Results for 'Time-Life Video'

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  1.  23
    The Persians.Pauline Albenda, Jim Hicks & Editors of Time-Life Books - 1978 - Journal of the American Oriental Society 98 (2):155.
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  2.  66
    Exhausting Life.Exhausting Life - unknown
    In theory, at least, we might achieve a certain sort of invulnerability right at the end of life. Suppose that under favorable circumstances we can live a certain number of years, say 125, but no longer, and also that we can make life as a whole better and better over time. Under these assumptions we might hope to disarm death by spending 125 years making life as good as it can be. If we were lucky enough (...)
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  3. Time, memory, and the whole.Ness Of Life, Gf Barbour & D. PH1L - 1939 - Hibbert Journal 38:95.
     
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  4. Part XI: Flesh, Body, Embodiment. Space & Time - 2018 - In Daniela Verducci, Jadwiga Smith & William Smith (eds.), Eco-Phenomenology: Life, Human Life, Post-Human Life in the Harmony of the Cosmos. Cham: Springer Verlag.
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  5. Quality of Life and Process Benefits'.Jonathan Gershuny & Time Use - 1995 - Polis 9:356-70.
  6.  7
    If You Are Old, Videos Look Slow. The Paradoxical Effect of Age-Related Motor Decline on the Kinematic Interpretation of Visual Scenes.Claudio de’Sperati, Marco Granato & Michela Moretti - 2022 - Frontiers in Human Neuroscience 15.
    Perception and action are tightly coupled. However, there is still little recognition of how individual motor constraints impact perception in everyday life. Here we asked whether and how the motor slowing that accompanies aging influences the sense of visual speed. Ninety-four participants aged between 18 and 90 judged the natural speed of video clips reproducing real human or physical motion. They also performed a finger tapping task and a visual search task, which estimated their motor speed and visuospatial (...)
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  7. Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System.Samy S. Abu Naser & Mohran H. Al-Bayed - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (9):7-12.
    Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life? Our kids, who usually spend a lot of time in playing video games will likely have a trouble in paying attention to their school lessons. In this paper, we introduce an expert system to help users in getting the correct diagnosis of the (...)
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  8.  15
    Nature-Based Relaxation Videos and Their Effect on Heart Rate Variability.Annika B. E. Benz, Raphaela J. Gaertner, Maria Meier, Eva Unternaehrer, Simona Scharndke, Clara Jupe, Maya Wenzel, Ulrike U. Bentele, Stephanie J. Dimitroff, Bernadette F. Denk & Jens C. Pruessner - 2022 - Frontiers in Psychology 13.
    Growing evidence suggests that natural environments – whether in outdoor or indoor settings – foster psychological health and physiological relaxation, indicated by increased wellbeing, reduced stress levels, and increased parasympathetic activity. Greater insight into differential psychological aspects modulating psychophysiological responses to nature-based relaxation videos could help understand modes of action and develop personalized relaxation interventions. We investigated heart rate variability as an indicator of autonomic regulation, specifically parasympathetic activity, in response to a 10-min video intervention in two consecutive studies (...)
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  9.  11
    God in the Machine: Video Games and Religion.Liel Leibovitz - 2014 - Templeton Press.
    If he were alive today, what might Heidegger say about _Halo, _the popular video game franchise? What would Augustine think about _Assassin’s Creed _? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor­tant to recognize that games like these are, in fact, becoming the defining medium of our (...)
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  10.  10
    God in the Machine: Video Games as Spiritual Pursuit.Liel Leibovitz - 2014 - Templeton Press.
    If he were alive today, what might Heidegger say about _Halo, _the popular video game franchise? What would Augustine think about _Assassin’s Creed _? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor­tant to recognize that games like these are, in fact, becoming the defining medium of our (...)
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  11.  42
    Meeting Galileo: Testing the Effectiveness of an Immersive Video Game to Teach History and Philosophy of Science to Undergraduates.Logan L. Watts & Peter Barker - 2018 - Transversal: International Journal for the Historiography of Science 5:133-145.
