 2001 - Journal of Consciousness Studies 8 (5-7):83-108.
    Theory of mind explanations of how we know other minds are limited in several ways. First, they construe intersubjective relations too narrowly in terms of the specialized cognitive abilities of explaining and predicting another person's mental states and behaviors. Second, they sometimes draw conclusions about secondperson interaction from experiments designed to test third-person observation of another's behavior. As a result, the larger claims that are sometimes made for theory of mind, namely, that theory of mind is our primary and pervasive (...)
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  23.  31
    From'normal appearances'to 'simulation'in interaction.Andrew Travers - 1991 - Journal for the Theory of Social Behaviour 21 (3):297–337.
    Since they are modern characters, living in an age of transition more urgently hysterical at any rate than the age which preceded it, I have drawn my people as split and vacillating, a mixture of the old and the new. and I think it not improbable that modern ideas may, through the media of newspapers and conversation, have seeped down into the social stratum which exists below stairs. My souls are agglomerations of past and present cultures, scraps from books and (...)
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  24. Through the Eyes of Mad Men: Simulation, Interaction, and Ethics.Mitchell Aboulafia - 2011 - European Journal of Pragmatism and American Philosophy (2):133-147.
    Traditionally pragmatists have been favorably disposed to improving our understanding of agency and ethics through the use of empirical research. In the last two decades simulation theory has been championed in certain cognitive science circles as a way of explaining how we attribute mental states and predict human behavior. Drawing on research in psychology and neuroscience, Alvin I. Goldman and Robert M. Gordon have not only used simulation theory to discuss how we “mindread”, but have suggested that the (...)
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  25.  13
    Dislocation dynamics simulations of slip systems interactions and forest strengthening in ice single crystal.B. Devincre - 2013 - Philosophical Magazine 93 (1-3):235-246.
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  26.  10
    Molecular dynamics simulation of the interaction between a mixed dislocation and a stacking fault tetrahedron.H. -J. Lee & B. D. Wirth - 2009 - Philosophical Magazine 89 (9):821-841.
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  27.  13
    Effects of elastic interactions on post-cascade radiation damage evolution in kinetic Monte Carlo simulations.T. S. Hudson, S. L. Dudarev, M. -J. Caturla & A. P. Sutton - 2005 - Philosophical Magazine 85 (4-7):661-675.
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  28.  30
    Conscious thought is for facilitating social and cultural interactions: How mental simulations serve the animal–culture interface.Roy F. Baumeister & E. J. Masicampo - 2010 - Psychological Review 117 (3):945-971.
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  29.  5
    Effects of elastic interactions on post-cascade radiation damage evolution in kinetic Monte Carlo simulations.T. S. Hudson *, S. L. Dudarev, Caturla M. -J. & A. P. Sutton - 2005 - Philosophical Magazine 85 (4-7):661-675.
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  30.  12
    A computer simulation study of the interaction of vacancies with twin boundaries in body-centred cubic crystals.K. W. Ingle, P. D. Bristowe & A. G. Crocker - 1976 - Philosophical Magazine 33 (4):663-674.
  31.  16
    Effects of magnetostatic interaction on domain microstructure evolution in magnetic shape memory alloys: Phase field simulation.Y. M. Jin - 2010 - Philosophical Magazine 90 (1-4):169-176.
  32.  4
    Assessing health professionals’ communication through role-play: An interactional analysis of simulated versus actual general practice consultations.Sarah Atkins - 2019 - Discourse Studies 21 (2):109-134.
    Simulations, in which healthcare professionals are observed in dialogue with role-played patients, are widely used for assessing professional skills. Medical education research suggests simulations should be as authentic as possible, but there remains a lack of linguistic research into how far such settings authentically reproduce talk. This article presents an analysis of a corpus of general practice simulations in the United Kingdom, comparing this to a dataset of real-life general practitioner consultations. Combining corpus linguistic and conversation analytic methodologies, key interactional (...)
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  33.  8
    In-situ transmission electron microscopy observations and molecular dynamics simulations of dislocation-defect interactions in ion-irradiated copper.J. Robach, I. Robertson, B. Wirth & A. Arsenlis - 2003 - Philosophical Magazine 83 (8):955-967.
    An in-situ transmission electron microscopy straining technique has been used to investigate the dynamics of dislocation-defect interactions in ion-irradiated copper and the subsequent formation of defect-free channels. Defect removal frequently required interaction with multiple dislocations, although screw dislocations were more efficient at annihilating defects than edge dislocations were. The defect pinning strength was determined from the dislocation curvature prior to breakaway and exhibited values ranging from 15 to 175 MPa. Pre-existing dislocations percolated through the defect field but did not show (...)
