Results for 'turn-taking game'

988 found
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  1.  90
    Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 × 2 games.Sau-Him Paul Lau & Vai-Lam Mui - 2012 - Theory and Decision 72 (2):167-188.
    Turn taking is observed in many field and laboratory settings captured by various widely studied 2 × 2 games. This article develops a repeated game model that allows us to systematically investigate turn-taking behavior in many 2 × 2 games, including the battle of the sexes, the game of chicken, the game of common-pool-resources assignment, and a particular version of the prisoners’ dilemma. We consider the “turn taking with independent randomizations” (TTIR) (...)
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  2.  30
    Using Turn Taking to Mitigate Coordination and Conflict Problems in the Repeated Battle of the Sexes Game.Sau-Him Paul Lau & Vai-Lam Mui - 2008 - Theory and Decision 65 (2):153-183.
    The Battle of the Sexes game, which captures both coordination and conflict problems, has been applied to a wide range of situations. We show that, by reducing distributional conflict and enhancing coordination, turn taking supported by a “turn taking with independent randomizations” strategy allows players to engage in intertemporal sharing of the gain from cooperation. Using this insight, we decompose the benefit from turn taking into conflict-mitigating and coordination-enhancing components. Our analysis suggests that (...)
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  3.  8
    Influence of Turn-Taking in Musical and Spoken Activities on Empathy and Self-Esteem of Socially Vulnerable Young Teenagers.Sarah Hawkins & Camilla Farrant - 2022 - Frontiers in Psychology 12.
    This study describes a preliminary test of the hypothesis that, when people engage in musical and linguistic activities designed to enhance the interactive, turn-taking properties of typical conversation, they benefit in ways that enhance empathy and self-esteem, relative to people who experience activities that are similar except that synchronous action is emphasized, with no interactional turn-taking. Twenty-two 12–14 year olds identified as socially vulnerable received six enjoyable 1-h sessions of musical improvisation, language games that developed sensitivity (...)
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  4. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows something (...)
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  5.  75
    Learning to Take Turns.Peter Vanderschraaf & Brian Skyrms - 2003 - Erkenntnis 59 (3):311-347.
    Learning to take turns in repeated game situations is a robust phenomenon in both laboratory experiments and in everyday life. Nevertheless, it has received little attention in recent studies of learning dynamics in games. We investigate the simplest and most obvious extension of fictitious play to a learning rule that can recognize patterns, and show how players using this rule can spontaneously learn to take turns.
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  6.  36
    How to describe and evaluate “deception” phenomena: recasting the metaphysics, ethics, and politics of ICTs in terms of magic and performance and taking a relational and narrative turn.Mark Coeckelbergh - 2018 - Ethics and Information Technology 20 (2):71-85.
    Contemporary ICTs such as speaking machines and computer games tend to create illusions. Is this ethically problematic? Is it deception? And what kind of “reality” do we presuppose when we talk about illusion in this context? Inspired by work on similarities between ICT design and the art of magic and illusion, responding to literature on deception in robot ethics and related fields, and briefly considering the issue in the context of the history of machines, this paper discusses these questions through (...)
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  7.  50
    Technology Games: Using Wittgenstein for Understanding and Evaluating Technology.Mark Coeckelbergh - 2018 - Science and Engineering Ethics 24 (5):1503-1519.
    In the philosophy of technology after the empirical turn, little attention has been paid to language and its relation to technology. In this programmatic and explorative paper, it is proposed to use the later Wittgenstein, not only to pay more attention to language use in philosophy of technology, but also to rethink technology itself—at least technology in its aspect of tool, technology-in-use. This is done by outlining a working account of Wittgenstein’s view of language and by then applying that (...)
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  8.  47
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  9.  26
    Did Wittgenstein Ever Take the Linguistic Turn?Heinrich Watzka - 2002 - Revista Portuguesa de Filosofia 58 (3):549 - 568.
    The conviction that philosophical problems are "problems of language" (Rorty) which may be solved, or dissolved, either by reforming language or by understanding more about the language we actually speak, forms the common ground of otherwise conflicting camps within 20th century analytic philosophy. The refusal of ordinary language philosophers to construct ideal languages stems from the prejudice that ordinary English satisfies all requirements for being an ideal language. If traditional philosophers would use words as ordinary speakers of English do they (...)
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  10.  73
    Game Theory and the History of Ideas about Rationality: An Introductory Survey.Ann E. Cudd - 1993 - Economics and Philosophy 9 (1):101-133.
