Results for 'Game theoretic pragmatics'

991 found
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  1.  62
    Game-Theoretic Pragmatics Under Conflicting and Common Interests.Kris De Jaegher & Robert van Rooij - 2013 - Erkenntnis:1-52.
    This paper combines a survey of existing literature in game-theoretic pragmatics with new models that fill some voids in that literature. We start with an overview of signaling games with a conflict of interest between sender and receiver, and show that the literature on such games can be classified into models with direct, costly, noisy and imprecise signals. We then argue that this same subdivision can be used to classify signaling games with common interests, where we fill (...)
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  2.  66
    Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.
    Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should (...)
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  3.  6
    Game-Theoretic Pragmatics Under Conflicting and Common Interests.Robert van Rooij & Kris De Jaegher - 2014 - Erkenntnis 79 (Suppl 4):769-820.
    This paper combines a survey of existing literature in game-theoretic pragmatics with new models that fill some voids in that literature. We start with an overview of signaling games with a conflict of interest between sender and receiver, and show that the literature on such games can be classified into models with direct, costly, noisy and imprecise signals. We then argue that this same subdivision can be used to classify signaling games with common interests, where we fill (...)
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  4.  33
    On admissibility in game theoretic pragmatics: A Reply to Pavan.Michael Franke - 2014 - Linguistics and Philosophy 37 (3):249-256.
    In a recent contribution in this journal, Sascia Pavan proposed a new game theoretic approach to explain generalized conversational implicatures in terms of general principles of rational behavior. His approach is based on refining Nash equilibrium by a procedure called iterated admissibility. I would like to strengthen Pavan’s case by sketching an epistemic interpretation of iterated admissibility, so as to further our understanding of why iterated admissibility might be a good approximation of pragmatic reasoning. But the explicit epistemic (...)
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  5. Slurs' Variability, Emotional Dimensions, and Game-Theoretic Pragmatics.Víctor Carranza-Pinedo - 2023 - In D. Bekki, K. Mineshima & E. McCready (eds.), Logic and Engineering of Natural Language Semantics. LENLS 2022. Springer.
    Slurs’ meaning is highly unstable. A slurring utterance like ‘Hey, F, where have you been?’ (where F is a slur) may receive a wide array of interpretations depending on various contextual factors such as the speaker’s social identity, their relationship to the target group, tone of voice, and more. Standard semantic, pragmatic, and non-content theories of slurs have proposed different mechanisms to account for some or all types of variability observed, but without providing a unified framework that allows us to (...)
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  6.  34
    Rationality in game-theoretic pragmatics: A Response to Franke.Sascia Pavan - 2014 - Linguistics and Philosophy 37 (3):257-261.
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  7. A game theoretic approach to the pragmatics of debate: An expository note.Ariel Rubinstein - manuscript
    In this paper, the term ‘debate’ refers to a situation in which two parties disagree over some issue and each of them tries to persuade a third party, the listener, to adopt his position by raising arguments in his favor. We are interested in the logic behind the relative strength of the arguments and counterarguments; we therefore limit our discussion to debates in which one side is asked to argue first, with the other party having the right to respond before (...)
     
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  8. A study in the pragmatics of persuasion: a game theoretical approach.Jacob Glazer & Ariel Rubinstein - unknown
    A speaker wishes to persuade a listener to take a certain action. The conditions under which the request is justified, from the listener’s point of view, depend on the state of the world, which is known only to the speaker. Each state is characterized by a set of statements from which the speaker chooses. A persuasion rule specifies which statements the listener finds persuasive. We study persuasion rules that maximize the probability that the listener accepts the request if and only (...)
     
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  9. Optimal assertions, and what they implicate. A uniform game theoretic approach.Anton Benz & Robert van Rooij - 2007 - Topoi 26 (1):63-78.
