Results for 'Mastermind game'

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  1.  86
    An Analytic Tableaux Model for Deductive Mastermind Empirically Tested with a Massively Used Online Learning System.Nina Gierasimczuk, Han L. J. van der Maas & Maartje E. J. Raijmakers - 2013 - Journal of Logic, Language and Information 22 (3):297-314.
    The paper is concerned with the psychological relevance of a logical model for deductive reasoning. We propose a new way to analyze logical reasoning in a deductive version of the Mastermind game implemented within a popular Dutch online educational learning system (Math Garden). Our main goal is to derive predictions about the difficulty of Deductive Mastermind tasks. By means of a logical analysis we derive the number of steps needed for solving these tasks (a proxy for working (...)
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  2. Yet another mastermind strategy. Kooi, Barteld - unknown
    Over the years a lot of easily computable strategies for the game mastermind have been proposed. One of the obvious strategies, guess that code that has the most possible answers, has been lacking. It is discussed in this paper.
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  3.  10
    Infinite Wordle and the mastermind numbers.Joel David Hamkins - forthcoming - Mathematical Logic Quarterly.
    I consider the natural infinitary variations of the games Wordle and Mastermind, as well as their game‐theoretic variations Absurdle and Madstermind, considering these games with infinitely long words and infinite color sequences and allowing transfinite game play. For each game, a secret codeword is hidden, which the codebreaker attempts to discover by making a series of guesses and receiving feedback as to their accuracy. In Wordle with words of any size from a finite alphabet of n (...)
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  4.  38
    Conditional reasoning processes in a logical deduction game.John B. Best - 2001 - Thinking and Reasoning 7 (3):235 – 254.
    Two experiments examined the role of conditional reasoning in the logical deduction game, Mastermind . An analysis suggested that Modus Tollens (MT) reasoning could be used to determine the code structure, for example, in determining if any of the colours in the code are repeated. Consistent with this analysis, Experiment 1 showed that only MT errors are correlated with the number of hypotheses advanced in Mastermind . A subsequent analysis showed that conditional reasoning such as Affirming the (...)
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  5.  61
    Deleuze’s Dick.Russell Ford - 2005 - Philosophy and Rhetoric 38 (1):41-71.
    Introduction: Another Diction The hack. The salesman. The fired cop. The drifter. The betrayed criminal. Each of these constitutes a novel literary invention; each gives a new sense to the investigative character. They are not modifications of the classical model, stamped with the rational imprimatur of Sherlock Holmes, C. Auguste Dupin, or Joseph Rouletabille – there is no line of filiation from these to Vachss’s Burke, Pelecanos’s Nick Stefanos, or Himes’s Coffin Ed Johnson and Grave Digger Jones. Even Lacan’s powerful (...)
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  6.  6
    Book Review: After the Future. The Paradoxes of Postmodernism and Contemporary Russian Culture. [REVIEW]D. M. Khanin - 1996 - Philosophy and Literature 20 (2):508-511.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:After the Future. The Paradoxes of Postmodernism and Contemporary Russian CultureDmitry KhaninAfter the Future. The Paradoxes of Postmodernism and Contemporary Russian Culture, by Mikhail Epstein; translated with an introduction by Anessa Miller-Pogacar; xvi & 394 pp. Amherst: University of Massachusetts Press, 1995, $55.00 cloth, $19.95 paper.Mikhail Epstein, a renowned Soviet critic—his books in Russian include Paradoxes of the New (1988) and Faith and Image: The Religious Subconscious in (...)
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  7. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  8.  36
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  9. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  10. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  11.  30
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  12.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  13.  29
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  14.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  15.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  16.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  17.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self-Organization. Lawrence Erlbaum. pp. 196.
  18. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  19.  50
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  20. Scorekeeping in a Language Game.David Lewis - 1979 - Journal of Philosophical Logic 8 (3):339.
