Results for 'CSCW design'

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  1.  36
    CSCW design reconceptualised through science studies.Casper Bruun Jensen - 2001 - AI and Society 15 (3):200-215.
    This paper points out the need for an analytical and ontological reorientation of the field of computer-supported cooperative work (CSCW). It is argued that even though this field is heterogeneous it is marred by general problems of conceptualising the co-constitutive relations between humans and technologies. This is demonstrated through readings of several recent CSCW analyses. It is then suggested that a conceptual improvement can be facilitated by paying attention to newer scientific studies, here exemplified by Pickering, Haraway and (...)
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  2. Preserving communication context: Virtual workspace and interpersonal space in Japanese CSCW[REVIEW]Lorna Heaton - 1999 - AI and Society 13 (4):357-376.
    The past decade has seen the development of a perspective holding that technology is socially constructed. This paper examines the social construction of one group of technologies: systems for computer-supported cooperative work (CSCW). It describes the design of CSCW in Japan, with particular attention to the influence of culture on the design process. Two case studies are presented to illustrate the argument that culture is an important factor in technology design, despite commonly held assumptions about (...)
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  3.  58
    TheEvolve project: Component-based tailorability for CSCW applications. [REVIEW]Oliver Stiemerling & Armin B. Cremers - 2000 - AI and Society 14 (1):120-141.
    platform, whose design concepts are described. Furthermore, a concrete example for the application of the approach to the design of a tailorable distributed coordination tool is given. We discuss related work, summarise the current state of the component-based tailorability approach and propose venues of further research.
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  4.  22
    Value-sensitive Design.Jeroen van der Hoven & Noemi Manders-Huits - 2009 - In Jan Kyrre Berg Olsen Friis, Stig Andur Pedersen & Vincent F. Hendricks (eds.), A Companion to the Philosophy of Technology. Oxford, UK: Wiley-Blackwell. pp. 477–480.
    This chapter contains sections titled: References and Further Reading.
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  5.  51
    PoliawaC: design and evaluation of an awareness-enhanced groupware client. [REVIEW]Markus Sohlenkamp, Wolfgang Prinz & Ludwin Fuchs - 2000 - AI and Society 14 (1):31-47.
    waC provides a variety of different graphical notification mechanisms which can be coupled to specific working situations using the AREA model. We also report on the evaluation of the system under real-life conditions in a German federal ministry.
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  6. Studies of Work: Achieving Hybrid Disciplines in IT Design and Management Studies.John Rooke & David Seymour - 2005 - Human Studies 28 (2):205-221.
    We explore the relationship between ethnomethodology (EM), ethnography and the needs of managers and designers in industry, considering both ethnomethodological and industrial criteria of adequacy and explicating their relationship through the concept of “audience.” We examine a range of studies in this light, with a view to their possible candidacy as hybrid studies and identify three types of application of EM studies of work: market research, design, and business improvement. Application in the first of these fields we dub “anthropological,” (...)
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  7. A tqi frontiers in innovative computing.Scrbf Machine Design - 1991 - Ai 1991 Frontiers in Innovative Computing for the Nuclear Industry Topical Meeting, Jackson Lake, Wy, Sept. 15-18, 1991 1.
     
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  8. Information, Rights, and Social Justice.Network Design - forthcoming - Ethics, Information, and Technology: Readings.
     
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  9.  24
    Books for review and for listing here should be addressed to Shannon Sullivan, Review Editor, Department of Philosophy, Miami University, Oxford, OH 45056.John Haugeland & Mind Design - 1997 - Teaching Philosophy 20 (4).
  10. QuAli “vAlOri, QuAliTà Ed EfficAciA” NEi PrOcESSi di PrOduziONE E gESTiONE dEllE OPErE PubblichE iN iTAliA.Multidisciplinary Design Collaboration - forthcoming - Techne.
  11.  24
    Triggering artefacts.Preben Mogensen & Mike Robinson - 1995 - AI and Society 9 (4):373-388.