    To determine what the speaker in a cooperative dialog meant with his assertion, on top of what he explicitly said, it is crucial that we assume that the assertion he gave was optimal. In determining optimal assertions we assume that dialogs are embedded in decision problems (van Rooij 2003) and use backwards induction for calculating them (Benz 2006). In this paper, we show that in terms of our framework we can account for several types of implicatures in a uniform way, (...)
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  10.  6
    Say What? A Game-Theoretic Approach to the Said/Implicated Distinction.Ian Ross - 2011 - In K. P. Turner (ed.), Making Semantics Pragmatic. Emerald Group Publishing. pp. 24--205.
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  11.  60
    Errors in Pragmatics.Anton Benz - 2012 - Journal of Logic, Language and Information 21 (1):97-116.
    In this paper we are going to show that error coping strategies play an essential role in linguistic pragmatics. We study the effect of noisy speaker strategies within a framework of signalling games with feedback loop. We distinguish between cases in which errors occur in message selection and cases in which they occur in signal selection. The first type of errors affects the content of an utterance, and the second type its linguistic expression. The general communication model is inspired (...)
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  12.  30
    Signalling games, sociolinguistic variation and the construction of style.Heather Burnett - 2019 - Linguistics and Philosophy 42 (5):419-450.
    This paper develops a formal model of the subtle meaning differences that exist between grammatical alternatives in socially conditioned variation and how these variants can be used by speakers as resources for constructing personal linguistic styles. More specifically, this paper introduces a new formal system, called social meaning games, which allows for the unification of variationist sociolinguistics and game-theoretic pragmatics, two fields that have had very little interaction in the past. Although remarks have been made concerning the (...)
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  13. Signalling games select horn strategies.Robert van Rooy - 2004 - Linguistics and Philosophy 27 (4):493-527.
    In this paper I will discuss why (un) marked expressionstypically get an (un)marked interpretation: Horn''sdivision of pragmatic labor. It is argued that it is aconventional fact that we use language this way.This convention will be explained in terms ofthe equilibria of signalling games introduced byLewis (1969), but now in an evolutionary setting. Iwill also relate this signalling game analysis withParikh''s (1991, 2000, 2001) game-theoretical analysis ofsuccessful communication, which in turn is compared withBlutner''s: 2000) bi-directional optimality theory.
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  14. What Game Theory can do for NLG: the case of vague language.Kees van Deemter - unknown
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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  15.  72
    Pragmatic Reasoning About Unawareness.Michael Franke - 2014 - Erkenntnis 79 (S4):1-39.
    Language use and interpretation is heavily contingent on context. But human interlocutors need not always agree what the actual context is. In game theoretic approaches to language use and interpretation, interlocutors’ beliefs about the context are the players’ beliefs about the game that they are playing. Together this entails that we need to consider cases in which interlocutors have different subjective conceptualizations of the game they are in. This paper therefore extends iterated best response reasoning, as (...)
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  16.  33
    Coevolution of Lexical Meaning and Pragmatic Use.Thomas Brochhagen, Michael Franke & Robert van Rooij - 2018 - Cognitive Science 42 (8):2757-2789.
    According to standard linguistic theory, the meaning of an utterance is the product of conventional semantic meaning and general pragmatic rules on language use. We investigate how such a division of labor between semantics and pragmatics could evolve under general processes of selection and learning. We present a gametheoretic model of the competition between types of language users, each endowed with certain lexical representations and a particular pragmatic disposition to act on them. Our model traces two evolutionary (...)
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  17. Game theory and discourse anaphora.Robin Clark & Prashant Parikh - 2007 - Journal of Logic, Language and Information 16 (3):265-282.
    We develop an analysis of discourse anaphora—the relationship between a pronoun and an antecedent earlier in the discourse —using games of partial information. The analysis is extended to include information from a variety of different sources, including lexical semantics, contrastive stress, grammatical relations, and decision theoretic aspects of the context.
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  18.  2
    Game Theory and Lingustic Meaning.Ahti-Veikko Pietarinen (ed.) - 2007 - BRILL.