    Although it may seem from its formalism that game theory must have sprung from the mind of John von Neumann as a corollary of his work on computers or theoretical physics, it should come as no real surprise to philosophers that game theory is the articulation of a historically developing philosophical conception of rationality in thought and action. The history of ideas about rationality is deeply contradictory at many turns. While there are theories of rationality that claim it (...)
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  11. Game Theory and the History of Ideas about Rationality: An Introductory Survey.Ann E. Cudd - 1993 - Economics and Philosophy 9 (1):101-133.
    Although it may seem from its formalism that game theory must have sprung from the mind of John von Neumann as a corollary of his work on computers or theoretical physics, it should come as no real surprise to philosophers that game theory is the articulation of a historically developing philosophical conception of rationality in thought and action. The history of ideas about rationality is deeply contradictory at many turns. While there are theories of rationality that claim it (...)
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  12.  69
    Game, player, ethics: A virtue ethics approach to computer games.Miguel Sicart - 2005 - International Review of Information Ethics 4 (12):13-18.
    As the contemporary heirs of popular music or cinema, computer games are gradually taking over the mar-kets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of (...)
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  13.  13
    Game Change.Maximo Cortez - 2015 - Narrative Inquiry in Bioethics 5 (2):5-7.
    In lieu of an abstract, here is a brief excerpt of the content:Game ChangeMaximo CortezOn November 17, 1983, I was born with a condition called mixed gonadal dysgenesis, and ambiguous genitalia. My gender was not of a big concern at that time. The more urgent matter was that I had a heart murmur, which was repaired when I was twelve months old. [End Page E5]It was not until I turned five, and by issue of the Texas Children’s Protective Services (...)
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  14. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), (...)
     
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  15.  29
    Schlick and Wittgenstein on games and ethics.Andreas Vrahimis - 2023 - Philosophical Investigations 47 (1):76-100.
    In conversations with Schlick and Waismann from June and December 1930, Wittgenstein began to turn his attention to the topic of games. This topic also centrally concerned Schlick. In his earliest philosophical output, Schlick had relied on the results of evolutionary biology in setting out an account of the emergence of the human species’ ability to play [Spiel] as a prerequisite for the genesis of scientific knowledge. Throughout his subsequent works one finds fragmentary appeals to this early view, e.g. (...)
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  16. Precis of Games: Agency as Art.C. Thi Nguyen - manuscript
    Games are a distinctive form of art — and very different from many traditional arts. Games work in the medium of agency. Game designers don’t just tell stories or create environments. They tell us what our abilities will be in the game. They set our motivations, by setting the scoring system and specifying the win-conditions. Game de-signers sculpt temporary agencies for us to occupy. And when we play games, we adopt these designed agencies, submerging ourselves in them, (...)
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  17. The language game of responsible agency and the problem of free will: How can epistemic dualism be reconciled with ontological monism?Jürgen Habermas - 2007 - Philosophical Explorations 10 (1):13 – 50.
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that (...) out to be mirrored philosophically in the conceptual problems that plague reductionist strategies. Having shown that free will is rooted in unavoidable performative presuppositions belonging to agents' participant perspective, I then take up the difficult issue of how to reconcile an epistemic dualism of participant and observer perspectives with the assumption of ontological monism. I critically review a range of proposed physicalist solutions, including non-reductionist and (standard) compatibilist approaches. An underlying problem with scientistic, physicalist approaches is the methodological fiction of an exclusive ?view from nowhere? which relies on the problematic move of disengaging the objectivating perspective of the scientific observer from the investigators' participant perspective of those engaged in scientific practice. Since there is no way of getting around the requisite complementarity of both the observer's encounter with the objective world and the participant's involvement in shared lifeworld practices, the remaining option is to take an epistemological turn. But even the recognition that science is ultimately constituted from within the lifeworld still leaves us with the question as to how the human mind can understand itself as the product of natural evolution. I conclude with some tentative suggestions as to how this difficult question might be addressed. (shrink)
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  18.  47
    Research Ethics Education in the STEM Disciplines: The Promises and Challenges of a Gaming Approach.Adam Briggle, J. Britt Holbrook, Joseph Oppong, Joesph Hoffmann, Elizabeth K. Larsen & Patrick Pluscht - 2016 - Science and Engineering Ethics 22 (1):237-250.
    While education in ethics and the responsible conduct of research is widely acknowledged as an essential component of graduate education, particularly in the STEM disciplines, little consensus exists on how best to accomplish this goal. Recent years have witnessed a turn toward the use of games in this context. Drawing from two NSF-funded grants, this paper takes a critical look at the use of games in ethics and RCR education. It does so by: setting the development of research and (...)
