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  1.  2
    Exploring the Influential Factors on Readers' Continuance Intentions of E-Book APPs: Personalization, Usefulness, Playfulness, and Satisfaction.Hehai Liu, Mingming Shao, Xiaohong Liu & Li Zhao - 2021 - Frontiers in Psychology 12.
    With the rapid development of mobile devices, users can now read on the screen. Electronic reading has become a common reading style with the growth in online learning or electronic learning. E-book applications are widely developed and applied for reading on a screen. However, it is difficult for readers to change their reading habits or preference from paper-printed books to digital devices. The study of readers' continuance intention to use e-book APPs is the first step to improving e-reading. This study (...)
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    Psychological Capital has a Positive Correlation with Humanistic Care Ability Among Nurses.Xiaohong Liu, Cuiping Li, Xiaoting Yan & Bingqing Shi - 2022 - Frontiers in Psychology 13.
    ObjectiveWith the improvement in health awareness, humanistic care ability of nurses has become a focus of public attention. The aim of the study was to confirm the relationship between psychological capital and humanistic care ability of nurses, and to provide suggestions on improving the humanistic care ability of nurses.MethodsA cross-section survey was conducted. Three hundred thirty-nine nurses were recruited from a tertiary general hospital in Taizhou, China. Psychological capital and humanistic care ability were measured using a self-reported questionnaire. Correlation analysis (...)
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  3. A Study on the Correlation Between Seat Selection and Interaction Preference in Virtual-Reality Fusion Simulation Experiment.Shihan Chen, Yuan Luo, Hao Zhang & Xiaohong Liu - 2022 - Frontiers in Psychology 13.
    In order to explore the correlation between students’ seat choice and interaction preference in the open gamification scenario, an experiment has been carried out on the platform of provincial virtual simulation experiment teaching center of a university, and tested the relationship between absolute distance, seat type, workstation type, and students’ interaction preference. The results show that in the virtual-reality fusion gamification scenario where students can move freely: The inner circle students can stimulate the outer circle students’ willingness to invest in (...)
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  4. Promoting Pre-Service Teacher Students’ Learning Engagement: Design-Based Research in a Flipped Classroom.Jianjun Gu, Lin Tang, Xiaohong Liu & Jinlei Xu - 2022 - Frontiers in Psychology 13.
    Students’ learning engagement is recognized as one of the main components of effective instruction and a necessary prerequisite for learning, but students’ learning engagement in flipped classroom poses some pedagogical challenges. This study aimed to promote students’ learning engagement via the flipped classroom approach. Design-based research was adopted in this study to conduct an experiment involving three iterations in a Modern Educational Technology course in a Chinese university. The participants included 36 third-year pre-service teacher undergraduates. Classroom observations and a learning (...)
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  5. Shen Mi de Wu Xing =.Xiaohong Liu - 2009 - Guangxi Ren Min Chu Ban She.