     
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  21. The Shaky Game +25, or: on locavoracity.Laura Ruetsche - 2015 - Synthese 192 (11):3425-3442.
    Taking Arthur Fine’s The Shaky Game as my inspiration, and the recent 25th anniversary of the publication of that work as the occasion to exercise that inspiration, I sketch an alternative to the “Naturalism” prevalent among philosophers of physics. Naturalism is a methodology eventuating in a metaphysics. The methodology is to seek the deep framework assumptions that make the best sense of science; the metaphysics is furnished by those assumptions and supported by their own support of science. The alternative (...)
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  22. Scorekeeping in a chess game.Bryan Pickel & Brian Rabern - 2022 - Semantics and Pragmatics 15 (12).
    There is an important analogy between languages and games. Just as a scoresheet records features of the evolution of a game to determine the effect of a move in that game, a conversational score records features of the evolution of a conversation to determine the effect of the linguistic moves that speakers make. Chess is particularly interesting for the study of conversational dynamics because it has language-like notations, and so serves as a simplified study in how the effect (...)
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  23.  58
    Independence-friendly logic: a game-theoretic approach.Allen L. Mann - 2011 - New York: Cambridge University Press. Edited by Gabriel Sandu & Merlijn Sevenster.
    A systematic introduction suitable for readers who have little familiarity with logic. Provides numerous examples and complete proofs.
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  24.  9
    Game theory and politics: Recent Soviet views.Thomas W. Robinson - 1970 - Studies in Soviet Thought 10 (4):291-315.
  25.  20
    The rejection game.Luca Incurvati & Giorgio Sbardolini - 2024 - Mind and Language 39 (2):271-292.
    We introduce the rejection game, designed to formalize the interaction between interlocutors in a Stalnakerian conversation: a speaker who asserts something and a listener who may accept or reject. The rejection game is similar to other signalling games known to the literature in economics and biology. We point out similarities and differences, and propose an application in linguistics. We uncover basic conditions under which the Gricean maxim of quality emerges from incentives among the players, providing evidence for a (...)
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  26. Social norms and game theory: harmony or discord?Cédric Paternotte & Jonathan Grose - 2013 - British Journal for the Philosophy of Science 64 (3):551-587.
    Recent years have witnessed an increased number of game-theoretic approaches to social norms, which apparently share some common vocabulary and methods. We describe three major approaches of this kind (due to Binmore, Bicchieri and Gintis), before comparing them systematically on five crucial themes: generality of the solution, preference transformation, punishment, epistemic conditions and type of explanation. This allows us to show that these theories are, by and large, less compatible than they seem. We then argue that those three theories (...)
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  27.  93
    Cooperative Evolutionary Game and Applications in Construction Supplier Tendency.Qianqian Shi, Jianbo Zhu & Qian Li - 2018 - Complexity 2018:1-13.
    Major construction projects have a great influence on the national economy and society, wherein cooperative relationship between construction suppliers plays an increasingly significant role in the overall supply chain system. However, the relationships between suppliers are noncontractual, multistage, dynamic, and complicated. To gain a deeper insight into the suppliers’ cooperative relationships, an evolutionary game model is developed to explore the cooperation tendency of multisuppliers. A replicator dynamic system is further formulated to investigate the evolutionary stable strategies of multisuppliers. Then, (...)
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  28.  87
    The pleadings game.Thomas F. Gordon - 1993 - Artificial Intelligence and Law 2 (4):239-292.
    The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Roberty Alexy''s discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl''s nonmonotonic logic,conditional entailment. Discourse in focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority of rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine (...)
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  29. What is a game?Bernard Suits - 1967 - Philosophy of Science 34 (2):148-156.
    By means of a critical examination of a number of theses as to the nature of game-playing, the following definition is advanced: To play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is (...)
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  30. The Shaky Game: Einstein, Realism, and the Quantum Theory.Arthur Fine - 1986 - Chicago: University of Chicago Press.