    The paper presents a general critique of the use of conceptual frameworks in design, illustrated by the well known synchronous/asynchronous, co-located/non-co-located framework. It argues that while frameworks are a necessary and inevitable starting point for design, the business of tailoring and adapting them to specific situations need not be ad hoc.Triggering artefacts are a way of systematically challenging both designers' preunderstandings and the conservatism of work practice. Experiences from the Great Belt tunnel and bridge project are used to (...)
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  12.  29
    Double-level languages and co-operative working.Mike Robinson - 1991 - AI and Society 5 (1):34-60.
    Four criteria are discussed as important conditions of successful applications in Computer Supported Co-operative Work (CSCW). They are equality, mutual influence, new competence, and double-level language. The criteria originate in the experience of the International Co-operative Movement. They are examined and illustrated withreference to eight contemporary CSCW applications: meeting scheduling and support; bargaining; co-authoring; co-ordination; planning; design support and collaborative design.
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  13.  38
    ?DreamTeam?: A platform for synchronous collaborative applications. [REVIEW]J.�rg Roth - 2000 - AI and Society 14 (1):98-119.
    This paper presents a platform for developing, testing and executing synchronous collaborative applications in a distributed, heterogeneous environment. Even though several environments exist nowadays, specific problems are not treated satisfactorily. Especially in ‘real’ network environments, problems like unstable network connections and low bandwidths have to be considered.The DreamTeam platform addresses the special needs of environments with non-optimal characteristics which can, be found in distance learning scenarios. DreamTeam comprises a development environment, a simulation environment and a runtime environment; it is based (...)
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  14.  31
    The relevance of Computer Supported Cooperative Work for advanced manufacturing.Thomas Schael - 1998 - AI and Society 12 (1-2):38-47.
    Computer Integrated Manufacturing (CIM) is faced with issues which are crucial to Computer Supported Cooperative Work (CSCW). However, despite the large amount of work on Enterprise Integration and its obvious links to the CSCW field, this domain is almost totally absent in the work of the CSCW community. Therefore, this paper is intended to contribute to the discussion on the relevance of CSCW in manufacturing and to combine new concepts for cooperative work with requirements for information (...)
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  15.  47
    Hohfeld in cyberspace and other applications of normative reasoning in agent technology.Christen Krogh & Henning Herrestad - 1999 - Artificial Intelligence and Law 7 (1):81-96.
    Two areas of importance for agents and multiagent systems are investigated: design of agent programming languages, and design of agent communication languages. The paper contributes in the above mentioned areas by demonstrating improved or novel applications for deontic logic and normative reasoning. Examples are taken from computer-supported cooperative work, and electronic commerce.
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  16.  32
    Electronic behaviour settings for CSCW.Uta Pankoke-Babatz - 2000 - AI and Society 14 (1):3-30.
    Being present in the same room not only enables people to exchange non-verbal communication but also the physical properties of the room offer opportunities for action and thus contribute to the ongoing social process. This paper discusses concepts from social and behavioural sciences to better understand the role of physical environments and artefacts with respect to cooperation among a group of people. Barker's behaviour setting theory is studied and applied to electronic settings. Requirements for ‘electronic behaviour settings’ to enable situated (...)
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  17. Designing the Smart Operator 4.0 for Human Values: A Value Sensitive Design Approach.Steven Umbrello, Antonio Padovano & Lucia Gazzaneo - 2020 - Procedia Manufacturing 42:219-226.
    Emerging technologies such as cloud computing, augmented and virtual reality, artificial intelligence and robotics, among others, are transforming the field of manufacturing and industry as a whole in unprecedent ways. This fourth industrial revolution is consequentially changing how operators that have been crucial to industry success go about their practices in industrial environments. This short paper briefly introduces the notion of the Operator 4.0 as well as how this novel way of conceptualizing the human operator necessarily implicates human values in (...)
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  18. Co-design and ethical artificial intelligence for health: An agenda for critical research and practice.Joseph Donia & James A. Shaw - 2021 - Big Data and Society 8 (2).
    Applications of artificial intelligence/machine learning in health care are dynamic and rapidly growing. One strategy for anticipating and addressing ethical challenges related to AI/ml for health care is patient and public involvement in the design of those technologies – often referred to as ‘co-design’. Co-design has a diverse intellectual and practical history, however, and has been conceptualized in many different ways. Moreover, AI/ml introduces challenges to co-design that are often underappreciated. Informed by perspectives from critical data (...)