    Can video games teach students about the history and philosophy of science? This paper reports the results of a study investigating the effects of playing an educational video game on students’ knowledge of Galileo’s life and times, the nature of scientific evidence, and Aristotle’s and Galileo’s views of the cosmos. In the game, students were immersed in a computer simulation of 16th century Venice where they interacted with an avatar of Galileo and other characters. Over a period (...)
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  12.  5
    Life Is Strange and “Games Are Made” : A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2018 - Games and Culture 8 (1):825-842.
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally “games are made”) uses the same narrative strategy as Life is Strange—the capacity for the main characters to (...)
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  13. Life Is Strange and ‘‘Games Are Made’’: A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2016 - Games and Culture 1 (18).
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally ‘‘games are made’’) uses the same narrative strategy as Life is Strange—the capacity for the main characters to (...)
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  14. State of the Art of Audio- and Video-Based Solutions for AAL.Slavisa Aleksic, Michael Atanasov, Jean Calleja Agius, Kenneth Camilleri, Anto Cartolovni, Pau Climent-Perez, Sara Colantonio, Stefania Cristina, Vladimir Despotovic, Hazim Kemal Ekenel, Ekrem Erakin, Francisco Florez-Revuelta, Danila Germanese, Nicole Grech, Steinunn Gróa Sigurđardóttir, Murat Emirzeoglu, Ivo Iliev, Mladjan Jovanovic, Martin Kampel, William Kearns, Andrzej Klimczuk, Lambros Lambrinos, Jennifer Lumetzberger, Wiktor Mucha, Sophie Noiret, Zada Pajalic, Rodrigo Rodriguez Perez, Galidiya Petrova, Sintija Petrovica, Peter Pocta, Angelica Poli, Mara Pudane, Susanna Spinsante, Albert Ali Salah, Maria Jose Santofimia, Anna Sigríđur Islind, Lacramioara Stoicu-Tivadar, Hilda Tellioglu & Andrej Zgank - 2022 - Alicante: University of Alicante.
    It is a matter of fact that Europe is facing more and more crucial challenges regarding health and social care due to the demographic change and the current economic context. The recent COVID-19 pandemic has stressed this situation even further, thus highlighting the need for taking action. Active and Assisted Living technologies come as a viable approach to help facing these challenges, thanks to the high potential they have in enabling remote care and support. Broadly speaking, AAL can be referred (...)
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  15. Taking responsibility for your life, because nobody else will.Andy Stanley - 2011 - Grand Rapids, Michigan: Zondervan.
    In this four-session small group Bible study (DVD/digital sold separately), Andy Stanley shows you how to take authentic responsibility for the things in your life. RESPONSIBILITIES. We all have them. But we don't all take them as seriously as we ought to. Wouldn't it be great, though, if we all took responsibility for the things we are responsible for? Wouldn't it be great if you took responsibility for everything you're responsible for? It's time to stop the finger-pointing and (...)
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  16. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (...)
     
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  17.  79
    Perception of Human Interaction Based on Motion Trajectories: From Aerial Videos to Decontextualized Animations.Tianmin Shu, Yujia Peng, Lifeng Fan, Hongjing Lu & Song-Chun Zhu - 2018 - Topics in Cognitive Science 10 (1):225-241.
    People are adept at perceiving interactions from movements of simple shapes, but the underlying mechanism remains unknown. Previous studies have often used object movements defined by experimenters. The present study used aerial videos recorded by drones in a real-life environment to generate decontextualized motion stimuli. Motion trajectories of displayed elements were the only visual input. We measured human judgments of interactiveness between two moving elements and the dynamic change in such judgments over time. A hierarchical model was developed (...)
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  18.  19
    Unsaying life stories: The self-representational art of shirin neshat and ghazel.Aphrodite Désirée Navab - 2007 - Journal of Aesthetic Education 41 (2):39-66.
