Abstract
In a previous article (Kretchmar 2005), I identified problems in a certain species of games and traced these harms to something I called a 'game flaw'. Unfortunately, 'the beautiful game' is a member of that species. I say it is unfortunate because Paul Davis (2006), when taking me to task for providing an argument that, in his terms, was 'not especially compelling', focused on the game of soccer (hereafter, football). The issue over which we contended is one of 'time management'- that is, how game initiation, duration and closure are structured. I suggest that two basic methods for managing such requirements are available. Games take place during a stipulated amount of time or for a specified number of events. In my original article, I identified four fundamental problems that may accompany time-regulated games. In this essay, I attempt to fortify those claims against Davis's criticisms