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  34. From observation to simulation: generating culture-specific behavior for interactive systems. [REVIEW]Matthias Rehm, Yukiko Nakano, Elisabeth André, Toyoaki Nishida, Nikolaus Bee, Birgit Endrass, Michael Wissner, Afia Akhter Lipi & Hung-Hsuan Huang - 2009 - AI and Society 24 (3):267-280.
    In this article we present a parameterized model for generating multimodal behavior based on cultural heuristics. To this end, a multimodal corpus analysis of human interactions in two cultures serves as the empirical basis for the modeling endeavor. Integrating the results from this empirical study with a well-established theory of cultural dimensions, it becomes feasible to generate culture-specific multimodal behavior in embodied agents by giving evidence for the cultural background of the agent. Two sample applications are presented that make use (...)
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  35.  15
    Understanding Human Decision Making in an Interactive Landslide Simulator Tool via Reinforcement Learning.Pratik Chaturvedi & Varun Dutt - 2021 - Frontiers in Psychology 11.
    Prior research has used an Interactive Landslide Simulator tool to investigate human decision making against landslide risks. It has been found that repeated feedback in the ILS tool about damages due to landslides causes an improvement in human decisions against landslide risks. However, little is known on how theories of learning from feedback would account for human decisions in the ILS tool. The primary goal of this paper is to account for human decisions in the ILS tool via computational (...)
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  36. Computer Simulations as Experiments.Anouk Barberousse, Sara Franceschelli & Cyrille Imbert - 2009 - Synthese 169 (3):557 - 574.
    Whereas computer simulations involve no direct physical interaction between the machine they are run on and the physical systems they are used to investigate, they are often used as experiments and yield data about these systems. It is commonly argued that they do so because they are implemented on physical machines. We claim that physicality is not necessary for their representational and predictive capacities and that the explanation of why computer simulations generate desired information about their target system is only (...)
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  37.  8
    A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment.Shihan Chen, Yuan Luo, Hao Zhang & Xiaohong Liu - 2022 - Frontiers in Psychology 13.
    In order to explore the correlation between students’ seat choice and interaction preference in the open gamification scenario, an experiment has been carried out on the platform of provincial virtual simulation experiment teaching center of a university, and tested the relationship between absolute distance, seat type, workstation type, and students’ interaction preference. The results show that in the virtual-reality fusion gamification scenario where students can move freely: The inner circle students can stimulate the outer circle students’ willingness to invest (...)
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  38. Simulating Autonomous Anticipation: The Importance of Dubois' Conjecture.John Collier - unknown
    Anticipation allows a system to adapt to conditions that have not yet come to be, either externally to the system or internally. Autonomous systems actively control their own conditions so as to increase their functionality (they self-regulate). Living systems self-regulate in order to increase their own viability. These increasingly stronger conditions, anticipation, autonomy and viability, can give an insight into progressively stronger classes of models of autonomy. I will argue that stronger forms are the relevant ones for Artificial Life. This (...)
     
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  39.  16
    "Conscious thought is for facilitating social and cultural interactions: How mental simulations serve the animal–culture interface": Correction to Baumeister and Masicampo (2010).Roy F. Baumeister & E. J. Masicampo - 2010 - Psychological Review 117 (4):1298-1298.
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  40.  46
    Simulating a Skilled Typist: A Study of Skilled Cognitive‐Motor Performance.David E. Rumelhart & Donald A. Norman - 1982 - Cognitive Science 6 (1):1-36.
    We review the major phenomena of skilled typing and propose a model for the control of the hands and fingers during typing. The model is based upon an Activation‐Trigger‐Schema system in which a hierarchical structure of schemata directs the selection of the letters to be typed and, then, controls the hand and finger movements by a cooperative, relaxation algorithm. The interactions of the patterns of activation and inhibition among the schemata determine the temporal ordering for launching the keystrokes. To account (...)
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  41. Simulating (some) individuals in a connected world.Jenny Krutzinna - 2021 - Journal of Medical Ethics 47 (6):403-404.
    Braun explores the use of digital twin technology in medicine with a particular emphasis on the question of how such simulations can represent a person.1 In defining some first conditions for ethically justifiable forms of representation of digital twins, he argues that digital twins do not threaten an embodied person, as long as that person retains control over their simulated representation via dynamic consent, and ideally with the option to choose both form and usage of the simulation. His thoughtful (...)