    In lieu of an abstract, here is a brief excerpt of the content:Unsaying Life Stories:The Self-Representational Art of Shirin Neshat and GhazelAphrodite Désirée Navab (bio)What connects the two artists in Figures 1 and 2 across time and place? (See pages 40 and 41.) The protagonists seem to be so "at home" in their landscape that they do not stand out as disruptions to a cultural rhythm. They are wearing clothing that symbolizes Iran, and they are in an environment (...)
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  19.  11
    The Fluid Classroom: Book Narratives, YouTube Videos & Other Metaphorical Devices.Michalis Kontopodis - 2019 - Paragrana: Internationale Zeitschrift für Historische Anthropologie 28 (2):101-105.
    The Western school classroom can no longer remain a secluded and impermeable space in a world that is increasingly hyperconnected through dynamic flows of capital, technologies, populations, media images and ideas. Books brought to the school by diverse students, narratives from far-away countries and YouTube tunes from different cultures can become powerful teaching and learning tools in this frame. Such tools enable multiple metaphors and connections between various life spheres, diverse cultural and socio-economic milieus, and different times and places, (...)
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  20.  8
    Here for a good time: organised thoughts from a disorganised mind.Chris Parker - 2022 - Auckland, New Zealand: Allen & Unwin.
    Star of stand-up, winner of Celebrity Treasure Island and lockdown Instagram sensation, Chris Parker shares a series of short stories, essays and musings. Chris has made a name for himself as an outspoken, witty and charming personality who is consistently exceeding expectations of himself and others at everything he turns his mind to. Be it his lockdown felting journey, which saw him creating a hat out of felt that was then bought by Auckland Museum for their permanent collection, entering Celebrity (...)
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  21.  34
    Determination and Analysis of The Relationship Between Teachers' Level of Participation in Recreation Activities, Life Happiness and Job Performances.Halise Dilek Sevin - 2019 - Dini Araştırmalar 22 (55 (15-06-2019)):213-232.
    Leisure time is a time frame which is not included in work and study, does not require any social responsibilities and can be used by a person's own will and voluntarily. An individual manages this time through various recreational activities with his own preference and tendencies. The teaching profession is a special service area. The aim of this study is to determine how teachers, who are affected by negative conditions such as stress, fatigue and monotony in business (...)
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  22.  20
    The fabric of digital life.Andrew Iliadis & Isabel Pedersen - 2018 - Journal of Information, Communication and Ethics in Society 16 (3):311-327.
    Purpose This paper aims to examine how metadata taxonomies in embodied computing databases indicate context and describe ways to track the evolution of the embodied computing industry over time through digital media archiving. Design/methodology/approach The authors compare the metadata taxonomies of two embodied computing databases by providing a narrative of their top-level categories. After identifying these categories, they describe how they structure the databases around specific themes. Findings The growing wearables market often hides complex sociotechnical tradeoffs. Marketing products like (...)
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  23.  17
    Vanishing Boycott Impetus: Why and How Consumer Participation in a Boycott Decreases Over Time.Wassili Lasarov, Stefan Hoffmann & Ulrich Orth - 2021 - Journal of Business Ethics 182 (4):1129-1154.
    Media reports that a company behaves in a socially nonresponsible manner frequently result in consumer participation in a boycott. As time goes by, however, the number of consumers participating in the boycott starts dwindling. Yet, little is known on why individual participation in a boycott declines and what type of consumer is more likely to stop boycotting earlier rather than later. Integrating research on drivers of individual boycott participation with multi-stage models and the hot/cool cognition system, suggests a “heat-up” (...)
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  24.  41
    It’s about Time: Film, Video Games, and the Advancement of an Artform.Steven Gimbel & Joseph Roman - 2019 - Philosophies 4 (4):56.
    Jon Robson and Aaron Meskin have argued that the insights obtained through the philosophical analysis of video games is not specific to video games, but to a larger class of artistic creations they term Self-Involving Interactive Fictions, or SIIFs. But there is at least one aspect of SIIF video games that is philosophically interesting and does not apply to the class of SIIFs as a whole, the ability to represent non-classical time. If SIIF video games (...)