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  19. Mapping Value Sensitive Design onto AI for Social Good Principles.Steven Umbrello & Ibo van de Poel - 2021 - AI and Ethics 1 (3):283–296.
    Value Sensitive Design (VSD) is an established method for integrating values into technical design. It has been applied to different technologies and, more recently, to artificial intelligence (AI). We argue that AI poses a number of challenges specific to VSD that require a somewhat modified VSD approach. Machine learning (ML), in particular, poses two challenges. First, humans may not understand how an AI system learns certain things. This requires paying attention to values such as transparency, explicability, and accountability. (...)
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  20.  78
    Reconsidering Taylor's Design Argument.Mehrzad Ali Moin - forthcoming - History of Philosophy Quarterly.
    Contemporary philosophers have largely neglected Richard Taylor’s design argument. Given that the initial responses to the argument were largely negative, one might be tempted to conclude that the argument is simply philosophically inadequate. This paper rejects that conclusion by showing how Taylor’s argument has been misunderstood by his critics. In defending Taylor, it is shown that the two types of objections levied against him fail to even blemish his design argument, let alone refute it. Consideration is also given (...)
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  21.  19
    Design for emergence: collaborative social play with online and location-based media.Yanna Vogiazou - 2007 - Washington, DC: IOS Press.
    In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, ...
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  22.  59
    Experimental and quasi-experimental designs for generalized causal inference.William R. Shadish - 2001 - Boston: Houghton Mifflin. Edited by Thomas D. Cook & Donald Thomas Campbell.
    Sections include: experiments and generalised causal inference; statistical conclusion validity and internal validity; construct validity and external validity; quasi-experimental designs that either lack a control group or lack pretest observations on the outcome; quasi-experimental designs that use both control groups and pretests; quasi-experiments: interrupted time-series designs; regresssion discontinuity designs; randomised experiments: rationale, designs, and conditions conducive to doing them; practical problems 1: ethics, participation recruitment and random assignment; practical problems 2: treatment implementation and attrition; generalised causal inference: a grounded theory; (...)
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  23.  19
    Designing for Motivation, Engagement and Wellbeing in Digital Experience.Dorian Peters, Rafael A. Calvo & Richard M. Ryan - 2018 - Frontiers in Psychology 9:797.
  24. The Ecological Turn in Design: Adopting A Posthumanist Ethics to Inform Value Sensitive Design.Steven Umbrello - 2021 - Philosophies 6 (2):29.
    Design for Values (DfV) philosophies are a series of design approaches that aim to incorporate human values into the early phases of technological design to direct innovation into beneficial outcomes. The difficulty and necessity of directing advantageous futures for transformative technologies through the application and adoption of value-based design approaches are apparent. However, questions of whose values to design are of critical importance. DfV philosophies typically aim to enrol the stakeholders who may be affected by (...)
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  25. Designing the Future Through Touch.Bartosz Mroczkowski - 2024 - Avant: Trends in Interdisciplinary Studies 14 (3).
    In the presented article, I consider what the process of designing the future can be. In detail, I am interested in what role touch plays in this process, combined with the practice of speculative imagination. In order to better understand this phenomenon, I use the transdisciplinary model of knowledge production, whose specific feature is the crossing and blurring of boundaries between fields of knowledge. The goal of this activity is to produce new forms of knowledge by combining methods and cognitive (...)
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  26. Design Knowledge Representation: An Ontological Perspective.Emilio M. Sanfilippo, Claudio Masolo & Daniele Porello - 2015 - In Emilio M. Sanfilippo, Claudio Masolo & Daniele Porello (eds.), Proceedings of the 1st Workshop on Artificial Intelligence and Design, {A} workshop of the {XIV} International Conference of the Italian Association for Artificial Intelligence (AI*IA 2015), Ferrara, Italy, September 22, 2015. pp. 41-54.
    We present a preliminary high-level formal theory, grounded on knowledge representation techniques and foundational ontologies, for the uniform and integrated representation of the different kinds of (quali- tative and quantitative) knowledge involved in the designing process. We discuss the conceptual nature of engineering design by individuating and analyzing the involved notions. These notions are then formally charac- terized by extending the DOLCE foundational ontology. Our ultimate purpose is twofold: (i) to contribute to foundational issues of design; and (ii) (...)