    This is the first book to collect research on game-theoretic tools in the analysis of language with particular reference to semantics and pragmatics. Games are significant, because they pertain equally to pragmatics and semantics of natural language. The book provides an overview of the variety of ways in which game theory is used in the analysis of linguistic meaning and shows how games arise in pragmatic as well as semantic investigations.
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  19.  61
    Game Theory and Language Generation.Kees van Deemter - unknown
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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  20. The theory of games as a tool for the social epistemologist.Kevin J. S. Zollman - 2020 - Philosophical Studies 178 (4):1381-1401.
    Traditionally, epistemologists have distinguished between epistemic and pragmatic goals. In so doing, they presume that much of game theory is irrelevant to epistemic enterprises. I will show that this is a mistake. Even if we restrict attention to purely epistemic motivations, members of epistemic groups will face a multitude of strategic choices. I illustrate several contexts where individuals who are concerned solely with the discovery of truth will nonetheless face difficult game theoretic problems. Examples of purely epistemic (...)
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  21.  77
    A, The, Another: A Game of Same and Different. [REVIEW]Atle Grønn & Kjell Johan Sæbø - 2012 - Journal of Logic, Language and Information 21 (1):75-95.
    Indefinites face competition at two levels: Presupposition and content. The antipresupposition hypothesis predicts that they signal the opposite of familiarity, or uniqueness, namely, novelty, or non-uniqueness. At the level of descriptive content, they are pressured from two sides: definites expressing identity and another phrases expressing difference, and Gricean reasoning predicts that indefinites signal both difference and identity and are infelicitous when definites and another phrases are felicitous. However, occasionally a space opens between the and another, for a to fill. This (...)
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  22.  13
    Interdisciplinary Studies in Pragmatics, Culture and Society.Alessandro Capone & Jacob L. Mey (eds.) - 2015 - Cham: Springer.
    This volume is part of the series ‘Pragmatics, Philosophy and Psychology’, edited for Springer by Alessandro Capone. It is intended for an audience of undergraduate and graduate students, as well as postgraduate and advanced researchers. This volume focuses on societal pragmatics. One of the main concerns of societal pragmatics is the world of language users. We are interested in the investigation of linguistic practices in the context of societal practices. It is clear that the world of users, (...)
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  23. Pragmemes revisited. A theoretical framework.Alessandro Capone & Roberto Graci - 2024 - Frontiers in Psychology 31 (15):1-28.
    In this paper, we take up an old issue that of pragmemes, broached by Mey and further explored by Capone. It is not easy to define pragmemes and distinguish them sufficiently from speech acts (units of language use broached by Austin and Searle) or from Wittgensteinian language games or from macro speech acts (see van Dijk on macrostructures) or from Goffman’s scripts. The best idea we could develop about pragmemes is that they instantiate the triple articulation of language, proposed by (...)
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  24.  11
    Reference: from conventions to pragmatics.Laure Gardelle, Laurence Vincent-Durroux & Hélène Vinckel (eds.) - 2023 - Philadelphia: John Benjamins.
    This volume provides an innovative approach to the referential process thanks to its focus on the relationship between conventions and discourse pragmatics. It brings together a cross-section of current research on referential conventions and pragmatic strategies, in a number of different fields (formal and theoretical linguistics, semantics, discourse analysis, psycholinguistics, interactional linguistics, natural language processing), in a variety of verbal and non-verbal languages (English, German, different varieties of French, Indonesian, Belgian sign language) and in a diversity of contexts (the (...)
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  25. How Does Pornography Change Desires? A Pragmatic Account.Junhyo Lee & Eleonore Neufeld - forthcoming - The Philosophical Quarterly.
