Signalling games are popular models for studying the evolution of meaning, but typical approaches do not incorporate vagueness as a feature of successful signalling. Complementing recent like-minded models, we describe an aggregate population-level dynamic that describes a process of imitation of successful behaviour under imprecise perception and realization of similar stimuli. Applying this new dynamic to a generalization of Lewis’s signalling games, we show that stochastic imprecision leads to vague, yet by-and-large efficient signal use, and, moreover, that it unifies evolutionary (...) outcomes and helps avoid sub-optimal categorization. The upshot of this is that we see ‘as-if’-generalization at an aggregate level, without agents actually generalizing. _1_ Introduction _2_ Background _2.1_ Sim-max games and conceptual spaces _2.2_ Vagueness in sim-max games and conceptual spaces _2.3_ Vagueness, functional pressure, and transmission biases _3_ Imprecise Imitation _3.1_ Replicator dynamic in behavioural strategies _3.2_ Noise-perturbed conditional imitation _4_ Exploring Imprecise Imitation _4.1_ Setting the stage _4.2_ Simulation set-up _4.3_ Measures of interest _4.4_ Results _5_ Discussion _5.1_ Levels of vagueness _5.2_ Evolutionary benefits of imprecision _5.3_ Related work _6_ Conclusion Appendix. (shrink)
Compositionality is a key design feature of human language: the meaning of complex expressions is, for the most part, systematically constructed from the meanings of its parts and their manner of composition. This paper demonstrates that rudimentary forms of compositional communicative behavior can emerge from a variant of reinforcement learning applied to signaling games. This helps explain how compositionality could have emerged gradually: if unsophisticated agents can evolve prevalent dispositions to communicate compositional-like, there is a direct evolutionary benefit for adaptations (...) that exploit the systematicity in form-meaning mappings more rigorously. (shrink)
We reopen the investigation into the formal and conceptual relationship between bidirectional optimality theory (Blutner in J Semant 15(2):115–162, 1998 , J Semant 17(3):189–216, 2000 ) and game theory. Unlike a likeminded previous endeavor by Dekker and van Rooij (J Semant 17:217–242, 2000 ), we consider signaling games not strategic games, and seek to ground bidirectional optimization once in a model of rational step-by-step reasoning and once in a model of reinforcement learning. We give sufficient conditions for equivalence of bidirectional (...) optimality and the former, and show based on numerical simulations that bidirectional optimization may be thought of as a process of reinforcement learning with lateral inhibition. (shrink)
Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should be formulated and scrutinized as explicitly as possible. The (...) article demonstrates this by a concise overview of both evolutionary and non‐evolutionary approaches to game theoretic pragmatics, arguing for the use of agent‐based micro‐dynamics within evolutionary, and for the use of epistemic game theory within non‐evolutionary approaches. (shrink)
Language use and interpretation is heavily contingent on context. But human interlocutors need not always agree what the actual context is. In game theoretic approaches to language use and interpretation, interlocutors’ beliefs about the context are the players’ beliefs about the game that they are playing. Together this entails that we need to consider cases in which interlocutors have different subjective conceptualizations of the game they are in. This paper therefore extends iterated best response reasoning, as an established model for (...) pragmatic reasoning, to games with unawareness. This extension not only leads to more plausible context models for many communicative situations, but also to improved predictions for otherwise problematic cases and an extension of the scope of pragmatic phenomena that can be captured by game theoretic analysis. (shrink)
Standard applications of evolutionary game theory look at a single game and focus on the evolution of behavior for that game alone. Instead, this article uses tools from evolutionary game theory to study the competition between choice mechanisms in a rich and variable multigame environment. A choice mechanism is a way of subjectively representing a decision situation, paired with a method for choosing an act based on this subjective representation. We demonstrate the usefulness of this approach by a case study (...) that shows how subjective representations in terms of regret that differ from the actual fitness can be evolutionarily advantageous. (shrink)
In a recent contribution in this journal, Sascia Pavan proposed a new game theoretic approach to explain generalized conversational implicatures in terms of general principles of rational behavior. His approach is based on refining Nash equilibrium by a procedure called iterated admissibility. I would like to strengthen Pavan’s case by sketching an epistemic interpretation of iterated admissibility, so as to further our understanding of why iterated admissibility might be a good approximation of pragmatic reasoning. But the explicit epistemic view taken (...) here also points to some shortcomings of his approach in comparison to rivaling accounts. (shrink)
A vexing puzzle about vagueness, rationality, and evolution runs, in crude abbreviation, as follows: vague language use is demonstrably suboptimal if the goal is efficient, precise and cooperative information transmission; hence rational deliberation or evolutionary selection should, under this assumed goal, eradicate vagueness from language use. Since vagueness is pervasive and entrenched in all human languages, something has to give. In this paper, we focus on this problem in the context of signaling games. We provide an overview of a number (...) of proposed ways in which vagueness may come into the picture in formal models of rational and evolutionary signaling. Most argue that vague signal use is simply the best we can get, given certain factors. Despite the plausibility of the proposals, we argue that a deeper understanding of the benefits of vagueness needs a more ecological perspective, namely one that goes beyond the local optimization of signaling strategies in a homogeneous population. As an example of one possible way to expand upon our current models, we propose two variants of a novel multi-population dynamic of imprecise imitation where, under certain conditions, populations with vague language use dominate over populations with precise language use. (shrink)