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  19.  44
    Conversation through actions and the changing of epistemic states in a game.Tianqun Pan - 2010 - Frontiers of Philosophy in China 5 (4):666-673.
    When a person performs a certain action, it signifies that he is causing a certain event to occur. Therefore the action is conveying a certain true sentence. Playing a game is a mutual activity, namely the listener and the speaker undertake an exchange through a linguistic dialogue or communicate through action. Because of the peculiar nature of the action, the actions in games belong to an activity where the speaker speaks true words and the listener hears true words. A (...)
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  20.  23
    “You Social Scientists Love Mind Games”: Experimenting in the “divide” between data science and critical algorithm studies.Nick Seaver & David Moats - 2019 - Big Data and Society 6 (1).
    In recent years, many qualitative sociologists, anthropologists, and social theorists have critiqued the use of algorithms and other automated processes involved in data science on both epistemological and political grounds. Yet, it has proven difficult to bring these important insights into the practice of data science itself. We suggest that part of this problem has to do with under-examined or unacknowledged assumptions about the relationship between the two fields—ideas about how data science and its critics can and should relate. Inspired (...)
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  21.  19
    Knowledge, behavior, and rationality: rationalizability in epistemic games.Todd Stambaugh & Rohit Parikh - 2021 - Archive for Mathematical Logic 60 (5):599-623.
    In strategic situations, agents base actions on knowledge and beliefs. This includes knowledge about others’ strategies and preferences over strategy profiles, but also about other external factors. Bernheim and Pearce in 1984 independently defined the game theoretic solution concept of rationalizability, which is built on the premise that rational agents will only take actions that are the best response to some situation that they consider possible. This accounts for other agents’ rationality as well, limiting the strategies to which a (...)
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  22.  6
    Role of social capital in adolescents’ online gaming: A longitudinal study focused on the moderating effect of social capital between gaming time and psychosocial factors.Gyoung Mo Kim, Eui Jun Jeong, Ji Young Lee & Ji Hye Yoo - 2022 - Frontiers in Psychology 13.
    Adolescents often create social relationships with their gaming peers who take on the role of offline friends and peer groups. Through collaboration and competition in the games, the social relationships of adolescents are becoming broader and thicker. Although this is a common phenomenon in online games, few studies have focused on the formation and roles of social capital among adolescent gamers. In particular, longitudinal research that examines the role of social capital in terms of influencing gaming time on adolescent gamers’ (...)
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  23.  10
    Socially interdependent risk taking.Alexandros Karakostas, Giles Morgan & Daniel John Zizzo - 2023 - Theory and Decision 95 (3):365-378.
    We report the results of an experiment on how individual risk taking clusters together when subjects are informed of peers’ previous risk taking decisions. Subjects are asked how much of their endowment they wish to allocate in a lottery in which there is a 50% chance the amount they invest will be tripled and a 50% chance their investment will be lost. We use a 2 × 2 factorial design varying: (i) whether the subjects initially observed high or (...)
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  24.  37
    Hold or roll: reaching the goal in jeopardy race games. [REVIEW]Darryl A. Seale, William E. Stein & Amnon Rapoport - 2014 - Theory and Decision 76 (3):419-450.
    We consider a class of dynamic tournaments in which two contestants are faced with a choice between two courses of action. The first is a riskless option (“hold”) of maintaining the resources the contestant already has accumulated in her turn and ceding the initiative to her rival. The second is the bolder option (“roll”) of taking the initiative of accumulating additional resources, and thereby moving ahead of her rival, while at the same time sustaining a risk of temporary (...)
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  25. Turning the Game against the Idealist: Mendelssohn's Refutation of Idealism and Kant's Replies.Corey W. Dyck - 2011 - In R. W. Munk (ed.), Mendelssohn's Aesthetics and Metaphysics.
    While there is good reason to think that Mendelssohn's Morgenstunden targets some of the key claims of Kant’s first Critique, this criticism has yet to be considered in the appropriate context or presented in all of its systematic detail. I show that far from being an isolated assault, Mendelssohn’s attack in the Morgenstunden is a continuation and development of his earlier criticism of Kant’s idealism as presented in the Inaugural Dissertation. I also show that Mendelssohn’s objection was more influential on (...)
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  26.  22
    Turn-taking: a case study of early gesture and word use in answering WHERE and WHICH questions.Eve V. Clark & Kate L. Lindsey - 2015 - Frontiers in Psychology 6.
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  27.  70
    Turn-taking and interruption in political interviews: Margaret Thatcher and Jim Callaghan compared and contrasted.Geoffrey W. Beattie - 1982 - Semiotica 39 (1-2).