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  27. Value Sensitive Design to Achieve the UN SDGs with AI: A Case of Elderly Care Robots.Steven Umbrello, Marianna Capasso, Maurizio Balistreri, Alberto Pirni & Federica Merenda - 2021 - Minds and Machines 31 (3):395-419.
    Healthcare is becoming increasingly automated with the development and deployment of care robots. There are many benefits to care robots but they also pose many challenging ethical issues. This paper takes care robots for the elderly as the subject of analysis, building on previous literature in the domain of the ethics and design of care robots. Using the value sensitive design approach to technology design, this paper extends its application to care robots by integrating the values of (...)
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  28.  51
    Materializing Morality: Design Ethics and Technological Mediation.Peter-Paul Verbeek - 2006 - Science, Technology, and Human Values 31 (3):361-380.
    During the past decade, the “script” concept, indicating how technologies prescribe human actions, has acquired a central place in STS. Until now, the concept has mainly functioned in descriptive settings. This article will deploy it in a normative setting. When technologies coshape human actions, they give material answers to the ethical question of how to act. This implies that engineers are doing “ethics by other means”: they materialize morality. The article will explore the implications of this insight for engineering ethics. (...)
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  29.  60
    The Design Argument.Elliott Sober - 2019 - Cambridge University Press.
    This Element analyzes the various forms that design arguments for the existence of God can take, but the main focus is on two such arguments. The first concerns the complex adaptive features that organisms have. Creationists who advance this argument contend that evolution by natural selection cannot be the right explanation. The second design argument - the argument from fine-tuning - begins with the fact that life could not exist in our universe if the constants found in the (...)
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  30. Artifacts and affordances: from designed properties to possibilities for action.Fabio Tollon - 2021 - AI and Society 2:1-10.
    In this paper I critically evaluate the value neutrality thesis regarding technology, and find it wanting. I then introduce the various ways in which artifacts can come to influence moral value, and our evaluation of moral situations and actions. Here, following van de Poel and Kroes, I introduce the idea of value sensitive design. Specifically, I show how by virtue of their designed properties, artifacts may come to embody values. Such accounts, however, have several shortcomings. In agreement with Michael (...)
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  31. Design.Glenn Parsons - 2013 - In Dominic McIver Lopes & Berys Gaut (eds.), The Routledge Companion to Aesthetics. Routledge. pp. 616-626.
     
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  32.  45
    Effects of CSCW on organizations.R. J. D. Power & M. Dal Martello - 1993 - AI and Society 7 (3):252-263.
    We consider the potential impact of Computer Supported Cooperative Work, with special reference to large technically advanced projects involving several organizations. It is vital that such projects are managed efficiently, without delays, since a product that reaches the market a few months earlier than its competitors enjoys a great advantage. Traditional methods of coordinating large projects, based on hierarchical communication, tend to produce delays, since technicians at remote sites are obliged to solve coordination problems by passing them up the hierachy. (...)
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  33. Designing Behavioural Insights for Policy: Processes, Capacities & Institutions.Ishani Mukherjee & Assel Mussagulova - 2024 - Cambridge University Press.
    The diversity of knowledge surrounding behavioural insights (BI) means in the policy sciences, although visible, remains under-theorized with scant comparative and generalizable explorations of the procedural prerequisites for their effective design, both as stand-alone tools and as part of dedicated policy 'toolkits'. While comparative analyses of the content of BI tools has proliferated, the knowledge gap about the procedural needs of BI policy design is growing recognizably, as the range of BI responses grows in practice necessitating specific capabilities, (...)
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  34. Designing cities and buildings as if they were ethical choices.Jessica Woolliams - 2010 - In Craig Hanks (ed.), Technology and values: essential readings. Malden, MA: Wiley-Blackwell.
     
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  35.  18
    Interpretive research design: concepts and processes.Peregrine Schwartz-Shea - 2012 - New York, NY: Routledge. Edited by Dvora Yanow.