    Rae Langton and Caroline West famously argued that pornography operates like a language game, in that it introduces certain views about women into the common ground via presupposition accommodation. While this pragmatic model explains how pornography has the potential to change its viewers’ beliefs, it leaves open how pornography changes people’s desires. Our aim in this paper is to show how Langton and West’s discourse theoretic account of pornography can be refined to close this lacuna. Using tools from (...)
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  26. Game theoretic explanations and the evolution of justice.Justin D'Arms, Robert Batterman & Krzyzstof Górny - 1998 - Philosophy of Science 65 (1):76-102.
    Game theoretic explanations of the evolution of human behavior have become increasingly widespread. At their best, they allow us to abstract from misleading particulars in order to better recognize and appreciate broad patterns in the phenomena of human social life. We discuss this explanatory strategy, contrasting it with the particularist methodology of contemporary evolutionary psychology. We introduce some guidelines for the assessment of evolutionary game theoretic explanations of human behavior: such explanations should be representative, robust, and (...)
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  27.  6
    Common-Knowledge-Based Pragmatics.Richard Warner - 2021 - In Fabrizio Macagno & Alessandro Capone (eds.), Inquiries in philosophical pragmatics. Theoretical developments. Springer. pp. 21-31.
    Suppose a speaker S and an audience A are in a communication coordination problem. That is, for some proposition p, they each prefer that S mean that p and that A believe p in response. How do they coordinate their thought and action to solve the problem? The Gricean answer is that they reason their way to the solution. Pragmatics makes a similar assumption. “Pragmatics involves perception augmented by some species of ‘ampliative’ inference … a sort of reasoning”. (...)
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  28.  58
    Scalar implicatures and iterated admissibility.Sascia Pavan - 2013 - Linguistics and Philosophy 36 (4):261-290.
    Paul Grice has given an account of conversational implicatures that hinges on the hypothesis that communication is a cooperative activity performed by rational agents which pursue a common goal. The attempt to derive Grice’s principles from game theory is a natural step, since its aim is to predict the behaviour of rational agents in situations where the outcome of one agent’s choice depends also on the choices of others. Generalised conversational implicatures, and in particular scalar ones, offer an ideal (...)
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  29.  60
    Game theoretical semantics for some non-classical logics.Can Başkent - 2016 - Journal of Applied Non-Classical Logics 26 (3):208-239.
    Paraconsistent logics are the formal systems in which absurdities do not trivialise the logic. In this paper, we give Hintikka-style game theoretical semantics for a variety of paraconsistent and non-classical logics. For this purpose, we consider Priest’s Logic of Paradox, Dunn’s First-Degree Entailment, Routleys’ Relevant Logics, McCall’s Connexive Logic and Belnap’s four-valued logic. We also present a game theoretical characterisation of a translation between Logic of Paradox/Kleene’s K3 and S5. We underline how non-classical logics require different verification games (...)
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  30.  89
    Game-theoretical semantics for Peirce's existential graphs.Robert W. Burch - 1994 - Synthese 99 (3):361 - 375.
    In this paper, a game-theoretical semantics is developed for the so-called alpha part of Charles S. Peirce's System of Existential Graphs of 1896. This alpha part is that portion of Peirce's graphs that corresponds to propositional logic. The paper both expounds a game-theoretical semantics for the graphs that seems close to Peirce's own intentions and proves for the alpha part of the graphs that this semantics is adequate.
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  31.  7
    The Origins and Principles of Kant's Pragmatic Anthropology.Victor Kozlovskyi - 2016 - Filosofiya osvity Philosophy of Education 19 (2):140-154.
    This article examines Kant’s pragmatic anthropology as a specific model of perceiving a human, his nature which German philosopher started to elaborate in the beginning of 1770s. This issue found its reflections in the new course of university lectures on pragmatic anthropology that Kant read before his retirement in 1796. Basic ideas of this academic course Kant has presented in his treatise “Anthropology from a Pragmatic Point of View” (1798) which highlights a new model of studying human nature. Based on (...)
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  32. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in (...)