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  28.  19
    Turn Taking, Team Synchronization, and Non-stationarity in Physiological Time Series.Stephen J. Guastello, David E. C. Marra, Julian Castro, Michael Equi & Anthony F. Peressini - 2017 - Nonlinear Dynamics, Psychology, and Life Sciences 21:319-334.
    This study investigated the stationarity of electrodermal time series collected in situations where turn taking in human interactions are involved. In this context, the stationarity of the time series is the extent to which a simple model can be used to fit the entire time series. The experiment involved seven participants in an emergency response simulation against one opponent. They generated 48 time series across six simulations, which were split and re-spliced to separate the team’s turns and the (...)
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  29.  25
    Beyond Turn-taking.Ivar Solheim - 2002 - Outlines. Critical Practice Studies 4 (2):19-37.
    The article discusses several epistemological and methodological issues related to the analysis of discourse in general and of educational talk in particular. The theoretical framework provided by conversation analysis (CA) is applied and critically discussed in the analysis of an empirical example of educational talk. Several questions seem pertinent: Can we - as analysts - have direct access to talk "as it actually occurs", independent of any kind of theorizing and predefined categorization? What is the epistemological status of the conversation (...)
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  30.  37
    Editorial: Turn-Taking in Human Communicative Interaction.Judith Holler, Kobin H. Kendrick, Marisa Casillas & Stephen C. Levinson - 2015 - Frontiers in Psychology 6.
  31.  35
    The intersection of turn-taking and repair: the timing of other-initiations of repair in conversation.Kobin H. Kendrick - 2015 - Frontiers in Psychology 6:122914.
    The transitions between turns at talk in conversation tend to occur quickly, with only a slight gap of approximately 100 to 300 ms between them. This estimate of central tendency, however, hides a wealth of complex variation, as a number of factors, such as the type of turns involved, have been shown to influence the timing of turn transitions. This article considers one specific type of turn that does not conform to the statistical trend, namely turns that deal (...)
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  32.  12
    Multimodal resources for turn-taking: pointing and the emergence of possible next speakers.Lorenza Mondada - 2007 - Discourse Studies 9 (2):194-225.
    The article investigates a multimodal practice for self-selecting observed in a video-taped corpus of work meetings: the use of pointing gestures predicting possible turn completions and projecting the emergence of possible next speakers. This practice is analyzed in various sequential positions, namely at turn beginnings and at pre-beginnings. It displays recipients' practical online turn parsing, and their orientation to transition spaces, and to TCU, completions in a visible, recognizable, public way. It shows the emergent and progressive establishment (...)
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  33.  5
    Turn-taking in free-play interactions: A cross-sectional study from 3 to 5 years.Vladimiro Lourenço, Juliana Serra, Joana Coutinho & Alfredo F. Pereira - 2023 - Cognition 239 (C):105568.
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  34.  19
    Social manipulation, turn-taking and cooperation in apes.Federico Rossano - 2018 - Interaction Studies 19 (1-2):151-166.
    This paper outlines how the focus on how communicative signals might emerge and how the capacity to interpret them might develop, does not yet explain what type of motivation is required to actually deal with those signals. Without the consistent production of appropriate responses to the production of communicative signals, there would be no point in producing any signal. If language is a tool to accomplish things with others, we need to understand what would lead to cooperation. The first step (...)
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  35.  9
    Neural correlates of turn-taking in the wild: Response planning starts early in free interviews.Sara Bögels - 2020 - Cognition 203 (C):104347.
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  36.  20
    Timing in turn-taking and its implications for processing models of language.Stephen C. Levinson & Francisco Torreira - 2015 - Frontiers in Psychology 6.
  37.  20
    Early preparation during turn-taking: Listeners use content predictions to determine what to say but not when to say it.Ruth E. Corps, Abigail Crossley, Chiara Gambi & Martin J. Pickering - 2018 - Cognition 175 (C):77-95.
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  38.  35
    Early development of turn-taking in vocal interaction between mothers and infants.Maya Gratier, Emmanuel Devouche, Bahia Guellai, Rubia Infanti, Ebru Yilmaz & Erika Parlato-Oliveira - 2015 - Frontiers in Psychology 6.
  39. Modeling inference of mental states: As simple as possible, as complex as necessary.Ben Meijering, Niels A. Taatgen, Hedderik van Rijn & Rineke Verbrugge - 2014 - Interaction Studies 15 (3):455-477.
