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  1. Signs of Character: A Signalling Model of Hume's Theory of Moral and Immoral Actions.Ahmer Tarar - forthcoming - Economics and Philosophy:1-25.
    In A Treatise of Human Nature, Hume argues that morality pertains primarily to character, and that actions have moral content only to the extent that they signal good or bad character. I formalize his signalling theory of moral/immoral actions using simple game-theoretic models. Conditions exist under which there is a separating equilibrium in which actions do indeed credibly signal character, but conditions also exist in which there is only a pooling or semi-separating equilibrium. A tradeoff is identified between the signalling (...)
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  • Game theory and ethics.Bruno Verbeek - 2008 - Stanford Encyclopedia of Philosophy.
    Game theory is the systematic study of interdependent rational choice. It should be distinguished from decision theory, the systematic study of individual (practical and epistemic) choice in parametric contexts (i.e., where the agent is choosing or deliberating independently of other agents). Decision theory has several applications to ethics (see Dreier 2004; Mele and Rawlings 2004). Game theory may be used to explain, to predict, and to evaluate human behavior in contexts where the outcome of action depends on what several agents (...)
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  • The Invisible Foole.Peter Vanderschraaf - 2010 - Philosophical Studies 147 (1):37-58.
    I review the classic skeptical challenges of Foole in Leviathan and the Lydian Shepherd in Republic against the prudential rationality of justice. Attempts to meet these challenges contribute to the reconciliation project (Kavka in Hobbesian moral and political theory , 1986 ) that tries to establish that morality is compatible with rational prudence. I present a new Invisible Foole challenge against the prudential rationality of justice. Like the Lydian Shepherd, the Invisible Foole can violate justice offensively (Kavka, Hobbesian moral and (...)
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  • Learning to Take Turns.Peter Vanderschraaf & Brian Skyrms - 2003 - Erkenntnis 59 (3):311-347.
    Learning to take turns in repeated game situations is a robust phenomenon in both laboratory experiments and in everyday life. Nevertheless, it has received little attention in recent studies of learning dynamics in games. We investigate the simplest and most obvious extension of fictitious play to a learning rule that can recognize patterns, and show how players using this rule can spontaneously learn to take turns.
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  • Hume's Game-Theoretic Business Ethics.Peter Vanderschraaf - 1999 - Business Ethics Quarterly 9 (1):47-67.
    In recent years, a number of authors have used gametheoretic reasoning to explain why purely self-interested agentswould ever conform their economic activities with the requirements of justice, when by doing so they forego opportunities to reapunilateral net gains by exploiting others. In this paper, I argue that Hume's justification of honest economic exchanges between self-interested agents in the Treatise foreshadows this contemporary literature. Hume analyzes the problem of explaining justice in self-interested economic exchange as a problem of agents coordinating on (...)
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  • Looking for Answers in All the Wrong Places.Earl W. Spurgin - 2004 - Business Ethics Quarterly 14 (2):293-313.
    Abstract:In recent years, many business ethicists have raised problems with the “ethics pays” credo. Despite these problems, many continue to hold it. I argue that support for the credo leads business ethicists away from a potentially fruitful approach found in Hume’s moral philosophy. I begin by demonstrating that attempts to support the credo fail because proponents are trying to provide an answer to the “Why be moral?” question that is based on rational self-interest. Then, I show that Hume’s sentiments-based moral (...)
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  • How Much Rationality Do We Need to Explain Conventions?Simon M. Huttegger - 2014 - Philosophy Compass 9 (1):11-21.
    This article surveys the main philosophical and formal ideas revolving around language as being conventional from the perspective of game theory. For very basic situations, this leads to a coherent view of conventions that offers interesting insights. Although there exist many open problems, this article will argue by outlining partial solution attempts that there is no principled reason for not applying methods from game theory to them.
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  • Moral canals: Trust and social capital in the work of Hume, Smith and Genovesi.Luigino Bruni & Robert Sugden - 2000 - Economics and Philosophy 16 (1):21-45.
    It is a truism that a market economy cannot function without trust. We must be able to rely on other people to respect our property rights, and on our trading partners to keep their promises. The theory of economics is incomplete unless it can explain why economic agents often trust one another, and why that trust is often repaid. There is a long history of work in economics and philosophy which tries to explain the kinds of reasoning that people use (...)
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  • Team Reasoning, Framing and Self-Control: An Aristotelian Account.Natalie Gold - 2013 - In Neil Levy (ed.), Addiction and SelfControl.
    Decision theory explains weakness of will as the result of a conflict of incentives between different transient agents. In this framework, self-control can only be achieved by the I-now altering the incentives or choice-sets of future selves. There is no role for an extended agency over time. However, it is possible to extend game theory to allow multiple levels of agency. At the inter-personal level, theories of team reasoning allow teams to be agents, as well as individuals. I apply team (...)
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