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  42. Computer simulation and the features of novel empirical data.Greg Lusk - 2016 - Studies in History and Philosophy of Science Part A 56:145-152.
    In an attempt to determine the epistemic status of computer simulation results, philosophers of science have recently explored the similarities and differences between computer simulations and experiments. One question that arises is whether and, if so, when, simulation results constitute novel empirical data. It is often supposed that computer simulation results could never be empirical or novel because simulations never interact with their targets, and cannot go beyond their programming. This paper argues against this position by examining (...)
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  43.  2
    Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation.Yufeng Xin, Dongliang Zhang & Guopeng Qiu - 2021 - Complexity 2021:1-11.
    With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the (...)
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  44.  19
    Descartes' Mesolabium. Eine interaktive Simulation.Jörg Ossenkopp - 2011 - Drehmomente. Philosophische Reflexionen Für Sybille Krämer.
    René Descartes included a picture of his "mesolabium" twice in his "Géométrie". The functioning of this device is shown in an interactive simulation and it is further explained. The mesolabium was used by Descartes to compute multidimensional roots. It illustrated Descartes' classification of curves according to their grade of composition. Furthermore, it showed against the opinion of the ancients that composite curves were a legitmate part of geometry. Finally, by its means Descartes established continuous movement as a definitory (...)
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  45. A Framework of Software Process for Interactive training Simulators.Anelia Ivanova - 2007 - Communication and Cognition: An Interdisciplinary Quarterly Journal 40 (3):173.
     
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  46.  8
    Discourse, Interaction and Communication: Proceedings of the Fourth International Colloquium on Cognitive Science (ICCS-95).Xabier Arrazola, Kepa Korta & Francis Jeffrey Pelletier (eds.) - 2010 - Dordrecht, Netherland: Springer.
    DISCOURSE, INTERACTION, AND COMMUNICATION Co-organized by the Department of Logic and Philosophy of Science and the Institute for Logic, Cognition, Language, and Infonnation (ILCLI) both from the University of the Basque Country, tlle Fourth International Colloquium on Cognitive Science (ICCS-95) gathered at Donostia - San Sebastian ti'om May 3 to 6, 1995, with the following as its main topics: 1. Social Action and Cooperation. 2. Cognitive Approaches in Discourse Processing: Grammatical and Semantical Aspects. 3. Models of Infonnation in Communication Systems. (...)
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  47.  18
    Computer simulation of dental professionals as a moral community.David W. Chambers - 2014 - Medicine, Health Care and Philosophy 17 (3):467-476.
    Current empirical studies of moral behavior of healthcare professionals are almost entirely focused on self-reports, usually collected under the assumption that an ethical disposition characterizes individuals across various contexts. It is well known, however, that individuals adjust their behavior to what they see being done by those in their peer group. That presents a methodological challenge to traditional research within a community of peers because the behavior of each individual is both the result of norms and a contributor to the (...)
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  48.  34
    On the insensitivity of the ANOVA to interactions: Some suggested simulations.Domenic V. Cicchetti - 1990 - Behavioral and Brain Sciences 13 (1):125-126.
  49.  6
    Validation of Particle Physics Simulation.Peter Mättig - 2019 - In Claus Beisbart & Nicole J. Saam (eds.), Computer Simulation Validation: Fundamental Concepts, Methodological Frameworks, and Philosophical Perspectives. Springer Verlag. pp. 631-660.
    The procedures of validating computer simulations of particle physicsParticle physics events at the LHCLarge Hadron Collider are summarized. Because of the strongly fluctuating particle content of LHC events and detectorDetector interactions, particle-based Monte Carlo methods are an indispensable tool for dataData analysis analysis. Simulation in particle physicsParticle physics is founded on factorizationFactorization and thus its global validation can be realized by validating each individual step in the simulation. This can be accomplished by drawing on results of previousMeasurement measurements, (...)
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  50. Simulation Methods for an Abductive System in Science.D. C. Gooding & T. R. Addis - 2008 - Foundations of Science 13 (1):37-52.
    Syntactic and structural models specify relationships between their constituents but cannot show what outcomes their interaction would produce over time in the world. Simulation consists in iterating the states of a model, so as to produce behaviour over a period of simulated time. Iteration enables us to trace the implications and outcomes of inference rules and other assumptions implemented in the models that make up a theory. We apply this method to experiments which we treat as models of the (...)
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