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  33.  27
    A Model Theoretic Semantics for Quantum Logic.E. -W. Stachow - 1980 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1980:272 - 280.
    This contribution is concerned with a particular model theoretic semantics of the object language of quantum physics. The object language considered here comprises logically connected propositions, sequentially connected propositions and modal propositions. The model theoretic semantics arises from the already established dialogic semantics, if the pragmatic concept of the dialog-game is replaced by a "metaphysical" concept of the game. The game is determined by a game tree, the branches of which constitute a set, the (...)
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  34. A Game-Theoretic Analysis of the Waterloo Campaign and Some Comments on the Analytic Narrative Project.Philippe Mongin - 2018 - Cliometrica 12:451–480.
    The paper has a twofold aim. On the one hand, it provides what appears to be the first game-theoretic modeling of Napoleon’s last campaign, which ended dramatically on 18 June 1815 at Waterloo. It is specifically concerned with the decision Napoleon made on 17 June 1815 to detach part of his army against the Prussians he had defeated, though not destroyed, on 16 June at Ligny. Military historians agree that this decision was crucial but disagree about whether it (...)
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  35. A Game-Theoretic Approach to Peer Disagreement.Remco Heesen & Pieter van der Kolk - 2016 - Erkenntnis 81 (6):1345-1368.
    In this paper we propose and analyze a game-theoretic model of the epistemology of peer disagreement. In this model, the peers' rationality is evaluated in terms of their probability of ending the disagreement with a true belief. We find that different strategies---in particular, one based on the Steadfast View and one based on the Conciliatory View---are rational depending on the truth-sensitivity of the individuals involved in the disagreement. Interestingly, the Steadfast and the Conciliatory Views can even be rational (...)
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  36.  60
    Game-Theoretical Semantics.Esa Saarinen - 1977 - The Monist 60 (3):406-418.
    In any survey of recent developments in semantics, the game-theoretic approach to the semantics of both formal and of natural languages which has been developed by Jaakko Hintikka and his associates must loom large. It is indeed well known by this time that the semantics of the usual first-order logic can be spelled out in terms of games. What is not equally generally known is that this game-theoretical semantics can be augmented so as to apply also to (...)
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  37. A Game-Theoretic Solution to the Inconsistency Between Thrasymachus and Glaucon in Plato’s Republic.Hun Chung - 2016 - Ethical Perspectives 23 (2):383-410.
    In Book 1 of Plato’s Republic, Thrasymachus contends two major claims: (1) justice is the advantage of the stronger, and (2) justice is the good of the other, while injustice is to one’s own profit and advantage. In the beginning of Book II, Glaucon self-proclaims that he will be representing Thrasymachus’ claims in a better way, and provides a story of how justice has originated from a state of nature situation. However, Glaucon’s story of the origin of justice has an (...)
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  38.  76
    Game-theoretical semantics: insights and prospects.Jaakko Hintikka - 1982 - Notre Dame Journal of Formal Logic 23 (2):219-241.
    The basic ideas of game-theoretical semantics are implicit in logicians' and mathematicians' folklore but used only sporadically (e.g., game quantifiers, back-and-forth methods, partly ordered quantifiers). the general suggestions of this approach for natural languages are emphasized: the univocity of "is," the failure of compositionality, a reconstruction of aristotelian categories, limitations of generative grammars, unity of sentence and discourse semantics, a new treatment of tenses and other temporal notions, etc.
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  39.  64
    Linking Game-Theoretical Approaches with Constructive Type Theory: Dialogical Strategies, Ctt Demonstrations and the Axiom of Choice.Shahid Rahman & Nicolas Clerbout - 2015 - Cham, Switzerland: Springer.
    We now move to the demonstration of the left-to-right direction of the equivalence result. Let us assume that there is a winning $$\mathbf {P}$$ P -strategy in the dialogical game for $$\varphi $$ φ.