    Behavior oftentimes allows for many possible interpretations in terms of mental states, such as goals, beliefs, desires, and intentions. Reasoning about the relation between behavior and mental states is therefore considered to be an effortful process. We argue that people use simple strategies to deal with high cognitive demands of mental state inference. To test this hypothesis, we developed a computational cognitive model, which was able to simulate previous empirical findings: In two-player games, people apply simple strategies at first. They (...)
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  40.  15
    Turn-allocation and gaze: A multimodal revision of the “current-speaker-selects-next” rule of the turn-taking system of conversation analysis.Peter Auer - 2021 - Discourse Studies 23 (2):117-140.
    It is argued in this paper that a multimodal analysis of turn-taking, one of the core areas of conversation analytic research, is needed and has to integrate gaze as one of the most central resources for allocating turns, and that new technologies are available that can provide a solid and reliable empirical foundation for this analysis. On the basis of eye-tracking data of spontaneous conversations, it is shown that gaze is the most ubiquitous next-speaker-selection technique. It can function (...)
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  41. Multimodality, Interaction and Turn-taking in Mandarin Conversation.[author unknown] - 2014
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  42.  53
    The Role of Eye Gaze in Regulating Turn Taking in Conversations: A Systematized Review of Methods and Findings.Ziedune Degutyte & Arlene Astell - 2021 - Frontiers in Psychology 12.
    Eye gaze plays an important role in communication but understanding of its actual function or functions and the methods used to elucidate this have varied considerably. This systematized review was undertaken to summarize both the proposed functions of eye gaze in conversations of healthy adults and the methodological approaches employed. The eligibility criteria were restricted to a healthy adult population and excluded studies that manipulated eye gaze behavior. A total of 29 articles—quantitative, qualitative and mixed methods were returned, with a (...)
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  43. Studying strategies and types of players: experiments, logics and cognitive models.Sujata Ghosh & Rineke Verbrugge - 2018 - Synthese 195 (10):4265-4307.
    How do people reason about their opponent in turn-taking games? Often, people do not make the decisions that game theory would prescribe. We present a logic that can play a key role in understanding how people make their decisions, by delineating all plausible reasoning strategies in a systematic manner. This in turn makes it possible to construct a corresponding set of computational models in a cognitive architecture. These models can be run and fitted to the participants’ (...)
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  44.  25
    Using a Turn-Taking Intervention to Lower Social Interaction Anxiety in College Students with Asperger Syndrome.Striler Jamie - 2016 - Aletheia: The Alpha Chi Journal of Undergraduate Scholarship 1 (1).
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  45.  17
    Towards a neurocognitive model of turn taking in multimodal dialog.James Bonaiuto & K. Thórisson - 2008 - In Ipke Wachsmuth, Manuela Lenzen & Günther Knoblich (eds.), Embodied Communication in Humans and Machines. Oxford University Press. pp. 451--483.
  46.  19
    Variation in dual-task performance reveals late initiation of speech planning in turn-taking.Matthias J. Sjerps & Antje S. Meyer - 2015 - Cognition 136 (C):304-324.
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  47.  3
    Drafting A Simplest Systematics for the Organization of Turn-Taking for Conversation.Richard Fitzgerald - forthcoming - Human Studies:1-21.
    Drawing on drafts and other material from the Harvey Sacks archive this paper examines the development of one of the defining papers of Conversation Analysis, _A Simplest Systematics for the Organization of Turn-Taking for Conversation_ (Sacks, Schegloff, and Jefferson 1974). The discussion examines four drafts of the paper along with correspondence between the authors and with William Bright, the editor of the journal _Language_ where it was to be published. The four drafts trace the development of the paper (...)
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  48.  32
    Early developmental changes in the timing of turn-taking: a longitudinal study of mother–infant interaction.Elma E. Hilbrink, Merideth Gattis & Stephen C. Levinson - 2015 - Frontiers in Psychology 6.
  49.  42
    Moral Molecules: Morality as a Combinatorial System.Oliver Scott Curry, Mark Alfano, Mark J. Brandt & Christine Pelican - 2022 - Review of Philosophy and Psychology 13 (4):1039-1058.
    What is morality? How many moral values are there? And what are they? According to the theory of morality-as-cooperation, morality is a collection of biological and cultural solutions to the problems of cooperation recurrent in human social life. This theory predicts that there will be as many different types of morality as there are different types of cooperation. Previous research, drawing on evolutionary game theory, has identified at least seven different types of cooperation, and used them to explain seven (...)
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  50.  37
    Experience sharing, emotional reciprocity, and turn-taking.Melisa Stevanovic & Anssi Peräkylä - 2015 - Frontiers in Psychology 6.
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