    Research design is fundamentally central to all scientific endeavors, at all levels and in all institutional settings. This book is a practical, short, simple, and authoritative examination of the concepts and issues in interpretive research design, looking across this approach's methods of generating and analyzing data. It is meant to set the stage for the more "how-to" volumes that will come later in the Routledge Series on Interpretive Methods, which will look at specific methods and the designs that (...)
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  36. Intelligent design theory, religion, and the science curriculum.Warren A. Nord - 2003 - In John Angus Campbell & Stephen C. Meyer (eds.), Darwinism, design, and public education. East Lansing: Michigan State University Press. pp. 45--58.
     
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  37. Promoting Vices: Designing the Web for Manipulation.Lukas Schwengerer - 2022 - In Michael Klenk & Fleur Jongepier (eds.), The Philosophy of Online Manipulation. Routledge. pp. 292-310.
    This chapter discusses a problematic relation between user-friendly design and manipulation. Some specific features of the design of a website can make it a more or less potent tool for manipulation. In particular, features that can be summed up as creating a user-friendly experience are also manipulation-friendly. The ease of using a website also makes it easier to be manipulated via the website. The chapter provides an argument that this can be explained as a less intellectually virtuous engagement (...)
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  38.  9
    Ireland and the picturesque: design, landscape painting and tourism 1700-1840.Finola O'Kane - 2013 - London: Published for the Paul Mellon Centre for Studies in British Art, Yale University Press.
    Adorning the Country with Ruins -- The Western Baroque Landscape -- The Irish Tours -- Designing Picturesque Ireland -- Epilogue: Studies in a Point of View.
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  39. Designing Robots for Care: Care Centered Value-Sensitive Design.Aimee van Wynsberghe - 2013 - Science and Engineering Ethics 19 (2):407-433.
    The prospective robots in healthcare intended to be included within the conclave of the nurse-patient relationship—what I refer to as care robots—require rigorous ethical reflection to ensure their design and introduction do not impede the promotion of values and the dignity of patients at such a vulnerable and sensitive time in their lives. The ethical evaluation of care robots requires insight into the values at stake in the healthcare tradition. What’s more, given the stage of their development and lack (...)
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  40.  93
    Design sans adaptation.Sara Green, Arnon Levy & William Bechtel - 2015 - European Journal for Philosophy of Science 5 (1):15-29.
    Design thinking in general, and optimality modeling in particular, have traditionally been associated with adaptationism—a research agenda that gives pride of place to natural selection in shaping biological characters. Our goal is to evaluate the role of design thinking in non-evolutionary analyses. Specifically, we focus on research into abstract design principles that underpin the functional organization of extant organisms. Drawing on case studies from engineering-inspired approaches in biology we show how optimality analysis, and other design-related methods, (...)
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  41. Designing AI for Explainability and Verifiability: A Value Sensitive Design Approach to Avoid Artificial Stupidity in Autonomous Vehicles.Steven Umbrello & Roman Yampolskiy - 2022 - International Journal of Social Robotics 14 (2):313-322.
    One of the primary, if not most critical, difficulties in the design and implementation of autonomous systems is the black-boxed nature of the decision-making structures and logical pathways. How human values are embodied and actualised in situ may ultimately prove to be harmful if not outright recalcitrant. For this reason, the values of stakeholders become of particular significance given the risks posed by opaque structures of intelligent agents (IAs). This paper explores how decision matrix algorithms, via the belief-desire-intention model (...)
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  42.  22
    Augmented Skepticism: The Epistemological Design of Augmented Reality.Spyridon Orestis Palermos - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 133-150.
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  43.  72
    The Electronic Schoolbag, a CSCW workspace: presentation and evaluation. [REVIEW]G. Chabert, J. Ch Marty, B. Caron, T. Carron, L. Vignollet & C. Ferraris - 2006 - AI and Society 20 (3):403-419.
    This paper describes the Electronic Schoolbag, a digital workspace developed at the University of Savoie (France) and analyses its usages. This online environment is dedicated to the educational world: it offers pupils, students, teachers, school staff, or parents, personal and group workspaces in which individual or collaborative activities can take place. The flexibility of this software, allowing synchronous or asynchronous activities, lies in the “participation model”. This model allows groups themselves to describe and organise their activities. The architecture that permits (...)