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  25. Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve (...)
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  26.  43
    Classroom Video Data and the Time-Image: An-Archiving the Student Body.Elizabeth de Freitas - 2015 - Deleuze and Guatarri Studies 9 (3):318-336.
    Video data has now become the most common form of data for educational researchers studying classroom interaction and school culture. Software protocols for analysing vast archives of video data are deployed regularly, allowing researchers to annotate, code and sort images. These protocols are often applied by researchers without reflection or reference to the extensive philosophical work in film and media studies. Without exception, this research treats the video image as movement-image or picture, a recording of ‘raw data’, (...)
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  27. A video life-world approach to consultation practice: The relevance of a socio-phenomenological approach.Jane Bickerton, Sue Procter, Barbara Johnson & Angel Medina - unknown
    This article discusses the [development and] use of a video life-world schema to explore alternative orientations to the shared health consultation. It is anticipated that this schema can be used by practitioners and consumers alike to understand the dynamics of videoed health consultations, the role of the participants within it and the potential to consciously alter the outcome by altering behaviour during the process of interaction. The study examines health consultation participation and develops an interpretative method of analysis (...)
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  28.  83
    Eternal Life as an Exclusively Present Possession: Perspectives from Theology and the Philosophy of Time.Mikel Burley - 2016 - Sophia 55 (2):145-161.
    Does it make sense to think of eternal life not as an unending continuation of life subsequent to death but as fully actualized in one’s present mortal and finite life? After outlining conceptual and moral reasons for being troubled by the notion of an endless life, this article draws upon the thought of major Christian theologians and philosophers of religion to expound the idea of eternal life as a possession exclusively of the life one (...)
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  29.  26
    The Time Phenomenon of Chinese Zen and Video Art in China: 1988-1998.Yang Geng & Lingling Peng - 2016 - Cultura 13 (2):103-124.
    As a response to the problems of language in Chinese modern and avant-garde art from 1988 to 1998, early video art reclaimed the independence of language from social reality and political influence and established it on the basis of the time phenomenon. By comparing the category of time in the Western philosophical tradition and in Chinese traditional thought, we find that the “immediacy” of Zen provides a hermeneutical approach to the nature of language as a reflective medium, (...)
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  30.  15
    Life Expectancy and the Timing of Life History Events in Developing Countries.Kermyt G. Anderson - 2010 - Human Nature 21 (2):103-123.
    Life history theory predicts that greater extrinsic mortality will lead to earlier and higher fertility. To test this prediction, I examine the relationship between life expectancy at birth and several proxies for life history traits (ages at first sex and first marriage, total fertility rate, and ideal number of children), measured for both men and women. Data on sexual behaviors come from the Demographic and Health Surveys (DHS). Two separate samples are analyzed: a cross-sectional sample of 62 (...)
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  31. Real-time recursive motion segmentation of video data.Rimmert Wittebrood & Gerard de Haan - 2001 - Complexity 8 (1.8):1-8.
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  32.  57
    The Time of My Life: An Autobiography.Willard Van Orman Quine - 2000 - Bradford.
    "Some Pow'r did us the giftie grant/ To see oursels as others can't." With that play on Burns' famous line as a preface, Willard Van Orman Quine sets out to spin the yarn of his life so far. And it is a gift indeed to see one of the world's most famous philosophers as no one else has seen him before. To catch an intimate glimpse of his seminal and controversial theories of philosophy, logic, and language as they evolved, (...)
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  33.  79
    The Time of My Life. An Autobiography.Donald Davidson & W. V. Quine - 1988 - Journal of Symbolic Logic 53 (1):301.
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  34. Are video games a waste of time?Rachel C. Lee - 2020 - In Sharon M. Kaye (ed.), Take a Stand!: Classroom Activities That Explore Philosophical Arguments That Matter to Teens. Waco, TX, USA: Prufrock Press.
     
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  35.  9
    Saving time: discovering a life beyond the clock.Jenny Odell - 2023 - New York: Random House.