    In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."--Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the philosophical (...)
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  31.  50
    A Game Semantics for System P.J. Marti & R. Pinosio - 2016 - Studia Logica 104 (6):1119-1144.
    In this paper we introduce a game semantics for System P, one of the most studied axiomatic systems for non-monotonic reasoning, conditional logic and belief revision. We prove soundness and completeness of the game semantics with respect to the rules of System P, and show that an inference is valid with respect to the game semantics if and only if it is valid with respect to the standard order semantics of System P. Combining these two results leads (...)
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  32.  25
    Game description language and dynamic epistemic logic compared.Thorsten Engesser, Robert Mattmüller, Bernhard Nebel & Michael Thielscher - 2021 - Artificial Intelligence 292 (C):103433.
  33.  25
    The Potential of the Imitation Game Method in Exploring Healthcare Professionals’ Understanding of the Lived Experiences and Practical Challenges of Chronically Ill Patients.Rik Wehrens - 2015 - Health Care Analysis 23 (3):253-271.
    This paper explores the potential and relevance of an innovative sociological research method known as the Imitation Game for research in health care. Whilst this method and its potential have until recently only been explored within sociology, there are many interesting and promising facets that may render this approach fruitful within the health care field, most notably to questions about the experiential knowledge or ‘expertise’ of chronically ill patients. The Imitation Game can be especially useful because it provides (...)
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  34. The Informal Game Theory in Hume's Account of Convention.Peter Vanderschraaf - 1998 - Economics and Philosophy 14 (2):215.
    Hume is rightly credited with giving a brilliant, and perhaps the best, account of justice as convention. Hume's importance as a forerunner of modern economics has also long been recognized. However, most of Hume's readers have not fully appreciated how closely Hume's analysis of convention foreshadows a particular branch of economic theory, namely, game theory. Starting with the work of Barry, Runciman and Sen and Lewis, there has been a flowering of literature on the informal game-theoretic insights to (...)
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  35. The best game in town: The reemergence of the language-of-thought hypothesis across the cognitive sciences.Jake Quilty-Dunn, Nicolas Porot & Eric Mandelbaum - 2023 - Behavioral and Brain Sciences 46:e261.
    Mental representations remain the central posits of psychology after many decades of scrutiny. However, there is no consensus about the representational format(s) of biological cognition. This paper provides a survey of evidence from computational cognitive psychology, perceptual psychology, developmental psychology, comparative psychology, and social psychology, and concludes that one type of format that routinely crops up is the language-of-thought (LoT). We outline six core properties of LoTs: (i) discrete constituents; (ii) role-filler independence; (iii) predicate–argument structure; (iv) logical operators; (v) inferential (...)
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  36.  74
    Game-Playing Without Rule-Following.A. J. Kreider - 2011 - Journal of the Philosophy of Sport 38 (1):55-73.
  37.  56
    Beyond Individual Choice: Teams and Frames in Game Theory.Michael Bacharach - 2006 - Princeton University Press.
    This is a revision of game theory which takes account of agents' own descriptions of their situations, and which allows people to reason as members of groups.
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  38.  31
    The identification game: deepfakes and the epistemic limits of identity.Carl Öhman - 2022 - Synthese 200 (4):1-19.
    The fast development of synthetic media, commonly known as deepfakes, has cast new light on an old problem, namely—to what extent do people have a moral claim to their likeness, including personally distinguishing features such as their voice or face? That people have at least some such claim seems uncontroversial. In fact, several jurisdictions already combat deepfakes by appealing to a “right to identity.” Yet, an individual’s disapproval of appearing in a piece of synthetic media is sensible only insofar as (...)
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  39.  31
    Game-theoretic models and the role of information in bargaining.Alvin E. Roth & Michael W. Malouf - 1979 - Psychological Review 86 (6):574-594.
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  40.  3
    Skin in the game: hidden asymmetries in daily life.Nassim Nicholas Taleb - 2018 - New York: Random House.