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  44.  72
    Design Thinking in Argumentation Theory and Practice.Sally Jackson - 2015 - Argumentation 29 (3):243-263.
    This essay proposes a design perspective on argumentation, intended as complementary to empirical and critical scholarship. In any substantive domain, design can provide insights that differ from those provided by scientific or humanistic perspectives. For argumentation, the key advantage of a design perspective is the recognition that humanity’s natural capacity for reason and reasonableness can be extended through inventions that improve on unaided human intellect. Historically, these inventions have fallen into three broad classes: logical systems, scientific methods, (...)
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  45. Designing and Delivering Business Ethics Teaching and Learning.Ronald R. Sims & Edward L. Felton - 2006 - Journal of Business Ethics 63 (3):297-312.
    The recent corporate scandals in the United States have caused a renewed interest and focus on teaching business ethics. Business schools and their faculties are reexamining the teaching of business ethics and are reassessing their responsibilities to produce honest and truthful managers who live lives of integrity and ethical accountability. The authors recognize that no agreement exists among business schools and their faculties regarding what should be the content and pedagogy of a course in business ethics. However, the authors hold (...)
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  46.  25
    Design Bioethics: A Theoretical Framework and Argument for Innovation in Bioethics Research.Gabriela Pavarini, Robyn McMillan, Abigail Robinson & Ilina Singh - 2021 - American Journal of Bioethics 21 (6):37-50.
    Empirical research in bioethics has developed rapidly over the past decade, but has largely eschewed the use of technology-driven methodologies. We propose “design bioethics” as an area of conjoined theoretical and methodological innovation in the field, working across bioethics, health sciences and human-centred technological design. We demonstrate the potential of digital tools, particularly purpose-built digital games, to align with theoretical frameworks in bioethics for empirical research, integrating context, narrative and embodiment in moral decision-making. Purpose-built digital tools can engender (...)
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  47. Experimental Design: Ethics, Integrity and the Scientific Method.Jonathan Lewis - 2020 - In Ron Iphofen (ed.), Handbook of Research Ethics and Scientific Integrity. Cham, Switzerland: pp. 459-474.
    Experimental design is one aspect of a scientific method. A well-designed, properly conducted experiment aims to control variables in order to isolate and manipulate causal effects and thereby maximize internal validity, support causal inferences, and guarantee reliable results. Traditionally employed in the natural sciences, experimental design has become an important part of research in the social and behavioral sciences. Experimental methods are also endorsed as the most reliable guides to policy effectiveness. Through a discussion of some of the (...)
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  48.  34
    The Design Inference: Eliminating Chance Through Small Probabilities.William A. Dembski - 1998 - Cambridge University Press.
    The design inference uncovers intelligent causes by isolating their key trademark: specified events of small probability. Just about anything that happens is highly improbable, but when a highly improbable event is also specified undirected natural causes lose their explanatory power. Design inferences can be found in a range of scientific pursuits from forensic science to research into the origins of life to the search for extraterrestrial intelligence. This challenging and provocative 1998 book shows how incomplete undirected causes are (...)
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  49.  17
    Phenomenology research design for novice researchers.Barbara Ann Turner - 2022 - Hershey PA: Information Science Reference.
    The book introduces young researchers to phenomenology and the two primary philosophical approaches along with the vocabulary of phenomenology including how to set up the research design and execute the study to include data collection, data analysis, and presentation of findings.
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  50.  2
    Describing Robot Gestures by Design and Agency: An Exploration with Dennett’s Stances.Pieter Vermaas - 2024 - In Thiemo Breyer, Alexander Matthias Gerner, Niklas Grouls & Johannes F. M. Schick (eds.), Diachronic Perspectives on Embodiment and Technology: Gestures and Artefacts. Springer Verlag. pp. 83-95.
    This chapter explores the question of whether robots can make gestures that can be described as related to the intentionality of the robots themselves and not to the intentionality of their designers. For this exploration, robots are approached as entities designed by humans. Dennett’s stance framework is adopted for analysing descriptions of robot gestures and this framework is generalised to one in which not only single stances can be used to describe robots, but also pair of stances where one is (...)
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