    Our daily experience, dominated by the corporate clock that so many of us contort ourselves to fit inside, is destroying us. It wasn't built for people, it was built for profit. This is a book that tears open the seams of reality as we know it-the way we experience time itself-and rearranges it, reimagining a world not centered around work, the office clock, or the profit motive. Explaining how we got to the point where time became money, Odell (...)
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  36.  18
    Conversational Time Travel: Evidence of a Retrospective Bias in Real Life Conversations.Burcu Demiray, Matthias R. Mehl & Mike Martin - 2018 - Frontiers in Psychology 9.
  37.  24
    The time of one's life: views of aging and age group justice.Nancy S. Jecker - 2021 - History and Philosophy of the Life Sciences 43 (1):1-14.
    This paper argues that we can see our lives as a snapshot happening now or as a moving picture extending across time. These dual ways of seeing our lives inform how we conceive of the problem of age group justice. A snapshot view sees age group justice as an interpersonal problem between distinct age groups. A moving picture view sees age group justice as a first-person problem of prudential choice. This paper explores these different ways of thinking about age (...)
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  38.  17
    Life, Time, and the Organism: Temporal Registers in the Construction of Life Forms.Dominic J. Berry & Paolo Palladino - 2019 - Journal of the History of Biology 52 (2):223-243.
    In this paper we articulate how time and temporalities are involved in the making of living things. For these purposes, we draw on an instructive episode concerning Norfolk Horn sheep. We attend to historical debates over the nature of the breed, whether it is extinct or not, and whether presently living exemplars are faithful copies of those that came before. We argue that there are features to these debates that are important to understanding contemporary configurations of life, (...), and the organism, especially as these are articulated within the field of synthetic biology. In particular, we highlight how organisms are configured within different material and semiotic assemblages that are always structured temporally. While we identify three distinct structures, namely the historical, phyletic, and molecular registers, we do not regard the list as exhaustive. We also highlight how these structures are related to the care and value invested in the organisms at issue. Finally, because we are interested ultimately in ways of producing time, our subject matter requires us to think about historiographical practice reflexively. This draws us into dialogue with other scholars interested in time, not just historians, but also philosophers and sociologists, and into conversations with them about time as always multiple and never an inert background. (shrink)
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  39. Life as Show Time.Eugene Arva - 2003 - Film and Philosophy 7:110-125.
    On September 11, 2001, many of us experienced life as what it is not: we lived an extreme instance of the spectacle, of the sublime outside the realm of ethics. Starting with a few compelling questions that the media representations of the attack on the New York World Trade Center inevitably raise, this paper explores a series of similarities, continuums, and extrapolations of the aesthetic in different types of discourse from Friedrich Schiller to Guy Debord. My assessment of the (...)
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  40.  23
    A Life History Approach to Understanding Youth Time Preference.Deborah E. Schechter & Cyrilla M. Francis - 2010 - Human Nature 21 (2):140-164.
    Following from life history and attachment theory, individuals are predicted to be sensitive to variation in environmental conditions such that risk and uncertainty are internalized by cognitive, affective, and psychobiological mechanisms. In turn, internalizing of environmental uncertainty is expected to be associated with attitudes toward risk behaviors and investments in education. Native American youth aged 10–19 years (n = 89) from reservation communities participated in a study examining this pathway. Measures included family environmental risk and uncertainty, present and future (...)
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  41.  21
    Unnecessary Time Pressure in Refusal of Life-Sustaining Therapies: Fear of Missing the Opportunity to Die.Thomas I. Cochrane - 2009 - American Journal of Bioethics 9 (4):47-54.
    During an illness requiring brief use of life-sustaining therapy, patients and surrogates sometimes feel that LST must be withdrawn before it becomes unnecessary to avoid later being stuck living in a debilitated condition that the patient considers worse than death. This fear depends on the belief that the patient can legitimately refuse only artificial LST, so that if such therapies are no longer required, he or she will have missed the ‘opportunity to die.’ This fear of being stuck with (...)