    #1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, (...)
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  41.  52
    A Not-So-Beautiful Game.Graham McFee - 2015 - Sport, Ethics and Philosophy 9 (2):166-181.
    Although football is often referred to as ‘the beautiful game’, to take that idea very seriously — by aestheticizing the target of spectating — is to misunderstand a purposive sport such as football. Yet such a view seems required by Stephen Mumford’s endorsement of the purist spectator, in contrast to the partisan, as attending to ‘… only aesthetic aspects of sport’. But, first, not all non-purposive appreciation is thereby aesthetic appreciation, as Mumford assumes. And, second, while a technical understanding (...)
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  42.  26
    Game Flaws.R. Scott Kretchmar - 2005 - Journal of the Philosophy of Sport 32 (1):36-48.
  43. The Beauty of the Game.Peg Zeglin Brand Weiser & Myles Brand - 2007 - In Jerry Walls (ed.), Basketball and Philosophy. Lexington: The University Press of Kentucky. pp. 94-103.
    Imagine a deep philosophical conversation about a beautiful shot by a college player in a Final Four basketball game!
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  44. Game-Theoretical Semantics as a challenge to proof theory.Jaakko Hintikka - 1999 - Nordic Journal of Philosophical Logic 4:127-142.
  45. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Springer.
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  46.  41
    A New Game Equivalence, its Logic and Algebra.Johan van Benthem, Nick Bezhanishvili & Sebastian Enqvist - 2019 - Journal of Philosophical Logic 48 (4):649-684.
    We present a new notion of game equivalence that captures basic powers of interacting players. We provide a representation theorem, a complete logic, and a new game algebra for basic powers. In doing so, we establish connections with imperfect information games and epistemic logic. We also identify some new open problems concerning logic and games.
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  47. Revealed preference, belief, and game theory.Daniel M. Hausman - 2000 - Economics and Philosophy 16 (1):99-115.
    The notion of ‘revealed preference’ is unclear and should be abandoned. Defenders of the theory of revealed preference have misinterpreted legitimate concerns about the testability of economics as the demand that economists eschew reference to (unobservable) subjective states. As attempts to apply revealed-preference theory to game theory illustrate with particular vividness, this demand is mistaken.
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  48.  40
    Kinship, Family, and Gender Effects in the Ultimatum Game.Shane J. Macfarlan & Robert J. Quinlan - 2008 - Human Nature 19 (3):294-309.
    Kinship and reciprocity are two main predictors of altruism. The ultimatum game has been used to study altruism in many small-scale societies. We used the ultimatum game to examine effects of individuals’ family and kin relations on altruistic behavior in a kin-based horticultural community in rural Dominica. Results show sex-specific effects of kin on ultimatum game play. Average coefficient of relatedness to the village was negatively associated with women’s ultimatum game proposals and had little effect on (...)
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  49.  23
    Plagiarism Intervention Using a Game-Based Tutorial in an Online Distance Education Course.Cheryl A. Kier - 2019 - Journal of Academic Ethics 17 (4):429-439.
    This project assesses the ability of a game tutorial, “Goblin Threat” to increase university students’ ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and clicking on “goblins” who ask questions about various aspects of plagiarism. Sound effects and entertaining visuals work to keep students’ attention. One group of 177 students enrolled in an online Psychology (...)
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  50.  39
    Calling the beautiful game ugly: A response to Davis.Scott Kretchmar - 2008 - Sport, Ethics and Philosophy 2 (3):321 – 336.
    In a previous article (Kretchmar 2005), I identified problems in a certain species of games and traced these harms to something I called a 'game flaw'. Unfortunately, 'the beautiful game' is a member of that species. I say it is unfortunate because Paul Davis (2006), when taking me to task for providing an argument that, in his terms, was 'not especially compelling', focused on the game of soccer (hereafter, football). The issue over which we contended is one (...)
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