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  40.  12
    Ethics After Comparative Religious Ethics: Rereading Little and Twiss in a Pragmatic Light.Jung H. Lee - 2024 - Journal of Religious Ethics 52 (1):71-94.
    This paper presents a rereading of David Little and Sumner Twiss's Comparative Religious Ethics in the context of its initial reception and legacy within the field of religious ethics and argues that we can read it more charitably as a piece of pragmatism rather than as a work of formalism or semi-formalism. If one does not read Little and Twiss as committed positivists concerned with realizing a specific research program associated with the “twilight of logical empiricism,” then their theoretical and (...)
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  41. Game-Theoretic Semantics.Jk Gts Hintikka & G. Sandu - 1997 - In Benthem & Meulen (eds.), Handbook of Logic and Language. MIT Press.
    The paper presents an application of game-theoretical ideas to the semantics of natural language, especially the analysis of quantifiers and anaphora. The paper also introduces the idea of games of imperfect information and connects to partial logics.
     
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  42.  15
    A game theoretical semantics for a logic of formal inconsistency.Can Başkent & Pedro Henrique Carrasqueira - 2020 - Logic Journal of the IGPL 28 (5):936-952.
    This paper introduces a game theoretical semantics for a particular logic of formal inconsistency called mbC.
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  43. From Game Theoretical Accounts of Cooperation to Meta-Ethical Choices.Arif Ahmed - 2013 - Studies in Christian Ethics 26 (2):176-183.
    Evolutionary game theory is ethically neutral: its assumption of ‘rationality’ has nothing to do with selfishness but is in fact entirely compatible with altruism. If altruism has an evolutionary explanation then this fact is of no theological relevance: in particular it is not any sort of evidence of a divine plan etc.
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  44.  6
    Game-Theoretic Models of Bargaining.Alvin E. Roth (ed.) - 1985 - Cambridge University Press.
    Game-Theoretic Models of Bargaining provides a comprehensive picture of the new developments in bargaining theory. It especially shows the way the use of axiomatic models has been complemented by the new results derived from strategic models. The papers in this volume are edited versions of those given at a conference on Game Theoretic Models of Bargaining held at the University of Pittsburgh. There are two distinct reasons why the study of bargaining is of fundamental importance in (...)
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  45.  49
    A game theoretic account of social justice.Horace W. Brock - 1979 - Theory and Decision 11 (3):239-265.
  46. Partial blocking and associative learning.Anton Benz - 2006 - Linguistics and Philosophy 29 (5):587 - 615.
    We are going to explain partial blocking as the result of diachronic processes based on what we will call associative learning. Especially, we argue that the task posed by partial blocking phenomena is to explain their emergence from unambiguous and fully expressive languages. This contrasts with approaches that presuppose underspecified semantic meanings or ineffability like Bidirectional Optimality Theory (Bi–OT) and some game theoretic explanations. We introduce a formal framework based on learning, speaker’s preferences and pure semantics for describing (...)
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  47.  30
    Game-theoretic models and the role of information in bargaining.Alvin E. Roth & Michael W. Malouf - 1979 - Psychological Review 86 (6):574-594.
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  48.  55
    A game-theoretic analysis of professional rights and responsibilities.James C. Gaa - 1990 - Journal of Business Ethics 9 (3):159 - 169.
    Professions are granted autonomy by society, to regulate their own affairs. In return for the economic benefits autonomy grants to professions, society expects professions to act in a socially responsible manner. This paper presents a game-theoretic analysis of the relationship between society and professions, which shows that the relationship is unstable in the face of opportunities for professions to renege on the social contract. It also shows how periodic controversies regarding the degree to which professionals act in the (...)
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  49. Game-Theoretical Semantics.Esa Saarinen - 1980 - British Journal for the Philosophy of Science 31 (3):301-307.
     
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  50.  13
    Game theoretic models and respect for ownership.John Archer - 1986 - Behavioral and Brain Sciences 9 (4):740-741.
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