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  42.  9
    Implementing Philosophy for Children in a Hyper-Connected Society: The Benefits and Drawbacks of Technology.Jin Xin - 2023 - Philosophical Practice and Counseling 13:57-81.
    With the development of information technology and the Internet of Things, the distance between people has decreased. This has brought great convenience to people’s lives, but it has also greatly changed human life. Video games and short videos have become dominant forms of entertainment, significantly influencing children's attention and time allocation. Children should be learning and developing, but entertainment that primarily focuses on superficial engagement and instant gratification have invaded children’s lives, making it difficult for them to (...)
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  43. Space, time and life.C. H. de Goeje - 1951 - Leiden,: Brill.
  44.  9
    Time shifts: Place, belonging, and future orientation in pandemic everyday life.James J. Connolly & Patrick Collier - 2023 - History of the Human Sciences 36 (2):105-127.
    The disruptions to everyday life wrought by the COVID-19 pandemic include distortions in the experience of time, as reported widely by ordinary citizens and observed by journalists and social scientists. But how does this temporal disruption play out in different time scales—in the individual day as opposed to the medium- and long-term futures? And how might place influence how individuals experience and understand the pandemic's temporal transformations? This essay examines a range of temporal disruptions reported in day (...)
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  45. A Time to Keep: Theology, Mortality, and the Shape of a Human Life.[author unknown] - 2016
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  46.  7
    Political life in dark times: a call for renewal.Fred Dallmayr - 2020 - Lanham, Maryland: Lexington Books.
    Against the background of the present political and cultural disarray, this book asks: What can be learned from past historical examples of such decay? How can political life be restored now to its original purpose: the promotion of the "good life" or the "common good?" Taking up these key questions, the volume performs a deep dive into the historical and literary record, tracing out the collision of institutions and society, and the development of philosophical and ethical accounts of (...)
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  47.  62
    The Time of Drama in Nietzsche and Deleuze: A Life as Performative Interaction.Arno Böhler - 2010 - Deleuze and Guatarri Studies 4 (1):70-82.
    Nietzsche's model of eternal return triggers a drama of affirmation, the overcoming of a simple miming of our ancestors in favour of an active participation in the counter-actualisation of hidden potentials in recurrent events. Based on a close study of Zarathustra's struggle to free himself from a suffocating nihilism, the paper focuses on the revelatory caesura that ushers in what Deleuze calls the third synthesis of time, a time of ‘doing’ rather than reflection.
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  48. Why Life is Absurd: A Consideration of Time, Space, Relativity, Meaning, and Absurdity (Yep, All of It).Rivka Weinberg - 2015 - The New York Times.
    Human life is absurd because it is too short relative to reasonable human purposes. In contrast to our absurd relationship to time, our relationship to space is not absurd. Although our lives are way too short for reasonable human purposes, we are adapted to our size and the space we have to live in relative to the space of the universe and relative to reasonable human purposes. Because the human lifespan is so short as to render human (...) absurd, human life is also meaningless because absurdity presents an obstacle to meaningfulness. (shrink)
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  49.  5
    Life and time.Isaac Asimov - 1978 - Garden City, N.Y.: Doubleday.
    Twenty-six essays probe the phenomena of the universe that have shaped and will shape the future of man from the development of multicellular life to twenty possible ways the world could end.
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  50.  15
    The Life and Times of Turnspit Dogs: A Paradigmatic Case of Animal Labor in Early Modern Industrial Production.Onur Alptekin - 2024 - Journal of Animal Ethics 14 (1):55-88.
    This article investigates the early modern history of dog labor in small-scale industrial production in Europe and the Americas as a paradigmatic example of the history of animal labor. The turnspit dog was the “product” of material conditions of production as they were forced to labor in butter-churning, knife-grinding, water-raising, sewing, and food industries. Furthermore, their bodies and labor tried to be “perfected” by selective breeding and violent methods of training, mechanical dressage, and labor discipline. The incorporation of dog labor (...)
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